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diff --git a/webrtc/modules/audio_device/win/audio_device_wave_win.h b/webrtc/modules/audio_device/win/audio_device_wave_win.h
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+++ b/webrtc/modules/audio_device/win/audio_device_wave_win.h
@@ -0,0 +1,340 @@
+/*
+ * Copyright (c) 2012 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef WEBRTC_AUDIO_DEVICE_AUDIO_DEVICE_WAVE_WIN_H
+#define WEBRTC_AUDIO_DEVICE_AUDIO_DEVICE_WAVE_WIN_H
+
+#include "webrtc/modules/audio_device/audio_device_generic.h"
+#include "webrtc/modules/audio_device/win/audio_mixer_manager_win.h"
+#include "webrtc/system_wrappers/include/thread_wrapper.h"
+
+#pragma comment( lib, "winmm.lib" )
+
+namespace webrtc {
+class EventTimerWrapper;
+class EventWrapper;
+
+const uint32_t TIMER_PERIOD_MS = 2;
+const uint32_t REC_CHECK_TIME_PERIOD_MS = 4;
+const uint16_t REC_PUT_BACK_DELAY = 4;
+
+const uint32_t N_REC_SAMPLES_PER_SEC = 48000;
+const uint32_t N_PLAY_SAMPLES_PER_SEC = 48000;
+
+const uint32_t N_REC_CHANNELS = 1; // default is mono recording
+const uint32_t N_PLAY_CHANNELS = 2; // default is stereo playout
+
+// NOTE - CPU load will not be correct for other sizes than 10ms
+const uint32_t REC_BUF_SIZE_IN_SAMPLES = (N_REC_SAMPLES_PER_SEC/100);
+const uint32_t PLAY_BUF_SIZE_IN_SAMPLES = (N_PLAY_SAMPLES_PER_SEC/100);
+
+enum { N_BUFFERS_IN = 200 };
+enum { N_BUFFERS_OUT = 200 };
+
+class AudioDeviceWindowsWave : public AudioDeviceGeneric
+{
+public:
+ AudioDeviceWindowsWave(const int32_t id);
+ ~AudioDeviceWindowsWave();
+
+ // Retrieve the currently utilized audio layer
+ virtual int32_t ActiveAudioLayer(AudioDeviceModule::AudioLayer& audioLayer) const;
+
+ // Main initializaton and termination
+ virtual int32_t Init();
+ virtual int32_t Terminate();
+ virtual bool Initialized() const;
+
+ // Device enumeration
+ virtual int16_t PlayoutDevices();
+ virtual int16_t RecordingDevices();
+ virtual int32_t PlayoutDeviceName(
+ uint16_t index,
+ char name[kAdmMaxDeviceNameSize],
+ char guid[kAdmMaxGuidSize]);
+ virtual int32_t RecordingDeviceName(
+ uint16_t index,
+ char name[kAdmMaxDeviceNameSize],
+ char guid[kAdmMaxGuidSize]);
+
+ // Device selection
+ virtual int32_t SetPlayoutDevice(uint16_t index);
+ virtual int32_t SetPlayoutDevice(AudioDeviceModule::WindowsDeviceType device);
+ virtual int32_t SetRecordingDevice(uint16_t index);
+ virtual int32_t SetRecordingDevice(AudioDeviceModule::WindowsDeviceType device);
+
+ // Audio transport initialization
+ virtual int32_t PlayoutIsAvailable(bool& available);
+ virtual int32_t InitPlayout();
+ virtual bool PlayoutIsInitialized() const;
+ virtual int32_t RecordingIsAvailable(bool& available);
+ virtual int32_t InitRecording();
+ virtual bool RecordingIsInitialized() const;
+
+ // Audio transport control
+ virtual int32_t StartPlayout();
+ virtual int32_t StopPlayout();
+ virtual bool Playing() const;
+ virtual int32_t StartRecording();
+ virtual int32_t StopRecording();
+ virtual bool Recording() const;
+
+ // Microphone Automatic Gain Control (AGC)
+ virtual int32_t SetAGC(bool enable);
+ virtual bool AGC() const;
+
+ // Volume control based on the Windows Wave API (Windows only)
+ virtual int32_t SetWaveOutVolume(uint16_t volumeLeft, uint16_t volumeRight);
+ virtual int32_t WaveOutVolume(uint16_t& volumeLeft, uint16_t& volumeRight) const;
+
+ // Audio mixer initialization
+ virtual int32_t InitSpeaker();
+ virtual bool SpeakerIsInitialized() const;
+ virtual int32_t InitMicrophone();
+ virtual bool MicrophoneIsInitialized() const;
+
+ // Speaker volume controls
+ virtual int32_t SpeakerVolumeIsAvailable(bool& available);
+ virtual int32_t SetSpeakerVolume(uint32_t volume);
+ virtual int32_t SpeakerVolume(uint32_t& volume) const;
+ virtual int32_t MaxSpeakerVolume(uint32_t& maxVolume) const;
+ virtual int32_t MinSpeakerVolume(uint32_t& minVolume) const;
+ virtual int32_t SpeakerVolumeStepSize(uint16_t& stepSize) const;
+
+ // Microphone volume controls
+ virtual int32_t MicrophoneVolumeIsAvailable(bool& available);
+ virtual int32_t SetMicrophoneVolume(uint32_t volume);
+ virtual int32_t MicrophoneVolume(uint32_t& volume) const;
+ virtual int32_t MaxMicrophoneVolume(uint32_t& maxVolume) const;
+ virtual int32_t MinMicrophoneVolume(uint32_t& minVolume) const;
+ virtual int32_t MicrophoneVolumeStepSize(uint16_t& stepSize) const;
+
+ // Speaker mute control
+ virtual int32_t SpeakerMuteIsAvailable(bool& available);
+ virtual int32_t SetSpeakerMute(bool enable);
+ virtual int32_t SpeakerMute(bool& enabled) const;
+
+ // Microphone mute control
+ virtual int32_t MicrophoneMuteIsAvailable(bool& available);
+ virtual int32_t SetMicrophoneMute(bool enable);
+ virtual int32_t MicrophoneMute(bool& enabled) const;
+
+ // Microphone boost control
+ virtual int32_t MicrophoneBoostIsAvailable(bool& available);
+ virtual int32_t SetMicrophoneBoost(bool enable);
+ virtual int32_t MicrophoneBoost(bool& enabled) const;
+
+ // Stereo support
+ virtual int32_t StereoPlayoutIsAvailable(bool& available);
+ virtual int32_t SetStereoPlayout(bool enable);
+ virtual int32_t StereoPlayout(bool& enabled) const;
+ virtual int32_t StereoRecordingIsAvailable(bool& available);
+ virtual int32_t SetStereoRecording(bool enable);
+ virtual int32_t StereoRecording(bool& enabled) const;
+
+ // Delay information and control
+ virtual int32_t SetPlayoutBuffer(const AudioDeviceModule::BufferType type, uint16_t sizeMS);
+ virtual int32_t PlayoutBuffer(AudioDeviceModule::BufferType& type, uint16_t& sizeMS) const;
+ virtual int32_t PlayoutDelay(uint16_t& delayMS) const;
+ virtual int32_t RecordingDelay(uint16_t& delayMS) const;
+
+ // CPU load
+ virtual int32_t CPULoad(uint16_t& load) const;
+
+public:
+ virtual bool PlayoutWarning() const;
+ virtual bool PlayoutError() const;
+ virtual bool RecordingWarning() const;
+ virtual bool RecordingError() const;
+ virtual void ClearPlayoutWarning();
+ virtual void ClearPlayoutError();
+ virtual void ClearRecordingWarning();
+ virtual void ClearRecordingError();
+
+public:
+ virtual void AttachAudioBuffer(AudioDeviceBuffer* audioBuffer);
+
+private:
+ void Lock() { _critSect.Enter(); };
+ void UnLock() { _critSect.Leave(); };
+ int32_t Id() {return _id;}
+ bool IsUsingOutputDeviceIndex() const {return _usingOutputDeviceIndex;}
+ AudioDeviceModule::WindowsDeviceType OutputDevice() const {return _outputDevice;}
+ uint16_t OutputDeviceIndex() const {return _outputDeviceIndex;}
+ bool IsUsingInputDeviceIndex() const {return _usingInputDeviceIndex;}
+ AudioDeviceModule::WindowsDeviceType InputDevice() const {return _inputDevice;}
+ uint16_t InputDeviceIndex() const {return _inputDeviceIndex;}
+
+private:
+ inline int32_t InputSanityCheckAfterUnlockedPeriod() const;
+ inline int32_t OutputSanityCheckAfterUnlockedPeriod() const;
+
+private:
+ bool KeyPressed() const;
+
+private:
+ int32_t EnumeratePlayoutDevices();
+ int32_t EnumerateRecordingDevices();
+ void TraceSupportFlags(DWORD dwSupport) const;
+ void TraceWaveInError(MMRESULT error) const;
+ void TraceWaveOutError(MMRESULT error) const;
+ int32_t PrepareStartRecording();
+ int32_t PrepareStartPlayout();
+
+ int32_t RecProc(LONGLONG& consumedTime);
+ int PlayProc(LONGLONG& consumedTime);
+
+ int32_t GetPlayoutBufferDelay(uint32_t& writtenSamples, uint32_t& playedSamples);
+ int32_t GetRecordingBufferDelay(uint32_t& readSamples, uint32_t& recSamples);
+ int32_t Write(int8_t* data, uint16_t nSamples);
+ int32_t GetClockDrift(const uint32_t plSamp, const uint32_t rcSamp);
+ int32_t MonitorRecording(const uint32_t time);
+ int32_t RestartTimerIfNeeded(const uint32_t time);
+
+private:
+ static bool ThreadFunc(void*);
+ bool ThreadProcess();
+
+ static DWORD WINAPI GetCaptureVolumeThread(LPVOID context);
+ DWORD DoGetCaptureVolumeThread();
+
+ static DWORD WINAPI SetCaptureVolumeThread(LPVOID context);
+ DWORD DoSetCaptureVolumeThread();
+
+private:
+ AudioDeviceBuffer* _ptrAudioBuffer;
+
+ CriticalSectionWrapper& _critSect;
+ EventTimerWrapper& _timeEvent;
+ EventWrapper& _recStartEvent;
+ EventWrapper& _playStartEvent;
+
+ HANDLE _hGetCaptureVolumeThread;
+ HANDLE _hShutdownGetVolumeEvent;
+ HANDLE _hSetCaptureVolumeThread;
+ HANDLE _hShutdownSetVolumeEvent;
+ HANDLE _hSetCaptureVolumeEvent;
+
+ rtc::scoped_ptr<ThreadWrapper> _ptrThread;
+
+ CriticalSectionWrapper& _critSectCb;
+
+ int32_t _id;
+
+ AudioMixerManager _mixerManager;
+
+ bool _usingInputDeviceIndex;
+ bool _usingOutputDeviceIndex;
+ AudioDeviceModule::WindowsDeviceType _inputDevice;
+ AudioDeviceModule::WindowsDeviceType _outputDevice;
+ uint16_t _inputDeviceIndex;
+ uint16_t _outputDeviceIndex;
+ bool _inputDeviceIsSpecified;
+ bool _outputDeviceIsSpecified;
+
+ WAVEFORMATEX _waveFormatIn;
+ WAVEFORMATEX _waveFormatOut;
+
+ HWAVEIN _hWaveIn;
+ HWAVEOUT _hWaveOut;
+
+ WAVEHDR _waveHeaderIn[N_BUFFERS_IN];
+ WAVEHDR _waveHeaderOut[N_BUFFERS_OUT];
+
+ uint8_t _recChannels;
+ uint8_t _playChannels;
+ uint16_t _recBufCount;
+ uint16_t _recDelayCount;
+ uint16_t _recPutBackDelay;
+
+ int8_t _recBuffer[N_BUFFERS_IN][4*REC_BUF_SIZE_IN_SAMPLES];
+ int8_t _playBuffer[N_BUFFERS_OUT][4*PLAY_BUF_SIZE_IN_SAMPLES];
+
+ AudioDeviceModule::BufferType _playBufType;
+
+private:
+ bool _initialized;
+ bool _recording;
+ bool _playing;
+ bool _recIsInitialized;
+ bool _playIsInitialized;
+ bool _startRec;
+ bool _stopRec;
+ bool _startPlay;
+ bool _stopPlay;
+ bool _AGC;
+
+private:
+ uint32_t _prevPlayTime;
+ uint32_t _prevRecTime;
+ uint32_t _prevTimerCheckTime;
+
+ uint16_t _playBufCount; // playout buffer index
+ uint16_t _dTcheckPlayBufDelay; // dT for check of play buffer, {2,5,10} [ms]
+ uint16_t _playBufDelay; // playback delay
+ uint16_t _playBufDelayFixed; // fixed playback delay
+ uint16_t _minPlayBufDelay; // minimum playback delay
+ uint16_t _MAX_minBuffer; // level of (adaptive) min threshold must be < _MAX_minBuffer
+
+ int32_t _erZeroCounter; // counts "buffer-is-empty" events
+ int32_t _intro;
+ int32_t _waitCounter;
+
+ uint32_t _writtenSamples;
+ uint32_t _writtenSamplesOld;
+ uint32_t _playedSamplesOld;
+
+ uint32_t _sndCardPlayDelay;
+ uint32_t _sndCardRecDelay;
+
+ uint32_t _plSampOld;
+ uint32_t _rcSampOld;
+
+ uint32_t _read_samples;
+ uint32_t _read_samples_old;
+ uint32_t _rec_samples_old;
+
+ // State that detects driver problems:
+ int32_t _dc_diff_mean;
+ int32_t _dc_y_prev;
+ int32_t _dc_penalty_counter;
+ int32_t _dc_prevtime;
+ uint32_t _dc_prevplay;
+
+ uint32_t _recordedBytes; // accumulated #recorded bytes (reset periodically)
+ uint32_t _prevRecByteCheckTime; // time when we last checked the recording process
+
+ // CPU load measurements
+ LARGE_INTEGER _perfFreq;
+ LONGLONG _playAcc; // accumulated time for playout callback
+ float _avgCPULoad; // average total (rec+play) CPU load
+
+ int32_t _wrapCounter;
+
+ int32_t _useHeader;
+ int16_t _timesdwBytes;
+ int32_t _no_of_msecleft_warnings;
+ int32_t _writeErrors;
+ int32_t _timerFaults;
+ int32_t _timerRestartAttempts;
+
+ uint16_t _playWarning;
+ uint16_t _playError;
+ uint16_t _recWarning;
+ uint16_t _recError;
+
+ uint32_t _newMicLevel;
+ uint32_t _minMicVolume;
+ uint32_t _maxMicVolume;
+};
+
+} // namespace webrtc
+
+#endif // WEBRTC_AUDIO_DEVICE_AUDIO_DEVICE_WAVE_WIN_H