aboutsummaryrefslogtreecommitdiff
path: root/webrtc/base/thread.h
blob: f91aa56733cb82a880adf6c35ae43114c712fe07 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
/*
 *  Copyright 2004 The WebRTC Project Authors. All rights reserved.
 *
 *  Use of this source code is governed by a BSD-style license
 *  that can be found in the LICENSE file in the root of the source
 *  tree. An additional intellectual property rights grant can be found
 *  in the file PATENTS.  All contributing project authors may
 *  be found in the AUTHORS file in the root of the source tree.
 */

#ifndef WEBRTC_BASE_THREAD_H_
#define WEBRTC_BASE_THREAD_H_

#include <algorithm>
#include <list>
#include <string>
#include <vector>

#if defined(WEBRTC_POSIX)
#include <pthread.h>
#endif
#include "webrtc/base/constructormagic.h"
#include "webrtc/base/event.h"
#include "webrtc/base/messagequeue.h"

#if defined(WEBRTC_WIN)
#include "webrtc/base/win32.h"
#endif

namespace rtc {

class Thread;

class ThreadManager {
 public:
  static const int kForever = -1;

  ThreadManager();
  ~ThreadManager();

  static ThreadManager* Instance();

  Thread* CurrentThread();
  void SetCurrentThread(Thread* thread);

  // Returns a thread object with its thread_ ivar set
  // to whatever the OS uses to represent the thread.
  // If there already *is* a Thread object corresponding to this thread,
  // this method will return that.  Otherwise it creates a new Thread
  // object whose wrapped() method will return true, and whose
  // handle will, on Win32, be opened with only synchronization privileges -
  // if you need more privilegs, rather than changing this method, please
  // write additional code to adjust the privileges, or call a different
  // factory method of your own devising, because this one gets used in
  // unexpected contexts (like inside browser plugins) and it would be a
  // shame to break it.  It is also conceivable on Win32 that we won't even
  // be able to get synchronization privileges, in which case the result
  // will have a NULL handle.
  Thread *WrapCurrentThread();
  void UnwrapCurrentThread();

 private:
#if defined(WEBRTC_POSIX)
  pthread_key_t key_;
#endif

#if defined(WEBRTC_WIN)
  DWORD key_;
#endif

  RTC_DISALLOW_COPY_AND_ASSIGN(ThreadManager);
};

struct _SendMessage {
  _SendMessage() {}
  Thread *thread;
  Message msg;
  bool *ready;
};

class Runnable {
 public:
  virtual ~Runnable() {}
  virtual void Run(Thread* thread) = 0;

 protected:
  Runnable() {}

 private:
  RTC_DISALLOW_COPY_AND_ASSIGN(Runnable);
};

// WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS!  See ~Thread().

class Thread : public MessageQueue {
 public:
  explicit Thread(SocketServer* ss = NULL);
  // NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or
  // guarantee Stop() is explicitly called before the subclass is destroyed).
  // This is required to avoid a data race between the destructor modifying the
  // vtable, and the Thread::PreRun calling the virtual method Run().
  ~Thread() override;

  static Thread* Current();

  // Used to catch performance regressions. Use this to disallow blocking calls
  // (Invoke) for a given scope.  If a synchronous call is made while this is in
  // effect, an assert will be triggered.
  // Note that this is a single threaded class.
  class ScopedDisallowBlockingCalls {
   public:
    ScopedDisallowBlockingCalls();
    ~ScopedDisallowBlockingCalls();
   private:
    Thread* const thread_;
    const bool previous_state_;
  };

  bool IsCurrent() const {
    return Current() == this;
  }

  // Sleeps the calling thread for the specified number of milliseconds, during
  // which time no processing is performed. Returns false if sleeping was
  // interrupted by a signal (POSIX only).
  static bool SleepMs(int millis);

  // Sets the thread's name, for debugging. Must be called before Start().
  // If |obj| is non-NULL, its value is appended to |name|.
  const std::string& name() const { return name_; }
  bool SetName(const std::string& name, const void* obj);

  // Starts the execution of the thread.
  bool Start(Runnable* runnable = NULL);

  // Tells the thread to stop and waits until it is joined.
  // Never call Stop on the current thread.  Instead use the inherited Quit
  // function which will exit the base MessageQueue without terminating the
  // underlying OS thread.
  virtual void Stop();

  // By default, Thread::Run() calls ProcessMessages(kForever).  To do other
  // work, override Run().  To receive and dispatch messages, call
  // ProcessMessages occasionally.
  virtual void Run();

  virtual void Send(MessageHandler* phandler,
                    uint32_t id = 0,
                    MessageData* pdata = NULL);

  // Convenience method to invoke a functor on another thread.  Caller must
  // provide the |ReturnT| template argument, which cannot (easily) be deduced.
  // Uses Send() internally, which blocks the current thread until execution
  // is complete.
  // Ex: bool result = thread.Invoke<bool>(&MyFunctionReturningBool);
  // NOTE: This function can only be called when synchronous calls are allowed.
  // See ScopedDisallowBlockingCalls for details.
  template <class ReturnT, class FunctorT>
  ReturnT Invoke(const FunctorT& functor) {
    InvokeBegin();
    FunctorMessageHandler<ReturnT, FunctorT> handler(functor);
    Send(&handler);
    InvokeEnd();
    return handler.result();
  }

  // From MessageQueue
  void Clear(MessageHandler* phandler,
             uint32_t id = MQID_ANY,
             MessageList* removed = NULL) override;
  void ReceiveSends() override;

  // ProcessMessages will process I/O and dispatch messages until:
  //  1) cms milliseconds have elapsed (returns true)
  //  2) Stop() is called (returns false)
  bool ProcessMessages(int cms);

  // Returns true if this is a thread that we created using the standard
  // constructor, false if it was created by a call to
  // ThreadManager::WrapCurrentThread().  The main thread of an application
  // is generally not owned, since the OS representation of the thread
  // obviously exists before we can get to it.
  // You cannot call Start on non-owned threads.
  bool IsOwned();

#if defined(WEBRTC_WIN)
  HANDLE GetHandle() const {
    return thread_;
  }
  DWORD GetId() const {
    return thread_id_;
  }
#elif defined(WEBRTC_POSIX)
  pthread_t GetPThread() {
    return thread_;
  }
#endif

  // Expose private method running() for tests.
  //
  // DANGER: this is a terrible public API.  Most callers that might want to
  // call this likely do not have enough control/knowledge of the Thread in
  // question to guarantee that the returned value remains true for the duration
  // of whatever code is conditionally executing because of the return value!
  bool RunningForTest() { return running(); }

  // Sets the per-thread allow-blocking-calls flag and returns the previous
  // value. Must be called on this thread.
  bool SetAllowBlockingCalls(bool allow);

  // These functions are public to avoid injecting test hooks. Don't call them
  // outside of tests.
  // This method should be called when thread is created using non standard
  // method, like derived implementation of rtc::Thread and it can not be
  // started by calling Start(). This will set started flag to true and
  // owned to false. This must be called from the current thread.
  bool WrapCurrent();
  void UnwrapCurrent();

 protected:
  // Same as WrapCurrent except that it never fails as it does not try to
  // acquire the synchronization access of the thread. The caller should never
  // call Stop() or Join() on this thread.
  void SafeWrapCurrent();

  // Blocks the calling thread until this thread has terminated.
  void Join();

  static void AssertBlockingIsAllowedOnCurrentThread();

  friend class ScopedDisallowBlockingCalls;

 private:
  static void *PreRun(void *pv);

  // ThreadManager calls this instead WrapCurrent() because
  // ThreadManager::Instance() cannot be used while ThreadManager is
  // being created.
  // The method tries to get synchronization rights of the thread on Windows if
  // |need_synchronize_access| is true.
  bool WrapCurrentWithThreadManager(ThreadManager* thread_manager,
                                    bool need_synchronize_access);

  // Return true if the thread was started and hasn't yet stopped.
  bool running() { return running_.Wait(0); }

  // Processes received "Send" requests. If |source| is not NULL, only requests
  // from |source| are processed, otherwise, all requests are processed.
  void ReceiveSendsFromThread(const Thread* source);

  // If |source| is not NULL, pops the first "Send" message from |source| in
  // |sendlist_|, otherwise, pops the first "Send" message of |sendlist_|.
  // The caller must lock |crit_| before calling.
  // Returns true if there is such a message.
  bool PopSendMessageFromThread(const Thread* source, _SendMessage* msg);

  // Used for tracking performance of Invoke calls.
  void InvokeBegin();
  void InvokeEnd();

  std::list<_SendMessage> sendlist_;
  std::string name_;
  Event running_;  // Signalled means running.

#if defined(WEBRTC_POSIX)
  pthread_t thread_;
#endif

#if defined(WEBRTC_WIN)
  HANDLE thread_;
  DWORD thread_id_;
#endif

  bool owned_;
  bool blocking_calls_allowed_;  // By default set to |true|.

  friend class ThreadManager;

  RTC_DISALLOW_COPY_AND_ASSIGN(Thread);
};

// AutoThread automatically installs itself at construction
// uninstalls at destruction, if a Thread object is
// _not already_ associated with the current OS thread.

class AutoThread : public Thread {
 public:
  explicit AutoThread(SocketServer* ss = 0);
  ~AutoThread() override;

 private:
  RTC_DISALLOW_COPY_AND_ASSIGN(AutoThread);
};

// Win32 extension for threads that need to use COM
#if defined(WEBRTC_WIN)
class ComThread : public Thread {
 public:
  ComThread() {}
  virtual ~ComThread() { Stop(); }

 protected:
  virtual void Run();

 private:
  RTC_DISALLOW_COPY_AND_ASSIGN(ComThread);
};
#endif

// Provides an easy way to install/uninstall a socketserver on a thread.
class SocketServerScope {
 public:
  explicit SocketServerScope(SocketServer* ss) {
    old_ss_ = Thread::Current()->socketserver();
    Thread::Current()->set_socketserver(ss);
  }
  ~SocketServerScope() {
    Thread::Current()->set_socketserver(old_ss_);
  }

 private:
  SocketServer* old_ss_;

  RTC_DISALLOW_IMPLICIT_CONSTRUCTORS(SocketServerScope);
};

}  // namespace rtc

#endif  // WEBRTC_BASE_THREAD_H_