/* * Copyright (C) 2017 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ syntax = "proto2"; package android.uirenderer.protos; option optimize_for = LITE_RUNTIME; // frameworks/base/core/proto/android/service/graphicsstats.proto is based on // this proto. Please only make valid protobuf changes to these messages, and // keep the other file in sync with this one. message GraphicsStatsServiceDumpProto { repeated GraphicsStatsProto stats = 1; } message GraphicsStatsProto { // The package name of the app optional string package_name = 1; // The version code of the app optional int64 version_code = 2; // The start & end timestamps in UTC as // milliseconds since January 1, 1970 // Compatible with java.util.Date#setTime() optional int64 stats_start = 3; optional int64 stats_end = 4; // The aggregated statistics for the package optional GraphicsStatsJankSummaryProto summary = 5; // The frame time histogram for the package repeated GraphicsStatsHistogramBucketProto histogram = 6; } message GraphicsStatsJankSummaryProto { // Distinct frame count. optional int32 total_frames = 1; // Number of frames with slow render time. Frames are considered janky if // they took more than a vsync interval (typically 16.667ms) to be rendered. optional int32 janky_frames = 2; // Number of "missed vsync" events. optional int32 missed_vsync_count = 3; // Number of frames in triple-buffering scenario (high input latency) optional int32 high_input_latency_count = 4; // Number of "slow UI thread" events. optional int32 slow_ui_thread_count = 5; // Number of "slow bitmap upload" events. optional int32 slow_bitmap_upload_count = 6; // Number of "slow draw" events. optional int32 slow_draw_count = 7; // Number of frames that missed their deadline (aka, visibly janked) optional int32 missed_deadline_count = 8; } message GraphicsStatsHistogramBucketProto { // Lower bound of render time in milliseconds. optional int32 render_millis = 1; // Number of frames in the bucket. optional int32 frame_count = 2; }