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+/*
+ * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef WEBRTC_MODULES_AUDIO_PROCESSING_MAIN_INTERFACE_AUDIO_PROCESSING_H_
+#define WEBRTC_MODULES_AUDIO_PROCESSING_MAIN_INTERFACE_AUDIO_PROCESSING_H_
+
+#include "typedefs.h"
+#include "module.h"
+
+namespace webrtc {
+
+class AudioFrame;
+class EchoCancellation;
+class EchoControlMobile;
+class GainControl;
+class HighPassFilter;
+class LevelEstimator;
+class NoiseSuppression;
+class VoiceDetection;
+
+// The Audio Processing Module (APM) provides a collection of voice processing
+// components designed for real-time communications software.
+//
+// APM operates on two audio streams on a frame-by-frame basis. Frames of the
+// primary stream, on which all processing is applied, are passed to
+// |ProcessStream()|. Frames of the reverse direction stream, which are used for
+// analysis by some components, are passed to |AnalyzeReverseStream()|. On the
+// client-side, this will typically be the near-end (capture) and far-end
+// (render) streams, respectively. APM should be placed in the signal chain as
+// close to the audio hardware abstraction layer (HAL) as possible.
+//
+// On the server-side, the reverse stream will normally not be used, with
+// processing occurring on each incoming stream.
+//
+// Component interfaces follow a similar pattern and are accessed through
+// corresponding getters in APM. All components are disabled at create-time,
+// with default settings that are recommended for most situations. New settings
+// can be applied without enabling a component. Enabling a component triggers
+// memory allocation and initialization to allow it to start processing the
+// streams.
+//
+// Thread safety is provided with the following assumptions to reduce locking
+// overhead:
+// 1. The stream getters and setters are called from the same thread as
+// ProcessStream(). More precisely, stream functions are never called
+// concurrently with ProcessStream().
+// 2. Parameter getters are never called concurrently with the corresponding
+// setter.
+//
+// APM accepts only 16-bit linear PCM audio data in frames of 10 ms. Multiple
+// channels should be interleaved.
+//
+// Usage example, omitting error checking:
+// AudioProcessing* apm = AudioProcessing::Create(0);
+// apm->set_sample_rate_hz(32000); // Super-wideband processing.
+//
+// // Mono capture and stereo render.
+// apm->set_num_channels(1, 1);
+// apm->set_num_reverse_channels(2);
+//
+// apm->high_pass_filter()->Enable(true);
+//
+// apm->echo_cancellation()->enable_drift_compensation(false);
+// apm->echo_cancellation()->Enable(true);
+//
+// apm->noise_reduction()->set_level(kHighSuppression);
+// apm->noise_reduction()->Enable(true);
+//
+// apm->gain_control()->set_analog_level_limits(0, 255);
+// apm->gain_control()->set_mode(kAdaptiveAnalog);
+// apm->gain_control()->Enable(true);
+//
+// apm->voice_detection()->Enable(true);
+//
+// // Start a voice call...
+//
+// // ... Render frame arrives bound for the audio HAL ...
+// apm->AnalyzeReverseStream(render_frame);
+//
+// // ... Capture frame arrives from the audio HAL ...
+// // Call required set_stream_ functions.
+// apm->set_stream_delay_ms(delay_ms);
+// apm->gain_control()->set_stream_analog_level(analog_level);
+//
+// apm->ProcessStream(capture_frame);
+//
+// // Call required stream_ functions.
+// analog_level = apm->gain_control()->stream_analog_level();
+// has_voice = apm->stream_has_voice();
+//
+// // Repeate render and capture processing for the duration of the call...
+// // Start a new call...
+// apm->Initialize();
+//
+// // Close the application...
+// AudioProcessing::Destroy(apm);
+// apm = NULL;
+//
+class AudioProcessing : public Module {
+ public:
+ // Creates a APM instance, with identifier |id|. Use one instance for every
+ // primary audio stream requiring processing. On the client-side, this would
+ // typically be one instance for the near-end stream, and additional instances
+ // for each far-end stream which requires processing. On the server-side,
+ // this would typically be one instance for every incoming stream.
+ static AudioProcessing* Create(int id);
+
+ // Destroys a |apm| instance.
+ static void Destroy(AudioProcessing* apm);
+
+ // Initializes internal states, while retaining all user settings. This
+ // should be called before beginning to process a new audio stream. However,
+ // it is not necessary to call before processing the first stream after
+ // creation.
+ virtual int Initialize() = 0;
+
+ // Sets the sample |rate| in Hz for both the primary and reverse audio
+ // streams. 8000, 16000 or 32000 Hz are permitted.
+ virtual int set_sample_rate_hz(int rate) = 0;
+ virtual int sample_rate_hz() const = 0;
+
+ // Sets the number of channels for the primary audio stream. Input frames must
+ // contain a number of channels given by |input_channels|, while output frames
+ // will be returned with number of channels given by |output_channels|.
+ virtual int set_num_channels(int input_channels, int output_channels) = 0;
+ virtual int num_input_channels() const = 0;
+ virtual int num_output_channels() const = 0;
+
+ // Sets the number of channels for the reverse audio stream. Input frames must
+ // contain a number of channels given by |channels|.
+ virtual int set_num_reverse_channels(int channels) = 0;
+ virtual int num_reverse_channels() const = 0;
+
+ // Processes a 10 ms |frame| of the primary audio stream. On the client-side,
+ // this is the near-end (or captured) audio.
+ //
+ // If needed for enabled functionality, any function with the set_stream_ tag
+ // must be called prior to processing the current frame. Any getter function
+ // with the stream_ tag which is needed should be called after processing.
+ //
+ // The |_frequencyInHz|, |_audioChannel|, and |_payloadDataLengthInSamples|
+ // members of |frame| must be valid, and correspond to settings supplied
+ // to APM.
+ virtual int ProcessStream(AudioFrame* frame) = 0;
+
+ // Analyzes a 10 ms |frame| of the reverse direction audio stream. The frame
+ // will not be modified. On the client-side, this is the far-end (or to be
+ // rendered) audio.
+ //
+ // It is only necessary to provide this if echo processing is enabled, as the
+ // reverse stream forms the echo reference signal. It is recommended, but not
+ // necessary, to provide if gain control is enabled. On the server-side this
+ // typically will not be used. If you're not sure what to pass in here,
+ // chances are you don't need to use it.
+ //
+ // The |_frequencyInHz|, |_audioChannel|, and |_payloadDataLengthInSamples|
+ // members of |frame| must be valid.
+ //
+ // TODO(ajm): add const to input; requires an implementation fix.
+ virtual int AnalyzeReverseStream(AudioFrame* frame) = 0;
+
+ // This must be called if and only if echo processing is enabled.
+ //
+ // Sets the |delay| in ms between AnalyzeReverseStream() receiving a far-end
+ // frame and ProcessStream() receiving a near-end frame containing the
+ // corresponding echo. On the client-side this can be expressed as
+ // delay = (t_render - t_analyze) + (t_process - t_capture)
+ // where,
+ // - t_analyze is the time a frame is passed to AnalyzeReverseStream() and
+ // t_render is the time the first sample of the same frame is rendered by
+ // the audio hardware.
+ // - t_capture is the time the first sample of a frame is captured by the
+ // audio hardware and t_pull is the time the same frame is passed to
+ // ProcessStream().
+ virtual int set_stream_delay_ms(int delay) = 0;
+ virtual int stream_delay_ms() const = 0;
+
+ // Starts recording debugging information to a file specified by |filename|,
+ // a NULL-terminated string. If there is an ongoing recording, the old file
+ // will be closed, and recording will continue in the newly specified file.
+ // An already existing file will be overwritten without warning.
+ static const int kMaxFilenameSize = 1024;
+ virtual int StartDebugRecording(const char filename[kMaxFilenameSize]) = 0;
+
+ // Stops recording debugging information, and closes the file. Recording
+ // cannot be resumed in the same file (without overwriting it).
+ virtual int StopDebugRecording() = 0;
+
+ // These provide access to the component interfaces and should never return
+ // NULL. The pointers will be valid for the lifetime of the APM instance.
+ // The memory for these objects is entirely managed internally.
+ virtual EchoCancellation* echo_cancellation() const = 0;
+ virtual EchoControlMobile* echo_control_mobile() const = 0;
+ virtual GainControl* gain_control() const = 0;
+ virtual HighPassFilter* high_pass_filter() const = 0;
+ virtual LevelEstimator* level_estimator() const = 0;
+ virtual NoiseSuppression* noise_suppression() const = 0;
+ virtual VoiceDetection* voice_detection() const = 0;
+
+ struct Statistic {
+ int instant; // Instantaneous value.
+ int average; // Long-term average.
+ int maximum; // Long-term maximum.
+ int minimum; // Long-term minimum.
+ };
+
+ // Fatal errors.
+ enum Errors {
+ kNoError = 0,
+ kUnspecifiedError = -1,
+ kCreationFailedError = -2,
+ kUnsupportedComponentError = -3,
+ kUnsupportedFunctionError = -4,
+ kNullPointerError = -5,
+ kBadParameterError = -6,
+ kBadSampleRateError = -7,
+ kBadDataLengthError = -8,
+ kBadNumberChannelsError = -9,
+ kFileError = -10,
+ kStreamParameterNotSetError = -11,
+ kNotEnabledError = -12
+ };
+
+ // Warnings are non-fatal.
+ enum Warnings {
+ // This results when a set_stream_ parameter is out of range. Processing
+ // will continue, but the parameter may have been truncated.
+ kBadStreamParameterWarning = -13,
+ };
+
+ // Inherited from Module.
+ virtual WebRtc_Word32 TimeUntilNextProcess() { return -1; };
+ virtual WebRtc_Word32 Process() { return -1; };
+
+ protected:
+ virtual ~AudioProcessing() {};
+};
+
+// The acoustic echo cancellation (AEC) component provides better performance
+// than AECM but also requires more processing power and is dependent on delay
+// stability and reporting accuracy. As such it is well-suited and recommended
+// for PC and IP phone applications.
+//
+// Not recommended to be enabled on the server-side.
+class EchoCancellation {
+ public:
+ // EchoCancellation and EchoControlMobile may not be enabled simultaneously.
+ // Enabling one will disable the other.
+ virtual int Enable(bool enable) = 0;
+ virtual bool is_enabled() const = 0;
+
+ // Differences in clock speed on the primary and reverse streams can impact
+ // the AEC performance. On the client-side, this could be seen when different
+ // render and capture devices are used, particularly with webcams.
+ //
+ // This enables a compensation mechanism, and requires that
+ // |set_device_sample_rate_hz()| and |set_stream_drift_samples()| be called.
+ virtual int enable_drift_compensation(bool enable) = 0;
+ virtual bool is_drift_compensation_enabled() const = 0;
+
+ // Provides the sampling rate of the audio devices. It is assumed the render
+ // and capture devices use the same nominal sample rate. Required if and only
+ // if drift compensation is enabled.
+ virtual int set_device_sample_rate_hz(int rate) = 0;
+ virtual int device_sample_rate_hz() const = 0;
+
+ // Sets the difference between the number of samples rendered and captured by
+ // the audio devices since the last call to |ProcessStream()|. Must be called
+ // if and only if drift compensation is enabled, prior to |ProcessStream()|.
+ virtual int set_stream_drift_samples(int drift) = 0;
+ virtual int stream_drift_samples() const = 0;
+
+ enum SuppressionLevel {
+ kLowSuppression,
+ kModerateSuppression,
+ kHighSuppression
+ };
+
+ // Sets the aggressiveness of the suppressor. A higher level trades off
+ // double-talk performance for increased echo suppression.
+ virtual int set_suppression_level(SuppressionLevel level) = 0;
+ virtual SuppressionLevel suppression_level() const = 0;
+
+ // Returns false if the current frame almost certainly contains no echo
+ // and true if it _might_ contain echo.
+ virtual bool stream_has_echo() const = 0;
+
+ // Enables the computation of various echo metrics. These are obtained
+ // through |GetMetrics()|.
+ virtual int enable_metrics(bool enable) = 0;
+ virtual bool are_metrics_enabled() const = 0;
+
+ // Each statistic is reported in dB.
+ // P_far: Far-end (render) signal power.
+ // P_echo: Near-end (capture) echo signal power.
+ // P_out: Signal power at the output of the AEC.
+ // P_a: Internal signal power at the point before the AEC's non-linear
+ // processor.
+ struct Metrics {
+ // RERL = ERL + ERLE
+ AudioProcessing::Statistic residual_echo_return_loss;
+
+ // ERL = 10log_10(P_far / P_echo)
+ AudioProcessing::Statistic echo_return_loss;
+
+ // ERLE = 10log_10(P_echo / P_out)
+ AudioProcessing::Statistic echo_return_loss_enhancement;
+
+ // (Pre non-linear processing suppression) A_NLP = 10log_10(P_echo / P_a)
+ AudioProcessing::Statistic a_nlp;
+ };
+
+ // TODO(ajm): discuss the metrics update period.
+ virtual int GetMetrics(Metrics* metrics) = 0;
+
+ protected:
+ virtual ~EchoCancellation() {};
+};
+
+// The acoustic echo control for mobile (AECM) component is a low complexity
+// robust option intended for use on mobile devices.
+//
+// Not recommended to be enabled on the server-side.
+class EchoControlMobile {
+ public:
+ // EchoCancellation and EchoControlMobile may not be enabled simultaneously.
+ // Enabling one will disable the other.
+ virtual int Enable(bool enable) = 0;
+ virtual bool is_enabled() const = 0;
+
+ // Recommended settings for particular audio routes. In general, the louder
+ // the echo is expected to be, the higher this value should be set. The
+ // preferred setting may vary from device to device.
+ enum RoutingMode {
+ kQuietEarpieceOrHeadset,
+ kEarpiece,
+ kLoudEarpiece,
+ kSpeakerphone,
+ kLoudSpeakerphone
+ };
+
+ // Sets echo control appropriate for the audio routing |mode| on the device.
+ // It can and should be updated during a call if the audio routing changes.
+ virtual int set_routing_mode(RoutingMode mode) = 0;
+ virtual RoutingMode routing_mode() const = 0;
+
+ // Comfort noise replaces suppressed background noise to maintain a
+ // consistent signal level.
+ virtual int enable_comfort_noise(bool enable) = 0;
+ virtual bool is_comfort_noise_enabled() const = 0;
+
+ protected:
+ virtual ~EchoControlMobile() {};
+};
+
+// The automatic gain control (AGC) component brings the signal to an
+// appropriate range. This is done by applying a digital gain directly and, in
+// the analog mode, prescribing an analog gain to be applied at the audio HAL.
+//
+// Recommended to be enabled on the client-side.
+class GainControl {
+ public:
+ virtual int Enable(bool enable) = 0;
+ virtual bool is_enabled() const = 0;
+
+ // When an analog mode is set, this must be called prior to |ProcessStream()|
+ // to pass the current analog level from the audio HAL. Must be within the
+ // range provided to |set_analog_level_limits()|.
+ virtual int set_stream_analog_level(int level) = 0;
+
+ // When an analog mode is set, this should be called after |ProcessStream()|
+ // to obtain the recommended new analog level for the audio HAL. It is the
+ // users responsibility to apply this level.
+ virtual int stream_analog_level() = 0;
+
+ enum Mode {
+ // Adaptive mode intended for use if an analog volume control is available
+ // on the capture device. It will require the user to provide coupling
+ // between the OS mixer controls and AGC through the |stream_analog_level()|
+ // functions.
+ //
+ // It consists of an analog gain prescription for the audio device and a
+ // digital compression stage.
+ kAdaptiveAnalog,
+
+ // Adaptive mode intended for situations in which an analog volume control
+ // is unavailable. It operates in a similar fashion to the adaptive analog
+ // mode, but with scaling instead applied in the digital domain. As with
+ // the analog mode, it additionally uses a digital compression stage.
+ kAdaptiveDigital,
+
+ // Fixed mode which enables only the digital compression stage also used by
+ // the two adaptive modes.
+ //
+ // It is distinguished from the adaptive modes by considering only a
+ // short time-window of the input signal. It applies a fixed gain through
+ // most of the input level range, and compresses (gradually reduces gain
+ // with increasing level) the input signal at higher levels. This mode is
+ // preferred on embedded devices where the capture signal level is
+ // predictable, so that a known gain can be applied.
+ kFixedDigital
+ };
+
+ virtual int set_mode(Mode mode) = 0;
+ virtual Mode mode() const = 0;
+
+ // Sets the target peak |level| (or envelope) of the AGC in dBFs (decibels
+ // from digital full-scale). The convention is to use positive values. For
+ // instance, passing in a value of 3 corresponds to -3 dBFs, or a target
+ // level 3 dB below full-scale. Limited to [0, 31].
+ //
+ // TODO(ajm): use a negative value here instead, if/when VoE will similarly
+ // update its interface.
+ virtual int set_target_level_dbfs(int level) = 0;
+ virtual int target_level_dbfs() const = 0;
+
+ // Sets the maximum |gain| the digital compression stage may apply, in dB. A
+ // higher number corresponds to greater compression, while a value of 0 will
+ // leave the signal uncompressed. Limited to [0, 90].
+ virtual int set_compression_gain_db(int gain) = 0;
+ virtual int compression_gain_db() const = 0;
+
+ // When enabled, the compression stage will hard limit the signal to the
+ // target level. Otherwise, the signal will be compressed but not limited
+ // above the target level.
+ virtual int enable_limiter(bool enable) = 0;
+ virtual bool is_limiter_enabled() const = 0;
+
+ // Sets the |minimum| and |maximum| analog levels of the audio capture device.
+ // Must be set if and only if an analog mode is used. Limited to [0, 65535].
+ virtual int set_analog_level_limits(int minimum,
+ int maximum) = 0;
+ virtual int analog_level_minimum() const = 0;
+ virtual int analog_level_maximum() const = 0;
+
+ // Returns true if the AGC has detected a saturation event (period where the
+ // signal reaches digital full-scale) in the current frame and the analog
+ // level cannot be reduced.
+ //
+ // This could be used as an indicator to reduce or disable analog mic gain at
+ // the audio HAL.
+ virtual bool stream_is_saturated() const = 0;
+
+ protected:
+ virtual ~GainControl() {};
+};
+
+// A filtering component which removes DC offset and low-frequency noise.
+// Recommended to be enabled on the client-side.
+class HighPassFilter {
+ public:
+ virtual int Enable(bool enable) = 0;
+ virtual bool is_enabled() const = 0;
+
+ protected:
+ virtual ~HighPassFilter() {};
+};
+
+// An estimation component used to retrieve level metrics.
+class LevelEstimator {
+ public:
+ virtual int Enable(bool enable) = 0;
+ virtual bool is_enabled() const = 0;
+
+ // The metrics are reported in dBFs calculated as:
+ // Level = 10log_10(P_s / P_max) [dBFs], where
+ // P_s is the signal power and P_max is the maximum possible (or peak)
+ // power. With 16-bit signals, P_max = (2^15)^2.
+ struct Metrics {
+ AudioProcessing::Statistic signal; // Overall signal level.
+ AudioProcessing::Statistic speech; // Speech level.
+ AudioProcessing::Statistic noise; // Noise level.
+ };
+
+ virtual int GetMetrics(Metrics* metrics, Metrics* reverse_metrics) = 0;
+
+ //virtual int enable_noise_warning(bool enable) = 0;
+ //bool is_noise_warning_enabled() const = 0;
+ //virtual bool stream_has_high_noise() const = 0;
+
+ protected:
+ virtual ~LevelEstimator() {};
+};
+
+// The noise suppression (NS) component attempts to remove noise while
+// retaining speech. Recommended to be enabled on the client-side.
+//
+// Recommended to be enabled on the client-side.
+class NoiseSuppression {
+ public:
+ virtual int Enable(bool enable) = 0;
+ virtual bool is_enabled() const = 0;
+
+ // Determines the aggressiveness of the suppression. Increasing the level
+ // will reduce the noise level at the expense of a higher speech distortion.
+ enum Level {
+ kLow,
+ kModerate,
+ kHigh,
+ kVeryHigh
+ };
+
+ virtual int set_level(Level level) = 0;
+ virtual Level level() const = 0;
+
+ protected:
+ virtual ~NoiseSuppression() {};
+};
+
+// The voice activity detection (VAD) component analyzes the stream to
+// determine if voice is present. A facility is also provided to pass in an
+// external VAD decision.
+class VoiceDetection {
+ public:
+ virtual int Enable(bool enable) = 0;
+ virtual bool is_enabled() const = 0;
+
+ // Returns true if voice is detected in the current frame. Should be called
+ // after |ProcessStream()|.
+ virtual bool stream_has_voice() const = 0;
+
+ // Some of the APM functionality requires a VAD decision. In the case that
+ // a decision is externally available for the current frame, it can be passed
+ // in here, before |ProcessStream()| is called.
+ //
+ // VoiceDetection does _not_ need to be enabled to use this. If it happens to
+ // be enabled, detection will be skipped for any frame in which an external
+ // VAD decision is provided.
+ virtual int set_stream_has_voice(bool has_voice) = 0;
+
+ // Specifies the likelihood that a frame will be declared to contain voice.
+ // A higher value makes it more likely that speech will not be clipped, at
+ // the expense of more noise being detected as voice.
+ enum Likelihood {
+ kVeryLowLikelihood,
+ kLowLikelihood,
+ kModerateLikelihood,
+ kHighLikelihood
+ };
+
+ virtual int set_likelihood(Likelihood likelihood) = 0;
+ virtual Likelihood likelihood() const = 0;
+
+ // Sets the |size| of the frames in ms on which the VAD will operate. Larger
+ // frames will improve detection accuracy, but reduce the frequency of
+ // updates.
+ //
+ // This does not impact the size of frames passed to |ProcessStream()|.
+ virtual int set_frame_size_ms(int size) = 0;
+ virtual int frame_size_ms() const = 0;
+
+ protected:
+ virtual ~VoiceDetection() {};
+};
+} // namespace webrtc
+
+#endif // WEBRTC_MODULES_AUDIO_PROCESSING_MAIN_INTERFACE_AUDIO_PROCESSING_H_