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/*
* Copyright 2004 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_P2P_BASE_STUNREQUEST_H_
#define WEBRTC_P2P_BASE_STUNREQUEST_H_
#include <map>
#include <string>
#include "webrtc/p2p/base/stun.h"
#include "webrtc/base/sigslot.h"
#include "webrtc/base/thread.h"
namespace cricket {
class StunRequest;
// Manages a set of STUN requests, sending and resending until we receive a
// response or determine that the request has timed out.
class StunRequestManager {
public:
StunRequestManager(rtc::Thread* thread);
~StunRequestManager();
// Starts sending the given request (perhaps after a delay).
void Send(StunRequest* request);
void SendDelayed(StunRequest* request, int delay);
// Removes a stun request that was added previously. This will happen
// automatically when a request succeeds, fails, or times out.
void Remove(StunRequest* request);
// Removes all stun requests that were added previously.
void Clear();
// Determines whether the given message is a response to one of the
// outstanding requests, and if so, processes it appropriately.
bool CheckResponse(StunMessage* msg);
bool CheckResponse(const char* data, size_t size);
bool empty() { return requests_.empty(); }
// Set the Origin header for outgoing stun messages.
void set_origin(const std::string& origin) { origin_ = origin; }
// Raised when there are bytes to be sent.
sigslot::signal3<const void*, size_t, StunRequest*> SignalSendPacket;
private:
typedef std::map<std::string, StunRequest*> RequestMap;
rtc::Thread* thread_;
RequestMap requests_;
std::string origin_;
friend class StunRequest;
};
// Represents an individual request to be sent. The STUN message can either be
// constructed beforehand or built on demand.
class StunRequest : public rtc::MessageHandler {
public:
StunRequest();
StunRequest(StunMessage* request);
virtual ~StunRequest();
// Causes our wrapped StunMessage to be Prepared
void Construct();
// The manager handling this request (if it has been scheduled for sending).
StunRequestManager* manager() { return manager_; }
// Returns the transaction ID of this request.
const std::string& id() { return msg_->transaction_id(); }
// the origin value
const std::string& origin() const { return origin_; }
void set_origin(const std::string& origin) { origin_ = origin; }
// Returns the STUN type of the request message.
int type();
// Returns a const pointer to |msg_|.
const StunMessage* msg() const;
// Time elapsed since last send (in ms)
uint32_t Elapsed() const;
protected:
int count_;
bool timeout_;
std::string origin_;
// Fills in a request object to be sent. Note that request's transaction ID
// will already be set and cannot be changed.
virtual void Prepare(StunMessage* request) {}
// Called when the message receives a response or times out.
virtual void OnResponse(StunMessage* response) {}
virtual void OnErrorResponse(StunMessage* response) {}
virtual void OnTimeout() {}
// Called when the message is sent.
virtual void OnSent();
// Returns the next delay for resends.
virtual int resend_delay();
private:
void set_manager(StunRequestManager* manager);
// Handles messages for sending and timeout.
void OnMessage(rtc::Message* pmsg);
StunRequestManager* manager_;
StunMessage* msg_;
uint32_t tstamp_;
friend class StunRequestManager;
};
} // namespace cricket
#endif // WEBRTC_P2P_BASE_STUNREQUEST_H_
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