/* * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "webrtc/modules/video_coding/timing.h" #include #include "webrtc/modules/video_coding/internal_defines.h" #include "webrtc/modules/video_coding/jitter_buffer_common.h" #include "webrtc/system_wrappers/include/clock.h" #include "webrtc/system_wrappers/include/metrics.h" #include "webrtc/system_wrappers/include/timestamp_extrapolator.h" namespace webrtc { VCMTiming::VCMTiming(Clock* clock, VCMTiming* master_timing) : crit_sect_(CriticalSectionWrapper::CreateCriticalSection()), clock_(clock), master_(false), ts_extrapolator_(), codec_timer_(), render_delay_ms_(kDefaultRenderDelayMs), min_playout_delay_ms_(0), jitter_delay_ms_(0), current_delay_ms_(0), last_decode_ms_(0), prev_frame_timestamp_(0), num_decoded_frames_(0), num_delayed_decoded_frames_(0), first_decoded_frame_ms_(-1), sum_missed_render_deadline_ms_(0) { if (master_timing == NULL) { master_ = true; ts_extrapolator_ = new TimestampExtrapolator(clock_->TimeInMilliseconds()); } else { ts_extrapolator_ = master_timing->ts_extrapolator_; } } VCMTiming::~VCMTiming() { UpdateHistograms(); if (master_) { delete ts_extrapolator_; } delete crit_sect_; } void VCMTiming::UpdateHistograms() const { CriticalSectionScoped cs(crit_sect_); if (num_decoded_frames_ == 0) { return; } int64_t elapsed_sec = (clock_->TimeInMilliseconds() - first_decoded_frame_ms_) / 1000; if (elapsed_sec < metrics::kMinRunTimeInSeconds) { return; } RTC_HISTOGRAM_COUNTS_SPARSE_100( "WebRTC.Video.DecodedFramesPerSecond", static_cast((num_decoded_frames_ / elapsed_sec) + 0.5f)); RTC_HISTOGRAM_PERCENTAGE_SPARSE( "WebRTC.Video.DelayedFramesToRenderer", num_delayed_decoded_frames_ * 100 / num_decoded_frames_); if (num_delayed_decoded_frames_ > 0) { RTC_HISTOGRAM_COUNTS_SPARSE_1000( "WebRTC.Video.DelayedFramesToRenderer_AvgDelayInMs", sum_missed_render_deadline_ms_ / num_delayed_decoded_frames_); } } void VCMTiming::Reset() { CriticalSectionScoped cs(crit_sect_); ts_extrapolator_->Reset(clock_->TimeInMilliseconds()); codec_timer_.Reset(); render_delay_ms_ = kDefaultRenderDelayMs; min_playout_delay_ms_ = 0; jitter_delay_ms_ = 0; current_delay_ms_ = 0; prev_frame_timestamp_ = 0; } void VCMTiming::ResetDecodeTime() { CriticalSectionScoped lock(crit_sect_); codec_timer_.Reset(); } void VCMTiming::set_render_delay(uint32_t render_delay_ms) { CriticalSectionScoped cs(crit_sect_); render_delay_ms_ = render_delay_ms; } void VCMTiming::set_min_playout_delay(uint32_t min_playout_delay_ms) { CriticalSectionScoped cs(crit_sect_); min_playout_delay_ms_ = min_playout_delay_ms; } void VCMTiming::SetJitterDelay(uint32_t jitter_delay_ms) { CriticalSectionScoped cs(crit_sect_); if (jitter_delay_ms != jitter_delay_ms_) { jitter_delay_ms_ = jitter_delay_ms; // When in initial state, set current delay to minimum delay. if (current_delay_ms_ == 0) { current_delay_ms_ = jitter_delay_ms_; } } } void VCMTiming::UpdateCurrentDelay(uint32_t frame_timestamp) { CriticalSectionScoped cs(crit_sect_); uint32_t target_delay_ms = TargetDelayInternal(); if (current_delay_ms_ == 0) { // Not initialized, set current delay to target. current_delay_ms_ = target_delay_ms; } else if (target_delay_ms != current_delay_ms_) { int64_t delay_diff_ms = static_cast(target_delay_ms) - current_delay_ms_; // Never change the delay with more than 100 ms every second. If we're // changing the delay in too large steps we will get noticeable freezes. By // limiting the change we can increase the delay in smaller steps, which // will be experienced as the video is played in slow motion. When lowering // the delay the video will be played at a faster pace. int64_t max_change_ms = 0; if (frame_timestamp < 0x0000ffff && prev_frame_timestamp_ > 0xffff0000) { // wrap max_change_ms = kDelayMaxChangeMsPerS * (frame_timestamp + (static_cast(1) << 32) - prev_frame_timestamp_) / 90000; } else { max_change_ms = kDelayMaxChangeMsPerS * (frame_timestamp - prev_frame_timestamp_) / 90000; } if (max_change_ms <= 0) { // Any changes less than 1 ms are truncated and // will be postponed. Negative change will be due // to reordering and should be ignored. return; } delay_diff_ms = std::max(delay_diff_ms, -max_change_ms); delay_diff_ms = std::min(delay_diff_ms, max_change_ms); current_delay_ms_ = current_delay_ms_ + static_cast(delay_diff_ms); } prev_frame_timestamp_ = frame_timestamp; } void VCMTiming::UpdateCurrentDelay(int64_t render_time_ms, int64_t actual_decode_time_ms) { CriticalSectionScoped cs(crit_sect_); uint32_t target_delay_ms = TargetDelayInternal(); int64_t delayed_ms = actual_decode_time_ms - (render_time_ms - MaxDecodeTimeMs() - render_delay_ms_); if (delayed_ms < 0) { return; } if (current_delay_ms_ + delayed_ms <= target_delay_ms) { current_delay_ms_ += static_cast(delayed_ms); } else { current_delay_ms_ = target_delay_ms; } } int32_t VCMTiming::StopDecodeTimer(uint32_t time_stamp, int32_t decode_time_ms, int64_t now_ms, int64_t render_time_ms) { CriticalSectionScoped cs(crit_sect_); codec_timer_.MaxFilter(decode_time_ms, now_ms); assert(decode_time_ms >= 0); last_decode_ms_ = decode_time_ms; // Update stats. ++num_decoded_frames_; if (num_decoded_frames_ == 1) { first_decoded_frame_ms_ = now_ms; } int time_until_rendering_ms = render_time_ms - render_delay_ms_ - now_ms; if (time_until_rendering_ms < 0) { sum_missed_render_deadline_ms_ += -time_until_rendering_ms; ++num_delayed_decoded_frames_; } return 0; } void VCMTiming::IncomingTimestamp(uint32_t time_stamp, int64_t now_ms) { CriticalSectionScoped cs(crit_sect_); ts_extrapolator_->Update(now_ms, time_stamp); } int64_t VCMTiming::RenderTimeMs(uint32_t frame_timestamp, int64_t now_ms) const { CriticalSectionScoped cs(crit_sect_); const int64_t render_time_ms = RenderTimeMsInternal(frame_timestamp, now_ms); return render_time_ms; } int64_t VCMTiming::RenderTimeMsInternal(uint32_t frame_timestamp, int64_t now_ms) const { int64_t estimated_complete_time_ms = ts_extrapolator_->ExtrapolateLocalTime(frame_timestamp); if (estimated_complete_time_ms == -1) { estimated_complete_time_ms = now_ms; } // Make sure that we have at least the playout delay. uint32_t actual_delay = std::max(current_delay_ms_, min_playout_delay_ms_); return estimated_complete_time_ms + actual_delay; } // Must be called from inside a critical section. int32_t VCMTiming::MaxDecodeTimeMs( FrameType frame_type /*= kVideoFrameDelta*/) const { const int32_t decode_time_ms = codec_timer_.RequiredDecodeTimeMs(frame_type); assert(decode_time_ms >= 0); return decode_time_ms; } uint32_t VCMTiming::MaxWaitingTime(int64_t render_time_ms, int64_t now_ms) const { CriticalSectionScoped cs(crit_sect_); const int64_t max_wait_time_ms = render_time_ms - now_ms - MaxDecodeTimeMs() - render_delay_ms_; if (max_wait_time_ms < 0) { return 0; } return static_cast(max_wait_time_ms); } bool VCMTiming::EnoughTimeToDecode( uint32_t available_processing_time_ms) const { CriticalSectionScoped cs(crit_sect_); int32_t max_decode_time_ms = MaxDecodeTimeMs(); if (max_decode_time_ms < 0) { // Haven't decoded any frames yet, try decoding one to get an estimate // of the decode time. return true; } else if (max_decode_time_ms == 0) { // Decode time is less than 1, set to 1 for now since // we don't have any better precision. Count ticks later? max_decode_time_ms = 1; } return static_cast(available_processing_time_ms) - max_decode_time_ms > 0; } uint32_t VCMTiming::TargetVideoDelay() const { CriticalSectionScoped cs(crit_sect_); return TargetDelayInternal(); } uint32_t VCMTiming::TargetDelayInternal() const { return std::max(min_playout_delay_ms_, jitter_delay_ms_ + MaxDecodeTimeMs() + render_delay_ms_); } void VCMTiming::GetTimings(int* decode_ms, int* max_decode_ms, int* current_delay_ms, int* target_delay_ms, int* jitter_buffer_ms, int* min_playout_delay_ms, int* render_delay_ms) const { CriticalSectionScoped cs(crit_sect_); *decode_ms = last_decode_ms_; *max_decode_ms = MaxDecodeTimeMs(); *current_delay_ms = current_delay_ms_; *target_delay_ms = TargetDelayInternal(); *jitter_buffer_ms = jitter_delay_ms_; *min_playout_delay_ms = min_playout_delay_ms_; *render_delay_ms = render_delay_ms_; } } // namespace webrtc