/* * Copyright (C) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "DeferredLayerUpdater.h" #include "renderstate/RenderState.h" #include "utils/PaintUtils.h" namespace android { namespace uirenderer { DeferredLayerUpdater::DeferredLayerUpdater(RenderState& renderState) : mRenderState(renderState) , mBlend(false) , mSurfaceTexture(nullptr) , mTransform(nullptr) , mGLContextAttached(false) , mUpdateTexImage(false) , mLayer(nullptr) { renderState.registerContextCallback(this); } DeferredLayerUpdater::~DeferredLayerUpdater() { setTransform(nullptr); mRenderState.removeContextCallback(this); destroyLayer(); } void DeferredLayerUpdater::onContextDestroyed() { destroyLayer(); } void DeferredLayerUpdater::destroyLayer() { if (!mLayer) { return; } if (mSurfaceTexture.get() && mGLContextAttached) { mSurfaceTexture->detachFromView(); mGLContextAttached = false; } mLayer->postDecStrong(); mLayer = nullptr; } void DeferredLayerUpdater::setPaint(const SkPaint* paint) { mAlpha = PaintUtils::getAlphaDirect(paint); mMode = PaintUtils::getBlendModeDirect(paint); if (paint) { mColorFilter = paint->refColorFilter(); } else { mColorFilter.reset(); } } void DeferredLayerUpdater::apply() { if (!mLayer) { mLayer = new Layer(mRenderState, mColorFilter, mAlpha, mMode); } mLayer->setColorFilter(mColorFilter); mLayer->setAlpha(mAlpha, mMode); if (mSurfaceTexture.get()) { if (!mGLContextAttached) { mGLContextAttached = true; mUpdateTexImage = true; mSurfaceTexture->attachToView(); } if (mUpdateTexImage) { mUpdateTexImage = false; sk_sp layerImage; SkMatrix textureTransform; bool queueEmpty = true; // If the SurfaceTexture queue is in synchronous mode, need to discard all // but latest frame. Since we can't tell which mode it is in, // do this unconditionally. do { layerImage = mSurfaceTexture->dequeueImage(textureTransform, &queueEmpty, mRenderState); } while (layerImage.get() && (!queueEmpty)); if (layerImage.get()) { // force filtration if buffer size != layer size bool forceFilter = mWidth != layerImage->width() || mHeight != layerImage->height(); updateLayer(forceFilter, textureTransform, layerImage); } } if (mTransform) { mLayer->getTransform() = *mTransform; setTransform(nullptr); } } } void DeferredLayerUpdater::updateLayer(bool forceFilter, const SkMatrix& textureTransform, const sk_sp& layerImage) { mLayer->setBlend(mBlend); mLayer->setForceFilter(forceFilter); mLayer->setSize(mWidth, mHeight); mLayer->getTexTransform() = textureTransform; mLayer->setImage(layerImage); } void DeferredLayerUpdater::detachSurfaceTexture() { if (mSurfaceTexture.get()) { destroyLayer(); mSurfaceTexture = nullptr; } } } /* namespace uirenderer */ } /* namespace android */