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path: root/cmds/bootanimation/BootAnimation.cpp
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Diffstat (limited to 'cmds/bootanimation/BootAnimation.cpp')
-rw-r--r--cmds/bootanimation/BootAnimation.cpp49
1 files changed, 48 insertions, 1 deletions
diff --git a/cmds/bootanimation/BootAnimation.cpp b/cmds/bootanimation/BootAnimation.cpp
index 8ffe5bf59315..ed6c25dc49c3 100644
--- a/cmds/bootanimation/BootAnimation.cpp
+++ b/cmds/bootanimation/BootAnimation.cpp
@@ -302,6 +302,7 @@ status_t BootAnimation::readyToRun() {
mHeight = h;
mFlingerSurfaceControl = control;
mFlingerSurface = s;
+ mTargetInset = -1;
// If the device has encryption turned on or is in process
// of being encrypted we show the encrypted boot animation.
@@ -942,6 +943,7 @@ bool BootAnimation::playAnimation(const Animation& animation)
if (mClockEnabled && mTimeIsAccurate && validClock(part)) {
drawClock(animation.clockFont, part.clockPosX, part.clockPosY);
}
+ handleViewport(frameDuration);
eglSwapBuffers(mDisplay, mSurface);
@@ -966,7 +968,7 @@ bool BootAnimation::playAnimation(const Animation& animation)
usleep(part.pause * ns2us(frameDuration));
// For infinite parts, we've now played them at least once, so perhaps exit
- if(exitPending() && !part.count)
+ if(exitPending() && !part.count && mCurrentInset >= mTargetInset)
break;
}
@@ -986,6 +988,51 @@ bool BootAnimation::playAnimation(const Animation& animation)
return true;
}
+void BootAnimation::handleViewport(nsecs_t timestep) {
+ if (mShuttingDown || !mFlingerSurfaceControl || mTargetInset == 0) {
+ return;
+ }
+ if (mTargetInset < 0) {
+ // Poll the amount for the top display inset. This will return -1 until persistent properties
+ // have been loaded.
+ mTargetInset = android::base::GetIntProperty("persist.sys.displayinset.top",
+ -1 /* default */, -1 /* min */, mHeight / 2 /* max */);
+ }
+ if (mTargetInset <= 0) {
+ return;
+ }
+
+ if (mCurrentInset < mTargetInset) {
+ // After the device boots, the inset will effectively be cropped away. We animate this here.
+ float fraction = static_cast<float>(mCurrentInset) / mTargetInset;
+ int interpolatedInset = (cosf((fraction + 1) * M_PI) / 2.0f + 0.5f) * mTargetInset;
+
+ SurfaceComposerClient::Transaction()
+ .setCrop(mFlingerSurfaceControl, Rect(0, interpolatedInset, mWidth, mHeight))
+ .apply();
+ } else {
+ // At the end of the animation, we switch to the viewport that DisplayManager will apply
+ // later. This changes the coordinate system, and means we must move the surface up by
+ // the inset amount.
+ sp<IBinder> dtoken(SurfaceComposerClient::getBuiltInDisplay(
+ ISurfaceComposer::eDisplayIdMain));
+
+ Rect layerStackRect(0, 0, mWidth, mHeight - mTargetInset);
+ Rect displayRect(0, mTargetInset, mWidth, mHeight);
+
+ SurfaceComposerClient::Transaction t;
+ t.setPosition(mFlingerSurfaceControl, 0, -mTargetInset)
+ .setCrop(mFlingerSurfaceControl, Rect(0, mTargetInset, mWidth, mHeight));
+ t.setDisplayProjection(dtoken, 0 /* orientation */, layerStackRect, displayRect);
+ t.apply();
+
+ mTargetInset = mCurrentInset = 0;
+ }
+
+ int delta = timestep * mTargetInset / ms2ns(200);
+ mCurrentInset += delta;
+}
+
void BootAnimation::releaseAnimation(Animation* animation) const
{
for (Vector<Animation::Part>::iterator it = animation->parts.begin(),