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path: root/layers/vk_layer_table.cpp
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/* Copyright (c) 2015-2016 The Khronos Group Inc.
 * Copyright (c) 2015-2016 Valve Corporation
 * Copyright (c) 2015-2016 LunarG, Inc.
 * Copyright (c) 2015-2016 Google, Inc.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 *
 * Author: Tobin Ehlis <tobin@lunarg.com>
 */
#include <assert.h>
#include <unordered_map>
#include "vk_dispatch_table_helper.h"
#include "vulkan/vk_layer.h"
#include "vk_layer_table.h"
static device_table_map tableMap;
static instance_table_map tableInstanceMap;

// Map lookup must be thread safe
VkLayerDispatchTable *device_dispatch_table(void *object) {
    dispatch_key key = get_dispatch_key(object);
    device_table_map::const_iterator it = tableMap.find((void *)key);
    assert(it != tableMap.end() && "Not able to find device dispatch entry");
    return it->second;
}

VkLayerInstanceDispatchTable *instance_dispatch_table(void *object) {
    dispatch_key key = get_dispatch_key(object);
    instance_table_map::const_iterator it = tableInstanceMap.find((void *)key);
    assert(it != tableInstanceMap.end() && "Not able to find instance dispatch entry");
    return it->second;
}

void destroy_dispatch_table(device_table_map &map, dispatch_key key) {
    device_table_map::const_iterator it = map.find((void *)key);
    if (it != map.end()) {
        delete it->second;
        map.erase(it);
    }
}

void destroy_dispatch_table(instance_table_map &map, dispatch_key key) {
    instance_table_map::const_iterator it = map.find((void *)key);
    if (it != map.end()) {
        delete it->second;
        map.erase(it);
    }
}

void destroy_device_dispatch_table(dispatch_key key) { destroy_dispatch_table(tableMap, key); }

void destroy_instance_dispatch_table(dispatch_key key) { destroy_dispatch_table(tableInstanceMap, key); }

VkLayerDispatchTable *get_dispatch_table(device_table_map &map, void *object) {
    dispatch_key key = get_dispatch_key(object);
    device_table_map::const_iterator it = map.find((void *)key);
    assert(it != map.end() && "Not able to find device dispatch entry");
    return it->second;
}

VkLayerInstanceDispatchTable *get_dispatch_table(instance_table_map &map, void *object) {
    dispatch_key key = get_dispatch_key(object);
    instance_table_map::const_iterator it = map.find((void *)key);
    assert(it != map.end() && "Not able to find instance dispatch entry");
    return it->second;
}

VkLayerInstanceCreateInfo *get_chain_info(const VkInstanceCreateInfo *pCreateInfo, VkLayerFunction func) {
    VkLayerInstanceCreateInfo *chain_info = (VkLayerInstanceCreateInfo *)pCreateInfo->pNext;
    while (chain_info && !(chain_info->sType == VK_STRUCTURE_TYPE_LOADER_INSTANCE_CREATE_INFO && chain_info->function == func)) {
        chain_info = (VkLayerInstanceCreateInfo *)chain_info->pNext;
    }
    assert(chain_info != NULL);
    return chain_info;
}

VkLayerDeviceCreateInfo *get_chain_info(const VkDeviceCreateInfo *pCreateInfo, VkLayerFunction func) {
    VkLayerDeviceCreateInfo *chain_info = (VkLayerDeviceCreateInfo *)pCreateInfo->pNext;
    while (chain_info && !(chain_info->sType == VK_STRUCTURE_TYPE_LOADER_DEVICE_CREATE_INFO && chain_info->function == func)) {
        chain_info = (VkLayerDeviceCreateInfo *)chain_info->pNext;
    }
    assert(chain_info != NULL);
    return chain_info;
}

/* Various dispatchable objects will use the same underlying dispatch table if they
 * are created from that "parent" object. Thus use pointer to dispatch table
 * as the key to these table maps.
 *    Instance -> PhysicalDevice
 *    Device -> CommandBuffer or Queue
 * If use the object themselves as key to map then implies Create entrypoints have to be intercepted
 * and a new key inserted into map */
VkLayerInstanceDispatchTable *initInstanceTable(VkInstance instance, const PFN_vkGetInstanceProcAddr gpa, instance_table_map &map) {
    VkLayerInstanceDispatchTable *pTable;
    dispatch_key key = get_dispatch_key(instance);
    instance_table_map::const_iterator it = map.find((void *)key);

    if (it == map.end()) {
        pTable = new VkLayerInstanceDispatchTable;
        map[(void *)key] = pTable;
    } else {
        return it->second;
    }

    layer_init_instance_dispatch_table(instance, pTable, gpa);

    // Setup func pointers that are required but not externally exposed.  These won't be added to the instance dispatch table by
    // default.
    pTable->GetPhysicalDeviceProcAddr = (PFN_GetPhysicalDeviceProcAddr)gpa(instance, "vk_layerGetPhysicalDeviceProcAddr");

    return pTable;
}

VkLayerInstanceDispatchTable *initInstanceTable(VkInstance instance, const PFN_vkGetInstanceProcAddr gpa) {
    return initInstanceTable(instance, gpa, tableInstanceMap);
}

VkLayerDispatchTable *initDeviceTable(VkDevice device, const PFN_vkGetDeviceProcAddr gpa, device_table_map &map) {
    VkLayerDispatchTable *pTable;
    dispatch_key key = get_dispatch_key(device);
    device_table_map::const_iterator it = map.find((void *)key);

    if (it == map.end()) {
        pTable = new VkLayerDispatchTable;
        map[(void *)key] = pTable;
    } else {
        return it->second;
    }

    layer_init_device_dispatch_table(device, pTable, gpa);

    return pTable;
}

VkLayerDispatchTable *initDeviceTable(VkDevice device, const PFN_vkGetDeviceProcAddr gpa) {
    return initDeviceTable(device, gpa, tableMap);
}