/* * Copyright 2012 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "rtc_base/null_socket_server.h" #include #include #include "rtc_base/gunit.h" #include "rtc_base/location.h" #include "rtc_base/message_handler.h" #include "rtc_base/thread.h" #include "rtc_base/time_utils.h" #include "test/gtest.h" namespace rtc { static const uint32_t kTimeout = 5000U; class NullSocketServerTest : public ::testing::Test, public MessageHandler { protected: void OnMessage(Message* message) override { ss_.WakeUp(); } NullSocketServer ss_; }; TEST_F(NullSocketServerTest, WaitAndSet) { auto thread = Thread::Create(); EXPECT_TRUE(thread->Start()); thread->Post(RTC_FROM_HERE, this, 0); // The process_io will be ignored. const bool process_io = true; EXPECT_TRUE_WAIT(ss_.Wait(SocketServer::kForever, process_io), kTimeout); } TEST_F(NullSocketServerTest, TestWait) { int64_t start = TimeMillis(); ss_.Wait(200, true); // The actual wait time is dependent on the resolution of the timer used by // the Event class. Allow for the event to signal ~20ms early. EXPECT_GE(TimeSince(start), 180); } } // namespace rtc