/* * Copyright (c) 2012 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_MODULES_VIDEO_RENDER_MAIN_SOURCE_ANDROID_VIDEO_RENDER_OPENGLES20_H_ #define WEBRTC_MODULES_VIDEO_RENDER_MAIN_SOURCE_ANDROID_VIDEO_RENDER_OPENGLES20_H_ #include "webrtc/modules/video_render/include/video_render_defines.h" #include #include namespace webrtc { class VideoRenderOpenGles20 { public: VideoRenderOpenGles20(int32_t id); ~VideoRenderOpenGles20(); int32_t Setup(int32_t widht, int32_t height); int32_t Render(const VideoFrame& frameToRender); int32_t SetCoordinates(int32_t zOrder, const float left, const float top, const float right, const float bottom); private: void printGLString(const char *name, GLenum s); void checkGlError(const char* op); GLuint loadShader(GLenum shaderType, const char* pSource); GLuint createProgram(const char* pVertexSource, const char* pFragmentSource); void SetupTextures(const VideoFrame& frameToRender); void UpdateTextures(const VideoFrame& frameToRender); int32_t _id; GLuint _textureIds[3]; // Texture id of Y,U and V texture. GLuint _program; GLsizei _textureWidth; GLsizei _textureHeight; GLfloat _vertices[20]; static const char g_indices[]; static const char g_vertextShader[]; static const char g_fragmentShader[]; }; } // namespace webrtc #endif // WEBRTC_MODULES_VIDEO_RENDER_MAIN_SOURCE_ANDROID_VIDEO_RENDER_OPENGLES20_H_