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authorGalia Peycheva <galinap@google.com>2021-07-13 19:19:20 +0000
committerAndroid (Google) Code Review <android-gerrit@google.com>2021-07-13 19:19:20 +0000
commite78acd5b6ac88cdedc20b1bf3a04960e56dd7772 (patch)
treeb6b8a002195c204bf03b0ca1e8dd320e01edd36c
parent40214cbd17a854a3a87ee6a986ea5e5e2d948d48 (diff)
parent5e921389e2321a339ca3c71946937e21b755709b (diff)
downloadnative-e78acd5b6ac88cdedc20b1bf3a04960e56dd7772.tar.gz
Merge "Fix SF blur to be as blurry as Gaussian blur" into sc-dev
-rw-r--r--libs/renderengine/skia/filters/BlurFilter.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/libs/renderengine/skia/filters/BlurFilter.cpp b/libs/renderengine/skia/filters/BlurFilter.cpp
index 4ad6e94edf..7c5bee9450 100644
--- a/libs/renderengine/skia/filters/BlurFilter.cpp
+++ b/libs/renderengine/skia/filters/BlurFilter.cpp
@@ -81,7 +81,7 @@ sk_sp<SkImage> BlurFilter::generate(GrRecordingContext* context, const uint32_t
// Kawase is an approximation of Gaussian, but it behaves differently from it.
// A radius transformation is required for approximating them, and also to introduce
// non-integer steps, necessary to smoothly interpolate large radii.
- float tmpRadius = (float)blurRadius / 6.0f;
+ float tmpRadius = (float)blurRadius / 2.0f;
float numberOfPasses = std::min(kMaxPasses, (uint32_t)ceil(tmpRadius));
float radiusByPasses = tmpRadius / (float)numberOfPasses;