/* * Copyright (c) 2013 The WebRTC project authors. All Rights Reserved. * * Use of this source code is governed by a BSD-style license * that can be found in the LICENSE file in the root of the source * tree. An additional intellectual property rights grant can be found * in the file PATENTS. All contributing project authors may * be found in the AUTHORS file in the root of the source tree. */ #ifndef WEBRTC_VIDEO_RENDERER_H_ #define WEBRTC_VIDEO_RENDERER_H_ namespace webrtc { class VideoFrame; class VideoRenderer { public: // This function should return as soon as possible and not block until it's // time to render the frame. // TODO(mflodman) Remove time_to_render_ms when VideoFrame contains NTP. virtual void RenderFrame(const VideoFrame& video_frame, int time_to_render_ms) = 0; virtual bool IsTextureSupported() const = 0; // This function returns true if WebRTC should not delay frames for // smoothness. In general, this case means the renderer can schedule frames to // optimize smoothness. virtual bool SmoothsRenderedFrames() const { return false; } protected: virtual ~VideoRenderer() {} }; } // namespace webrtc #endif // WEBRTC_VIDEO_RENDERER_H_