aboutsummaryrefslogtreecommitdiff
path: root/webrtc/modules/video_render/ios/open_gles20.h
diff options
context:
space:
mode:
Diffstat (limited to 'webrtc/modules/video_render/ios/open_gles20.h')
-rw-r--r--webrtc/modules/video_render/ios/open_gles20.h64
1 files changed, 64 insertions, 0 deletions
diff --git a/webrtc/modules/video_render/ios/open_gles20.h b/webrtc/modules/video_render/ios/open_gles20.h
new file mode 100644
index 0000000000..f74955fee4
--- /dev/null
+++ b/webrtc/modules/video_render/ios/open_gles20.h
@@ -0,0 +1,64 @@
+/*
+ * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved.
+ *
+ * Use of this source code is governed by a BSD-style license
+ * that can be found in the LICENSE file in the root of the source
+ * tree. An additional intellectual property rights grant can be found
+ * in the file PATENTS. All contributing project authors may
+ * be found in the AUTHORS file in the root of the source tree.
+ */
+
+#ifndef WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_
+#define WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_
+
+#include <OpenGLES/ES2/glext.h>
+
+#include "webrtc/modules/video_render/include/video_render_defines.h"
+
+/*
+ * This OpenGles20 is the class of renderer for VideoFrame into a GLES 2.0
+ * windows used in the VideoRenderIosView class.
+ */
+namespace webrtc {
+class OpenGles20 {
+ public:
+ OpenGles20();
+ ~OpenGles20();
+
+ bool Setup(int32_t width, int32_t height);
+ bool Render(const VideoFrame& frame);
+
+ // SetCoordinates
+ // Sets the coordinates where the stream shall be rendered.
+ // Values must be between 0 and 1.
+ bool SetCoordinates(const float z_order,
+ const float left,
+ const float top,
+ const float right,
+ const float bottom);
+
+ private:
+ // Compile and load the vertex and fragment shaders defined at the top of
+ // open_gles20.mm
+ GLuint LoadShader(GLenum shader_type, const char* shader_source);
+
+ GLuint CreateProgram(const char* vertex_source, const char* fragment_source);
+
+ // Initialize the textures by the frame width and height
+ void SetupTextures(const VideoFrame& frame);
+
+ // Update the textures by the YUV data from the frame
+ void UpdateTextures(const VideoFrame& frame);
+
+ GLuint texture_ids_[3]; // Texture id of Y,U and V texture.
+ GLuint program_;
+ GLsizei texture_width_;
+ GLsizei texture_height_;
+
+ GLfloat vertices_[20];
+ static const char indices_[];
+ static const char vertext_shader_[];
+ static const char fragment_shader_[];
+};
+} // namespace webrtc
+#endif // WEBRTC_MODULES_VIDEO_RENDER_IOS_OPEN_GLES20_H_