/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "webrtc/libjingle/xmpp/xmppclient.h" #include "webrtc/libjingle/xmpp/constants.h" #include "webrtc/libjingle/xmpp/plainsaslhandler.h" #include "webrtc/libjingle/xmpp/prexmppauth.h" #include "webrtc/libjingle/xmpp/saslplainmechanism.h" #include "webrtc/base/logging.h" #include "webrtc/base/scoped_ptr.h" #include "webrtc/base/sigslot.h" #include "webrtc/base/stringutils.h" #include "xmpptask.h" namespace buzz { class XmppClient::Private : public sigslot::has_slots<>, public XmppSessionHandler, public XmppOutputHandler { public: explicit Private(XmppClient* client) : client_(client), socket_(), engine_(), proxy_port_(0), pre_engine_error_(XmppEngine::ERROR_NONE), pre_engine_subcode_(0), signal_closed_(false), allow_plain_(false) {} virtual ~Private() { // We need to disconnect from socket_ before engine_ is destructed (by // the auto-generated destructor code). ResetSocket(); } // the owner XmppClient* const client_; // the two main objects rtc::scoped_ptr socket_; rtc::scoped_ptr engine_; rtc::scoped_ptr pre_auth_; rtc::CryptString pass_; std::string auth_mechanism_; std::string auth_token_; rtc::SocketAddress server_; std::string proxy_host_; int proxy_port_; XmppEngine::Error pre_engine_error_; int pre_engine_subcode_; CaptchaChallenge captcha_challenge_; bool signal_closed_; bool allow_plain_; void ResetSocket() { if (socket_) { socket_->SignalConnected.disconnect(this); socket_->SignalRead.disconnect(this); socket_->SignalClosed.disconnect(this); socket_.reset(NULL); } } // implementations of interfaces void OnStateChange(int state); void WriteOutput(const char* bytes, size_t len); void StartTls(const std::string& domainname); void CloseConnection(); // slots for socket signals void OnSocketConnected(); void OnSocketRead(); void OnSocketClosed(); }; bool IsTestServer(const std::string& server_name, const std::string& test_server_domain) { return (!test_server_domain.empty() && rtc::ends_with(server_name.c_str(), test_server_domain.c_str())); } XmppReturnStatus XmppClient::Connect( const XmppClientSettings& settings, const std::string& lang, AsyncSocket* socket, PreXmppAuth* pre_auth) { if (socket == NULL) return XMPP_RETURN_BADARGUMENT; if (d_->socket_) return XMPP_RETURN_BADSTATE; d_->socket_.reset(socket); d_->socket_->SignalConnected.connect(d_.get(), &Private::OnSocketConnected); d_->socket_->SignalRead.connect(d_.get(), &Private::OnSocketRead); d_->socket_->SignalClosed.connect(d_.get(), &Private::OnSocketClosed); d_->engine_.reset(XmppEngine::Create()); d_->engine_->SetSessionHandler(d_.get()); d_->engine_->SetOutputHandler(d_.get()); if (!settings.resource().empty()) { d_->engine_->SetRequestedResource(settings.resource()); } d_->engine_->SetTls(settings.use_tls()); // The talk.google.com server returns a certificate with common-name: // CN="gmail.com" for @gmail.com accounts, // CN="googlemail.com" for @googlemail.com accounts, // CN="talk.google.com" for other accounts (such as @example.com), // so we tweak the tls server setting for those other accounts to match the // returned certificate CN of "talk.google.com". // For other servers, we leave the strings empty, which causes the jid's // domain to be used. We do the same for gmail.com and googlemail.com as the // returned CN matches the account domain in those cases. std::string server_name = settings.server().HostAsURIString(); if (server_name == buzz::STR_TALK_GOOGLE_COM || server_name == buzz::STR_TALKX_L_GOOGLE_COM || server_name == buzz::STR_XMPP_GOOGLE_COM || server_name == buzz::STR_XMPPX_L_GOOGLE_COM || IsTestServer(server_name, settings.test_server_domain())) { if (settings.host() != STR_GMAIL_COM && settings.host() != STR_GOOGLEMAIL_COM) { d_->engine_->SetTlsServer("", STR_TALK_GOOGLE_COM); } } // Set language d_->engine_->SetLanguage(lang); d_->engine_->SetUser(buzz::Jid(settings.user(), settings.host(), STR_EMPTY)); d_->pass_ = settings.pass(); d_->auth_mechanism_ = settings.auth_mechanism(); d_->auth_token_ = settings.auth_token(); d_->server_ = settings.server(); d_->proxy_host_ = settings.proxy_host(); d_->proxy_port_ = settings.proxy_port(); d_->allow_plain_ = settings.allow_plain(); d_->pre_auth_.reset(pre_auth); return XMPP_RETURN_OK; } XmppEngine::State XmppClient::GetState() const { if (!d_->engine_) return XmppEngine::STATE_NONE; return d_->engine_->GetState(); } XmppEngine::Error XmppClient::GetError(int* subcode) { if (subcode) { *subcode = 0; } if (!d_->engine_) return XmppEngine::ERROR_NONE; if (d_->pre_engine_error_ != XmppEngine::ERROR_NONE) { if (subcode) { *subcode = d_->pre_engine_subcode_; } return d_->pre_engine_error_; } return d_->engine_->GetError(subcode); } const XmlElement* XmppClient::GetStreamError() { if (!d_->engine_) { return NULL; } return d_->engine_->GetStreamError(); } CaptchaChallenge XmppClient::GetCaptchaChallenge() { if (!d_->engine_) return CaptchaChallenge(); return d_->captcha_challenge_; } std::string XmppClient::GetAuthMechanism() { if (!d_->engine_) return ""; return d_->auth_mechanism_; } std::string XmppClient::GetAuthToken() { if (!d_->engine_) return ""; return d_->auth_token_; } int XmppClient::ProcessStart() { // Should not happen, but was observed in crash reports if (!d_->socket_) { LOG(LS_ERROR) << "socket_ already reset"; return STATE_DONE; } if (d_->pre_auth_) { d_->pre_auth_->SignalAuthDone.connect(this, &XmppClient::OnAuthDone); d_->pre_auth_->StartPreXmppAuth( d_->engine_->GetUser(), d_->server_, d_->pass_, d_->auth_mechanism_, d_->auth_token_); d_->pass_.Clear(); // done with this; return STATE_PRE_XMPP_LOGIN; } else { d_->engine_->SetSaslHandler(new PlainSaslHandler( d_->engine_->GetUser(), d_->pass_, d_->allow_plain_)); d_->pass_.Clear(); // done with this; return STATE_START_XMPP_LOGIN; } } void XmppClient::OnAuthDone() { Wake(); } int XmppClient::ProcessTokenLogin() { // Should not happen, but was observed in crash reports if (!d_->socket_) { LOG(LS_ERROR) << "socket_ already reset"; return STATE_DONE; } // Don't know how this could happen, but crash reports show it as NULL if (!d_->pre_auth_) { d_->pre_engine_error_ = XmppEngine::ERROR_AUTH; EnsureClosed(); return STATE_ERROR; } // Wait until pre authentication is done is done if (!d_->pre_auth_->IsAuthDone()) return STATE_BLOCKED; if (!d_->pre_auth_->IsAuthorized()) { // maybe split out a case when gaia is down? if (d_->pre_auth_->HadError()) { d_->pre_engine_error_ = XmppEngine::ERROR_AUTH; d_->pre_engine_subcode_ = d_->pre_auth_->GetError(); } else { d_->pre_engine_error_ = XmppEngine::ERROR_UNAUTHORIZED; d_->pre_engine_subcode_ = 0; d_->captcha_challenge_ = d_->pre_auth_->GetCaptchaChallenge(); } d_->pre_auth_.reset(NULL); // done with this EnsureClosed(); return STATE_ERROR; } // Save auth token as a result d_->auth_mechanism_ = d_->pre_auth_->GetAuthMechanism(); d_->auth_token_ = d_->pre_auth_->GetAuthToken(); // transfer ownership of pre_auth_ to engine d_->engine_->SetSaslHandler(d_->pre_auth_.release()); return STATE_START_XMPP_LOGIN; } int XmppClient::ProcessStartXmppLogin() { // Should not happen, but was observed in crash reports if (!d_->socket_) { LOG(LS_ERROR) << "socket_ already reset"; return STATE_DONE; } // Done with pre-connect tasks - connect! if (!d_->socket_->Connect(d_->server_)) { EnsureClosed(); return STATE_ERROR; } return STATE_RESPONSE; } int XmppClient::ProcessResponse() { // Hang around while we are connected. if (!delivering_signal_ && (!d_->engine_ || d_->engine_->GetState() == XmppEngine::STATE_CLOSED)) return STATE_DONE; return STATE_BLOCKED; } XmppReturnStatus XmppClient::Disconnect() { if (!d_->socket_) return XMPP_RETURN_BADSTATE; Abort(); d_->engine_->Disconnect(); d_->ResetSocket(); return XMPP_RETURN_OK; } XmppClient::XmppClient(TaskParent* parent) : XmppTaskParentInterface(parent), delivering_signal_(false), valid_(false) { d_.reset(new Private(this)); valid_ = true; } XmppClient::~XmppClient() { valid_ = false; } const Jid& XmppClient::jid() const { return d_->engine_->FullJid(); } std::string XmppClient::NextId() { return d_->engine_->NextId(); } XmppReturnStatus XmppClient::SendStanza(const XmlElement* stanza) { return d_->engine_->SendStanza(stanza); } XmppReturnStatus XmppClient::SendStanzaError( const XmlElement* old_stanza, XmppStanzaError xse, const std::string& message) { return d_->engine_->SendStanzaError(old_stanza, xse, message); } XmppReturnStatus XmppClient::SendRaw(const std::string& text) { return d_->engine_->SendRaw(text); } XmppEngine* XmppClient::engine() { return d_->engine_.get(); } void XmppClient::Private::OnSocketConnected() { engine_->Connect(); } void XmppClient::Private::OnSocketRead() { char bytes[4096]; size_t bytes_read; for (;;) { // Should not happen, but was observed in crash reports if (!socket_) { LOG(LS_ERROR) << "socket_ already reset"; return; } if (!socket_->Read(bytes, sizeof(bytes), &bytes_read)) { // TODO: deal with error information return; } if (bytes_read == 0) return; //#if !defined(NDEBUG) client_->SignalLogInput(bytes, static_cast(bytes_read)); //#endif engine_->HandleInput(bytes, bytes_read); } } void XmppClient::Private::OnSocketClosed() { int code = socket_->GetError(); engine_->ConnectionClosed(code); } void XmppClient::Private::OnStateChange(int state) { if (state == XmppEngine::STATE_CLOSED) { client_->EnsureClosed(); } else { client_->SignalStateChange((XmppEngine::State)state); } client_->Wake(); } void XmppClient::Private::WriteOutput(const char* bytes, size_t len) { //#if !defined(NDEBUG) client_->SignalLogOutput(bytes, static_cast(len)); //#endif socket_->Write(bytes, len); // TODO: deal with error information } void XmppClient::Private::StartTls(const std::string& domain) { #if defined(FEATURE_ENABLE_SSL) socket_->StartTls(domain); #endif } void XmppClient::Private::CloseConnection() { socket_->Close(); } void XmppClient::AddXmppTask(XmppTask* task, XmppEngine::HandlerLevel level) { d_->engine_->AddStanzaHandler(task, level); } void XmppClient::RemoveXmppTask(XmppTask* task) { d_->engine_->RemoveStanzaHandler(task); } void XmppClient::EnsureClosed() { if (!d_->signal_closed_) { d_->signal_closed_ = true; delivering_signal_ = true; SignalStateChange(XmppEngine::STATE_CLOSED); delivering_signal_ = false; } } } // namespace buzz