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authorChih-hung Hsieh <chh@google.com>2015-12-01 17:07:48 +0000
committerandroid-build-merger <android-build-merger@google.com>2015-12-01 17:07:48 +0000
commita4acd9d6bc9b3b033d7d274316e75ee067df8d20 (patch)
tree672a185b294789cf991f385c3e395dd63bea9063 /webrtc/base/signalthread.cc
parent3681b90ba4fe7a27232dd3e27897d5d7ed9d651c (diff)
parentfe8b4a657979b49e1701bd92f6d5814a99e0b2be (diff)
downloadwebrtc-a4acd9d6bc9b3b033d7d274316e75ee067df8d20.tar.gz
Merge changes I7bbf776e,I1b827825
am: fe8b4a6579 * commit 'fe8b4a657979b49e1701bd92f6d5814a99e0b2be': (7237 commits) WIP: Changes after merge commit 'cb3f9bd' Make the nonlinear beamformer steerable Utilize bitrate above codec max to protect video. Enable VP9 internal resize by default. Filter overlapping RTP header extensions. Make VCMEncodedFrameCallback const. MediaCodecVideoEncoder: Add number of quality resolution downscales to Encoded callback. Remove redudant encoder rate calls. Create isolate files for nonparallel tests. Register header extensions in RtpRtcpObserver to avoid log spam. Make an enum class out of NetEqDecoder, and hide the neteq_decoders_ table ACM: Move NACK functionality inside NetEq Fix chromium-style warnings in webrtc/sound/. Create a 'webrtc_nonparallel_tests' target. Update scalability structure data according to updates in the RTP payload profile. audio_coding: rename interface -> include Rewrote perform_action_on_all_files to be parallell. Update reference indices according to updates in the RTP payload profile. Disable P2PTransport...TestFailoverControlledSide on Memcheck pass clangcl compile options to ignore warnings in gflags.cc ...
Diffstat (limited to 'webrtc/base/signalthread.cc')
-rw-r--r--webrtc/base/signalthread.cc157
1 files changed, 157 insertions, 0 deletions
diff --git a/webrtc/base/signalthread.cc b/webrtc/base/signalthread.cc
new file mode 100644
index 0000000000..d03f386416
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+++ b/webrtc/base/signalthread.cc
@@ -0,0 +1,157 @@
+/*
+ * Copyright 2004 The WebRTC Project Authors. All rights reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include "webrtc/base/signalthread.h"
+
+#include "webrtc/base/common.h"
+
+namespace rtc {
+
+///////////////////////////////////////////////////////////////////////////////
+// SignalThread
+///////////////////////////////////////////////////////////////////////////////
+
+SignalThread::SignalThread()
+ : main_(Thread::Current()),
+ worker_(this),
+ state_(kInit),
+ refcount_(1) {
+ main_->SignalQueueDestroyed.connect(this,
+ &SignalThread::OnMainThreadDestroyed);
+ worker_.SetName("SignalThread", this);
+}
+
+SignalThread::~SignalThread() {
+ ASSERT(refcount_ == 0);
+}
+
+bool SignalThread::SetName(const std::string& name, const void* obj) {
+ EnterExit ee(this);
+ ASSERT(main_->IsCurrent());
+ ASSERT(kInit == state_);
+ return worker_.SetName(name, obj);
+}
+
+bool SignalThread::SetPriority(ThreadPriority priority) {
+ EnterExit ee(this);
+ ASSERT(main_->IsCurrent());
+ ASSERT(kInit == state_);
+ return worker_.SetPriority(priority);
+}
+
+void SignalThread::Start() {
+ EnterExit ee(this);
+ ASSERT(main_->IsCurrent());
+ if (kInit == state_ || kComplete == state_) {
+ state_ = kRunning;
+ OnWorkStart();
+ worker_.Start();
+ } else {
+ ASSERT(false);
+ }
+}
+
+void SignalThread::Destroy(bool wait) {
+ EnterExit ee(this);
+ ASSERT(main_->IsCurrent());
+ if ((kInit == state_) || (kComplete == state_)) {
+ refcount_--;
+ } else if (kRunning == state_ || kReleasing == state_) {
+ state_ = kStopping;
+ // OnWorkStop() must follow Quit(), so that when the thread wakes up due to
+ // OWS(), ContinueWork() will return false.
+ worker_.Quit();
+ OnWorkStop();
+ if (wait) {
+ // Release the thread's lock so that it can return from ::Run.
+ cs_.Leave();
+ worker_.Stop();
+ cs_.Enter();
+ refcount_--;
+ }
+ } else {
+ ASSERT(false);
+ }
+}
+
+void SignalThread::Release() {
+ EnterExit ee(this);
+ ASSERT(main_->IsCurrent());
+ if (kComplete == state_) {
+ refcount_--;
+ } else if (kRunning == state_) {
+ state_ = kReleasing;
+ } else {
+ // if (kInit == state_) use Destroy()
+ ASSERT(false);
+ }
+}
+
+bool SignalThread::ContinueWork() {
+ EnterExit ee(this);
+ ASSERT(worker_.IsCurrent());
+ return worker_.ProcessMessages(0);
+}
+
+void SignalThread::OnMessage(Message *msg) {
+ EnterExit ee(this);
+ if (ST_MSG_WORKER_DONE == msg->message_id) {
+ ASSERT(main_->IsCurrent());
+ OnWorkDone();
+ bool do_delete = false;
+ if (kRunning == state_) {
+ state_ = kComplete;
+ } else {
+ do_delete = true;
+ }
+ if (kStopping != state_) {
+ // Before signaling that the work is done, make sure that the worker
+ // thread actually is done. We got here because DoWork() finished and
+ // Run() posted the ST_MSG_WORKER_DONE message. This means the worker
+ // thread is about to go away anyway, but sometimes it doesn't actually
+ // finish before SignalWorkDone is processed, and for a reusable
+ // SignalThread this makes an assert in thread.cc fire.
+ //
+ // Calling Stop() on the worker ensures that the OS thread that underlies
+ // the worker will finish, and will be set to NULL, enabling us to call
+ // Start() again.
+ worker_.Stop();
+ SignalWorkDone(this);
+ }
+ if (do_delete) {
+ refcount_--;
+ }
+ }
+}
+
+SignalThread::Worker::~Worker() {
+ Stop();
+}
+
+void SignalThread::Worker::Run() {
+ parent_->Run();
+}
+
+void SignalThread::Run() {
+ DoWork();
+ {
+ EnterExit ee(this);
+ if (main_) {
+ main_->Post(this, ST_MSG_WORKER_DONE);
+ }
+ }
+}
+
+void SignalThread::OnMainThreadDestroyed() {
+ EnterExit ee(this);
+ main_ = NULL;
+}
+
+} // namespace rtc