/* * Copyright (C) 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "Vector.h" namespace android { namespace uirenderer { struct LightGeometry { Vector3 center; float radius; }; struct LightInfo { LightInfo() : LightInfo(0, 0) {} LightInfo(uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) : ambientShadowAlpha(ambientShadowAlpha), spotShadowAlpha(spotShadowAlpha) {} uint8_t ambientShadowAlpha; uint8_t spotShadowAlpha; }; } // namespace uirenderer } // namespace android