/* * Copyright (c) 2012 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef COMMON_TYPES_H_ #define COMMON_TYPES_H_ #include // For size_t #include namespace webrtc { struct FrameCounts { FrameCounts() : key_frames(0), delta_frames(0) {} int key_frames; int delta_frames; }; // Callback, used to notify an observer whenever frame counts have been updated. class FrameCountObserver { public: virtual ~FrameCountObserver() {} virtual void FrameCountUpdated(const FrameCounts& frame_counts, uint32_t ssrc) = 0; }; // ================================================================== // Video specific types // ================================================================== // TODO(magjed): Move this and other H264 related classes out to their own file. namespace H264 { enum Profile { kProfileConstrainedBaseline, kProfileBaseline, kProfileMain, kProfileConstrainedHigh, kProfileHigh, }; } // namespace H264 struct SpatialLayer { bool operator==(const SpatialLayer& other) const; bool operator!=(const SpatialLayer& other) const { return !(*this == other); } unsigned short width; unsigned short height; float maxFramerate; // fps. unsigned char numberOfTemporalLayers; unsigned int maxBitrate; // kilobits/sec. unsigned int targetBitrate; // kilobits/sec. unsigned int minBitrate; // kilobits/sec. unsigned int qpMax; // minimum quality bool active; // encoded and sent. }; // Simulcast is when the same stream is encoded multiple times with different // settings such as resolution. typedef SpatialLayer SimulcastStream; // Minimum and maximum playout delay values from capture to render. // These are best effort values. // // A value < 0 indicates no change from previous valid value. // // min = max = 0 indicates that the receiver should try and render // frame as soon as possible. // // min = x, max = y indicates that the receiver is free to adapt // in the range (x, y) based on network jitter. // // Note: Given that this gets embedded in a union, it is up-to the owner to // initialize these values. struct PlayoutDelay { PlayoutDelay(int min_ms, int max_ms) : min_ms(min_ms), max_ms(max_ms) {} int min_ms; int max_ms; static PlayoutDelay Noop() { return PlayoutDelay(-1, -1); } bool IsNoop() const { return min_ms == -1 && max_ms == -1; } bool operator==(const PlayoutDelay& rhs) const { return min_ms == rhs.min_ms && max_ms == rhs.max_ms; } }; } // namespace webrtc #endif // COMMON_TYPES_H_