/* * Copyright (C) 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_HWUI_LAYER_UPDATE_QUEUE_H #define ANDROID_HWUI_LAYER_UPDATE_QUEUE_H #include #include "Rect.h" #include "RenderNode.h" #include "utils/Macros.h" #include #include namespace android { namespace uirenderer { class RenderNode; class LayerUpdateQueue { PREVENT_COPY_AND_ASSIGN(LayerUpdateQueue); public: struct Entry { Entry(RenderNode* renderNode, const Rect& damage) : renderNode(renderNode), damage(damage) {} sp renderNode; Rect damage; }; LayerUpdateQueue() {} void enqueueLayerWithDamage(RenderNode* renderNode, Rect dirty); void clear(); const std::vector& entries() const { return mEntries; } private: std::vector mEntries; }; } // namespace uirenderer } // namespace android #endif // ANDROID_HWUI_LAYER_UPDATE_QUEUE_H