/* * Copyright 2004 The WebRTC Project Authors. All rights reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #include "webrtc/sound/automaticallychosensoundsystem.h" #include "webrtc/sound/nullsoundsystem.h" #include "webrtc/base/gunit.h" namespace rtc { class NeverFailsToFailSoundSystem : public NullSoundSystem { public: // Overrides superclass. virtual bool Init() { return false; } static SoundSystemInterface *Create() { return new NeverFailsToFailSoundSystem(); } }; class InitCheckingSoundSystem1 : public NullSoundSystem { public: // Overrides superclass. virtual bool Init() { created_ = true; return true; } static SoundSystemInterface *Create() { return new InitCheckingSoundSystem1(); } static bool created_; }; bool InitCheckingSoundSystem1::created_ = false; class InitCheckingSoundSystem2 : public NullSoundSystem { public: // Overrides superclass. virtual bool Init() { created_ = true; return true; } static SoundSystemInterface *Create() { return new InitCheckingSoundSystem2(); } static bool created_; }; bool InitCheckingSoundSystem2::created_ = false; class DeletionCheckingSoundSystem1 : public NeverFailsToFailSoundSystem { public: virtual ~DeletionCheckingSoundSystem1() { deleted_ = true; } static SoundSystemInterface *Create() { return new DeletionCheckingSoundSystem1(); } static bool deleted_; }; bool DeletionCheckingSoundSystem1::deleted_ = false; class DeletionCheckingSoundSystem2 : public NeverFailsToFailSoundSystem { public: virtual ~DeletionCheckingSoundSystem2() { deleted_ = true; } static SoundSystemInterface *Create() { return new DeletionCheckingSoundSystem2(); } static bool deleted_; }; bool DeletionCheckingSoundSystem2::deleted_ = false; class DeletionCheckingSoundSystem3 : public NullSoundSystem { public: virtual ~DeletionCheckingSoundSystem3() { deleted_ = true; } static SoundSystemInterface *Create() { return new DeletionCheckingSoundSystem3(); } static bool deleted_; }; bool DeletionCheckingSoundSystem3::deleted_ = false; extern const SoundSystemCreator kSingleSystemFailingCreators[] = { &NeverFailsToFailSoundSystem::Create, }; TEST(AutomaticallyChosenSoundSystem, SingleSystemFailing) { AutomaticallyChosenSoundSystem< kSingleSystemFailingCreators, ARRAY_SIZE(kSingleSystemFailingCreators)> sound_system; EXPECT_FALSE(sound_system.Init()); } extern const SoundSystemCreator kSingleSystemSucceedingCreators[] = { &NullSoundSystem::Create, }; TEST(AutomaticallyChosenSoundSystem, SingleSystemSucceeding) { AutomaticallyChosenSoundSystem< kSingleSystemSucceedingCreators, ARRAY_SIZE(kSingleSystemSucceedingCreators)> sound_system; EXPECT_TRUE(sound_system.Init()); } extern const SoundSystemCreator kFailedFirstSystemResultsInUsingSecondCreators[] = { &NeverFailsToFailSoundSystem::Create, &NullSoundSystem::Create, }; TEST(AutomaticallyChosenSoundSystem, FailedFirstSystemResultsInUsingSecond) { AutomaticallyChosenSoundSystem< kFailedFirstSystemResultsInUsingSecondCreators, ARRAY_SIZE(kFailedFirstSystemResultsInUsingSecondCreators)> sound_system; EXPECT_TRUE(sound_system.Init()); } extern const SoundSystemCreator kEarlierEntriesHavePriorityCreators[] = { &InitCheckingSoundSystem1::Create, &InitCheckingSoundSystem2::Create, }; TEST(AutomaticallyChosenSoundSystem, EarlierEntriesHavePriority) { AutomaticallyChosenSoundSystem< kEarlierEntriesHavePriorityCreators, ARRAY_SIZE(kEarlierEntriesHavePriorityCreators)> sound_system; InitCheckingSoundSystem1::created_ = false; InitCheckingSoundSystem2::created_ = false; EXPECT_TRUE(sound_system.Init()); EXPECT_TRUE(InitCheckingSoundSystem1::created_); EXPECT_FALSE(InitCheckingSoundSystem2::created_); } extern const SoundSystemCreator kManySoundSystemsCreators[] = { &NullSoundSystem::Create, &NullSoundSystem::Create, &NullSoundSystem::Create, &NullSoundSystem::Create, &NullSoundSystem::Create, &NullSoundSystem::Create, &NullSoundSystem::Create, }; TEST(AutomaticallyChosenSoundSystem, ManySoundSystems) { AutomaticallyChosenSoundSystem< kManySoundSystemsCreators, ARRAY_SIZE(kManySoundSystemsCreators)> sound_system; EXPECT_TRUE(sound_system.Init()); } extern const SoundSystemCreator kDeletesAllCreatedSoundSystemsCreators[] = { &DeletionCheckingSoundSystem1::Create, &DeletionCheckingSoundSystem2::Create, &DeletionCheckingSoundSystem3::Create, }; TEST(AutomaticallyChosenSoundSystem, DeletesAllCreatedSoundSystems) { typedef AutomaticallyChosenSoundSystem< kDeletesAllCreatedSoundSystemsCreators, ARRAY_SIZE(kDeletesAllCreatedSoundSystemsCreators)> TestSoundSystem; TestSoundSystem *sound_system = new TestSoundSystem(); DeletionCheckingSoundSystem1::deleted_ = false; DeletionCheckingSoundSystem2::deleted_ = false; DeletionCheckingSoundSystem3::deleted_ = false; EXPECT_TRUE(sound_system->Init()); delete sound_system; EXPECT_TRUE(DeletionCheckingSoundSystem1::deleted_); EXPECT_TRUE(DeletionCheckingSoundSystem2::deleted_); EXPECT_TRUE(DeletionCheckingSoundSystem3::deleted_); } } // namespace rtc