// Copyright 2020 The Abseil Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // https://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. #include "absl/hash/internal/low_level_hash.h" #include "absl/base/internal/unaligned_access.h" #include "absl/numeric/bits.h" #include "absl/numeric/int128.h" namespace absl { ABSL_NAMESPACE_BEGIN namespace hash_internal { static uint64_t Mix(uint64_t v0, uint64_t v1) { #if !defined(__aarch64__) // The default bit-mixer uses 64x64->128-bit multiplication. absl::uint128 p = v0; p *= v1; return absl::Uint128Low64(p) ^ absl::Uint128High64(p); #else // The default bit-mixer above would perform poorly on some ARM microarchs, // where calculating a 128-bit product requires a sequence of two // instructions with a high combined latency and poor throughput. // Instead, we mix bits using only 64-bit arithmetic, which is faster. uint64_t p = v0 ^ absl::rotl(v1, 40); p *= v1 ^ absl::rotl(v0, 39); return p ^ (p >> 11); #endif } uint64_t LowLevelHash(const void* data, size_t len, uint64_t seed, const uint64_t salt[]) { const uint8_t* ptr = static_cast(data); uint64_t starting_length = static_cast(len); uint64_t current_state = seed ^ salt[0]; if (len > 64) { // If we have more than 64 bytes, we're going to handle chunks of 64 // bytes at a time. We're going to build up two separate hash states // which we will then hash together. uint64_t duplicated_state = current_state; do { uint64_t a = absl::base_internal::UnalignedLoad64(ptr); uint64_t b = absl::base_internal::UnalignedLoad64(ptr + 8); uint64_t c = absl::base_internal::UnalignedLoad64(ptr + 16); uint64_t d = absl::base_internal::UnalignedLoad64(ptr + 24); uint64_t e = absl::base_internal::UnalignedLoad64(ptr + 32); uint64_t f = absl::base_internal::UnalignedLoad64(ptr + 40); uint64_t g = absl::base_internal::UnalignedLoad64(ptr + 48); uint64_t h = absl::base_internal::UnalignedLoad64(ptr + 56); uint64_t cs0 = Mix(a ^ salt[1], b ^ current_state); uint64_t cs1 = Mix(c ^ salt[2], d ^ current_state); current_state = (cs0 ^ cs1); uint64_t ds0 = Mix(e ^ salt[3], f ^ duplicated_state); uint64_t ds1 = Mix(g ^ salt[4], h ^ duplicated_state); duplicated_state = (ds0 ^ ds1); ptr += 64; len -= 64; } while (len > 64); current_state = current_state ^ duplicated_state; } // We now have a data `ptr` with at most 64 bytes and the current state // of the hashing state machine stored in current_state. while (len > 16) { uint64_t a = absl::base_internal::UnalignedLoad64(ptr); uint64_t b = absl::base_internal::UnalignedLoad64(ptr + 8); current_state = Mix(a ^ salt[1], b ^ current_state); ptr += 16; len -= 16; } // We now have a data `ptr` with at most 16 bytes. uint64_t a = 0; uint64_t b = 0; if (len > 8) { // When we have at least 9 and at most 16 bytes, set A to the first 64 // bits of the input and B to the last 64 bits of the input. Yes, they will // overlap in the middle if we are working with less than the full 16 // bytes. a = absl::base_internal::UnalignedLoad64(ptr); b = absl::base_internal::UnalignedLoad64(ptr + len - 8); } else if (len > 3) { // If we have at least 4 and at most 8 bytes, set A to the first 32 // bits and B to the last 32 bits. a = absl::base_internal::UnalignedLoad32(ptr); b = absl::base_internal::UnalignedLoad32(ptr + len - 4); } else if (len > 0) { // If we have at least 1 and at most 3 bytes, read all of the provided // bits into A, with some adjustments. a = ((ptr[0] << 16) | (ptr[len >> 1] << 8) | ptr[len - 1]); b = 0; } else { a = 0; b = 0; } uint64_t w = Mix(a ^ salt[1], b ^ current_state); uint64_t z = salt[1] ^ starting_length; return Mix(w, z); } } // namespace hash_internal ABSL_NAMESPACE_END } // namespace absl