/* * Copyright 2006 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include #include #if defined(WEBRTC_POSIX) #include #endif #include "webrtc/base/logging.h" #include "webrtc/base/gunit.h" #include "webrtc/base/testclient.h" #include "webrtc/base/testutils.h" #include "webrtc/base/thread.h" #include "webrtc/base/timeutils.h" #include "webrtc/base/virtualsocketserver.h" #include "webrtc/test/testsupport/gtest_disable.h" using namespace rtc; // Sends at a constant rate but with random packet sizes. struct Sender : public MessageHandler { Sender(Thread* th, AsyncSocket* s, uint32_t rt) : thread(th), socket(new AsyncUDPSocket(s)), done(false), rate(rt), count(0) { last_send = rtc::Time(); thread->PostDelayed(NextDelay(), this, 1); } uint32_t NextDelay() { uint32_t size = (rand() % 4096) + 1; return 1000 * size / rate; } void OnMessage(Message* pmsg) { ASSERT_EQ(1u, pmsg->message_id); if (done) return; uint32_t cur_time = rtc::Time(); uint32_t delay = cur_time - last_send; uint32_t size = rate * delay / 1000; size = std::min(size, 4096); size = std::max(size, sizeof(uint32_t)); count += size; memcpy(dummy, &cur_time, sizeof(cur_time)); socket->Send(dummy, size, options); last_send = cur_time; thread->PostDelayed(NextDelay(), this, 1); } Thread* thread; scoped_ptr socket; rtc::PacketOptions options; bool done; uint32_t rate; // bytes per second uint32_t count; uint32_t last_send; char dummy[4096]; }; struct Receiver : public MessageHandler, public sigslot::has_slots<> { Receiver(Thread* th, AsyncSocket* s, uint32_t bw) : thread(th), socket(new AsyncUDPSocket(s)), bandwidth(bw), done(false), count(0), sec_count(0), sum(0), sum_sq(0), samples(0) { socket->SignalReadPacket.connect(this, &Receiver::OnReadPacket); thread->PostDelayed(1000, this, 1); } ~Receiver() { thread->Clear(this); } void OnReadPacket(AsyncPacketSocket* s, const char* data, size_t size, const SocketAddress& remote_addr, const PacketTime& packet_time) { ASSERT_EQ(socket.get(), s); ASSERT_GE(size, 4U); count += size; sec_count += size; uint32_t send_time = *reinterpret_cast(data); uint32_t recv_time = rtc::Time(); uint32_t delay = recv_time - send_time; sum += delay; sum_sq += delay * delay; samples += 1; } void OnMessage(Message* pmsg) { ASSERT_EQ(1u, pmsg->message_id); if (done) return; // It is always possible for us to receive more than expected because // packets can be further delayed in delivery. if (bandwidth > 0) ASSERT_TRUE(sec_count <= 5 * bandwidth / 4); sec_count = 0; thread->PostDelayed(1000, this, 1); } Thread* thread; scoped_ptr socket; uint32_t bandwidth; bool done; size_t count; size_t sec_count; double sum; double sum_sq; uint32_t samples; }; class VirtualSocketServerTest : public testing::Test { public: VirtualSocketServerTest() : ss_(new VirtualSocketServer(NULL)), kIPv4AnyAddress(IPAddress(INADDR_ANY), 0), kIPv6AnyAddress(IPAddress(in6addr_any), 0) { } void CheckPortIncrementalization(const SocketAddress& post, const SocketAddress& pre) { EXPECT_EQ(post.port(), pre.port() + 1); IPAddress post_ip = post.ipaddr(); IPAddress pre_ip = pre.ipaddr(); EXPECT_EQ(pre_ip.family(), post_ip.family()); if (post_ip.family() == AF_INET) { in_addr pre_ipv4 = pre_ip.ipv4_address(); in_addr post_ipv4 = post_ip.ipv4_address(); EXPECT_EQ(post_ipv4.s_addr, pre_ipv4.s_addr); } else if (post_ip.family() == AF_INET6) { in6_addr post_ip6 = post_ip.ipv6_address(); in6_addr pre_ip6 = pre_ip.ipv6_address(); uint32_t* post_as_ints = reinterpret_cast(&post_ip6.s6_addr); uint32_t* pre_as_ints = reinterpret_cast(&pre_ip6.s6_addr); EXPECT_EQ(post_as_ints[3], pre_as_ints[3]); } } // Test a client can bind to the any address, and all sent packets will have // the default route as the source address. Also, it can receive packets sent // to the default route. void TestDefaultRoute(const IPAddress& default_route) { ss_->SetDefaultRoute(default_route); // Create client1 bound to the any address. AsyncSocket* socket = ss_->CreateAsyncSocket(default_route.family(), SOCK_DGRAM); socket->Bind(EmptySocketAddressWithFamily(default_route.family())); SocketAddress client1_any_addr = socket->GetLocalAddress(); EXPECT_TRUE(client1_any_addr.IsAnyIP()); TestClient* client1 = new TestClient(new AsyncUDPSocket(socket)); // Create client2 bound to the default route. AsyncSocket* socket2 = ss_->CreateAsyncSocket(default_route.family(), SOCK_DGRAM); socket2->Bind(SocketAddress(default_route, 0)); SocketAddress client2_addr = socket2->GetLocalAddress(); EXPECT_FALSE(client2_addr.IsAnyIP()); TestClient* client2 = new TestClient(new AsyncUDPSocket(socket2)); // Client1 sends to client2, client2 should see the default route as // client1's address. SocketAddress client1_addr; EXPECT_EQ(6, client1->SendTo("bizbaz", 6, client2_addr)); EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &client1_addr)); EXPECT_EQ(client1_addr, SocketAddress(default_route, client1_any_addr.port())); // Client2 can send back to client1's default route address. EXPECT_EQ(3, client2->SendTo("foo", 3, client1_addr)); EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &client2_addr)); } void BasicTest(const SocketAddress& initial_addr) { AsyncSocket* socket = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM); socket->Bind(initial_addr); SocketAddress server_addr = socket->GetLocalAddress(); // Make sure VSS didn't switch families on us. EXPECT_EQ(server_addr.family(), initial_addr.family()); TestClient* client1 = new TestClient(new AsyncUDPSocket(socket)); AsyncSocket* socket2 = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM); TestClient* client2 = new TestClient(new AsyncUDPSocket(socket2)); SocketAddress client2_addr; EXPECT_EQ(3, client2->SendTo("foo", 3, server_addr)); EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &client2_addr)); SocketAddress client1_addr; EXPECT_EQ(6, client1->SendTo("bizbaz", 6, client2_addr)); EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &client1_addr)); EXPECT_EQ(client1_addr, server_addr); SocketAddress empty = EmptySocketAddressWithFamily(initial_addr.family()); for (int i = 0; i < 10; i++) { client2 = new TestClient(AsyncUDPSocket::Create(ss_, empty)); SocketAddress next_client2_addr; EXPECT_EQ(3, client2->SendTo("foo", 3, server_addr)); EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &next_client2_addr)); CheckPortIncrementalization(next_client2_addr, client2_addr); // EXPECT_EQ(next_client2_addr.port(), client2_addr.port() + 1); SocketAddress server_addr2; EXPECT_EQ(6, client1->SendTo("bizbaz", 6, next_client2_addr)); EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &server_addr2)); EXPECT_EQ(server_addr2, server_addr); client2_addr = next_client2_addr; } } // initial_addr should be made from either INADDR_ANY or in6addr_any. void ConnectTest(const SocketAddress& initial_addr) { testing::StreamSink sink; SocketAddress accept_addr; const SocketAddress kEmptyAddr = EmptySocketAddressWithFamily(initial_addr.family()); // Create client AsyncSocket* client = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM); sink.Monitor(client); EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED); EXPECT_TRUE(client->GetLocalAddress().IsNil()); // Create server AsyncSocket* server = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM); sink.Monitor(server); EXPECT_NE(0, server->Listen(5)); // Bind required EXPECT_EQ(0, server->Bind(initial_addr)); EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family()); EXPECT_EQ(0, server->Listen(5)); EXPECT_EQ(server->GetState(), AsyncSocket::CS_CONNECTING); // No pending server connections EXPECT_FALSE(sink.Check(server, testing::SSE_READ)); EXPECT_TRUE(NULL == server->Accept(&accept_addr)); EXPECT_EQ(AF_UNSPEC, accept_addr.family()); // Attempt connect to listening socket EXPECT_EQ(0, client->Connect(server->GetLocalAddress())); EXPECT_NE(client->GetLocalAddress(), kEmptyAddr); // Implicit Bind EXPECT_NE(AF_UNSPEC, client->GetLocalAddress().family()); // Implicit Bind EXPECT_NE(client->GetLocalAddress(), server->GetLocalAddress()); // Client is connecting EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTING); EXPECT_FALSE(sink.Check(client, testing::SSE_OPEN)); EXPECT_FALSE(sink.Check(client, testing::SSE_CLOSE)); ss_->ProcessMessagesUntilIdle(); // Client still connecting EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTING); EXPECT_FALSE(sink.Check(client, testing::SSE_OPEN)); EXPECT_FALSE(sink.Check(client, testing::SSE_CLOSE)); // Server has pending connection EXPECT_TRUE(sink.Check(server, testing::SSE_READ)); Socket* accepted = server->Accept(&accept_addr); EXPECT_TRUE(NULL != accepted); EXPECT_NE(accept_addr, kEmptyAddr); EXPECT_EQ(accepted->GetRemoteAddress(), accept_addr); EXPECT_EQ(accepted->GetState(), AsyncSocket::CS_CONNECTED); EXPECT_EQ(accepted->GetLocalAddress(), server->GetLocalAddress()); EXPECT_EQ(accepted->GetRemoteAddress(), client->GetLocalAddress()); ss_->ProcessMessagesUntilIdle(); // Client has connected EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTED); EXPECT_TRUE(sink.Check(client, testing::SSE_OPEN)); EXPECT_FALSE(sink.Check(client, testing::SSE_CLOSE)); EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress()); EXPECT_EQ(client->GetRemoteAddress(), accepted->GetLocalAddress()); } void ConnectToNonListenerTest(const SocketAddress& initial_addr) { testing::StreamSink sink; SocketAddress accept_addr; const SocketAddress nil_addr; const SocketAddress empty_addr = EmptySocketAddressWithFamily(initial_addr.family()); // Create client AsyncSocket* client = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM); sink.Monitor(client); // Create server AsyncSocket* server = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM); sink.Monitor(server); EXPECT_EQ(0, server->Bind(initial_addr)); EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family()); // Attempt connect to non-listening socket EXPECT_EQ(0, client->Connect(server->GetLocalAddress())); ss_->ProcessMessagesUntilIdle(); // No pending server connections EXPECT_FALSE(sink.Check(server, testing::SSE_READ)); EXPECT_TRUE(NULL == server->Accept(&accept_addr)); EXPECT_EQ(accept_addr, nil_addr); // Connection failed EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED); EXPECT_FALSE(sink.Check(client, testing::SSE_OPEN)); EXPECT_TRUE(sink.Check(client, testing::SSE_ERROR)); EXPECT_EQ(client->GetRemoteAddress(), nil_addr); } void CloseDuringConnectTest(const SocketAddress& initial_addr) { testing::StreamSink sink; SocketAddress accept_addr; const SocketAddress empty_addr = EmptySocketAddressWithFamily(initial_addr.family()); // Create client and server scoped_ptr client(ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM)); sink.Monitor(client.get()); scoped_ptr server(ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM)); sink.Monitor(server.get()); // Initiate connect EXPECT_EQ(0, server->Bind(initial_addr)); EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family()); EXPECT_EQ(0, server->Listen(5)); EXPECT_EQ(0, client->Connect(server->GetLocalAddress())); // Server close before socket enters accept queue EXPECT_FALSE(sink.Check(server.get(), testing::SSE_READ)); server->Close(); ss_->ProcessMessagesUntilIdle(); // Result: connection failed EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED); EXPECT_TRUE(sink.Check(client.get(), testing::SSE_ERROR)); server.reset(ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM)); sink.Monitor(server.get()); // Initiate connect EXPECT_EQ(0, server->Bind(initial_addr)); EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family()); EXPECT_EQ(0, server->Listen(5)); EXPECT_EQ(0, client->Connect(server->GetLocalAddress())); ss_->ProcessMessagesUntilIdle(); // Server close while socket is in accept queue EXPECT_TRUE(sink.Check(server.get(), testing::SSE_READ)); server->Close(); ss_->ProcessMessagesUntilIdle(); // Result: connection failed EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED); EXPECT_TRUE(sink.Check(client.get(), testing::SSE_ERROR)); // New server server.reset(ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM)); sink.Monitor(server.get()); // Initiate connect EXPECT_EQ(0, server->Bind(initial_addr)); EXPECT_EQ(server->GetLocalAddress().family(), initial_addr.family()); EXPECT_EQ(0, server->Listen(5)); EXPECT_EQ(0, client->Connect(server->GetLocalAddress())); ss_->ProcessMessagesUntilIdle(); // Server accepts connection EXPECT_TRUE(sink.Check(server.get(), testing::SSE_READ)); scoped_ptr accepted(server->Accept(&accept_addr)); ASSERT_TRUE(NULL != accepted.get()); sink.Monitor(accepted.get()); // Client closes before connection complets EXPECT_EQ(accepted->GetState(), AsyncSocket::CS_CONNECTED); // Connected message has not been processed yet. EXPECT_EQ(client->GetState(), AsyncSocket::CS_CONNECTING); client->Close(); ss_->ProcessMessagesUntilIdle(); // Result: accepted socket closes EXPECT_EQ(accepted->GetState(), AsyncSocket::CS_CLOSED); EXPECT_TRUE(sink.Check(accepted.get(), testing::SSE_CLOSE)); EXPECT_FALSE(sink.Check(client.get(), testing::SSE_CLOSE)); } void CloseTest(const SocketAddress& initial_addr) { testing::StreamSink sink; const SocketAddress kEmptyAddr; // Create clients AsyncSocket* a = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM); sink.Monitor(a); a->Bind(initial_addr); EXPECT_EQ(a->GetLocalAddress().family(), initial_addr.family()); scoped_ptr b(ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM)); sink.Monitor(b.get()); b->Bind(initial_addr); EXPECT_EQ(b->GetLocalAddress().family(), initial_addr.family()); EXPECT_EQ(0, a->Connect(b->GetLocalAddress())); EXPECT_EQ(0, b->Connect(a->GetLocalAddress())); ss_->ProcessMessagesUntilIdle(); EXPECT_TRUE(sink.Check(a, testing::SSE_OPEN)); EXPECT_EQ(a->GetState(), AsyncSocket::CS_CONNECTED); EXPECT_EQ(a->GetRemoteAddress(), b->GetLocalAddress()); EXPECT_TRUE(sink.Check(b.get(), testing::SSE_OPEN)); EXPECT_EQ(b->GetState(), AsyncSocket::CS_CONNECTED); EXPECT_EQ(b->GetRemoteAddress(), a->GetLocalAddress()); EXPECT_EQ(1, a->Send("a", 1)); b->Close(); EXPECT_EQ(1, a->Send("b", 1)); ss_->ProcessMessagesUntilIdle(); char buffer[10]; EXPECT_FALSE(sink.Check(b.get(), testing::SSE_READ)); EXPECT_EQ(-1, b->Recv(buffer, 10)); EXPECT_TRUE(sink.Check(a, testing::SSE_CLOSE)); EXPECT_EQ(a->GetState(), AsyncSocket::CS_CLOSED); EXPECT_EQ(a->GetRemoteAddress(), kEmptyAddr); // No signal for Closer EXPECT_FALSE(sink.Check(b.get(), testing::SSE_CLOSE)); EXPECT_EQ(b->GetState(), AsyncSocket::CS_CLOSED); EXPECT_EQ(b->GetRemoteAddress(), kEmptyAddr); } void TcpSendTest(const SocketAddress& initial_addr) { testing::StreamSink sink; const SocketAddress kEmptyAddr; // Connect two sockets AsyncSocket* a = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM); sink.Monitor(a); a->Bind(initial_addr); EXPECT_EQ(a->GetLocalAddress().family(), initial_addr.family()); AsyncSocket* b = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM); sink.Monitor(b); b->Bind(initial_addr); EXPECT_EQ(b->GetLocalAddress().family(), initial_addr.family()); EXPECT_EQ(0, a->Connect(b->GetLocalAddress())); EXPECT_EQ(0, b->Connect(a->GetLocalAddress())); ss_->ProcessMessagesUntilIdle(); const size_t kBufferSize = 2000; ss_->set_send_buffer_capacity(kBufferSize); ss_->set_recv_buffer_capacity(kBufferSize); const size_t kDataSize = 5000; char send_buffer[kDataSize], recv_buffer[kDataSize]; for (size_t i = 0; i < kDataSize; ++i) send_buffer[i] = static_cast(i % 256); memset(recv_buffer, 0, sizeof(recv_buffer)); size_t send_pos = 0, recv_pos = 0; // Can't send more than send buffer in one write int result = a->Send(send_buffer + send_pos, kDataSize - send_pos); EXPECT_EQ(static_cast(kBufferSize), result); send_pos += result; ss_->ProcessMessagesUntilIdle(); EXPECT_FALSE(sink.Check(a, testing::SSE_WRITE)); EXPECT_TRUE(sink.Check(b, testing::SSE_READ)); // Receive buffer is already filled, fill send buffer again result = a->Send(send_buffer + send_pos, kDataSize - send_pos); EXPECT_EQ(static_cast(kBufferSize), result); send_pos += result; ss_->ProcessMessagesUntilIdle(); EXPECT_FALSE(sink.Check(a, testing::SSE_WRITE)); EXPECT_FALSE(sink.Check(b, testing::SSE_READ)); // No more room in send or receive buffer result = a->Send(send_buffer + send_pos, kDataSize - send_pos); EXPECT_EQ(-1, result); EXPECT_TRUE(a->IsBlocking()); // Read a subset of the data result = b->Recv(recv_buffer + recv_pos, 500); EXPECT_EQ(500, result); recv_pos += result; ss_->ProcessMessagesUntilIdle(); EXPECT_TRUE(sink.Check(a, testing::SSE_WRITE)); EXPECT_TRUE(sink.Check(b, testing::SSE_READ)); // Room for more on the sending side result = a->Send(send_buffer + send_pos, kDataSize - send_pos); EXPECT_EQ(500, result); send_pos += result; // Empty the recv buffer while (true) { result = b->Recv(recv_buffer + recv_pos, kDataSize - recv_pos); if (result < 0) { EXPECT_EQ(-1, result); EXPECT_TRUE(b->IsBlocking()); break; } recv_pos += result; } ss_->ProcessMessagesUntilIdle(); EXPECT_TRUE(sink.Check(b, testing::SSE_READ)); // Continue to empty the recv buffer while (true) { result = b->Recv(recv_buffer + recv_pos, kDataSize - recv_pos); if (result < 0) { EXPECT_EQ(-1, result); EXPECT_TRUE(b->IsBlocking()); break; } recv_pos += result; } // Send last of the data result = a->Send(send_buffer + send_pos, kDataSize - send_pos); EXPECT_EQ(500, result); send_pos += result; ss_->ProcessMessagesUntilIdle(); EXPECT_TRUE(sink.Check(b, testing::SSE_READ)); // Receive the last of the data while (true) { result = b->Recv(recv_buffer + recv_pos, kDataSize - recv_pos); if (result < 0) { EXPECT_EQ(-1, result); EXPECT_TRUE(b->IsBlocking()); break; } recv_pos += result; } ss_->ProcessMessagesUntilIdle(); EXPECT_FALSE(sink.Check(b, testing::SSE_READ)); // The received data matches the sent data EXPECT_EQ(kDataSize, send_pos); EXPECT_EQ(kDataSize, recv_pos); EXPECT_EQ(0, memcmp(recv_buffer, send_buffer, kDataSize)); } void TcpSendsPacketsInOrderTest(const SocketAddress& initial_addr) { const SocketAddress kEmptyAddr; // Connect two sockets AsyncSocket* a = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM); AsyncSocket* b = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_STREAM); a->Bind(initial_addr); EXPECT_EQ(a->GetLocalAddress().family(), initial_addr.family()); b->Bind(initial_addr); EXPECT_EQ(b->GetLocalAddress().family(), initial_addr.family()); EXPECT_EQ(0, a->Connect(b->GetLocalAddress())); EXPECT_EQ(0, b->Connect(a->GetLocalAddress())); ss_->ProcessMessagesUntilIdle(); // First, deliver all packets in 0 ms. char buffer[2] = { 0, 0 }; const char cNumPackets = 10; for (char i = 0; i < cNumPackets; ++i) { buffer[0] = '0' + i; EXPECT_EQ(1, a->Send(buffer, 1)); } ss_->ProcessMessagesUntilIdle(); for (char i = 0; i < cNumPackets; ++i) { EXPECT_EQ(1, b->Recv(buffer, sizeof(buffer))); EXPECT_EQ(static_cast('0' + i), buffer[0]); } // Next, deliver packets at random intervals const uint32_t mean = 50; const uint32_t stddev = 50; ss_->set_delay_mean(mean); ss_->set_delay_stddev(stddev); ss_->UpdateDelayDistribution(); for (char i = 0; i < cNumPackets; ++i) { buffer[0] = 'A' + i; EXPECT_EQ(1, a->Send(buffer, 1)); } ss_->ProcessMessagesUntilIdle(); for (char i = 0; i < cNumPackets; ++i) { EXPECT_EQ(1, b->Recv(buffer, sizeof(buffer))); EXPECT_EQ(static_cast('A' + i), buffer[0]); } } // It is important that initial_addr's port has to be 0 such that the // incremental port behavior could ensure the 2 Binds result in different // address. void BandwidthTest(const SocketAddress& initial_addr) { AsyncSocket* send_socket = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM); AsyncSocket* recv_socket = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM); ASSERT_EQ(0, send_socket->Bind(initial_addr)); ASSERT_EQ(0, recv_socket->Bind(initial_addr)); EXPECT_EQ(send_socket->GetLocalAddress().family(), initial_addr.family()); EXPECT_EQ(recv_socket->GetLocalAddress().family(), initial_addr.family()); ASSERT_EQ(0, send_socket->Connect(recv_socket->GetLocalAddress())); uint32_t bandwidth = 64 * 1024; ss_->set_bandwidth(bandwidth); Thread* pthMain = Thread::Current(); Sender sender(pthMain, send_socket, 80 * 1024); Receiver receiver(pthMain, recv_socket, bandwidth); pthMain->ProcessMessages(5000); sender.done = true; pthMain->ProcessMessages(5000); ASSERT_TRUE(receiver.count >= 5 * 3 * bandwidth / 4); ASSERT_TRUE(receiver.count <= 6 * bandwidth); // queue could drain for 1s ss_->set_bandwidth(0); } // It is important that initial_addr's port has to be 0 such that the // incremental port behavior could ensure the 2 Binds result in different // address. void DelayTest(const SocketAddress& initial_addr) { time_t seed = ::time(NULL); LOG(LS_VERBOSE) << "seed = " << seed; srand(static_cast(seed)); const uint32_t mean = 2000; const uint32_t stddev = 500; ss_->set_delay_mean(mean); ss_->set_delay_stddev(stddev); ss_->UpdateDelayDistribution(); AsyncSocket* send_socket = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM); AsyncSocket* recv_socket = ss_->CreateAsyncSocket(initial_addr.family(), SOCK_DGRAM); ASSERT_EQ(0, send_socket->Bind(initial_addr)); ASSERT_EQ(0, recv_socket->Bind(initial_addr)); EXPECT_EQ(send_socket->GetLocalAddress().family(), initial_addr.family()); EXPECT_EQ(recv_socket->GetLocalAddress().family(), initial_addr.family()); ASSERT_EQ(0, send_socket->Connect(recv_socket->GetLocalAddress())); Thread* pthMain = Thread::Current(); // Avg packet size is 2K, so at 200KB/s for 10s, we should see about // 1000 packets, which is necessary to get a good distribution. Sender sender(pthMain, send_socket, 100 * 2 * 1024); Receiver receiver(pthMain, recv_socket, 0); pthMain->ProcessMessages(10000); sender.done = receiver.done = true; ss_->ProcessMessagesUntilIdle(); const double sample_mean = receiver.sum / receiver.samples; double num = receiver.samples * receiver.sum_sq - receiver.sum * receiver.sum; double den = receiver.samples * (receiver.samples - 1); const double sample_stddev = sqrt(num / den); LOG(LS_VERBOSE) << "mean=" << sample_mean << " stddev=" << sample_stddev; EXPECT_LE(500u, receiver.samples); // We initially used a 0.1 fudge factor, but on the build machine, we // have seen the value differ by as much as 0.13. EXPECT_NEAR(mean, sample_mean, 0.15 * mean); EXPECT_NEAR(stddev, sample_stddev, 0.15 * stddev); ss_->set_delay_mean(0); ss_->set_delay_stddev(0); ss_->UpdateDelayDistribution(); } // Test cross-family communication between a client bound to client_addr and a // server bound to server_addr. shouldSucceed indicates if communication is // expected to work or not. void CrossFamilyConnectionTest(const SocketAddress& client_addr, const SocketAddress& server_addr, bool shouldSucceed) { testing::StreamSink sink; SocketAddress accept_address; const SocketAddress kEmptyAddr; // Client gets a IPv4 address AsyncSocket* client = ss_->CreateAsyncSocket(client_addr.family(), SOCK_STREAM); sink.Monitor(client); EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED); EXPECT_EQ(client->GetLocalAddress(), kEmptyAddr); client->Bind(client_addr); // Server gets a non-mapped non-any IPv6 address. // IPv4 sockets should not be able to connect to this. AsyncSocket* server = ss_->CreateAsyncSocket(server_addr.family(), SOCK_STREAM); sink.Monitor(server); server->Bind(server_addr); server->Listen(5); if (shouldSucceed) { EXPECT_EQ(0, client->Connect(server->GetLocalAddress())); ss_->ProcessMessagesUntilIdle(); EXPECT_TRUE(sink.Check(server, testing::SSE_READ)); Socket* accepted = server->Accept(&accept_address); EXPECT_TRUE(NULL != accepted); EXPECT_NE(kEmptyAddr, accept_address); ss_->ProcessMessagesUntilIdle(); EXPECT_TRUE(sink.Check(client, testing::SSE_OPEN)); EXPECT_EQ(client->GetRemoteAddress(), server->GetLocalAddress()); } else { // Check that the connection failed. EXPECT_EQ(-1, client->Connect(server->GetLocalAddress())); ss_->ProcessMessagesUntilIdle(); EXPECT_FALSE(sink.Check(server, testing::SSE_READ)); EXPECT_TRUE(NULL == server->Accept(&accept_address)); EXPECT_EQ(accept_address, kEmptyAddr); EXPECT_EQ(client->GetState(), AsyncSocket::CS_CLOSED); EXPECT_FALSE(sink.Check(client, testing::SSE_OPEN)); EXPECT_EQ(client->GetRemoteAddress(), kEmptyAddr); } } // Test cross-family datagram sending between a client bound to client_addr // and a server bound to server_addr. shouldSucceed indicates if sending is // expected to succeed or not. void CrossFamilyDatagramTest(const SocketAddress& client_addr, const SocketAddress& server_addr, bool shouldSucceed) { AsyncSocket* socket = ss_->CreateAsyncSocket(SOCK_DGRAM); socket->Bind(server_addr); SocketAddress bound_server_addr = socket->GetLocalAddress(); TestClient* client1 = new TestClient(new AsyncUDPSocket(socket)); AsyncSocket* socket2 = ss_->CreateAsyncSocket(SOCK_DGRAM); socket2->Bind(client_addr); TestClient* client2 = new TestClient(new AsyncUDPSocket(socket2)); SocketAddress client2_addr; if (shouldSucceed) { EXPECT_EQ(3, client2->SendTo("foo", 3, bound_server_addr)); EXPECT_TRUE(client1->CheckNextPacket("foo", 3, &client2_addr)); SocketAddress client1_addr; EXPECT_EQ(6, client1->SendTo("bizbaz", 6, client2_addr)); EXPECT_TRUE(client2->CheckNextPacket("bizbaz", 6, &client1_addr)); EXPECT_EQ(client1_addr, bound_server_addr); } else { EXPECT_EQ(-1, client2->SendTo("foo", 3, bound_server_addr)); EXPECT_TRUE(client1->CheckNoPacket()); } } protected: virtual void SetUp() { Thread::Current()->set_socketserver(ss_); } virtual void TearDown() { Thread::Current()->set_socketserver(NULL); } VirtualSocketServer* ss_; const SocketAddress kIPv4AnyAddress; const SocketAddress kIPv6AnyAddress; }; TEST_F(VirtualSocketServerTest, basic_v4) { SocketAddress ipv4_test_addr(IPAddress(INADDR_ANY), 5000); BasicTest(ipv4_test_addr); } TEST_F(VirtualSocketServerTest, basic_v6) { SocketAddress ipv6_test_addr(IPAddress(in6addr_any), 5000); BasicTest(ipv6_test_addr); } TEST_F(VirtualSocketServerTest, TestDefaultRoute_v4) { IPAddress ipv4_default_addr(0x01020304); TestDefaultRoute(ipv4_default_addr); } TEST_F(VirtualSocketServerTest, TestDefaultRoute_v6) { IPAddress ipv6_default_addr; EXPECT_TRUE( IPFromString("2401:fa00:4:1000:be30:5bff:fee5:c3", &ipv6_default_addr)); TestDefaultRoute(ipv6_default_addr); } TEST_F(VirtualSocketServerTest, connect_v4) { ConnectTest(kIPv4AnyAddress); } TEST_F(VirtualSocketServerTest, connect_v6) { ConnectTest(kIPv6AnyAddress); } TEST_F(VirtualSocketServerTest, connect_to_non_listener_v4) { ConnectToNonListenerTest(kIPv4AnyAddress); } TEST_F(VirtualSocketServerTest, connect_to_non_listener_v6) { ConnectToNonListenerTest(kIPv6AnyAddress); } TEST_F(VirtualSocketServerTest, close_during_connect_v4) { CloseDuringConnectTest(kIPv4AnyAddress); } TEST_F(VirtualSocketServerTest, close_during_connect_v6) { CloseDuringConnectTest(kIPv6AnyAddress); } TEST_F(VirtualSocketServerTest, close_v4) { CloseTest(kIPv4AnyAddress); } TEST_F(VirtualSocketServerTest, close_v6) { CloseTest(kIPv6AnyAddress); } TEST_F(VirtualSocketServerTest, tcp_send_v4) { TcpSendTest(kIPv4AnyAddress); } TEST_F(VirtualSocketServerTest, tcp_send_v6) { TcpSendTest(kIPv6AnyAddress); } TEST_F(VirtualSocketServerTest, TcpSendsPacketsInOrder_v4) { TcpSendsPacketsInOrderTest(kIPv4AnyAddress); } TEST_F(VirtualSocketServerTest, TcpSendsPacketsInOrder_v6) { TcpSendsPacketsInOrderTest(kIPv6AnyAddress); } TEST_F(VirtualSocketServerTest, bandwidth_v4) { BandwidthTest(kIPv4AnyAddress); } TEST_F(VirtualSocketServerTest, bandwidth_v6) { BandwidthTest(kIPv6AnyAddress); } TEST_F(VirtualSocketServerTest, delay_v4) { DelayTest(kIPv4AnyAddress); } // See: https://code.google.com/p/webrtc/issues/detail?id=2409 TEST_F(VirtualSocketServerTest, DISABLED_delay_v6) { DelayTest(kIPv6AnyAddress); } // Works, receiving socket sees 127.0.0.2. TEST_F(VirtualSocketServerTest, CanConnectFromMappedIPv6ToIPv4Any) { CrossFamilyConnectionTest(SocketAddress("::ffff:127.0.0.2", 0), SocketAddress("0.0.0.0", 5000), true); } // Fails. TEST_F(VirtualSocketServerTest, CantConnectFromUnMappedIPv6ToIPv4Any) { CrossFamilyConnectionTest(SocketAddress("::2", 0), SocketAddress("0.0.0.0", 5000), false); } // Fails. TEST_F(VirtualSocketServerTest, CantConnectFromUnMappedIPv6ToMappedIPv6) { CrossFamilyConnectionTest(SocketAddress("::2", 0), SocketAddress("::ffff:127.0.0.1", 5000), false); } // Works. receiving socket sees ::ffff:127.0.0.2. TEST_F(VirtualSocketServerTest, CanConnectFromIPv4ToIPv6Any) { CrossFamilyConnectionTest(SocketAddress("127.0.0.2", 0), SocketAddress("::", 5000), true); } // Fails. TEST_F(VirtualSocketServerTest, CantConnectFromIPv4ToUnMappedIPv6) { CrossFamilyConnectionTest(SocketAddress("127.0.0.2", 0), SocketAddress("::1", 5000), false); } // Works. Receiving socket sees ::ffff:127.0.0.1. TEST_F(VirtualSocketServerTest, CanConnectFromIPv4ToMappedIPv6) { CrossFamilyConnectionTest(SocketAddress("127.0.0.1", 0), SocketAddress("::ffff:127.0.0.2", 5000), true); } // Works, receiving socket sees a result from GetNextIP. TEST_F(VirtualSocketServerTest, CanConnectFromUnboundIPv6ToIPv4Any) { CrossFamilyConnectionTest(SocketAddress("::", 0), SocketAddress("0.0.0.0", 5000), true); } // Works, receiving socket sees whatever GetNextIP gave the client. TEST_F(VirtualSocketServerTest, CanConnectFromUnboundIPv4ToIPv6Any) { CrossFamilyConnectionTest(SocketAddress("0.0.0.0", 0), SocketAddress("::", 5000), true); } TEST_F(VirtualSocketServerTest, CanSendDatagramFromUnboundIPv4ToIPv6Any) { CrossFamilyDatagramTest(SocketAddress("0.0.0.0", 0), SocketAddress("::", 5000), true); } TEST_F(VirtualSocketServerTest, CanSendDatagramFromMappedIPv6ToIPv4Any) { CrossFamilyDatagramTest(SocketAddress("::ffff:127.0.0.1", 0), SocketAddress("0.0.0.0", 5000), true); } TEST_F(VirtualSocketServerTest, CantSendDatagramFromUnMappedIPv6ToIPv4Any) { CrossFamilyDatagramTest(SocketAddress("::2", 0), SocketAddress("0.0.0.0", 5000), false); } TEST_F(VirtualSocketServerTest, CantSendDatagramFromUnMappedIPv6ToMappedIPv6) { CrossFamilyDatagramTest(SocketAddress("::2", 0), SocketAddress("::ffff:127.0.0.1", 5000), false); } TEST_F(VirtualSocketServerTest, CanSendDatagramFromIPv4ToIPv6Any) { CrossFamilyDatagramTest(SocketAddress("127.0.0.2", 0), SocketAddress("::", 5000), true); } TEST_F(VirtualSocketServerTest, CantSendDatagramFromIPv4ToUnMappedIPv6) { CrossFamilyDatagramTest(SocketAddress("127.0.0.2", 0), SocketAddress("::1", 5000), false); } TEST_F(VirtualSocketServerTest, CanSendDatagramFromIPv4ToMappedIPv6) { CrossFamilyDatagramTest(SocketAddress("127.0.0.1", 0), SocketAddress("::ffff:127.0.0.2", 5000), true); } TEST_F(VirtualSocketServerTest, CanSendDatagramFromUnboundIPv6ToIPv4Any) { CrossFamilyDatagramTest(SocketAddress("::", 0), SocketAddress("0.0.0.0", 5000), true); } TEST_F(VirtualSocketServerTest, CreatesStandardDistribution) { const uint32_t kTestMean[] = {10, 100, 333, 1000}; const double kTestDev[] = { 0.25, 0.1, 0.01 }; // TODO: The current code only works for 1000 data points or more. const uint32_t kTestSamples[] = {/*10, 100,*/ 1000}; for (size_t midx = 0; midx < ARRAY_SIZE(kTestMean); ++midx) { for (size_t didx = 0; didx < ARRAY_SIZE(kTestDev); ++didx) { for (size_t sidx = 0; sidx < ARRAY_SIZE(kTestSamples); ++sidx) { ASSERT_LT(0u, kTestSamples[sidx]); const uint32_t kStdDev = static_cast(kTestDev[didx] * kTestMean[midx]); VirtualSocketServer::Function* f = VirtualSocketServer::CreateDistribution(kTestMean[midx], kStdDev, kTestSamples[sidx]); ASSERT_TRUE(NULL != f); ASSERT_EQ(kTestSamples[sidx], f->size()); double sum = 0; for (uint32_t i = 0; i < f->size(); ++i) { sum += (*f)[i].second; } const double mean = sum / f->size(); double sum_sq_dev = 0; for (uint32_t i = 0; i < f->size(); ++i) { double dev = (*f)[i].second - mean; sum_sq_dev += dev * dev; } const double stddev = sqrt(sum_sq_dev / f->size()); EXPECT_NEAR(kTestMean[midx], mean, 0.1 * kTestMean[midx]) << "M=" << kTestMean[midx] << " SD=" << kStdDev << " N=" << kTestSamples[sidx]; EXPECT_NEAR(kStdDev, stddev, 0.1 * kStdDev) << "M=" << kTestMean[midx] << " SD=" << kStdDev << " N=" << kTestSamples[sidx]; delete f; } } } }