/* * libjingle * Copyright 2015 Google Inc. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * 3. The name of the author may not be used to endorse or promote products * derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ package org.webrtc; import android.graphics.SurfaceTexture; import android.opengl.GLES11Ext; import android.opengl.GLES20; import android.os.Build; import android.os.Handler; import android.os.HandlerThread; import android.os.SystemClock; import java.util.concurrent.Callable; import java.util.concurrent.CountDownLatch; import java.util.concurrent.TimeUnit; import javax.microedition.khronos.egl.EGLContext; /** * Helper class to create and synchronize access to a SurfaceTexture. The caller will get notified * of new frames in onTextureFrameAvailable(), and should call returnTextureFrame() when done with * the frame. Only one texture frame can be in flight at once, so returnTextureFrame() must be * called in order to receive a new frame. Call disconnect() to stop receiveing new frames and * release all resources. * Note that there is a C++ counter part of this class that optionally can be used. It is used for * wrapping texture frames into webrtc::VideoFrames and also handles calling returnTextureFrame() * when the webrtc::VideoFrame is no longer used. */ final class SurfaceTextureHelper { private static final String TAG = "SurfaceTextureHelper"; /** * Callback interface for being notified that a new texture frame is available. The calls will be * made on a dedicated thread with a bound EGLContext. The thread will be the same throughout the * lifetime of the SurfaceTextureHelper instance, but different from the thread calling the * SurfaceTextureHelper constructor. The callee is not allowed to make another EGLContext current * on the calling thread. */ public interface OnTextureFrameAvailableListener { abstract void onTextureFrameAvailable( int oesTextureId, float[] transformMatrix, long timestampNs); } public static SurfaceTextureHelper create(EGLContext sharedContext) { return create(sharedContext, null); } /** * Construct a new SurfaceTextureHelper sharing OpenGL resources with |sharedContext|. If * |handler| is non-null, the callback will be executed on that handler's thread. If |handler| is * null, a dedicated private thread is created for the callbacks. */ public static SurfaceTextureHelper create(final EGLContext sharedContext, final Handler handler) { final Handler finalHandler; if (handler != null) { finalHandler = handler; } else { final HandlerThread thread = new HandlerThread(TAG); thread.start(); finalHandler = new Handler(thread.getLooper()); } // The onFrameAvailable() callback will be executed on the SurfaceTexture ctor thread. See: // http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/5.1.1_r1/android/graphics/SurfaceTexture.java#195. // Therefore, in order to control the callback thread on API lvl < 21, the SurfaceTextureHelper // is constructed on the |handler| thread. return ThreadUtils.invokeUninterruptibly(finalHandler, new Callable() { @Override public SurfaceTextureHelper call() { return new SurfaceTextureHelper(sharedContext, finalHandler, (handler == null)); } }); } private final Handler handler; private final boolean isOwningThread; private final EglBase eglBase; private final SurfaceTexture surfaceTexture; private final int oesTextureId; private OnTextureFrameAvailableListener listener; // The possible states of this class. private boolean hasPendingTexture = false; private boolean isTextureInUse = false; private boolean isQuitting = false; private SurfaceTextureHelper(EGLContext sharedContext, Handler handler, boolean isOwningThread) { if (handler.getLooper().getThread() != Thread.currentThread()) { throw new IllegalStateException("SurfaceTextureHelper must be created on the handler thread"); } this.handler = handler; this.isOwningThread = isOwningThread; eglBase = new EglBase(sharedContext, EglBase.ConfigType.PIXEL_BUFFER); eglBase.createDummyPbufferSurface(); eglBase.makeCurrent(); oesTextureId = GlUtil.generateTexture(GLES11Ext.GL_TEXTURE_EXTERNAL_OES); surfaceTexture = new SurfaceTexture(oesTextureId); } /** * Start to stream textures to the given |listener|. * A Listener can only be set once. */ public void setListener(OnTextureFrameAvailableListener listener) { if (this.listener != null) { throw new IllegalStateException("SurfaceTextureHelper listener has already been set."); } this.listener = listener; surfaceTexture.setOnFrameAvailableListener(new SurfaceTexture.OnFrameAvailableListener() { @Override public void onFrameAvailable(SurfaceTexture surfaceTexture) { hasPendingTexture = true; tryDeliverTextureFrame(); } }); } /** * Retrieve the underlying SurfaceTexture. The SurfaceTexture should be passed in to a video * producer such as a camera or decoder. */ public SurfaceTexture getSurfaceTexture() { return surfaceTexture; } /** * Call this function to signal that you are done with the frame received in * onTextureFrameAvailable(). Only one texture frame can be in flight at once, so you must call * this function in order to receive a new frame. */ public void returnTextureFrame() { handler.post(new Runnable() { @Override public void run() { isTextureInUse = false; if (isQuitting) { release(); } else { tryDeliverTextureFrame(); } } }); } /** * Call disconnect() to stop receiving frames. Resources are released when the texture frame has * been returned by a call to returnTextureFrame(). You are guaranteed to not receive any more * onTextureFrameAvailable() after this function returns. */ public void disconnect() { if (handler.getLooper().getThread() == Thread.currentThread()) { isQuitting = true; if (!isTextureInUse) { release(); } return; } final CountDownLatch barrier = new CountDownLatch(1); handler.postAtFrontOfQueue(new Runnable() { @Override public void run() { isQuitting = true; barrier.countDown(); if (!isTextureInUse) { release(); } } }); ThreadUtils.awaitUninterruptibly(barrier); } private void tryDeliverTextureFrame() { if (handler.getLooper().getThread() != Thread.currentThread()) { throw new IllegalStateException("Wrong thread."); } if (isQuitting || !hasPendingTexture || isTextureInUse) { return; } isTextureInUse = true; hasPendingTexture = false; eglBase.makeCurrent(); surfaceTexture.updateTexImage(); final float[] transformMatrix = new float[16]; surfaceTexture.getTransformMatrix(transformMatrix); final long timestampNs = (Build.VERSION.SDK_INT >= Build.VERSION_CODES.ICE_CREAM_SANDWICH) ? surfaceTexture.getTimestamp() : TimeUnit.MILLISECONDS.toNanos(SystemClock.elapsedRealtime()); listener.onTextureFrameAvailable(oesTextureId, transformMatrix, timestampNs); } private void release() { if (handler.getLooper().getThread() != Thread.currentThread()) { throw new IllegalStateException("Wrong thread."); } if (isTextureInUse || !isQuitting) { throw new IllegalStateException("Unexpected release."); } eglBase.makeCurrent(); GLES20.glDeleteTextures(1, new int[] {oesTextureId}, 0); surfaceTexture.release(); eglBase.release(); if (isOwningThread) { handler.getLooper().quit(); } } }