// Copyright 2012 Google Inc. All Rights Reserved. // // This code is licensed under the same terms as WebM: // Software License Agreement: http://www.webmproject.org/license/software/ // Additional IP Rights Grant: http://www.webmproject.org/license/additional/ // ----------------------------------------------------------------------------- // // Image transforms and color space conversion methods for lossless decoder. // // Authors: Vikas Arora (vikaas.arora@gmail.com) // Jyrki Alakuijala (jyrki@google.com) #ifndef WEBP_DSP_LOSSLESS_H_ #define WEBP_DSP_LOSSLESS_H_ #include "webp/types.h" #include "webp/decode.h" #if defined(__cplusplus) || defined(c_plusplus) extern "C" { #endif //------------------------------------------------------------------------------ // Image transforms. struct VP8LTransform; // Defined in dec/vp8li.h. // Performs inverse transform of data given transform information, start and end // rows. Transform will be applied to rows [row_start, row_end[. // The *in and *out pointers refer to source and destination data respectively // corresponding to the intermediate row (row_start). void VP8LInverseTransform(const struct VP8LTransform* const transform, int row_start, int row_end, const uint32_t* const in, uint32_t* const out); // Subtracts green from blue and red channels. void VP8LSubtractGreenFromBlueAndRed(uint32_t* argb_data, int num_pixs); void VP8LResidualImage(int width, int height, int bits, uint32_t* const argb, uint32_t* const argb_scratch, uint32_t* const image); void VP8LColorSpaceTransform(int width, int height, int bits, int step, uint32_t* const argb, uint32_t* image); //------------------------------------------------------------------------------ // Color space conversion. // Converts from BGRA to other color spaces. void VP8LConvertFromBGRA(const uint32_t* const in_data, int num_pixels, WEBP_CSP_MODE out_colorspace, uint8_t* const rgba); //------------------------------------------------------------------------------ // Misc methods. // Computes sampled size of 'size' when sampling using 'sampling bits'. static WEBP_INLINE uint32_t VP8LSubSampleSize(uint32_t size, uint32_t sampling_bits) { return (size + (1 << sampling_bits) - 1) >> sampling_bits; } // Faster logarithm for integers, with the property of log2(0) == 0. float VP8LFastLog2(int v); // Fast calculation of v * log2(v) for integer input. static WEBP_INLINE float VP8LFastSLog2(int v) { return VP8LFastLog2(v) * v; } // In-place difference of each component with mod 256. static WEBP_INLINE uint32_t VP8LSubPixels(uint32_t a, uint32_t b) { const uint32_t alpha_and_green = 0x00ff00ffu + (a & 0xff00ff00u) - (b & 0xff00ff00u); const uint32_t red_and_blue = 0xff00ff00u + (a & 0x00ff00ffu) - (b & 0x00ff00ffu); return (alpha_and_green & 0xff00ff00u) | (red_and_blue & 0x00ff00ffu); } //------------------------------------------------------------------------------ #if defined(__cplusplus) || defined(c_plusplus) } // extern "C" #endif #endif // WEBP_DSP_LOSSLESS_H_