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diff --git a/third_party/abseil-cpp/absl/synchronization/internal/waiter.cc b/third_party/abseil-cpp/absl/synchronization/internal/waiter.cc
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+// Copyright 2017 The Abseil Authors.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+// https://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+
+#include "absl/synchronization/internal/waiter.h"
+
+#include "absl/base/config.h"
+
+#ifdef _WIN32
+#include <windows.h>
+#else
+#include <pthread.h>
+#include <sys/time.h>
+#include <unistd.h>
+#endif
+
+#ifdef __linux__
+#include <linux/futex.h>
+#include <sys/syscall.h>
+#endif
+
+#ifdef ABSL_HAVE_SEMAPHORE_H
+#include <semaphore.h>
+#endif
+
+#include <errno.h>
+#include <stdio.h>
+#include <time.h>
+
+#include <atomic>
+#include <cassert>
+#include <cstdint>
+#include <new>
+#include <type_traits>
+
+#include "absl/base/internal/raw_logging.h"
+#include "absl/base/internal/thread_identity.h"
+#include "absl/base/optimization.h"
+#include "absl/synchronization/internal/kernel_timeout.h"
+
+namespace absl {
+ABSL_NAMESPACE_BEGIN
+namespace synchronization_internal {
+
+static void MaybeBecomeIdle() {
+ base_internal::ThreadIdentity *identity =
+ base_internal::CurrentThreadIdentityIfPresent();
+ assert(identity != nullptr);
+ const bool is_idle = identity->is_idle.load(std::memory_order_relaxed);
+ const int ticker = identity->ticker.load(std::memory_order_relaxed);
+ const int wait_start = identity->wait_start.load(std::memory_order_relaxed);
+ if (!is_idle && ticker - wait_start > Waiter::kIdlePeriods) {
+ identity->is_idle.store(true, std::memory_order_relaxed);
+ }
+}
+
+#if ABSL_WAITER_MODE == ABSL_WAITER_MODE_FUTEX
+
+// Some Android headers are missing these definitions even though they
+// support these futex operations.
+#ifdef __BIONIC__
+#ifndef SYS_futex
+#define SYS_futex __NR_futex
+#endif
+#ifndef FUTEX_WAIT_BITSET
+#define FUTEX_WAIT_BITSET 9
+#endif
+#ifndef FUTEX_PRIVATE_FLAG
+#define FUTEX_PRIVATE_FLAG 128
+#endif
+#ifndef FUTEX_CLOCK_REALTIME
+#define FUTEX_CLOCK_REALTIME 256
+#endif
+#ifndef FUTEX_BITSET_MATCH_ANY
+#define FUTEX_BITSET_MATCH_ANY 0xFFFFFFFF
+#endif
+#endif
+
+class Futex {
+ public:
+ static int WaitUntil(std::atomic<int32_t> *v, int32_t val,
+ KernelTimeout t) {
+ int err = 0;
+ if (t.has_timeout()) {
+ // https://locklessinc.com/articles/futex_cheat_sheet/
+ // Unlike FUTEX_WAIT, FUTEX_WAIT_BITSET uses absolute time.
+ struct timespec abs_timeout = t.MakeAbsTimespec();
+ // Atomically check that the futex value is still 0, and if it
+ // is, sleep until abs_timeout or until woken by FUTEX_WAKE.
+ err = syscall(
+ SYS_futex, reinterpret_cast<int32_t *>(v),
+ FUTEX_WAIT_BITSET | FUTEX_PRIVATE_FLAG | FUTEX_CLOCK_REALTIME, val,
+ &abs_timeout, nullptr, FUTEX_BITSET_MATCH_ANY);
+ } else {
+ // Atomically check that the futex value is still 0, and if it
+ // is, sleep until woken by FUTEX_WAKE.
+ err = syscall(SYS_futex, reinterpret_cast<int32_t *>(v),
+ FUTEX_WAIT | FUTEX_PRIVATE_FLAG, val, nullptr);
+ }
+ if (err != 0) {
+ err = -errno;
+ }
+ return err;
+ }
+
+ static int Wake(std::atomic<int32_t> *v, int32_t count) {
+ int err = syscall(SYS_futex, reinterpret_cast<int32_t *>(v),
+ FUTEX_WAKE | FUTEX_PRIVATE_FLAG, count);
+ if (ABSL_PREDICT_FALSE(err < 0)) {
+ err = -errno;
+ }
+ return err;
+ }
+};
+
+Waiter::Waiter() {
+ futex_.store(0, std::memory_order_relaxed);
+}
+
+Waiter::~Waiter() = default;
+
+bool Waiter::Wait(KernelTimeout t) {
+ // Loop until we can atomically decrement futex from a positive
+ // value, waiting on a futex while we believe it is zero.
+ // Note that, since the thread ticker is just reset, we don't need to check
+ // whether the thread is idle on the very first pass of the loop.
+ bool first_pass = true;
+ while (true) {
+ int32_t x = futex_.load(std::memory_order_relaxed);
+ while (x != 0) {
+ if (!futex_.compare_exchange_weak(x, x - 1,
+ std::memory_order_acquire,
+ std::memory_order_relaxed)) {
+ continue; // Raced with someone, retry.
+ }
+ return true; // Consumed a wakeup, we are done.
+ }
+
+
+ if (!first_pass) MaybeBecomeIdle();
+ const int err = Futex::WaitUntil(&futex_, 0, t);
+ if (err != 0) {
+ if (err == -EINTR || err == -EWOULDBLOCK) {
+ // Do nothing, the loop will retry.
+ } else if (err == -ETIMEDOUT) {
+ return false;
+ } else {
+ ABSL_RAW_LOG(FATAL, "Futex operation failed with error %d\n", err);
+ }
+ }
+ first_pass = false;
+ }
+}
+
+void Waiter::Post() {
+ if (futex_.fetch_add(1, std::memory_order_release) == 0) {
+ // We incremented from 0, need to wake a potential waiter.
+ Poke();
+ }
+}
+
+void Waiter::Poke() {
+ // Wake one thread waiting on the futex.
+ const int err = Futex::Wake(&futex_, 1);
+ if (ABSL_PREDICT_FALSE(err < 0)) {
+ ABSL_RAW_LOG(FATAL, "Futex operation failed with error %d\n", err);
+ }
+}
+
+#elif ABSL_WAITER_MODE == ABSL_WAITER_MODE_CONDVAR
+
+class PthreadMutexHolder {
+ public:
+ explicit PthreadMutexHolder(pthread_mutex_t *mu) : mu_(mu) {
+ const int err = pthread_mutex_lock(mu_);
+ if (err != 0) {
+ ABSL_RAW_LOG(FATAL, "pthread_mutex_lock failed: %d", err);
+ }
+ }
+
+ PthreadMutexHolder(const PthreadMutexHolder &rhs) = delete;
+ PthreadMutexHolder &operator=(const PthreadMutexHolder &rhs) = delete;
+
+ ~PthreadMutexHolder() {
+ const int err = pthread_mutex_unlock(mu_);
+ if (err != 0) {
+ ABSL_RAW_LOG(FATAL, "pthread_mutex_unlock failed: %d", err);
+ }
+ }
+
+ private:
+ pthread_mutex_t *mu_;
+};
+
+Waiter::Waiter() {
+ const int err = pthread_mutex_init(&mu_, 0);
+ if (err != 0) {
+ ABSL_RAW_LOG(FATAL, "pthread_mutex_init failed: %d", err);
+ }
+
+ const int err2 = pthread_cond_init(&cv_, 0);
+ if (err2 != 0) {
+ ABSL_RAW_LOG(FATAL, "pthread_cond_init failed: %d", err2);
+ }
+
+ waiter_count_ = 0;
+ wakeup_count_ = 0;
+}
+
+Waiter::~Waiter() {
+ const int err = pthread_mutex_destroy(&mu_);
+ if (err != 0) {
+ ABSL_RAW_LOG(FATAL, "pthread_mutex_destroy failed: %d", err);
+ }
+
+ const int err2 = pthread_cond_destroy(&cv_);
+ if (err2 != 0) {
+ ABSL_RAW_LOG(FATAL, "pthread_cond_destroy failed: %d", err2);
+ }
+}
+
+bool Waiter::Wait(KernelTimeout t) {
+ struct timespec abs_timeout;
+ if (t.has_timeout()) {
+ abs_timeout = t.MakeAbsTimespec();
+ }
+
+ PthreadMutexHolder h(&mu_);
+ ++waiter_count_;
+ // Loop until we find a wakeup to consume or timeout.
+ // Note that, since the thread ticker is just reset, we don't need to check
+ // whether the thread is idle on the very first pass of the loop.
+ bool first_pass = true;
+ while (wakeup_count_ == 0) {
+ if (!first_pass) MaybeBecomeIdle();
+ // No wakeups available, time to wait.
+ if (!t.has_timeout()) {
+ const int err = pthread_cond_wait(&cv_, &mu_);
+ if (err != 0) {
+ ABSL_RAW_LOG(FATAL, "pthread_cond_wait failed: %d", err);
+ }
+ } else {
+ const int err = pthread_cond_timedwait(&cv_, &mu_, &abs_timeout);
+ if (err == ETIMEDOUT) {
+ --waiter_count_;
+ return false;
+ }
+ if (err != 0) {
+ ABSL_RAW_LOG(FATAL, "pthread_cond_timedwait failed: %d", err);
+ }
+ }
+ first_pass = false;
+ }
+ // Consume a wakeup and we're done.
+ --wakeup_count_;
+ --waiter_count_;
+ return true;
+}
+
+void Waiter::Post() {
+ PthreadMutexHolder h(&mu_);
+ ++wakeup_count_;
+ InternalCondVarPoke();
+}
+
+void Waiter::Poke() {
+ PthreadMutexHolder h(&mu_);
+ InternalCondVarPoke();
+}
+
+void Waiter::InternalCondVarPoke() {
+ if (waiter_count_ != 0) {
+ const int err = pthread_cond_signal(&cv_);
+ if (ABSL_PREDICT_FALSE(err != 0)) {
+ ABSL_RAW_LOG(FATAL, "pthread_cond_signal failed: %d", err);
+ }
+ }
+}
+
+#elif ABSL_WAITER_MODE == ABSL_WAITER_MODE_SEM
+
+Waiter::Waiter() {
+ if (sem_init(&sem_, 0, 0) != 0) {
+ ABSL_RAW_LOG(FATAL, "sem_init failed with errno %d\n", errno);
+ }
+ wakeups_.store(0, std::memory_order_relaxed);
+}
+
+Waiter::~Waiter() {
+ if (sem_destroy(&sem_) != 0) {
+ ABSL_RAW_LOG(FATAL, "sem_destroy failed with errno %d\n", errno);
+ }
+}
+
+bool Waiter::Wait(KernelTimeout t) {
+ struct timespec abs_timeout;
+ if (t.has_timeout()) {
+ abs_timeout = t.MakeAbsTimespec();
+ }
+
+ // Loop until we timeout or consume a wakeup.
+ // Note that, since the thread ticker is just reset, we don't need to check
+ // whether the thread is idle on the very first pass of the loop.
+ bool first_pass = true;
+ while (true) {
+ int x = wakeups_.load(std::memory_order_relaxed);
+ while (x != 0) {
+ if (!wakeups_.compare_exchange_weak(x, x - 1,
+ std::memory_order_acquire,
+ std::memory_order_relaxed)) {
+ continue; // Raced with someone, retry.
+ }
+ // Successfully consumed a wakeup, we're done.
+ return true;
+ }
+
+ if (!first_pass) MaybeBecomeIdle();
+ // Nothing to consume, wait (looping on EINTR).
+ while (true) {
+ if (!t.has_timeout()) {
+ if (sem_wait(&sem_) == 0) break;
+ if (errno == EINTR) continue;
+ ABSL_RAW_LOG(FATAL, "sem_wait failed: %d", errno);
+ } else {
+ if (sem_timedwait(&sem_, &abs_timeout) == 0) break;
+ if (errno == EINTR) continue;
+ if (errno == ETIMEDOUT) return false;
+ ABSL_RAW_LOG(FATAL, "sem_timedwait failed: %d", errno);
+ }
+ }
+ first_pass = false;
+ }
+}
+
+void Waiter::Post() {
+ // Post a wakeup.
+ if (wakeups_.fetch_add(1, std::memory_order_release) == 0) {
+ // We incremented from 0, need to wake a potential waiter.
+ Poke();
+ }
+}
+
+void Waiter::Poke() {
+ if (sem_post(&sem_) != 0) { // Wake any semaphore waiter.
+ ABSL_RAW_LOG(FATAL, "sem_post failed with errno %d\n", errno);
+ }
+}
+
+#elif ABSL_WAITER_MODE == ABSL_WAITER_MODE_WIN32
+
+class Waiter::WinHelper {
+ public:
+ static SRWLOCK *GetLock(Waiter *w) {
+ return reinterpret_cast<SRWLOCK *>(&w->mu_storage_);
+ }
+
+ static CONDITION_VARIABLE *GetCond(Waiter *w) {
+ return reinterpret_cast<CONDITION_VARIABLE *>(&w->cv_storage_);
+ }
+
+ static_assert(sizeof(SRWLOCK) == sizeof(void *),
+ "`mu_storage_` does not have the same size as SRWLOCK");
+ static_assert(alignof(SRWLOCK) == alignof(void *),
+ "`mu_storage_` does not have the same alignment as SRWLOCK");
+
+ static_assert(sizeof(CONDITION_VARIABLE) == sizeof(void *),
+ "`ABSL_CONDITION_VARIABLE_STORAGE` does not have the same size "
+ "as `CONDITION_VARIABLE`");
+ static_assert(
+ alignof(CONDITION_VARIABLE) == alignof(void *),
+ "`cv_storage_` does not have the same alignment as `CONDITION_VARIABLE`");
+
+ // The SRWLOCK and CONDITION_VARIABLE types must be trivially constructible
+ // and destructible because we never call their constructors or destructors.
+ static_assert(std::is_trivially_constructible<SRWLOCK>::value,
+ "The `SRWLOCK` type must be trivially constructible");
+ static_assert(
+ std::is_trivially_constructible<CONDITION_VARIABLE>::value,
+ "The `CONDITION_VARIABLE` type must be trivially constructible");
+ static_assert(std::is_trivially_destructible<SRWLOCK>::value,
+ "The `SRWLOCK` type must be trivially destructible");
+ static_assert(std::is_trivially_destructible<CONDITION_VARIABLE>::value,
+ "The `CONDITION_VARIABLE` type must be trivially destructible");
+};
+
+class LockHolder {
+ public:
+ explicit LockHolder(SRWLOCK* mu) : mu_(mu) {
+ AcquireSRWLockExclusive(mu_);
+ }
+
+ LockHolder(const LockHolder&) = delete;
+ LockHolder& operator=(const LockHolder&) = delete;
+
+ ~LockHolder() {
+ ReleaseSRWLockExclusive(mu_);
+ }
+
+ private:
+ SRWLOCK* mu_;
+};
+
+Waiter::Waiter() {
+ auto *mu = ::new (static_cast<void *>(&mu_storage_)) SRWLOCK;
+ auto *cv = ::new (static_cast<void *>(&cv_storage_)) CONDITION_VARIABLE;
+ InitializeSRWLock(mu);
+ InitializeConditionVariable(cv);
+ waiter_count_ = 0;
+ wakeup_count_ = 0;
+}
+
+// SRW locks and condition variables do not need to be explicitly destroyed.
+// https://docs.microsoft.com/en-us/windows/win32/api/synchapi/nf-synchapi-initializesrwlock
+// https://stackoverflow.com/questions/28975958/why-does-windows-have-no-deleteconditionvariable-function-to-go-together-with
+Waiter::~Waiter() = default;
+
+bool Waiter::Wait(KernelTimeout t) {
+ SRWLOCK *mu = WinHelper::GetLock(this);
+ CONDITION_VARIABLE *cv = WinHelper::GetCond(this);
+
+ LockHolder h(mu);
+ ++waiter_count_;
+
+ // Loop until we find a wakeup to consume or timeout.
+ // Note that, since the thread ticker is just reset, we don't need to check
+ // whether the thread is idle on the very first pass of the loop.
+ bool first_pass = true;
+ while (wakeup_count_ == 0) {
+ if (!first_pass) MaybeBecomeIdle();
+ // No wakeups available, time to wait.
+ if (!SleepConditionVariableSRW(cv, mu, t.InMillisecondsFromNow(), 0)) {
+ // GetLastError() returns a Win32 DWORD, but we assign to
+ // unsigned long to simplify the ABSL_RAW_LOG case below. The uniform
+ // initialization guarantees this is not a narrowing conversion.
+ const unsigned long err{GetLastError()}; // NOLINT(runtime/int)
+ if (err == ERROR_TIMEOUT) {
+ --waiter_count_;
+ return false;
+ } else {
+ ABSL_RAW_LOG(FATAL, "SleepConditionVariableSRW failed: %lu", err);
+ }
+ }
+ first_pass = false;
+ }
+ // Consume a wakeup and we're done.
+ --wakeup_count_;
+ --waiter_count_;
+ return true;
+}
+
+void Waiter::Post() {
+ LockHolder h(WinHelper::GetLock(this));
+ ++wakeup_count_;
+ InternalCondVarPoke();
+}
+
+void Waiter::Poke() {
+ LockHolder h(WinHelper::GetLock(this));
+ InternalCondVarPoke();
+}
+
+void Waiter::InternalCondVarPoke() {
+ if (waiter_count_ != 0) {
+ WakeConditionVariable(WinHelper::GetCond(this));
+ }
+}
+
+#else
+#error Unknown ABSL_WAITER_MODE
+#endif
+
+} // namespace synchronization_internal
+ABSL_NAMESPACE_END
+} // namespace absl