/* * Copyright (C) 2018 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Readback.h" #include "pipeline/skia/LayerDrawable.h" #include "renderthread/EglManager.h" #include "renderthread/VulkanManager.h" #include #include #include #include "DeferredLayerUpdater.h" #include "Properties.h" #include "hwui/Bitmap.h" #include "utils/Color.h" #include "utils/MathUtils.h" #include "utils/TraceUtils.h" using namespace android::uirenderer::renderthread; namespace android { namespace uirenderer { CopyResult Readback::copySurfaceInto(Surface& surface, const Rect& srcRect, SkBitmap* bitmap) { ATRACE_CALL(); // Setup the source sp sourceBuffer; sp sourceFence; Matrix4 texTransform; status_t err = surface.getLastQueuedBuffer(&sourceBuffer, &sourceFence, texTransform.data); texTransform.invalidateType(); if (err != NO_ERROR) { ALOGW("Failed to get last queued buffer, error = %d", err); return CopyResult::UnknownError; } if (!sourceBuffer.get()) { ALOGW("Surface doesn't have any previously queued frames, nothing to readback from"); return CopyResult::SourceEmpty; } if (sourceBuffer->getUsage() & GRALLOC_USAGE_PROTECTED) { ALOGW("Surface is protected, unable to copy from it"); return CopyResult::SourceInvalid; } err = sourceFence->wait(500 /* ms */); if (err != NO_ERROR) { ALOGE("Timeout (500ms) exceeded waiting for buffer fence, abandoning readback attempt"); return CopyResult::Timeout; } if (!sourceBuffer.get()) { return CopyResult::UnknownError; } sk_sp colorSpace = DataSpaceToColorSpace(static_cast(surface.getBuffersDataSpace())); sk_sp image = SkImage::MakeFromAHardwareBuffer( reinterpret_cast(sourceBuffer.get()), kPremul_SkAlphaType, colorSpace); return copyImageInto(image, texTransform, srcRect, bitmap); } CopyResult Readback::copyHWBitmapInto(Bitmap* hwBitmap, SkBitmap* bitmap) { LOG_ALWAYS_FATAL_IF(!hwBitmap->isHardware()); Rect srcRect; Matrix4 transform; transform.loadScale(1, -1, 1); transform.translate(0, -1); return copyImageInto(hwBitmap->makeImage(), transform, srcRect, bitmap); } CopyResult Readback::copyLayerInto(DeferredLayerUpdater* deferredLayer, SkBitmap* bitmap) { ATRACE_CALL(); if (!mRenderThread.getGrContext()) { return CopyResult::UnknownError; } // acquire most recent buffer for drawing deferredLayer->updateTexImage(); deferredLayer->apply(); const SkRect dstRect = SkRect::MakeIWH(bitmap->width(), bitmap->height()); CopyResult copyResult = CopyResult::UnknownError; Layer* layer = deferredLayer->backingLayer(); if (layer) { if (copyLayerInto(layer, nullptr, &dstRect, bitmap)) { copyResult = CopyResult::Success; } } return copyResult; } CopyResult Readback::copyImageInto(const sk_sp& image, Matrix4& texTransform, const Rect& srcRect, SkBitmap* bitmap) { ATRACE_CALL(); if (Properties::getRenderPipelineType() == RenderPipelineType::SkiaGL) { mRenderThread.requireGlContext(); } else { mRenderThread.requireVkContext(); } if (!image.get()) { return CopyResult::UnknownError; } int imgWidth = image->width(); int imgHeight = image->height(); sk_sp grContext = sk_ref_sp(mRenderThread.getGrContext()); if (bitmap->colorType() == kRGBA_F16_SkColorType && !grContext->colorTypeSupportedAsSurface(bitmap->colorType())) { ALOGW("Can't copy surface into bitmap, RGBA_F16 config is not supported"); return CopyResult::DestinationInvalid; } CopyResult copyResult = CopyResult::UnknownError; int displayedWidth = imgWidth, displayedHeight = imgHeight; // If this is a 90 or 270 degree rotation we need to swap width/height to get the device // size. if (texTransform[Matrix4::kSkewX] >= 0.5f || texTransform[Matrix4::kSkewX] <= -0.5f) { std::swap(displayedWidth, displayedHeight); } SkRect skiaDestRect = SkRect::MakeWH(bitmap->width(), bitmap->height()); SkRect skiaSrcRect = srcRect.toSkRect(); if (skiaSrcRect.isEmpty()) { skiaSrcRect = SkRect::MakeIWH(displayedWidth, displayedHeight); } bool srcNotEmpty = skiaSrcRect.intersect(SkRect::MakeIWH(displayedWidth, displayedHeight)); if (!srcNotEmpty) { return copyResult; } Layer layer(mRenderThread.renderState(), nullptr, 255, SkBlendMode::kSrc); bool disableFilter = MathUtils::areEqual(skiaSrcRect.width(), skiaDestRect.width()) && MathUtils::areEqual(skiaSrcRect.height(), skiaDestRect.height()); layer.setForceFilter(!disableFilter); layer.setSize(displayedWidth, displayedHeight); texTransform.copyTo(layer.getTexTransform()); layer.setImage(image); if (copyLayerInto(&layer, &skiaSrcRect, &skiaDestRect, bitmap)) { copyResult = CopyResult::Success; } return copyResult; } bool Readback::copyLayerInto(Layer* layer, const SkRect* srcRect, const SkRect* dstRect, SkBitmap* bitmap) { /* This intermediate surface is present to work around a bug in SwiftShader that * prevents us from reading the contents of the layer's texture directly. The * workaround involves first rendering that texture into an intermediate buffer and * then reading from the intermediate buffer into the bitmap. * Another reason to render in an offscreen buffer is to scale and to avoid an issue b/62262733 * with reading incorrect data from EGLImage backed SkImage (likely a driver bug). */ sk_sp tmpSurface = SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), SkBudgeted::kYes, bitmap->info(), 0, kTopLeft_GrSurfaceOrigin, nullptr); // if we can't generate a GPU surface that matches the destination bitmap (e.g. 565) then we // attempt to do the intermediate rendering step in 8888 if (!tmpSurface.get()) { SkImageInfo tmpInfo = bitmap->info().makeColorType(SkColorType::kN32_SkColorType); tmpSurface = SkSurface::MakeRenderTarget(mRenderThread.getGrContext(), SkBudgeted::kYes, tmpInfo, 0, kTopLeft_GrSurfaceOrigin, nullptr); if (!tmpSurface.get()) { ALOGW("Unable to generate GPU buffer in a format compatible with the provided bitmap"); return false; } } if (!skiapipeline::LayerDrawable::DrawLayer(mRenderThread.getGrContext(), tmpSurface->getCanvas(), layer, srcRect, dstRect, false)) { ALOGW("Unable to draw content from GPU into the provided bitmap"); return false; } if (!tmpSurface->readPixels(*bitmap, 0, 0)) { // if we fail to readback from the GPU directly (e.g. 565) then we attempt to read into // 8888 and then convert that into the destination format before giving up. SkBitmap tmpBitmap; SkImageInfo tmpInfo = bitmap->info().makeColorType(SkColorType::kN32_SkColorType); if (bitmap->info().colorType() == SkColorType::kN32_SkColorType || !tmpBitmap.tryAllocPixels(tmpInfo) || !tmpSurface->readPixels(tmpBitmap, 0, 0) || !tmpBitmap.readPixels(bitmap->info(), bitmap->getPixels(), bitmap->rowBytes(), 0, 0)) { ALOGW("Unable to convert content into the provided bitmap"); return false; } } bitmap->notifyPixelsChanged(); return true; } } /* namespace uirenderer */ } /* namespace android */