/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include #include "webrtc/base/taskrunner.h" #include "webrtc/base/common.h" #include "webrtc/base/scoped_ptr.h" #include "webrtc/base/task.h" #include "webrtc/base/logging.h" namespace rtc { TaskRunner::TaskRunner() : TaskParent(this), next_timeout_task_(NULL), tasks_running_(false) #if !defined(NDEBUG) , abort_count_(0), deleting_task_(NULL) #endif { } TaskRunner::~TaskRunner() { // this kills and deletes children silently! AbortAllChildren(); InternalRunTasks(true); } void TaskRunner::StartTask(Task * task) { tasks_.push_back(task); // the task we just started could be about to timeout -- // make sure our "next timeout task" is correct UpdateTaskTimeout(task, 0); WakeTasks(); } void TaskRunner::RunTasks() { InternalRunTasks(false); } void TaskRunner::InternalRunTasks(bool in_destructor) { // This shouldn't run while an abort is happening. // If that occurs, then tasks may be deleted in this method, // but pointers to them will still be in the // "ChildSet copy" in TaskParent::AbortAllChildren. // Subsequent use of those task may cause data corruption or crashes. ASSERT(!abort_count_); // Running continues until all tasks are Blocked (ok for a small # of tasks) if (tasks_running_) { return; // don't reenter } tasks_running_ = true; int64_t previous_timeout_time = next_task_timeout(); int did_run = true; while (did_run) { did_run = false; // use indexing instead of iterators because tasks_ may grow for (size_t i = 0; i < tasks_.size(); ++i) { while (!tasks_[i]->Blocked()) { tasks_[i]->Step(); did_run = true; } } } // Tasks are deleted when running has paused bool need_timeout_recalc = false; for (size_t i = 0; i < tasks_.size(); ++i) { if (tasks_[i]->IsDone()) { Task* task = tasks_[i]; if (next_timeout_task_ && task->unique_id() == next_timeout_task_->unique_id()) { next_timeout_task_ = NULL; need_timeout_recalc = true; } #if !defined(NDEBUG) deleting_task_ = task; #endif delete task; #if !defined(NDEBUG) deleting_task_ = NULL; #endif tasks_[i] = NULL; } } // Finally, remove nulls std::vector::iterator it; it = std::remove(tasks_.begin(), tasks_.end(), reinterpret_cast(NULL)); tasks_.erase(it, tasks_.end()); if (need_timeout_recalc) RecalcNextTimeout(NULL); // Make sure that adjustments are done to account // for any timeout changes (but don't call this // while being destroyed since it calls a pure virtual function). if (!in_destructor) CheckForTimeoutChange(previous_timeout_time); tasks_running_ = false; } void TaskRunner::PollTasks() { // see if our "next potentially timed-out task" has indeed timed out. // If it has, wake it up, then queue up the next task in line // Repeat while we have new timed-out tasks. // TODO: We need to guard against WakeTasks not updating // next_timeout_task_. Maybe also add documentation in the header file once // we understand this code better. Task* old_timeout_task = NULL; while (next_timeout_task_ && old_timeout_task != next_timeout_task_ && next_timeout_task_->TimedOut()) { old_timeout_task = next_timeout_task_; next_timeout_task_->Wake(); WakeTasks(); } } int64_t TaskRunner::next_task_timeout() const { if (next_timeout_task_) { return next_timeout_task_->timeout_time(); } return 0; } // this function gets called frequently -- when each task changes // state to something other than DONE, ERROR or BLOCKED, it calls // ResetTimeout(), which will call this function to make sure that // the next timeout-able task hasn't changed. The logic in this function // prevents RecalcNextTimeout() from getting called in most cases, // effectively making the task scheduler O-1 instead of O-N void TaskRunner::UpdateTaskTimeout(Task* task, int64_t previous_task_timeout_time) { ASSERT(task != NULL); int64_t previous_timeout_time = next_task_timeout(); bool task_is_timeout_task = next_timeout_task_ != NULL && task->unique_id() == next_timeout_task_->unique_id(); if (task_is_timeout_task) { previous_timeout_time = previous_task_timeout_time; } // if the relevant task has a timeout, then // check to see if it's closer than the current // "about to timeout" task if (task->timeout_time()) { if (next_timeout_task_ == NULL || (task->timeout_time() <= next_timeout_task_->timeout_time())) { next_timeout_task_ = task; } } else if (task_is_timeout_task) { // otherwise, if the task doesn't have a timeout, // and it used to be our "about to timeout" task, // walk through all the tasks looking for the real // "about to timeout" task RecalcNextTimeout(task); } // Note when task_running_, then the running routine // (TaskRunner::InternalRunTasks) is responsible for calling // CheckForTimeoutChange. if (!tasks_running_) { CheckForTimeoutChange(previous_timeout_time); } } void TaskRunner::RecalcNextTimeout(Task *exclude_task) { // walk through all the tasks looking for the one // which satisfies the following: // it's not finished already // we're not excluding it // it has the closest timeout time int64_t next_timeout_time = 0; next_timeout_task_ = NULL; for (size_t i = 0; i < tasks_.size(); ++i) { Task *task = tasks_[i]; // if the task isn't complete, and it actually has a timeout time if (!task->IsDone() && (task->timeout_time() > 0)) // if it doesn't match our "exclude" task if (exclude_task == NULL || exclude_task->unique_id() != task->unique_id()) // if its timeout time is sooner than our current timeout time if (next_timeout_time == 0 || task->timeout_time() <= next_timeout_time) { // set this task as our next-to-timeout next_timeout_time = task->timeout_time(); next_timeout_task_ = task; } } } void TaskRunner::CheckForTimeoutChange(int64_t previous_timeout_time) { int64_t next_timeout = next_task_timeout(); bool timeout_change = (previous_timeout_time == 0 && next_timeout != 0) || next_timeout < previous_timeout_time || (previous_timeout_time <= CurrentTime() && previous_timeout_time != next_timeout); if (timeout_change) { OnTimeoutChange(); } } } // namespace rtc