/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "webrtc/base/task.h" #include "webrtc/base/common.h" #include "webrtc/base/taskrunner.h" namespace rtc { int32_t Task::unique_id_seed_ = 0; Task::Task(TaskParent *parent) : TaskParent(this, parent), state_(STATE_INIT), blocked_(false), done_(false), aborted_(false), busy_(false), error_(false), start_time_(0), timeout_time_(0), timeout_seconds_(0), timeout_suspended_(false) { unique_id_ = unique_id_seed_++; // sanity check that we didn't roll-over our id seed ASSERT(unique_id_ < unique_id_seed_); } Task::~Task() { // Is this task being deleted in the correct manner? ASSERT(!done_ || GetRunner()->is_ok_to_delete(this)); ASSERT(state_ == STATE_INIT || done_); ASSERT(state_ == STATE_INIT || blocked_); // If the task is being deleted without being done, it // means that it hasn't been removed from its parent. // This happens if a task is deleted outside of TaskRunner. if (!done_) { Stop(); } } int64_t Task::CurrentTime() { return GetRunner()->CurrentTime(); } int64_t Task::ElapsedTime() { return CurrentTime() - start_time_; } void Task::Start() { if (state_ != STATE_INIT) return; // Set the start time before starting the task. Otherwise if the task // finishes quickly and deletes the Task object, setting start_time_ // will crash. start_time_ = CurrentTime(); GetRunner()->StartTask(this); } void Task::Step() { if (done_) { #ifdef _DEBUG // we do not know how !blocked_ happens when done_ - should be impossible. // But it causes problems, so in retail build, we force blocked_, and // under debug we assert. ASSERT(blocked_); #else blocked_ = true; #endif return; } // Async Error() was called if (error_) { done_ = true; state_ = STATE_ERROR; blocked_ = true; // obsolete - an errored task is not considered done now // SignalDone(); Stop(); #ifdef _DEBUG // verify that stop removed this from its parent ASSERT(!parent()->IsChildTask(this)); #endif return; } busy_ = true; int new_state = Process(state_); busy_ = false; if (aborted_) { Abort(true); // no need to wake because we're awake return; } if (new_state == STATE_BLOCKED) { blocked_ = true; // Let the timeout continue } else { state_ = new_state; blocked_ = false; ResetTimeout(); } if (new_state == STATE_DONE) { done_ = true; } else if (new_state == STATE_ERROR) { done_ = true; error_ = true; } if (done_) { // obsolete - call this yourself // SignalDone(); Stop(); #if _DEBUG // verify that stop removed this from its parent ASSERT(!parent()->IsChildTask(this)); #endif blocked_ = true; } } void Task::Abort(bool nowake) { // Why only check for done_ (instead of "aborted_ || done_")? // // If aborted_ && !done_, it means the logic for aborting still // needs to be executed (because busy_ must have been true when // Abort() was previously called). if (done_) return; aborted_ = true; if (!busy_) { done_ = true; blocked_ = true; error_ = true; // "done_" is set before calling "Stop()" to ensure that this code // doesn't execute more than once (recursively) for the same task. Stop(); #ifdef _DEBUG // verify that stop removed this from its parent ASSERT(!parent()->IsChildTask(this)); #endif if (!nowake) { // WakeTasks to self-delete. // Don't call Wake() because it is a no-op after "done_" is set. // Even if Wake() did run, it clears "blocked_" which isn't desireable. GetRunner()->WakeTasks(); } } } void Task::Wake() { if (done_) return; if (blocked_) { blocked_ = false; GetRunner()->WakeTasks(); } } void Task::Error() { if (error_ || done_) return; error_ = true; Wake(); } std::string Task::GetStateName(int state) const { switch (state) { case STATE_BLOCKED: return "BLOCKED"; case STATE_INIT: return "INIT"; case STATE_START: return "START"; case STATE_DONE: return "DONE"; case STATE_ERROR: return "ERROR"; case STATE_RESPONSE: return "RESPONSE"; } return "??"; } int Task::Process(int state) { int newstate = STATE_ERROR; if (TimedOut()) { ClearTimeout(); newstate = OnTimeout(); SignalTimeout(); } else { switch (state) { case STATE_INIT: newstate = STATE_START; break; case STATE_START: newstate = ProcessStart(); break; case STATE_RESPONSE: newstate = ProcessResponse(); break; case STATE_DONE: case STATE_ERROR: newstate = STATE_BLOCKED; break; } } return newstate; } void Task::Stop() { // No need to wake because we're either awake or in abort TaskParent::OnStopped(this); } int Task::ProcessResponse() { return STATE_DONE; } void Task::set_timeout_seconds(const int timeout_seconds) { timeout_seconds_ = timeout_seconds; ResetTimeout(); } bool Task::TimedOut() { return timeout_seconds_ && timeout_time_ && CurrentTime() >= timeout_time_; } void Task::ResetTimeout() { int64_t previous_timeout_time = timeout_time_; bool timeout_allowed = (state_ != STATE_INIT) && (state_ != STATE_DONE) && (state_ != STATE_ERROR); if (timeout_seconds_ && timeout_allowed && !timeout_suspended_) timeout_time_ = CurrentTime() + (timeout_seconds_ * kSecToMsec * kMsecTo100ns); else timeout_time_ = 0; GetRunner()->UpdateTaskTimeout(this, previous_timeout_time); } void Task::ClearTimeout() { int64_t previous_timeout_time = timeout_time_; timeout_time_ = 0; GetRunner()->UpdateTaskTimeout(this, previous_timeout_time); } void Task::SuspendTimeout() { if (!timeout_suspended_) { timeout_suspended_ = true; ResetTimeout(); } } void Task::ResumeTimeout() { if (timeout_suspended_) { timeout_suspended_ = false; ResetTimeout(); } } int Task::OnTimeout() { // by default, we are finished after timing out return STATE_DONE; } } // namespace rtc