/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_BASE_SOCKETADAPTERS_H_ #define WEBRTC_BASE_SOCKETADAPTERS_H_ #include #include #include "webrtc/base/asyncsocket.h" #include "webrtc/base/cryptstring.h" #include "webrtc/base/logging.h" namespace rtc { struct HttpAuthContext; class ByteBuffer; /////////////////////////////////////////////////////////////////////////////// // Implements a socket adapter that can buffer and process data internally, // as in the case of connecting to a proxy, where you must speak the proxy // protocol before commencing normal socket behavior. class BufferedReadAdapter : public AsyncSocketAdapter { public: BufferedReadAdapter(AsyncSocket* socket, size_t buffer_size); ~BufferedReadAdapter() override; int Send(const void* pv, size_t cb) override; int Recv(void* pv, size_t cb) override; protected: int DirectSend(const void* pv, size_t cb) { return AsyncSocketAdapter::Send(pv, cb); } void BufferInput(bool on = true); virtual void ProcessInput(char* data, size_t* len) = 0; void OnReadEvent(AsyncSocket* socket) override; private: char * buffer_; size_t buffer_size_, data_len_; bool buffering_; RTC_DISALLOW_COPY_AND_ASSIGN(BufferedReadAdapter); }; /////////////////////////////////////////////////////////////////////////////// // Interface for implementing proxy server sockets. class AsyncProxyServerSocket : public BufferedReadAdapter { public: AsyncProxyServerSocket(AsyncSocket* socket, size_t buffer_size); ~AsyncProxyServerSocket() override; sigslot::signal2 SignalConnectRequest; virtual void SendConnectResult(int err, const SocketAddress& addr) = 0; }; /////////////////////////////////////////////////////////////////////////////// // Implements a socket adapter that performs the client side of a // fake SSL handshake. Used for "ssltcp" P2P functionality. class AsyncSSLSocket : public BufferedReadAdapter { public: explicit AsyncSSLSocket(AsyncSocket* socket); int Connect(const SocketAddress& addr) override; protected: void OnConnectEvent(AsyncSocket* socket) override; void ProcessInput(char* data, size_t* len) override; RTC_DISALLOW_COPY_AND_ASSIGN(AsyncSSLSocket); }; // Implements a socket adapter that performs the server side of a // fake SSL handshake. Used when implementing a relay server that does "ssltcp". class AsyncSSLServerSocket : public BufferedReadAdapter { public: explicit AsyncSSLServerSocket(AsyncSocket* socket); protected: void ProcessInput(char* data, size_t* len) override; RTC_DISALLOW_COPY_AND_ASSIGN(AsyncSSLServerSocket); }; /////////////////////////////////////////////////////////////////////////////// // Implements a socket adapter that speaks the HTTP/S proxy protocol. class AsyncHttpsProxySocket : public BufferedReadAdapter { public: AsyncHttpsProxySocket(AsyncSocket* socket, const std::string& user_agent, const SocketAddress& proxy, const std::string& username, const CryptString& password); ~AsyncHttpsProxySocket() override; // If connect is forced, the adapter will always issue an HTTP CONNECT to the // target address. Otherwise, it will connect only if the destination port // is not port 80. void SetForceConnect(bool force) { force_connect_ = force; } int Connect(const SocketAddress& addr) override; SocketAddress GetRemoteAddress() const override; int Close() override; ConnState GetState() const override; protected: void OnConnectEvent(AsyncSocket* socket) override; void OnCloseEvent(AsyncSocket* socket, int err) override; void ProcessInput(char* data, size_t* len) override; bool ShouldIssueConnect() const; void SendRequest(); void ProcessLine(char* data, size_t len); void EndResponse(); void Error(int error); private: SocketAddress proxy_, dest_; std::string agent_, user_, headers_; CryptString pass_; bool force_connect_; size_t content_length_; int defer_error_; bool expect_close_; enum ProxyState { PS_INIT, PS_LEADER, PS_AUTHENTICATE, PS_SKIP_HEADERS, PS_ERROR_HEADERS, PS_TUNNEL_HEADERS, PS_SKIP_BODY, PS_TUNNEL, PS_WAIT_CLOSE, PS_ERROR } state_; HttpAuthContext * context_; std::string unknown_mechanisms_; RTC_DISALLOW_COPY_AND_ASSIGN(AsyncHttpsProxySocket); }; /* TODO: Implement this. class AsyncHttpsProxyServerSocket : public AsyncProxyServerSocket { public: explicit AsyncHttpsProxyServerSocket(AsyncSocket* socket); private: virtual void ProcessInput(char * data, size_t& len); void Error(int error); RTC_DISALLOW_COPY_AND_ASSIGN(AsyncHttpsProxyServerSocket); }; */ /////////////////////////////////////////////////////////////////////////////// // Implements a socket adapter that speaks the SOCKS proxy protocol. class AsyncSocksProxySocket : public BufferedReadAdapter { public: AsyncSocksProxySocket(AsyncSocket* socket, const SocketAddress& proxy, const std::string& username, const CryptString& password); ~AsyncSocksProxySocket() override; int Connect(const SocketAddress& addr) override; SocketAddress GetRemoteAddress() const override; int Close() override; ConnState GetState() const override; protected: void OnConnectEvent(AsyncSocket* socket) override; void ProcessInput(char* data, size_t* len) override; void SendHello(); void SendConnect(); void SendAuth(); void Error(int error); private: enum State { SS_INIT, SS_HELLO, SS_AUTH, SS_CONNECT, SS_TUNNEL, SS_ERROR }; State state_; SocketAddress proxy_, dest_; std::string user_; CryptString pass_; RTC_DISALLOW_COPY_AND_ASSIGN(AsyncSocksProxySocket); }; // Implements a proxy server socket for the SOCKS protocol. class AsyncSocksProxyServerSocket : public AsyncProxyServerSocket { public: explicit AsyncSocksProxyServerSocket(AsyncSocket* socket); private: void ProcessInput(char* data, size_t* len) override; void DirectSend(const ByteBuffer& buf); void HandleHello(ByteBuffer* request); void SendHelloReply(uint8_t method); void HandleAuth(ByteBuffer* request); void SendAuthReply(uint8_t result); void HandleConnect(ByteBuffer* request); void SendConnectResult(int result, const SocketAddress& addr) override; void Error(int error); static const int kBufferSize = 1024; enum State { SS_HELLO, SS_AUTH, SS_CONNECT, SS_CONNECT_PENDING, SS_TUNNEL, SS_ERROR }; State state_; RTC_DISALLOW_COPY_AND_ASSIGN(AsyncSocksProxyServerSocket); }; /////////////////////////////////////////////////////////////////////////////// // Implements a socket adapter that logs everything that it sends and receives. class LoggingSocketAdapter : public AsyncSocketAdapter { public: LoggingSocketAdapter(AsyncSocket* socket, LoggingSeverity level, const char * label, bool hex_mode = false); int Send(const void* pv, size_t cb) override; int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override; int Recv(void* pv, size_t cb) override; int RecvFrom(void* pv, size_t cb, SocketAddress* paddr) override; int Close() override; protected: void OnConnectEvent(AsyncSocket* socket) override; void OnCloseEvent(AsyncSocket* socket, int err) override; private: LoggingSeverity level_; std::string label_; bool hex_mode_; LogMultilineState lms_; RTC_DISALLOW_COPY_AND_ASSIGN(LoggingSocketAdapter); }; /////////////////////////////////////////////////////////////////////////////// } // namespace rtc #endif // WEBRTC_BASE_SOCKETADAPTERS_H_