/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_BASE_ASYNCSOCKET_H_ #define WEBRTC_BASE_ASYNCSOCKET_H_ #include "webrtc/base/common.h" #include "webrtc/base/sigslot.h" #include "webrtc/base/socket.h" namespace rtc { // TODO: Remove Socket and rename AsyncSocket to Socket. // Provides the ability to perform socket I/O asynchronously. class AsyncSocket : public Socket { public: AsyncSocket(); virtual ~AsyncSocket(); virtual AsyncSocket* Accept(SocketAddress* paddr) = 0; // SignalReadEvent and SignalWriteEvent use multi_threaded_local to allow // access concurrently from different thread. // For example SignalReadEvent::connect will be called in AsyncUDPSocket ctor // but at the same time the SocketDispatcher maybe signaling the read event. // ready to read sigslot::signal1 SignalReadEvent; // ready to write sigslot::signal1 SignalWriteEvent; sigslot::signal1 SignalConnectEvent; // connected sigslot::signal2 SignalCloseEvent; // closed }; class AsyncSocketAdapter : public AsyncSocket, public sigslot::has_slots<> { public: // The adapted socket may explicitly be NULL, and later assigned using Attach. // However, subclasses which support detached mode must override any methods // that will be called during the detached period (usually GetState()), to // avoid dereferencing a null pointer. explicit AsyncSocketAdapter(AsyncSocket* socket); virtual ~AsyncSocketAdapter(); void Attach(AsyncSocket* socket); virtual SocketAddress GetLocalAddress() const { return socket_->GetLocalAddress(); } virtual SocketAddress GetRemoteAddress() const { return socket_->GetRemoteAddress(); } virtual int Bind(const SocketAddress& addr) { return socket_->Bind(addr); } virtual int Connect(const SocketAddress& addr) { return socket_->Connect(addr); } virtual int Send(const void* pv, size_t cb) { return socket_->Send(pv, cb); } virtual int SendTo(const void* pv, size_t cb, const SocketAddress& addr) { return socket_->SendTo(pv, cb, addr); } virtual int Recv(void* pv, size_t cb) { return socket_->Recv(pv, cb); } virtual int RecvFrom(void* pv, size_t cb, SocketAddress* paddr) { return socket_->RecvFrom(pv, cb, paddr); } virtual int Listen(int backlog) { return socket_->Listen(backlog); } virtual AsyncSocket* Accept(SocketAddress* paddr) { return socket_->Accept(paddr); } virtual int Close() { return socket_->Close(); } virtual int GetError() const { return socket_->GetError(); } virtual void SetError(int error) { return socket_->SetError(error); } virtual ConnState GetState() const { return socket_->GetState(); } virtual int EstimateMTU(uint16* mtu) { return socket_->EstimateMTU(mtu); } virtual int GetOption(Option opt, int* value) { return socket_->GetOption(opt, value); } virtual int SetOption(Option opt, int value) { return socket_->SetOption(opt, value); } protected: virtual void OnConnectEvent(AsyncSocket* socket) { SignalConnectEvent(this); } virtual void OnReadEvent(AsyncSocket* socket) { SignalReadEvent(this); } virtual void OnWriteEvent(AsyncSocket* socket) { SignalWriteEvent(this); } virtual void OnCloseEvent(AsyncSocket* socket, int err) { SignalCloseEvent(this, err); } AsyncSocket* socket_; }; } // namespace rtc #endif // WEBRTC_BASE_ASYNCSOCKET_H_