/* * Copyright 2017 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "p2p/base/test_stun_server.h" #include "rtc_base/async_socket.h" #include "rtc_base/socket_server.h" namespace cricket { TestStunServer* TestStunServer::Create(rtc::Thread* thread, const rtc::SocketAddress& addr) { rtc::AsyncSocket* socket = thread->socketserver()->CreateAsyncSocket(addr.family(), SOCK_DGRAM); rtc::AsyncUDPSocket* udp_socket = rtc::AsyncUDPSocket::Create(socket, addr); return new TestStunServer(udp_socket); } void TestStunServer::OnBindingRequest(StunMessage* msg, const rtc::SocketAddress& remote_addr) { if (fake_stun_addr_.IsNil()) { StunServer::OnBindingRequest(msg, remote_addr); } else { StunMessage response; GetStunBindResponse(msg, fake_stun_addr_, &response); SendResponse(response, remote_addr); } } } // namespace cricket