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Diffstat (limited to 'packages/SystemUI/src/com/android/systemui/statusbar/events/SystemStatusAnimationSchedulerImpl.kt')
-rw-r--r--packages/SystemUI/src/com/android/systemui/statusbar/events/SystemStatusAnimationSchedulerImpl.kt32
1 files changed, 12 insertions, 20 deletions
diff --git a/packages/SystemUI/src/com/android/systemui/statusbar/events/SystemStatusAnimationSchedulerImpl.kt b/packages/SystemUI/src/com/android/systemui/statusbar/events/SystemStatusAnimationSchedulerImpl.kt
index 68321f433c81..28b00b738a66 100644
--- a/packages/SystemUI/src/com/android/systemui/statusbar/events/SystemStatusAnimationSchedulerImpl.kt
+++ b/packages/SystemUI/src/com/android/systemui/statusbar/events/SystemStatusAnimationSchedulerImpl.kt
@@ -182,19 +182,19 @@ constructor(
// Set hasPersistentDot to false. If the animationState is anything before ANIMATING_OUT,
// the disappear animation will not animate into a dot but remove the chip entirely
hasPersistentDot = false
- // if we are currently showing a persistent dot, hide it
- if (animationState.value == SHOWING_PERSISTENT_DOT) notifyHidePersistentDot()
- // if we are currently animating into a dot, wait for the animation to finish and then hide
- // the dot
- if (animationState.value == ANIMATING_OUT) {
- coroutineScope.launch {
- withTimeout(DISAPPEAR_ANIMATION_DURATION) {
- animationState.first {
- it == SHOWING_PERSISTENT_DOT || it == IDLE || it == ANIMATION_QUEUED
- }
- notifyHidePersistentDot()
- }
+
+ if (animationState.value == SHOWING_PERSISTENT_DOT) {
+ // if we are currently showing a persistent dot, hide it and update the animationState
+ notifyHidePersistentDot()
+ if (scheduledEvent.value != null) {
+ animationState.value = ANIMATION_QUEUED
+ } else {
+ animationState.value = IDLE
}
+ } else if (animationState.value == ANIMATING_OUT) {
+ // if we are currently animating out, hide the dot. The animationState will be updated
+ // once the animation has ended in the onAnimationEnd callback
+ notifyHidePersistentDot()
}
}
@@ -376,14 +376,6 @@ constructor(
Assert.isMainThread()
val anims: List<Animator> = listeners.mapNotNull { it.onHidePersistentDot() }
- if (animationState.value == SHOWING_PERSISTENT_DOT) {
- if (scheduledEvent.value != null) {
- animationState.value = ANIMATION_QUEUED
- } else {
- animationState.value = IDLE
- }
- }
-
if (anims.isNotEmpty()) {
val aSet = AnimatorSet()
aSet.playTogether(anims)