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authorChih-hung Hsieh <chh@google.com>2015-12-01 17:07:48 +0000
committerandroid-build-merger <android-build-merger@google.com>2015-12-01 17:07:48 +0000
commita4acd9d6bc9b3b033d7d274316e75ee067df8d20 (patch)
tree672a185b294789cf991f385c3e395dd63bea9063 /webrtc/p2p/base/p2ptransportchannel.cc
parent3681b90ba4fe7a27232dd3e27897d5d7ed9d651c (diff)
parentfe8b4a657979b49e1701bd92f6d5814a99e0b2be (diff)
downloadwebrtc-a4acd9d6bc9b3b033d7d274316e75ee067df8d20.tar.gz
Merge changes I7bbf776e,I1b827825
am: fe8b4a6579 * commit 'fe8b4a657979b49e1701bd92f6d5814a99e0b2be': (7237 commits) WIP: Changes after merge commit 'cb3f9bd' Make the nonlinear beamformer steerable Utilize bitrate above codec max to protect video. Enable VP9 internal resize by default. Filter overlapping RTP header extensions. Make VCMEncodedFrameCallback const. MediaCodecVideoEncoder: Add number of quality resolution downscales to Encoded callback. Remove redudant encoder rate calls. Create isolate files for nonparallel tests. Register header extensions in RtpRtcpObserver to avoid log spam. Make an enum class out of NetEqDecoder, and hide the neteq_decoders_ table ACM: Move NACK functionality inside NetEq Fix chromium-style warnings in webrtc/sound/. Create a 'webrtc_nonparallel_tests' target. Update scalability structure data according to updates in the RTP payload profile. audio_coding: rename interface -> include Rewrote perform_action_on_all_files to be parallell. Update reference indices according to updates in the RTP payload profile. Disable P2PTransport...TestFailoverControlledSide on Memcheck pass clangcl compile options to ignore warnings in gflags.cc ...
Diffstat (limited to 'webrtc/p2p/base/p2ptransportchannel.cc')
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diff --git a/webrtc/p2p/base/p2ptransportchannel.cc b/webrtc/p2p/base/p2ptransportchannel.cc
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+++ b/webrtc/p2p/base/p2ptransportchannel.cc
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+/*
+ * Copyright 2004 The WebRTC Project Authors. All rights reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#include "webrtc/p2p/base/p2ptransportchannel.h"
+
+#include <algorithm>
+#include <set>
+#include "webrtc/p2p/base/common.h"
+#include "webrtc/p2p/base/relayport.h" // For RELAY_PORT_TYPE.
+#include "webrtc/p2p/base/stunport.h" // For STUN_PORT_TYPE.
+#include "webrtc/base/common.h"
+#include "webrtc/base/crc32.h"
+#include "webrtc/base/logging.h"
+#include "webrtc/base/stringencode.h"
+#include "webrtc/system_wrappers/include/field_trial.h"
+
+namespace {
+
+// messages for queuing up work for ourselves
+enum { MSG_SORT = 1, MSG_CHECK_AND_PING };
+
+// The minimum improvement in RTT that justifies a switch.
+static const double kMinImprovement = 10;
+
+cricket::PortInterface::CandidateOrigin GetOrigin(cricket::PortInterface* port,
+ cricket::PortInterface* origin_port) {
+ if (!origin_port)
+ return cricket::PortInterface::ORIGIN_MESSAGE;
+ else if (port == origin_port)
+ return cricket::PortInterface::ORIGIN_THIS_PORT;
+ else
+ return cricket::PortInterface::ORIGIN_OTHER_PORT;
+}
+
+// Compares two connections based only on static information about them.
+int CompareConnectionCandidates(cricket::Connection* a,
+ cricket::Connection* b) {
+ // Compare connection priority. Lower values get sorted last.
+ if (a->priority() > b->priority())
+ return 1;
+ if (a->priority() < b->priority())
+ return -1;
+
+ // If we're still tied at this point, prefer a younger generation.
+ return (a->remote_candidate().generation() + a->port()->generation()) -
+ (b->remote_candidate().generation() + b->port()->generation());
+}
+
+// Compare two connections based on their writing, receiving, and connected
+// states.
+int CompareConnectionStates(cricket::Connection* a, cricket::Connection* b) {
+ // Sort based on write-state. Better states have lower values.
+ if (a->write_state() < b->write_state())
+ return 1;
+ if (a->write_state() > b->write_state())
+ return -1;
+
+ // We prefer a receiving connection to a non-receiving, higher-priority
+ // connection when sorting connections and choosing which connection to
+ // switch to.
+ if (a->receiving() && !b->receiving())
+ return 1;
+ if (!a->receiving() && b->receiving())
+ return -1;
+
+ // WARNING: Some complexity here about TCP reconnecting.
+ // When a TCP connection fails because of a TCP socket disconnecting, the
+ // active side of the connection will attempt to reconnect for 5 seconds while
+ // pretending to be writable (the connection is not set to the unwritable
+ // state). On the passive side, the connection also remains writable even
+ // though it is disconnected, and a new connection is created when the active
+ // side connects. At that point, there are two TCP connections on the passive
+ // side: 1. the old, disconnected one that is pretending to be writable, and
+ // 2. the new, connected one that is maybe not yet writable. For purposes of
+ // pruning, pinging, and selecting the best connection, we want to treat the
+ // new connection as "better" than the old one. We could add a method called
+ // something like Connection::ImReallyBadEvenThoughImWritable, but that is
+ // equivalent to the existing Connection::connected(), which we already have.
+ // So, in code throughout this file, we'll check whether the connection is
+ // connected() or not, and if it is not, treat it as "worse" than a connected
+ // one, even though it's writable. In the code below, we're doing so to make
+ // sure we treat a new writable connection as better than an old disconnected
+ // connection.
+
+ // In the case where we reconnect TCP connections, the original best
+ // connection is disconnected without changing to WRITE_TIMEOUT. In this case,
+ // the new connection, when it becomes writable, should have higher priority.
+ if (a->write_state() == cricket::Connection::STATE_WRITABLE &&
+ b->write_state() == cricket::Connection::STATE_WRITABLE) {
+ if (a->connected() && !b->connected()) {
+ return 1;
+ }
+ if (!a->connected() && b->connected()) {
+ return -1;
+ }
+ }
+ return 0;
+}
+
+int CompareConnections(cricket::Connection* a, cricket::Connection* b) {
+ int state_cmp = CompareConnectionStates(a, b);
+ if (state_cmp != 0) {
+ return state_cmp;
+ }
+ // Compare the candidate information.
+ return CompareConnectionCandidates(a, b);
+}
+
+// Wraps the comparison connection into a less than operator that puts higher
+// priority writable connections first.
+class ConnectionCompare {
+ public:
+ bool operator()(const cricket::Connection *ca,
+ const cricket::Connection *cb) {
+ cricket::Connection* a = const_cast<cricket::Connection*>(ca);
+ cricket::Connection* b = const_cast<cricket::Connection*>(cb);
+
+ // Compare first on writability and static preferences.
+ int cmp = CompareConnections(a, b);
+ if (cmp > 0)
+ return true;
+ if (cmp < 0)
+ return false;
+
+ // Otherwise, sort based on latency estimate.
+ return a->rtt() < b->rtt();
+
+ // Should we bother checking for the last connection that last received
+ // data? It would help rendezvous on the connection that is also receiving
+ // packets.
+ //
+ // TODO: Yes we should definitely do this. The TCP protocol gains
+ // efficiency by being used bidirectionally, as opposed to two separate
+ // unidirectional streams. This test should probably occur before
+ // comparison of local prefs (assuming combined prefs are the same). We
+ // need to be careful though, not to bounce back and forth with both sides
+ // trying to rendevous with the other.
+ }
+};
+
+// Determines whether we should switch between two connections, based first on
+// connection states, static preferences, and then (if those are equal) on
+// latency estimates.
+bool ShouldSwitch(cricket::Connection* a_conn,
+ cricket::Connection* b_conn,
+ cricket::IceRole ice_role) {
+ if (a_conn == b_conn)
+ return false;
+
+ if (!a_conn || !b_conn) // don't think the latter should happen
+ return true;
+
+ // We prefer to switch to a writable and receiving connection over a
+ // non-writable or non-receiving connection, even if the latter has
+ // been nominated by the controlling side.
+ int state_cmp = CompareConnectionStates(a_conn, b_conn);
+ if (state_cmp != 0) {
+ return state_cmp < 0;
+ }
+ if (ice_role == cricket::ICEROLE_CONTROLLED && a_conn->nominated()) {
+ LOG(LS_VERBOSE) << "Controlled side did not switch due to nominated status";
+ return false;
+ }
+
+ int prefs_cmp = CompareConnectionCandidates(a_conn, b_conn);
+ if (prefs_cmp != 0) {
+ return prefs_cmp < 0;
+ }
+
+ return b_conn->rtt() <= a_conn->rtt() + kMinImprovement;
+}
+
+} // unnamed namespace
+
+namespace cricket {
+
+// When the socket is unwritable, we will use 10 Kbps (ignoring IP+UDP headers)
+// for pinging. When the socket is writable, we will use only 1 Kbps because
+// we don't want to degrade the quality on a modem. These numbers should work
+// well on a 28.8K modem, which is the slowest connection on which the voice
+// quality is reasonable at all.
+static const uint32_t PING_PACKET_SIZE = 60 * 8;
+// STRONG_PING_DELAY (480ms) is applied when the best connection is both
+// writable and receiving.
+static const uint32_t STRONG_PING_DELAY = 1000 * PING_PACKET_SIZE / 1000;
+// WEAK_PING_DELAY (48ms) is applied when the best connection is either not
+// writable or not receiving.
+const uint32_t WEAK_PING_DELAY = 1000 * PING_PACKET_SIZE / 10000;
+
+// If the current best connection is both writable and receiving, then we will
+// also try hard to make sure it is pinged at this rate (a little less than
+// 2 * STRONG_PING_DELAY).
+static const uint32_t MAX_CURRENT_STRONG_DELAY = 900;
+
+static const int MIN_CHECK_RECEIVING_DELAY = 50; // ms
+
+
+P2PTransportChannel::P2PTransportChannel(const std::string& transport_name,
+ int component,
+ P2PTransport* transport,
+ PortAllocator* allocator)
+ : TransportChannelImpl(transport_name, component),
+ transport_(transport),
+ allocator_(allocator),
+ worker_thread_(rtc::Thread::Current()),
+ incoming_only_(false),
+ error_(0),
+ best_connection_(NULL),
+ pending_best_connection_(NULL),
+ sort_dirty_(false),
+ was_writable_(false),
+ remote_ice_mode_(ICEMODE_FULL),
+ ice_role_(ICEROLE_UNKNOWN),
+ tiebreaker_(0),
+ remote_candidate_generation_(0),
+ gathering_state_(kIceGatheringNew),
+ check_receiving_delay_(MIN_CHECK_RECEIVING_DELAY * 5),
+ receiving_timeout_(MIN_CHECK_RECEIVING_DELAY * 50) {
+ uint32_t weak_ping_delay = ::strtoul(
+ webrtc::field_trial::FindFullName("WebRTC-StunInterPacketDelay").c_str(),
+ nullptr, 10);
+ if (weak_ping_delay) {
+ weak_ping_delay_ = weak_ping_delay;
+ }
+}
+
+P2PTransportChannel::~P2PTransportChannel() {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+
+ for (size_t i = 0; i < allocator_sessions_.size(); ++i)
+ delete allocator_sessions_[i];
+}
+
+// Add the allocator session to our list so that we know which sessions
+// are still active.
+void P2PTransportChannel::AddAllocatorSession(PortAllocatorSession* session) {
+ session->set_generation(static_cast<uint32_t>(allocator_sessions_.size()));
+ allocator_sessions_.push_back(session);
+
+ // We now only want to apply new candidates that we receive to the ports
+ // created by this new session because these are replacing those of the
+ // previous sessions.
+ ports_.clear();
+
+ session->SignalPortReady.connect(this, &P2PTransportChannel::OnPortReady);
+ session->SignalCandidatesReady.connect(
+ this, &P2PTransportChannel::OnCandidatesReady);
+ session->SignalCandidatesAllocationDone.connect(
+ this, &P2PTransportChannel::OnCandidatesAllocationDone);
+ session->StartGettingPorts();
+}
+
+void P2PTransportChannel::AddConnection(Connection* connection) {
+ connections_.push_back(connection);
+ connection->set_remote_ice_mode(remote_ice_mode_);
+ connection->set_receiving_timeout(receiving_timeout_);
+ connection->SignalReadPacket.connect(
+ this, &P2PTransportChannel::OnReadPacket);
+ connection->SignalReadyToSend.connect(
+ this, &P2PTransportChannel::OnReadyToSend);
+ connection->SignalStateChange.connect(
+ this, &P2PTransportChannel::OnConnectionStateChange);
+ connection->SignalDestroyed.connect(
+ this, &P2PTransportChannel::OnConnectionDestroyed);
+ connection->SignalNominated.connect(this, &P2PTransportChannel::OnNominated);
+ had_connection_ = true;
+}
+
+void P2PTransportChannel::SetIceRole(IceRole ice_role) {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+ if (ice_role_ != ice_role) {
+ ice_role_ = ice_role;
+ for (std::vector<PortInterface *>::iterator it = ports_.begin();
+ it != ports_.end(); ++it) {
+ (*it)->SetIceRole(ice_role);
+ }
+ }
+}
+
+void P2PTransportChannel::SetIceTiebreaker(uint64_t tiebreaker) {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+ if (!ports_.empty()) {
+ LOG(LS_ERROR)
+ << "Attempt to change tiebreaker after Port has been allocated.";
+ return;
+ }
+
+ tiebreaker_ = tiebreaker;
+}
+
+// A channel is considered ICE completed once there is at most one active
+// connection per network and at least one active connection.
+TransportChannelState P2PTransportChannel::GetState() const {
+ if (!had_connection_) {
+ return TransportChannelState::STATE_INIT;
+ }
+
+ std::vector<Connection*> active_connections;
+ for (Connection* connection : connections_) {
+ if (connection->active()) {
+ active_connections.push_back(connection);
+ }
+ }
+ if (active_connections.empty()) {
+ return TransportChannelState::STATE_FAILED;
+ }
+
+ std::set<rtc::Network*> networks;
+ for (Connection* connection : active_connections) {
+ rtc::Network* network = connection->port()->Network();
+ if (networks.find(network) == networks.end()) {
+ networks.insert(network);
+ } else {
+ LOG_J(LS_VERBOSE, this) << "Ice not completed yet for this channel as "
+ << network->ToString()
+ << " has more than 1 connection.";
+ return TransportChannelState::STATE_CONNECTING;
+ }
+ }
+
+ LOG_J(LS_VERBOSE, this) << "Ice is completed for this channel.";
+ return TransportChannelState::STATE_COMPLETED;
+}
+
+void P2PTransportChannel::SetIceCredentials(const std::string& ice_ufrag,
+ const std::string& ice_pwd) {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+ ice_ufrag_ = ice_ufrag;
+ ice_pwd_ = ice_pwd;
+ // Note: Candidate gathering will restart when MaybeStartGathering is next
+ // called.
+}
+
+void P2PTransportChannel::SetRemoteIceCredentials(const std::string& ice_ufrag,
+ const std::string& ice_pwd) {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+ bool ice_restart = false;
+ if (!remote_ice_ufrag_.empty() && !remote_ice_pwd_.empty()) {
+ ice_restart = (remote_ice_ufrag_ != ice_ufrag) ||
+ (remote_ice_pwd_!= ice_pwd);
+ }
+
+ remote_ice_ufrag_ = ice_ufrag;
+ remote_ice_pwd_ = ice_pwd;
+
+ // We need to update the credentials for any peer reflexive candidates.
+ std::vector<Connection*>::iterator it = connections_.begin();
+ for (; it != connections_.end(); ++it) {
+ (*it)->MaybeSetRemoteIceCredentials(ice_ufrag, ice_pwd);
+ }
+
+ if (ice_restart) {
+ // We need to keep track of the remote ice restart so newer
+ // connections are prioritized over the older.
+ ++remote_candidate_generation_;
+ }
+}
+
+void P2PTransportChannel::SetRemoteIceMode(IceMode mode) {
+ remote_ice_mode_ = mode;
+}
+
+void P2PTransportChannel::SetIceConfig(const IceConfig& config) {
+ gather_continually_ = config.gather_continually;
+ LOG(LS_INFO) << "Set gather_continually to " << gather_continually_;
+
+ if (config.receiving_timeout_ms < 0) {
+ return;
+ }
+ receiving_timeout_ = config.receiving_timeout_ms;
+ check_receiving_delay_ =
+ std::max(MIN_CHECK_RECEIVING_DELAY, receiving_timeout_ / 10);
+
+ for (Connection* connection : connections_) {
+ connection->set_receiving_timeout(receiving_timeout_);
+ }
+ LOG(LS_INFO) << "Set ICE receiving timeout to " << receiving_timeout_
+ << " milliseconds";
+}
+
+// Go into the state of processing candidates, and running in general
+void P2PTransportChannel::Connect() {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+ if (ice_ufrag_.empty() || ice_pwd_.empty()) {
+ ASSERT(false);
+ LOG(LS_ERROR) << "P2PTransportChannel::Connect: The ice_ufrag_ and the "
+ << "ice_pwd_ are not set.";
+ return;
+ }
+
+ // Start checking and pinging as the ports come in.
+ thread()->Post(this, MSG_CHECK_AND_PING);
+}
+
+void P2PTransportChannel::MaybeStartGathering() {
+ // Start gathering if we never started before, or if an ICE restart occurred.
+ if (allocator_sessions_.empty() ||
+ IceCredentialsChanged(allocator_sessions_.back()->ice_ufrag(),
+ allocator_sessions_.back()->ice_pwd(), ice_ufrag_,
+ ice_pwd_)) {
+ if (gathering_state_ != kIceGatheringGathering) {
+ gathering_state_ = kIceGatheringGathering;
+ SignalGatheringState(this);
+ }
+ // Time for a new allocator
+ AddAllocatorSession(allocator_->CreateSession(
+ SessionId(), transport_name(), component(), ice_ufrag_, ice_pwd_));
+ }
+}
+
+// A new port is available, attempt to make connections for it
+void P2PTransportChannel::OnPortReady(PortAllocatorSession *session,
+ PortInterface* port) {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+
+ // Set in-effect options on the new port
+ for (OptionMap::const_iterator it = options_.begin();
+ it != options_.end();
+ ++it) {
+ int val = port->SetOption(it->first, it->second);
+ if (val < 0) {
+ LOG_J(LS_WARNING, port) << "SetOption(" << it->first
+ << ", " << it->second
+ << ") failed: " << port->GetError();
+ }
+ }
+
+ // Remember the ports and candidates, and signal that candidates are ready.
+ // The session will handle this, and send an initiate/accept/modify message
+ // if one is pending.
+
+ port->SetIceRole(ice_role_);
+ port->SetIceTiebreaker(tiebreaker_);
+ ports_.push_back(port);
+ port->SignalUnknownAddress.connect(
+ this, &P2PTransportChannel::OnUnknownAddress);
+ port->SignalDestroyed.connect(this, &P2PTransportChannel::OnPortDestroyed);
+ port->SignalRoleConflict.connect(
+ this, &P2PTransportChannel::OnRoleConflict);
+ port->SignalSentPacket.connect(this, &P2PTransportChannel::OnSentPacket);
+
+ // Attempt to create a connection from this new port to all of the remote
+ // candidates that we were given so far.
+
+ std::vector<RemoteCandidate>::iterator iter;
+ for (iter = remote_candidates_.begin(); iter != remote_candidates_.end();
+ ++iter) {
+ CreateConnection(port, *iter, iter->origin_port());
+ }
+
+ SortConnections();
+}
+
+// A new candidate is available, let listeners know
+void P2PTransportChannel::OnCandidatesReady(
+ PortAllocatorSession* session,
+ const std::vector<Candidate>& candidates) {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+ for (size_t i = 0; i < candidates.size(); ++i) {
+ SignalCandidateGathered(this, candidates[i]);
+ }
+}
+
+void P2PTransportChannel::OnCandidatesAllocationDone(
+ PortAllocatorSession* session) {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+ gathering_state_ = kIceGatheringComplete;
+ LOG(LS_INFO) << "P2PTransportChannel: " << transport_name() << ", component "
+ << component() << " gathering complete";
+ SignalGatheringState(this);
+}
+
+// Handle stun packets
+void P2PTransportChannel::OnUnknownAddress(
+ PortInterface* port,
+ const rtc::SocketAddress& address, ProtocolType proto,
+ IceMessage* stun_msg, const std::string &remote_username,
+ bool port_muxed) {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+
+ // Port has received a valid stun packet from an address that no Connection
+ // is currently available for. See if we already have a candidate with the
+ // address. If it isn't we need to create new candidate for it.
+
+ // Determine if the remote candidates use shared ufrag.
+ bool ufrag_per_port = false;
+ std::vector<RemoteCandidate>::iterator it;
+ if (remote_candidates_.size() > 0) {
+ it = remote_candidates_.begin();
+ std::string username = it->username();
+ for (; it != remote_candidates_.end(); ++it) {
+ if (it->username() != username) {
+ ufrag_per_port = true;
+ break;
+ }
+ }
+ }
+
+ const Candidate* candidate = NULL;
+ std::string remote_password;
+ for (it = remote_candidates_.begin(); it != remote_candidates_.end(); ++it) {
+ if (it->username() == remote_username) {
+ remote_password = it->password();
+ if (ufrag_per_port ||
+ (it->address() == address &&
+ it->protocol() == ProtoToString(proto))) {
+ candidate = &(*it);
+ break;
+ }
+ // We don't want to break here because we may find a match of the address
+ // later.
+ }
+ }
+
+ // The STUN binding request may arrive after setRemoteDescription and before
+ // adding remote candidate, so we need to set the password to the shared
+ // password if the user name matches.
+ if (remote_password.empty() && remote_username == remote_ice_ufrag_) {
+ remote_password = remote_ice_pwd_;
+ }
+
+ Candidate remote_candidate;
+ bool remote_candidate_is_new = (candidate == nullptr);
+ if (!remote_candidate_is_new) {
+ remote_candidate = *candidate;
+ if (ufrag_per_port) {
+ remote_candidate.set_address(address);
+ }
+ } else {
+ // Create a new candidate with this address.
+ int remote_candidate_priority;
+
+ // The priority of the candidate is set to the PRIORITY attribute
+ // from the request.
+ const StunUInt32Attribute* priority_attr =
+ stun_msg->GetUInt32(STUN_ATTR_PRIORITY);
+ if (!priority_attr) {
+ LOG(LS_WARNING) << "P2PTransportChannel::OnUnknownAddress - "
+ << "No STUN_ATTR_PRIORITY found in the "
+ << "stun request message";
+ port->SendBindingErrorResponse(stun_msg, address, STUN_ERROR_BAD_REQUEST,
+ STUN_ERROR_REASON_BAD_REQUEST);
+ return;
+ }
+ remote_candidate_priority = priority_attr->value();
+
+ // RFC 5245
+ // If the source transport address of the request does not match any
+ // existing remote candidates, it represents a new peer reflexive remote
+ // candidate.
+ remote_candidate =
+ Candidate(component(), ProtoToString(proto), address, 0,
+ remote_username, remote_password, PRFLX_PORT_TYPE, 0U, "");
+
+ // From RFC 5245, section-7.2.1.3:
+ // The foundation of the candidate is set to an arbitrary value, different
+ // from the foundation for all other remote candidates.
+ remote_candidate.set_foundation(
+ rtc::ToString<uint32_t>(rtc::ComputeCrc32(remote_candidate.id())));
+
+ remote_candidate.set_priority(remote_candidate_priority);
+ }
+
+ // RFC5245, the agent constructs a pair whose local candidate is equal to
+ // the transport address on which the STUN request was received, and a
+ // remote candidate equal to the source transport address where the
+ // request came from.
+
+ // There shouldn't be an existing connection with this remote address.
+ // When ports are muxed, this channel might get multiple unknown address
+ // signals. In that case if the connection is already exists, we should
+ // simply ignore the signal otherwise send server error.
+ if (port->GetConnection(remote_candidate.address())) {
+ if (port_muxed) {
+ LOG(LS_INFO) << "Connection already exists for peer reflexive "
+ << "candidate: " << remote_candidate.ToString();
+ return;
+ } else {
+ ASSERT(false);
+ port->SendBindingErrorResponse(stun_msg, address,
+ STUN_ERROR_SERVER_ERROR,
+ STUN_ERROR_REASON_SERVER_ERROR);
+ return;
+ }
+ }
+
+ Connection* connection = port->CreateConnection(
+ remote_candidate, cricket::PortInterface::ORIGIN_THIS_PORT);
+ if (!connection) {
+ ASSERT(false);
+ port->SendBindingErrorResponse(stun_msg, address, STUN_ERROR_SERVER_ERROR,
+ STUN_ERROR_REASON_SERVER_ERROR);
+ return;
+ }
+
+ LOG(LS_INFO) << "Adding connection from "
+ << (remote_candidate_is_new ? "peer reflexive" : "resurrected")
+ << " candidate: " << remote_candidate.ToString();
+ AddConnection(connection);
+ connection->ReceivedPing();
+
+ bool received_use_candidate =
+ stun_msg->GetByteString(STUN_ATTR_USE_CANDIDATE) != nullptr;
+ if (received_use_candidate && ice_role_ == ICEROLE_CONTROLLED) {
+ connection->set_nominated(true);
+ OnNominated(connection);
+ }
+
+ // Update the list of connections since we just added another. We do this
+ // after sending the response since it could (in principle) delete the
+ // connection in question.
+ SortConnections();
+}
+
+void P2PTransportChannel::OnRoleConflict(PortInterface* port) {
+ SignalRoleConflict(this); // STUN ping will be sent when SetRole is called
+ // from Transport.
+}
+
+void P2PTransportChannel::OnNominated(Connection* conn) {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+ ASSERT(ice_role_ == ICEROLE_CONTROLLED);
+
+ if (conn->write_state() == Connection::STATE_WRITABLE) {
+ if (best_connection_ != conn) {
+ pending_best_connection_ = NULL;
+ LOG(LS_INFO) << "Switching best connection on controlled side: "
+ << conn->ToString();
+ SwitchBestConnectionTo(conn);
+ // Now we have selected the best connection, time to prune other existing
+ // connections and update the read/write state of the channel.
+ RequestSort();
+ }
+ } else {
+ LOG(LS_INFO) << "Not switching the best connection on controlled side yet,"
+ << " because it's not writable: " << conn->ToString();
+ pending_best_connection_ = conn;
+ }
+}
+
+void P2PTransportChannel::AddRemoteCandidate(const Candidate& candidate) {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+
+ uint32_t generation = candidate.generation();
+ // Network may not guarantee the order of the candidate delivery. If a
+ // remote candidate with an older generation arrives, drop it.
+ if (generation != 0 && generation < remote_candidate_generation_) {
+ LOG(LS_WARNING) << "Dropping a remote candidate because its generation "
+ << generation
+ << " is lower than the current remote generation "
+ << remote_candidate_generation_;
+ return;
+ }
+
+ // Create connections to this remote candidate.
+ CreateConnections(candidate, NULL);
+
+ // Resort the connections list, which may have new elements.
+ SortConnections();
+}
+
+// Creates connections from all of the ports that we care about to the given
+// remote candidate. The return value is true if we created a connection from
+// the origin port.
+bool P2PTransportChannel::CreateConnections(const Candidate& remote_candidate,
+ PortInterface* origin_port) {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+
+ Candidate new_remote_candidate(remote_candidate);
+ new_remote_candidate.set_generation(
+ GetRemoteCandidateGeneration(remote_candidate));
+ // ICE candidates don't need to have username and password set, but
+ // the code below this (specifically, ConnectionRequest::Prepare in
+ // port.cc) uses the remote candidates's username. So, we set it
+ // here.
+ if (remote_candidate.username().empty()) {
+ new_remote_candidate.set_username(remote_ice_ufrag_);
+ }
+ if (remote_candidate.password().empty()) {
+ new_remote_candidate.set_password(remote_ice_pwd_);
+ }
+
+ // If we've already seen the new remote candidate (in the current candidate
+ // generation), then we shouldn't try creating connections for it.
+ // We either already have a connection for it, or we previously created one
+ // and then later pruned it. If we don't return, the channel will again
+ // re-create any connections that were previously pruned, which will then
+ // immediately be re-pruned, churning the network for no purpose.
+ // This only applies to candidates received over signaling (i.e. origin_port
+ // is NULL).
+ if (!origin_port && IsDuplicateRemoteCandidate(new_remote_candidate)) {
+ // return true to indicate success, without creating any new connections.
+ return true;
+ }
+
+ // Add a new connection for this candidate to every port that allows such a
+ // connection (i.e., if they have compatible protocols) and that does not
+ // already have a connection to an equivalent candidate. We must be careful
+ // to make sure that the origin port is included, even if it was pruned,
+ // since that may be the only port that can create this connection.
+ bool created = false;
+ std::vector<PortInterface *>::reverse_iterator it;
+ for (it = ports_.rbegin(); it != ports_.rend(); ++it) {
+ if (CreateConnection(*it, new_remote_candidate, origin_port)) {
+ if (*it == origin_port)
+ created = true;
+ }
+ }
+
+ if ((origin_port != NULL) &&
+ std::find(ports_.begin(), ports_.end(), origin_port) == ports_.end()) {
+ if (CreateConnection(origin_port, new_remote_candidate, origin_port))
+ created = true;
+ }
+
+ // Remember this remote candidate so that we can add it to future ports.
+ RememberRemoteCandidate(new_remote_candidate, origin_port);
+
+ return created;
+}
+
+// Setup a connection object for the local and remote candidate combination.
+// And then listen to connection object for changes.
+bool P2PTransportChannel::CreateConnection(PortInterface* port,
+ const Candidate& remote_candidate,
+ PortInterface* origin_port) {
+ // Look for an existing connection with this remote address. If one is not
+ // found, then we can create a new connection for this address.
+ Connection* connection = port->GetConnection(remote_candidate.address());
+ if (connection != NULL) {
+ connection->MaybeUpdatePeerReflexiveCandidate(remote_candidate);
+
+ // It is not legal to try to change any of the parameters of an existing
+ // connection; however, the other side can send a duplicate candidate.
+ if (!remote_candidate.IsEquivalent(connection->remote_candidate())) {
+ LOG(INFO) << "Attempt to change a remote candidate."
+ << " Existing remote candidate: "
+ << connection->remote_candidate().ToString()
+ << "New remote candidate: "
+ << remote_candidate.ToString();
+ return false;
+ }
+ } else {
+ PortInterface::CandidateOrigin origin = GetOrigin(port, origin_port);
+
+ // Don't create connection if this is a candidate we received in a
+ // message and we are not allowed to make outgoing connections.
+ if (origin == cricket::PortInterface::ORIGIN_MESSAGE && incoming_only_)
+ return false;
+
+ connection = port->CreateConnection(remote_candidate, origin);
+ if (!connection)
+ return false;
+
+ AddConnection(connection);
+
+ LOG_J(LS_INFO, this) << "Created connection with origin=" << origin << ", ("
+ << connections_.size() << " total)";
+ }
+
+ return true;
+}
+
+bool P2PTransportChannel::FindConnection(
+ cricket::Connection* connection) const {
+ std::vector<Connection*>::const_iterator citer =
+ std::find(connections_.begin(), connections_.end(), connection);
+ return citer != connections_.end();
+}
+
+uint32_t P2PTransportChannel::GetRemoteCandidateGeneration(
+ const Candidate& candidate) {
+ // We need to keep track of the remote ice restart so newer
+ // connections are prioritized over the older.
+ ASSERT(candidate.generation() == 0 ||
+ candidate.generation() == remote_candidate_generation_);
+ return remote_candidate_generation_;
+}
+
+// Check if remote candidate is already cached.
+bool P2PTransportChannel::IsDuplicateRemoteCandidate(
+ const Candidate& candidate) {
+ for (size_t i = 0; i < remote_candidates_.size(); ++i) {
+ if (remote_candidates_[i].IsEquivalent(candidate)) {
+ return true;
+ }
+ }
+ return false;
+}
+
+// Maintain our remote candidate list, adding this new remote one.
+void P2PTransportChannel::RememberRemoteCandidate(
+ const Candidate& remote_candidate, PortInterface* origin_port) {
+ // Remove any candidates whose generation is older than this one. The
+ // presence of a new generation indicates that the old ones are not useful.
+ size_t i = 0;
+ while (i < remote_candidates_.size()) {
+ if (remote_candidates_[i].generation() < remote_candidate.generation()) {
+ LOG(INFO) << "Pruning candidate from old generation: "
+ << remote_candidates_[i].address().ToSensitiveString();
+ remote_candidates_.erase(remote_candidates_.begin() + i);
+ } else {
+ i += 1;
+ }
+ }
+
+ // Make sure this candidate is not a duplicate.
+ if (IsDuplicateRemoteCandidate(remote_candidate)) {
+ LOG(INFO) << "Duplicate candidate: " << remote_candidate.ToString();
+ return;
+ }
+
+ // Try this candidate for all future ports.
+ remote_candidates_.push_back(RemoteCandidate(remote_candidate, origin_port));
+}
+
+// Set options on ourselves is simply setting options on all of our available
+// port objects.
+int P2PTransportChannel::SetOption(rtc::Socket::Option opt, int value) {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+ OptionMap::iterator it = options_.find(opt);
+ if (it == options_.end()) {
+ options_.insert(std::make_pair(opt, value));
+ } else if (it->second == value) {
+ return 0;
+ } else {
+ it->second = value;
+ }
+
+ for (size_t i = 0; i < ports_.size(); ++i) {
+ int val = ports_[i]->SetOption(opt, value);
+ if (val < 0) {
+ // Because this also occurs deferred, probably no point in reporting an
+ // error
+ LOG(WARNING) << "SetOption(" << opt << ", " << value << ") failed: "
+ << ports_[i]->GetError();
+ }
+ }
+ return 0;
+}
+
+bool P2PTransportChannel::GetOption(rtc::Socket::Option opt, int* value) {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+
+ const auto& found = options_.find(opt);
+ if (found == options_.end()) {
+ return false;
+ }
+ *value = found->second;
+ return true;
+}
+
+// Send data to the other side, using our best connection.
+int P2PTransportChannel::SendPacket(const char *data, size_t len,
+ const rtc::PacketOptions& options,
+ int flags) {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+ if (flags != 0) {
+ error_ = EINVAL;
+ return -1;
+ }
+ if (best_connection_ == NULL) {
+ error_ = EWOULDBLOCK;
+ return -1;
+ }
+
+ int sent = best_connection_->Send(data, len, options);
+ if (sent <= 0) {
+ ASSERT(sent < 0);
+ error_ = best_connection_->GetError();
+ }
+ return sent;
+}
+
+bool P2PTransportChannel::GetStats(ConnectionInfos *infos) {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+ // Gather connection infos.
+ infos->clear();
+
+ std::vector<Connection *>::const_iterator it;
+ for (Connection* connection : connections_) {
+ ConnectionInfo info;
+ info.best_connection = (best_connection_ == connection);
+ info.receiving = connection->receiving();
+ info.writable =
+ (connection->write_state() == Connection::STATE_WRITABLE);
+ info.timeout =
+ (connection->write_state() == Connection::STATE_WRITE_TIMEOUT);
+ info.new_connection = !connection->reported();
+ connection->set_reported(true);
+ info.rtt = connection->rtt();
+ info.sent_total_bytes = connection->sent_total_bytes();
+ info.sent_bytes_second = connection->sent_bytes_second();
+ info.sent_discarded_packets = connection->sent_discarded_packets();
+ info.sent_total_packets = connection->sent_total_packets();
+ info.recv_total_bytes = connection->recv_total_bytes();
+ info.recv_bytes_second = connection->recv_bytes_second();
+ info.local_candidate = connection->local_candidate();
+ info.remote_candidate = connection->remote_candidate();
+ info.key = connection;
+ infos->push_back(info);
+ }
+
+ return true;
+}
+
+rtc::DiffServCodePoint P2PTransportChannel::DefaultDscpValue() const {
+ OptionMap::const_iterator it = options_.find(rtc::Socket::OPT_DSCP);
+ if (it == options_.end()) {
+ return rtc::DSCP_NO_CHANGE;
+ }
+ return static_cast<rtc::DiffServCodePoint> (it->second);
+}
+
+// Monitor connection states.
+void P2PTransportChannel::UpdateConnectionStates() {
+ uint32_t now = rtc::Time();
+
+ // We need to copy the list of connections since some may delete themselves
+ // when we call UpdateState.
+ for (size_t i = 0; i < connections_.size(); ++i)
+ connections_[i]->UpdateState(now);
+}
+
+// Prepare for best candidate sorting.
+void P2PTransportChannel::RequestSort() {
+ if (!sort_dirty_) {
+ worker_thread_->Post(this, MSG_SORT);
+ sort_dirty_ = true;
+ }
+}
+
+// Sort the available connections to find the best one. We also monitor
+// the number of available connections and the current state.
+void P2PTransportChannel::SortConnections() {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+
+ // Make sure the connection states are up-to-date since this affects how they
+ // will be sorted.
+ UpdateConnectionStates();
+
+ // Any changes after this point will require a re-sort.
+ sort_dirty_ = false;
+
+ // Find the best alternative connection by sorting. It is important to note
+ // that amongst equal preference, writable connections, this will choose the
+ // one whose estimated latency is lowest. So it is the only one that we
+ // need to consider switching to.
+ ConnectionCompare cmp;
+ std::stable_sort(connections_.begin(), connections_.end(), cmp);
+ LOG(LS_VERBOSE) << "Sorting " << connections_.size()
+ << " available connections:";
+ for (size_t i = 0; i < connections_.size(); ++i) {
+ LOG(LS_VERBOSE) << connections_[i]->ToString();
+ }
+
+ Connection* top_connection =
+ (connections_.size() > 0) ? connections_[0] : nullptr;
+
+ // If necessary, switch to the new choice.
+ // Note that |top_connection| doesn't have to be writable to become the best
+ // connection although it will have higher priority if it is writable.
+ if (ShouldSwitch(best_connection_, top_connection, ice_role_)) {
+ LOG(LS_INFO) << "Switching best connection: " << top_connection->ToString();
+ SwitchBestConnectionTo(top_connection);
+ }
+
+ // Controlled side can prune only if the best connection has been nominated.
+ // because otherwise it may delete the connection that will be selected by
+ // the controlling side.
+ if (ice_role_ == ICEROLE_CONTROLLING || best_nominated_connection()) {
+ PruneConnections();
+ }
+
+ // Check if all connections are timedout.
+ bool all_connections_timedout = true;
+ for (size_t i = 0; i < connections_.size(); ++i) {
+ if (connections_[i]->write_state() != Connection::STATE_WRITE_TIMEOUT) {
+ all_connections_timedout = false;
+ break;
+ }
+ }
+
+ // Now update the writable state of the channel with the information we have
+ // so far.
+ if (best_connection_ && best_connection_->writable()) {
+ HandleWritable();
+ } else if (all_connections_timedout) {
+ HandleAllTimedOut();
+ } else {
+ HandleNotWritable();
+ }
+
+ // Update the state of this channel. This method is called whenever the
+ // state of any connection changes, so this is a good place to do this.
+ UpdateChannelState();
+}
+
+Connection* P2PTransportChannel::best_nominated_connection() const {
+ return (best_connection_ && best_connection_->nominated()) ? best_connection_
+ : nullptr;
+}
+
+void P2PTransportChannel::PruneConnections() {
+ // We can prune any connection for which there is a connected, writable
+ // connection on the same network with better or equal priority. We leave
+ // those with better priority just in case they become writable later (at
+ // which point, we would prune out the current best connection). We leave
+ // connections on other networks because they may not be using the same
+ // resources and they may represent very distinct paths over which we can
+ // switch. If the |premier| connection is not connected, we may be
+ // reconnecting a TCP connection and temporarily do not prune connections in
+ // this network. See the big comment in CompareConnections.
+
+ // Get a list of the networks that we are using.
+ std::set<rtc::Network*> networks;
+ for (const Connection* conn : connections_) {
+ networks.insert(conn->port()->Network());
+ }
+ for (rtc::Network* network : networks) {
+ Connection* premier = GetBestConnectionOnNetwork(network);
+ // Do not prune connections if the current best connection is weak on this
+ // network. Otherwise, it may delete connections prematurely.
+ if (!premier || premier->weak()) {
+ continue;
+ }
+
+ for (Connection* conn : connections_) {
+ if ((conn != premier) && (conn->port()->Network() == network) &&
+ (CompareConnectionCandidates(premier, conn) >= 0)) {
+ conn->Prune();
+ }
+ }
+ }
+}
+
+// Track the best connection, and let listeners know
+void P2PTransportChannel::SwitchBestConnectionTo(Connection* conn) {
+ // Note: if conn is NULL, the previous best_connection_ has been destroyed,
+ // so don't use it.
+ Connection* old_best_connection = best_connection_;
+ best_connection_ = conn;
+ if (best_connection_) {
+ if (old_best_connection) {
+ LOG_J(LS_INFO, this) << "Previous best connection: "
+ << old_best_connection->ToString();
+ }
+ LOG_J(LS_INFO, this) << "New best connection: "
+ << best_connection_->ToString();
+ SignalRouteChange(this, best_connection_->remote_candidate());
+ } else {
+ LOG_J(LS_INFO, this) << "No best connection";
+ }
+}
+
+void P2PTransportChannel::UpdateChannelState() {
+ // The Handle* functions already set the writable state. We'll just double-
+ // check it here.
+ bool writable = best_connection_ && best_connection_->writable();
+ ASSERT(writable == this->writable());
+ if (writable != this->writable())
+ LOG(LS_ERROR) << "UpdateChannelState: writable state mismatch";
+
+ bool receiving = false;
+ for (const Connection* connection : connections_) {
+ if (connection->receiving()) {
+ receiving = true;
+ break;
+ }
+ }
+ set_receiving(receiving);
+}
+
+// We checked the status of our connections and we had at least one that
+// was writable, go into the writable state.
+void P2PTransportChannel::HandleWritable() {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+ if (writable()) {
+ return;
+ }
+
+ for (PortAllocatorSession* session : allocator_sessions_) {
+ if (!session->IsGettingPorts()) {
+ continue;
+ }
+ // If gathering continually, keep the last session running so that it
+ // will gather candidates if the networks change.
+ if (gather_continually_ && session == allocator_sessions_.back()) {
+ session->ClearGettingPorts();
+ break;
+ }
+ session->StopGettingPorts();
+ }
+
+ was_writable_ = true;
+ set_writable(true);
+}
+
+// Notify upper layer about channel not writable state, if it was before.
+void P2PTransportChannel::HandleNotWritable() {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+ if (was_writable_) {
+ was_writable_ = false;
+ set_writable(false);
+ }
+}
+
+// If all connections timed out, delete them all.
+void P2PTransportChannel::HandleAllTimedOut() {
+ for (Connection* connection : connections_) {
+ connection->Destroy();
+ }
+}
+
+bool P2PTransportChannel::weak() const {
+ return !best_connection_ || best_connection_->weak();
+}
+
+// If we have a best connection, return it, otherwise return top one in the
+// list (later we will mark it best).
+Connection* P2PTransportChannel::GetBestConnectionOnNetwork(
+ rtc::Network* network) const {
+ // If the best connection is on this network, then it wins.
+ if (best_connection_ && (best_connection_->port()->Network() == network))
+ return best_connection_;
+
+ // Otherwise, we return the top-most in sorted order.
+ for (size_t i = 0; i < connections_.size(); ++i) {
+ if (connections_[i]->port()->Network() == network)
+ return connections_[i];
+ }
+
+ return NULL;
+}
+
+// Handle any queued up requests
+void P2PTransportChannel::OnMessage(rtc::Message *pmsg) {
+ switch (pmsg->message_id) {
+ case MSG_SORT:
+ OnSort();
+ break;
+ case MSG_CHECK_AND_PING:
+ OnCheckAndPing();
+ break;
+ default:
+ ASSERT(false);
+ break;
+ }
+}
+
+// Handle queued up sort request
+void P2PTransportChannel::OnSort() {
+ // Resort the connections based on the new statistics.
+ SortConnections();
+}
+
+// Handle queued up check-and-ping request
+void P2PTransportChannel::OnCheckAndPing() {
+ // Make sure the states of the connections are up-to-date (since this affects
+ // which ones are pingable).
+ UpdateConnectionStates();
+ // When the best connection is either not receiving or not writable,
+ // switch to weak ping delay.
+ int ping_delay = weak() ? weak_ping_delay_ : STRONG_PING_DELAY;
+ if (rtc::Time() >= last_ping_sent_ms_ + ping_delay) {
+ Connection* conn = FindNextPingableConnection();
+ if (conn) {
+ PingConnection(conn);
+ }
+ }
+ int check_delay = std::min(ping_delay, check_receiving_delay_);
+ thread()->PostDelayed(check_delay, this, MSG_CHECK_AND_PING);
+}
+
+// Is the connection in a state for us to even consider pinging the other side?
+// We consider a connection pingable even if it's not connected because that's
+// how a TCP connection is kicked into reconnecting on the active side.
+bool P2PTransportChannel::IsPingable(Connection* conn) {
+ const Candidate& remote = conn->remote_candidate();
+ // We should never get this far with an empty remote ufrag.
+ ASSERT(!remote.username().empty());
+ if (remote.username().empty() || remote.password().empty()) {
+ // If we don't have an ICE ufrag and pwd, there's no way we can ping.
+ return false;
+ }
+
+ // An never connected connection cannot be written to at all, so pinging is
+ // out of the question. However, if it has become WRITABLE, it is in the
+ // reconnecting state so ping is needed.
+ if (!conn->connected() && !conn->writable()) {
+ return false;
+ }
+
+ // If the channel is weak, ping all candidates. Otherwise, we only
+ // want to ping connections that have not timed out on writing.
+ return weak() || conn->write_state() != Connection::STATE_WRITE_TIMEOUT;
+}
+
+// Returns the next pingable connection to ping. This will be the oldest
+// pingable connection unless we have a connected, writable connection that is
+// past the maximum acceptable ping delay. When reconnecting a TCP connection,
+// the best connection is disconnected, although still WRITABLE while
+// reconnecting. The newly created connection should be selected as the ping
+// target to become writable instead. See the big comment in CompareConnections.
+Connection* P2PTransportChannel::FindNextPingableConnection() {
+ uint32_t now = rtc::Time();
+ if (best_connection_ && best_connection_->connected() &&
+ best_connection_->writable() &&
+ (best_connection_->last_ping_sent() + MAX_CURRENT_STRONG_DELAY <= now)) {
+ return best_connection_;
+ }
+
+ // First, find "triggered checks". We ping first those connections
+ // that have received a ping but have not sent a ping since receiving
+ // it (last_received_ping > last_sent_ping). But we shouldn't do
+ // triggered checks if the connection is already writable.
+ Connection* oldest_needing_triggered_check = nullptr;
+ Connection* oldest = nullptr;
+ for (Connection* conn : connections_) {
+ if (!IsPingable(conn)) {
+ continue;
+ }
+ bool needs_triggered_check =
+ (!conn->writable() &&
+ conn->last_ping_received() > conn->last_ping_sent());
+ if (needs_triggered_check &&
+ (!oldest_needing_triggered_check ||
+ (conn->last_ping_received() <
+ oldest_needing_triggered_check->last_ping_received()))) {
+ oldest_needing_triggered_check = conn;
+ }
+ if (!oldest || (conn->last_ping_sent() < oldest->last_ping_sent())) {
+ oldest = conn;
+ }
+ }
+
+ if (oldest_needing_triggered_check) {
+ LOG(LS_INFO) << "Selecting connection for triggered check: " <<
+ oldest_needing_triggered_check->ToString();
+ return oldest_needing_triggered_check;
+ }
+ return oldest;
+}
+
+// Apart from sending ping from |conn| this method also updates
+// |use_candidate_attr| flag. The criteria to update this flag is
+// explained below.
+// Set USE-CANDIDATE if doing ICE AND this channel is in CONTROLLING AND
+// a) Channel is in FULL ICE AND
+// a.1) |conn| is the best connection OR
+// a.2) there is no best connection OR
+// a.3) the best connection is unwritable OR
+// a.4) |conn| has higher priority than best_connection.
+// b) we're doing LITE ICE AND
+// b.1) |conn| is the best_connection AND
+// b.2) |conn| is writable.
+void P2PTransportChannel::PingConnection(Connection* conn) {
+ bool use_candidate = false;
+ if (remote_ice_mode_ == ICEMODE_FULL && ice_role_ == ICEROLE_CONTROLLING) {
+ use_candidate = (conn == best_connection_) || (best_connection_ == NULL) ||
+ (!best_connection_->writable()) ||
+ (conn->priority() > best_connection_->priority());
+ } else if (remote_ice_mode_ == ICEMODE_LITE && conn == best_connection_) {
+ use_candidate = best_connection_->writable();
+ }
+ conn->set_use_candidate_attr(use_candidate);
+ last_ping_sent_ms_ = rtc::Time();
+ conn->Ping(last_ping_sent_ms_);
+}
+
+// When a connection's state changes, we need to figure out who to use as
+// the best connection again. It could have become usable, or become unusable.
+void P2PTransportChannel::OnConnectionStateChange(Connection* connection) {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+
+ // Update the best connection if the state change is from pending best
+ // connection and role is controlled.
+ if (ice_role_ == ICEROLE_CONTROLLED) {
+ if (connection == pending_best_connection_ && connection->writable()) {
+ pending_best_connection_ = NULL;
+ LOG(LS_INFO) << "Switching best connection on controlled side"
+ << " because it's now writable: " << connection->ToString();
+ SwitchBestConnectionTo(connection);
+ }
+ }
+
+ // We have to unroll the stack before doing this because we may be changing
+ // the state of connections while sorting.
+ RequestSort();
+}
+
+// When a connection is removed, edit it out, and then update our best
+// connection.
+void P2PTransportChannel::OnConnectionDestroyed(Connection* connection) {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+
+ // Note: the previous best_connection_ may be destroyed by now, so don't
+ // use it.
+
+ // Remove this connection from the list.
+ std::vector<Connection*>::iterator iter =
+ std::find(connections_.begin(), connections_.end(), connection);
+ ASSERT(iter != connections_.end());
+ connections_.erase(iter);
+
+ LOG_J(LS_INFO, this) << "Removed connection ("
+ << static_cast<int>(connections_.size()) << " remaining)";
+
+ if (pending_best_connection_ == connection) {
+ pending_best_connection_ = NULL;
+ }
+
+ // If this is currently the best connection, then we need to pick a new one.
+ // The call to SortConnections will pick a new one. It looks at the current
+ // best connection in order to avoid switching between fairly similar ones.
+ // Since this connection is no longer an option, we can just set best to NULL
+ // and re-choose a best assuming that there was no best connection.
+ if (best_connection_ == connection) {
+ LOG(LS_INFO) << "Best connection destroyed. Will choose a new one.";
+ SwitchBestConnectionTo(NULL);
+ RequestSort();
+ }
+
+ SignalConnectionRemoved(this);
+}
+
+// When a port is destroyed remove it from our list of ports to use for
+// connection attempts.
+void P2PTransportChannel::OnPortDestroyed(PortInterface* port) {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+
+ // Remove this port from the list (if we didn't drop it already).
+ std::vector<PortInterface*>::iterator iter =
+ std::find(ports_.begin(), ports_.end(), port);
+ if (iter != ports_.end())
+ ports_.erase(iter);
+
+ LOG(INFO) << "Removed port from p2p socket: "
+ << static_cast<int>(ports_.size()) << " remaining";
+}
+
+// We data is available, let listeners know
+void P2PTransportChannel::OnReadPacket(Connection* connection,
+ const char* data,
+ size_t len,
+ const rtc::PacketTime& packet_time) {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+
+ // Do not deliver, if packet doesn't belong to the correct transport channel.
+ if (!FindConnection(connection))
+ return;
+
+ // Let the client know of an incoming packet
+ SignalReadPacket(this, data, len, packet_time, 0);
+
+ // May need to switch the sending connection based on the receiving media path
+ // if this is the controlled side.
+ if (ice_role_ == ICEROLE_CONTROLLED && !best_nominated_connection() &&
+ connection->writable() && best_connection_ != connection) {
+ SwitchBestConnectionTo(connection);
+ }
+}
+
+void P2PTransportChannel::OnSentPacket(PortInterface* port,
+ const rtc::SentPacket& sent_packet) {
+ ASSERT(worker_thread_ == rtc::Thread::Current());
+
+ SignalSentPacket(this, sent_packet);
+}
+
+void P2PTransportChannel::OnReadyToSend(Connection* connection) {
+ if (connection == best_connection_ && writable()) {
+ SignalReadyToSend(this);
+ }
+}
+
+} // namespace cricket