/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef P2P_BASE_PORT_H_ #define P2P_BASE_PORT_H_ #include #include #include #include #include #include #include "absl/types/optional.h" #include "api/candidate.h" #include "api/packet_socket_factory.h" #include "api/rtc_error.h" #include "api/transport/stun.h" #include "logging/rtc_event_log/events/rtc_event_ice_candidate_pair.h" #include "logging/rtc_event_log/events/rtc_event_ice_candidate_pair_config.h" #include "logging/rtc_event_log/ice_logger.h" #include "p2p/base/candidate_pair_interface.h" #include "p2p/base/connection.h" #include "p2p/base/connection_info.h" #include "p2p/base/p2p_constants.h" #include "p2p/base/port_interface.h" #include "p2p/base/stun_request.h" #include "rtc_base/async_packet_socket.h" #include "rtc_base/checks.h" #include "rtc_base/net_helper.h" #include "rtc_base/network.h" #include "rtc_base/proxy_info.h" #include "rtc_base/rate_tracker.h" #include "rtc_base/socket_address.h" #include "rtc_base/system/rtc_export.h" #include "rtc_base/third_party/sigslot/sigslot.h" #include "rtc_base/thread.h" #include "rtc_base/weak_ptr.h" namespace cricket { RTC_EXPORT extern const char LOCAL_PORT_TYPE[]; RTC_EXPORT extern const char STUN_PORT_TYPE[]; RTC_EXPORT extern const char PRFLX_PORT_TYPE[]; RTC_EXPORT extern const char RELAY_PORT_TYPE[]; // RFC 6544, TCP candidate encoding rules. extern const int DISCARD_PORT; extern const char TCPTYPE_ACTIVE_STR[]; extern const char TCPTYPE_PASSIVE_STR[]; extern const char TCPTYPE_SIMOPEN_STR[]; enum IcePriorityValue { ICE_TYPE_PREFERENCE_RELAY_TLS = 0, ICE_TYPE_PREFERENCE_RELAY_TCP = 1, ICE_TYPE_PREFERENCE_RELAY_UDP = 2, ICE_TYPE_PREFERENCE_PRFLX_TCP = 80, ICE_TYPE_PREFERENCE_HOST_TCP = 90, ICE_TYPE_PREFERENCE_SRFLX = 100, ICE_TYPE_PREFERENCE_PRFLX = 110, ICE_TYPE_PREFERENCE_HOST = 126 }; enum class MdnsNameRegistrationStatus { // IP concealment with mDNS is not enabled or the name registration process is // not started yet. kNotStarted, // A request to create and register an mDNS name for a local IP address of a // host candidate is sent to the mDNS responder. kInProgress, // The name registration is complete and the created name is returned by the // mDNS responder. kCompleted, }; // Stats that we can return about the port of a STUN candidate. class StunStats { public: StunStats() = default; StunStats(const StunStats&) = default; ~StunStats() = default; StunStats& operator=(const StunStats& other) = default; int stun_binding_requests_sent = 0; int stun_binding_responses_received = 0; double stun_binding_rtt_ms_total = 0; double stun_binding_rtt_ms_squared_total = 0; }; // Stats that we can return about a candidate. class CandidateStats { public: CandidateStats(); explicit CandidateStats(Candidate candidate); CandidateStats(const CandidateStats&); ~CandidateStats(); Candidate candidate; // STUN port stats if this candidate is a STUN candidate. absl::optional stun_stats; }; typedef std::vector CandidateStatsList; const char* ProtoToString(ProtocolType proto); bool StringToProto(const char* value, ProtocolType* proto); struct ProtocolAddress { rtc::SocketAddress address; ProtocolType proto; ProtocolAddress(const rtc::SocketAddress& a, ProtocolType p) : address(a), proto(p) {} bool operator==(const ProtocolAddress& o) const { return address == o.address && proto == o.proto; } bool operator!=(const ProtocolAddress& o) const { return !(*this == o); } }; struct IceCandidateErrorEvent { IceCandidateErrorEvent() = default; IceCandidateErrorEvent(std::string address, int port, std::string url, int error_code, std::string error_text) : address(std::move(address)), port(port), url(std::move(url)), error_code(error_code), error_text(std::move(error_text)) {} std::string address; int port = 0; std::string url; int error_code = 0; std::string error_text; }; struct CandidatePairChangeEvent { CandidatePair selected_candidate_pair; int64_t last_data_received_ms; std::string reason; }; typedef std::set ServerAddresses; // Represents a local communication mechanism that can be used to create // connections to similar mechanisms of the other client. Subclasses of this // one add support for specific mechanisms like local UDP ports. class Port : public PortInterface, public rtc::MessageHandler, public sigslot::has_slots<> { public: // INIT: The state when a port is just created. // KEEP_ALIVE_UNTIL_PRUNED: A port should not be destroyed even if no // connection is using it. // PRUNED: It will be destroyed if no connection is using it for a period of // 30 seconds. enum class State { INIT, KEEP_ALIVE_UNTIL_PRUNED, PRUNED }; Port(rtc::Thread* thread, const std::string& type, rtc::PacketSocketFactory* factory, rtc::Network* network, const std::string& username_fragment, const std::string& password); Port(rtc::Thread* thread, const std::string& type, rtc::PacketSocketFactory* factory, rtc::Network* network, uint16_t min_port, uint16_t max_port, const std::string& username_fragment, const std::string& password); ~Port() override; // Note that the port type does NOT uniquely identify different subclasses of // Port. Use the 2-tuple of the port type AND the protocol (GetProtocol()) to // uniquely identify subclasses. Whenever a new subclass of Port introduces a // conflit in the value of the 2-tuple, make sure that the implementation that // relies on this 2-tuple for RTTI is properly changed. const std::string& Type() const override; rtc::Network* Network() const override; // Methods to set/get ICE role and tiebreaker values. IceRole GetIceRole() const override; void SetIceRole(IceRole role) override; void SetIceTiebreaker(uint64_t tiebreaker) override; uint64_t IceTiebreaker() const override; bool SharedSocket() const override; void ResetSharedSocket() { shared_socket_ = false; } // Should not destroy the port even if no connection is using it. Called when // a port is ready to use. void KeepAliveUntilPruned(); // Allows a port to be destroyed if no connection is using it. void Prune(); // The thread on which this port performs its I/O. rtc::Thread* thread() { return thread_; } // The factory used to create the sockets of this port. rtc::PacketSocketFactory* socket_factory() const { return factory_; } void set_socket_factory(rtc::PacketSocketFactory* factory) { factory_ = factory; } // For debugging purposes. const std::string& content_name() const { return content_name_; } void set_content_name(const std::string& content_name) { content_name_ = content_name; } int component() const { return component_; } void set_component(int component) { component_ = component; } bool send_retransmit_count_attribute() const { return send_retransmit_count_attribute_; } void set_send_retransmit_count_attribute(bool enable) { send_retransmit_count_attribute_ = enable; } // Identifies the generation that this port was created in. uint32_t generation() const { return generation_; } void set_generation(uint32_t generation) { generation_ = generation; } const std::string username_fragment() const; const std::string& password() const { return password_; } // May be called when this port was initially created by a pooled // PortAllocatorSession, and is now being assigned to an ICE transport. // Updates the information for candidates as well. void SetIceParameters(int component, const std::string& username_fragment, const std::string& password); // Fired when candidates are discovered by the port. When all candidates // are discovered that belong to port SignalAddressReady is fired. sigslot::signal2 SignalCandidateReady; // Provides all of the above information in one handy object. const std::vector& Candidates() const override; // Fired when candidate discovery failed using certain server. sigslot::signal2 SignalCandidateError; // SignalPortComplete is sent when port completes the task of candidates // allocation. sigslot::signal1 SignalPortComplete; // This signal sent when port fails to allocate candidates and this port // can't be used in establishing the connections. When port is in shared mode // and port fails to allocate one of the candidates, port shouldn't send // this signal as other candidates might be usefull in establishing the // connection. sigslot::signal1 SignalPortError; // Returns a map containing all of the connections of this port, keyed by the // remote address. typedef std::map AddressMap; const AddressMap& connections() { return connections_; } // Returns the connection to the given address or NULL if none exists. Connection* GetConnection(const rtc::SocketAddress& remote_addr) override; // Called each time a connection is created. sigslot::signal2 SignalConnectionCreated; // In a shared socket mode each port which shares the socket will decide // to accept the packet based on the |remote_addr|. Currently only UDP // port implemented this method. // TODO(mallinath) - Make it pure virtual. virtual bool HandleIncomingPacket(rtc::AsyncPacketSocket* socket, const char* data, size_t size, const rtc::SocketAddress& remote_addr, int64_t packet_time_us); // Shall the port handle packet from this |remote_addr|. // This method is overridden by TurnPort. virtual bool CanHandleIncomingPacketsFrom( const rtc::SocketAddress& remote_addr) const; // Sends a response error to the given request. void SendBindingErrorResponse(StunMessage* request, const rtc::SocketAddress& addr, int error_code, const std::string& reason) override; void SendUnknownAttributesErrorResponse( StunMessage* request, const rtc::SocketAddress& addr, const std::vector& unknown_types); void set_proxy(const std::string& user_agent, const rtc::ProxyInfo& proxy) { user_agent_ = user_agent; proxy_ = proxy; } const std::string& user_agent() { return user_agent_; } const rtc::ProxyInfo& proxy() { return proxy_; } void EnablePortPackets() override; // Called if the port has no connections and is no longer useful. void Destroy(); void OnMessage(rtc::Message* pmsg) override; // Debugging description of this port std::string ToString() const override; uint16_t min_port() { return min_port_; } uint16_t max_port() { return max_port_; } // Timeout shortening function to speed up unit tests. void set_timeout_delay(int delay) { timeout_delay_ = delay; } // This method will return local and remote username fragements from the // stun username attribute if present. bool ParseStunUsername(const StunMessage* stun_msg, std::string* local_username, std::string* remote_username) const; void CreateStunUsername(const std::string& remote_username, std::string* stun_username_attr_str) const; bool MaybeIceRoleConflict(const rtc::SocketAddress& addr, IceMessage* stun_msg, const std::string& remote_ufrag); // Called when a packet has been sent to the socket. // This is made pure virtual to notify subclasses of Port that they MUST // listen to AsyncPacketSocket::SignalSentPacket and then call // PortInterface::OnSentPacket. virtual void OnSentPacket(rtc::AsyncPacketSocket* socket, const rtc::SentPacket& sent_packet) = 0; // Called when the socket is currently able to send. void OnReadyToSend(); // Called when the Connection discovers a local peer reflexive candidate. // Returns the index of the new local candidate. size_t AddPrflxCandidate(const Candidate& local); int16_t network_cost() const { return network_cost_; } void GetStunStats(absl::optional* stats) override {} // Foundation: An arbitrary string that is the same for two candidates // that have the same type, base IP address, protocol (UDP, TCP, // etc.), and STUN or TURN server. If any of these are different, // then the foundation will be different. Two candidate pairs with // the same foundation pairs are likely to have similar network // characteristics. Foundations are used in the frozen algorithm. static std::string ComputeFoundation(const std::string& type, const std::string& protocol, const std::string& relay_protocol, const rtc::SocketAddress& base_address); protected: enum { MSG_DESTROY_IF_DEAD = 0, MSG_FIRST_AVAILABLE }; virtual void UpdateNetworkCost(); void set_type(const std::string& type) { type_ = type; } void AddAddress(const rtc::SocketAddress& address, const rtc::SocketAddress& base_address, const rtc::SocketAddress& related_address, const std::string& protocol, const std::string& relay_protocol, const std::string& tcptype, const std::string& type, uint32_t type_preference, uint32_t relay_preference, const std::string& url, bool is_final); void FinishAddingAddress(const Candidate& c, bool is_final); virtual void PostAddAddress(bool is_final); // Adds the given connection to the map keyed by the remote candidate address. // If an existing connection has the same address, the existing one will be // replaced and destroyed. void AddOrReplaceConnection(Connection* conn); // Called when a packet is received from an unknown address that is not // currently a connection. If this is an authenticated STUN binding request, // then we will signal the client. void OnReadPacket(const char* data, size_t size, const rtc::SocketAddress& addr, ProtocolType proto); // If the given data comprises a complete and correct STUN message then the // return value is true, otherwise false. If the message username corresponds // with this port's username fragment, msg will contain the parsed STUN // message. Otherwise, the function may send a STUN response internally. // remote_username contains the remote fragment of the STUN username. bool GetStunMessage(const char* data, size_t size, const rtc::SocketAddress& addr, std::unique_ptr* out_msg, std::string* out_username); // Checks if the address in addr is compatible with the port's ip. bool IsCompatibleAddress(const rtc::SocketAddress& addr); // Returns DSCP value packets generated by the port itself should use. virtual rtc::DiffServCodePoint StunDscpValue() const; // Extra work to be done in subclasses when a connection is destroyed. virtual void HandleConnectionDestroyed(Connection* conn) {} void CopyPortInformationToPacketInfo(rtc::PacketInfo* info) const; MdnsNameRegistrationStatus mdns_name_registration_status() const { return mdns_name_registration_status_; } void set_mdns_name_registration_status(MdnsNameRegistrationStatus status) { mdns_name_registration_status_ = status; } private: void Construct(); // Called when one of our connections deletes itself. void OnConnectionDestroyed(Connection* conn); void OnNetworkTypeChanged(const rtc::Network* network); rtc::Thread* thread_; rtc::PacketSocketFactory* factory_; std::string type_; bool send_retransmit_count_attribute_; rtc::Network* network_; uint16_t min_port_; uint16_t max_port_; std::string content_name_; int component_; uint32_t generation_; // In order to establish a connection to this Port (so that real data can be // sent through), the other side must send us a STUN binding request that is // authenticated with this username_fragment and password. // PortAllocatorSession will provide these username_fragment and password. // // Note: we should always use username_fragment() instead of using // |ice_username_fragment_| directly. For the details see the comment on // username_fragment(). std::string ice_username_fragment_; std::string password_; std::vector candidates_; AddressMap connections_; int timeout_delay_; bool enable_port_packets_; IceRole ice_role_; uint64_t tiebreaker_; bool shared_socket_; // Information to use when going through a proxy. std::string user_agent_; rtc::ProxyInfo proxy_; // A virtual cost perceived by the user, usually based on the network type // (WiFi. vs. Cellular). It takes precedence over the priority when // comparing two connections. int16_t network_cost_; State state_ = State::INIT; int64_t last_time_all_connections_removed_ = 0; MdnsNameRegistrationStatus mdns_name_registration_status_ = MdnsNameRegistrationStatus::kNotStarted; rtc::WeakPtrFactory weak_factory_; bool MaybeObfuscateAddress(Candidate* c, const std::string& type, bool is_final); friend class Connection; }; } // namespace cricket #endif // P2P_BASE_PORT_H_