/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_BASE_TESTCLIENT_H_ #define WEBRTC_BASE_TESTCLIENT_H_ #include #include "webrtc/base/asyncudpsocket.h" #include "webrtc/base/criticalsection.h" namespace rtc { // A simple client that can send TCP or UDP data and check that it receives // what it expects to receive. Useful for testing server functionality. class TestClient : public sigslot::has_slots<> { public: // Records the contents of a packet that was received. struct Packet { Packet(const SocketAddress& a, const char* b, size_t s); Packet(const Packet& p); virtual ~Packet(); SocketAddress addr; char* buf; size_t size; }; // Creates a client that will send and receive with the given socket and // will post itself messages with the given thread. explicit TestClient(AsyncPacketSocket* socket); ~TestClient(); SocketAddress address() const { return socket_->GetLocalAddress(); } SocketAddress remote_address() const { return socket_->GetRemoteAddress(); } // Checks that the socket moves to the specified connect state. bool CheckConnState(AsyncPacketSocket::State state); // Checks that the socket is connected to the remote side. bool CheckConnected() { return CheckConnState(AsyncPacketSocket::STATE_CONNECTED); } // Sends using the clients socket. int Send(const char* buf, size_t size); // Sends using the clients socket to the given destination. int SendTo(const char* buf, size_t size, const SocketAddress& dest); // Returns the next packet received by the client or 0 if none is received // within a reasonable amount of time. The caller must delete the packet // when done with it. Packet* NextPacket(); // Checks that the next packet has the given contents. Returns the remote // address that the packet was sent from. bool CheckNextPacket(const char* buf, size_t len, SocketAddress* addr); // Checks that no packets have arrived or will arrive in the next second. bool CheckNoPacket(); int GetError(); int SetOption(Socket::Option opt, int value); bool ready_to_send() const; private: static const int kTimeout = 1000; // Workaround for the fact that AsyncPacketSocket::GetConnState doesn't exist. Socket::ConnState GetState(); // Slot for packets read on the socket. void OnPacket(AsyncPacketSocket* socket, const char* buf, size_t len, const SocketAddress& remote_addr, const PacketTime& packet_time); void OnReadyToSend(AsyncPacketSocket* socket); CriticalSection crit_; AsyncPacketSocket* socket_; std::vector* packets_; bool ready_to_send_; DISALLOW_EVIL_CONSTRUCTORS(TestClient); }; } // namespace rtc #endif // WEBRTC_BASE_TESTCLIENT_H_