/* * Copyright 2009 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "webrtc/base/gunit.h" #include "webrtc/base/scoped_ptr.h" #include "webrtc/base/thread.h" #include "webrtc/base/maccocoasocketserver.h" namespace rtc { class WakeThread : public Thread { public: WakeThread(SocketServer* ss) : ss_(ss) { } virtual ~WakeThread() { Stop(); } void Run() { ss_->WakeUp(); } private: SocketServer* ss_; }; // Test that MacCocoaSocketServer::Wait works as expected. TEST(MacCocoaSocketServer, TestWait) { MacCocoaSocketServer server; uint32 start = Time(); server.Wait(1000, true); EXPECT_GE(TimeSince(start), 1000); } // Test that MacCocoaSocketServer::Wakeup works as expected. TEST(MacCocoaSocketServer, TestWakeup) { MacCFSocketServer server; WakeThread thread(&server); uint32 start = Time(); thread.Start(); server.Wait(10000, true); EXPECT_LT(TimeSince(start), 10000); } } // namespace rtc