/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_BASE_PHYSICALSOCKETSERVER_H__ #define WEBRTC_BASE_PHYSICALSOCKETSERVER_H__ #include #include "webrtc/base/asyncfile.h" #include "webrtc/base/scoped_ptr.h" #include "webrtc/base/socketserver.h" #include "webrtc/base/criticalsection.h" #if defined(WEBRTC_POSIX) typedef int SOCKET; #endif // WEBRTC_POSIX namespace rtc { // Event constants for the Dispatcher class. enum DispatcherEvent { DE_READ = 0x0001, DE_WRITE = 0x0002, DE_CONNECT = 0x0004, DE_CLOSE = 0x0008, DE_ACCEPT = 0x0010, }; class Signaler; #if defined(WEBRTC_POSIX) class PosixSignalDispatcher; #endif class Dispatcher { public: virtual ~Dispatcher() {} virtual uint32 GetRequestedEvents() = 0; virtual void OnPreEvent(uint32 ff) = 0; virtual void OnEvent(uint32 ff, int err) = 0; #if defined(WEBRTC_WIN) virtual WSAEVENT GetWSAEvent() = 0; virtual SOCKET GetSocket() = 0; virtual bool CheckSignalClose() = 0; #elif defined(WEBRTC_POSIX) virtual int GetDescriptor() = 0; virtual bool IsDescriptorClosed() = 0; #endif }; // A socket server that provides the real sockets of the underlying OS. class PhysicalSocketServer : public SocketServer { public: PhysicalSocketServer(); virtual ~PhysicalSocketServer(); // SocketFactory: virtual Socket* CreateSocket(int type); virtual Socket* CreateSocket(int family, int type); virtual AsyncSocket* CreateAsyncSocket(int type); virtual AsyncSocket* CreateAsyncSocket(int family, int type); // Internal Factory for Accept AsyncSocket* WrapSocket(SOCKET s); // SocketServer: virtual bool Wait(int cms, bool process_io); virtual void WakeUp(); void Add(Dispatcher* dispatcher); void Remove(Dispatcher* dispatcher); #if defined(WEBRTC_POSIX) AsyncFile* CreateFile(int fd); // Sets the function to be executed in response to the specified POSIX signal. // The function is executed from inside Wait() using the "self-pipe trick"-- // regardless of which thread receives the signal--and hence can safely // manipulate user-level data structures. // "handler" may be SIG_IGN, SIG_DFL, or a user-specified function, just like // with signal(2). // Only one PhysicalSocketServer should have user-level signal handlers. // Dispatching signals on multiple PhysicalSocketServers is not reliable. // The signal mask is not modified. It is the caller's responsibily to // maintain it as desired. virtual bool SetPosixSignalHandler(int signum, void (*handler)(int)); protected: Dispatcher* signal_dispatcher(); #endif private: typedef std::vector DispatcherList; typedef std::vector IteratorList; #if defined(WEBRTC_POSIX) static bool InstallSignal(int signum, void (*handler)(int)); scoped_ptr signal_dispatcher_; #endif DispatcherList dispatchers_; IteratorList iterators_; Signaler* signal_wakeup_; CriticalSection crit_; bool fWait_; #if defined(WEBRTC_WIN) WSAEVENT socket_ev_; #endif }; } // namespace rtc #endif // WEBRTC_BASE_PHYSICALSOCKETSERVER_H__