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authorTreeHugger Robot <treehugger-gerrit@google.com>2021-11-11 18:58:55 +0000
committerAutomerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>2021-11-11 18:58:55 +0000
commit58c22be797d2f66c9e9bdc45a9cf4ef7512f037b (patch)
tree0e37780508f24eb16e9e81ab8d71ac1ec399fe5e
parent90b88a978ed0138a25461f27cd54849635753115 (diff)
parentb27497c4bf64ff577e9a3a0f9a4ef66d6e3f8cb8 (diff)
downloadnative-58c22be797d2f66c9e9bdc45a9cf4ef7512f037b.tar.gz
Merge "Check if the window is partially obscured for slippery enters" into rvc-dev am: b27497c4bf
Original change: https://googleplex-android-review.googlesource.com/c/platform/frameworks/native/+/16194632 Change-Id: I64d40d85f97fcc59f9061f73044dead69a58fdaa
-rw-r--r--services/inputflinger/dispatcher/InputDispatcher.cpp2
-rw-r--r--services/inputflinger/tests/InputDispatcher_test.cpp205
2 files changed, 145 insertions, 62 deletions
diff --git a/services/inputflinger/dispatcher/InputDispatcher.cpp b/services/inputflinger/dispatcher/InputDispatcher.cpp
index 98f9aaa92a..d2183c5c34 100644
--- a/services/inputflinger/dispatcher/InputDispatcher.cpp
+++ b/services/inputflinger/dispatcher/InputDispatcher.cpp
@@ -1782,6 +1782,8 @@ int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
}
if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
+ } else if (isWindowObscuredLocked(newTouchedWindowHandle)) {
+ targetFlags |= InputTarget::FLAG_WINDOW_IS_PARTIALLY_OBSCURED;
}
BitSet32 pointerIds;
diff --git a/services/inputflinger/tests/InputDispatcher_test.cpp b/services/inputflinger/tests/InputDispatcher_test.cpp
index 1a133dc01c..86c0503662 100644
--- a/services/inputflinger/tests/InputDispatcher_test.cpp
+++ b/services/inputflinger/tests/InputDispatcher_test.cpp
@@ -19,10 +19,10 @@
#include <android-base/stringprintf.h>
#include <android-base/thread_annotations.h>
#include <binder/Binder.h>
-#include <input/Input.h>
-
#include <gtest/gtest.h>
+#include <input/Input.h>
#include <linux/input.h>
+
#include <cinttypes>
#include <thread>
#include <unordered_set>
@@ -68,12 +68,10 @@ class FakeInputDispatcherPolicy : public InputDispatcherPolicyInterface {
InputDispatcherConfiguration mConfig;
protected:
- virtual ~FakeInputDispatcherPolicy() {
- }
+ virtual ~FakeInputDispatcherPolicy() {}
public:
- FakeInputDispatcherPolicy() {
- }
+ FakeInputDispatcherPolicy() {}
void assertFilterInputEventWasCalled(const NotifyKeyArgs& args) {
assertFilterInputEventWasCalled(AINPUT_EVENT_TYPE_KEY, args.eventTime, args.action,
@@ -366,7 +364,7 @@ protected:
mFakePolicy = new FakeInputDispatcherPolicy();
mDispatcher = new InputDispatcher(mFakePolicy);
mDispatcher->setInputDispatchMode(/*enabled*/ true, /*frozen*/ false);
- //Start InputDispatcher thread
+ // Start InputDispatcher thread
ASSERT_EQ(OK, mDispatcher->start());
}
@@ -391,7 +389,6 @@ protected:
}
};
-
TEST_F(InputDispatcherTest, InjectInputEvent_ValidatesKeyEvents) {
KeyEvent event;
@@ -589,9 +586,7 @@ public:
}
virtual ~FakeApplicationHandle() {}
- virtual bool updateInfo() override {
- return true;
- }
+ virtual bool updateInfo() override { return true; }
void setDispatchingTimeout(std::chrono::nanoseconds timeout) {
mInfo.dispatchingTimeout = timeout.count();
@@ -822,39 +817,40 @@ public:
}
void consumeMotionCancel(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
- int32_t expectedFlags = 0) {
+ int32_t expectedFlags = 0) {
consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_CANCEL, expectedDisplayId,
expectedFlags);
}
void consumeMotionMove(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
- int32_t expectedFlags = 0) {
+ int32_t expectedFlags = 0) {
consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_MOVE, expectedDisplayId,
expectedFlags);
}
void consumeMotionDown(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
- int32_t expectedFlags = 0) {
+ int32_t expectedFlags = 0) {
consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_DOWN, expectedDisplayId,
expectedFlags);
}
void consumeMotionPointerDown(int32_t pointerIdx,
- int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT, int32_t expectedFlags = 0) {
- int32_t action = AMOTION_EVENT_ACTION_POINTER_DOWN
- | (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
+ int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
+ int32_t expectedFlags = 0) {
+ int32_t action = AMOTION_EVENT_ACTION_POINTER_DOWN |
+ (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
consumeEvent(AINPUT_EVENT_TYPE_MOTION, action, expectedDisplayId, expectedFlags);
}
void consumeMotionPointerUp(int32_t pointerIdx, int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
- int32_t expectedFlags = 0) {
- int32_t action = AMOTION_EVENT_ACTION_POINTER_UP
- | (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
+ int32_t expectedFlags = 0) {
+ int32_t action = AMOTION_EVENT_ACTION_POINTER_UP |
+ (pointerIdx << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
consumeEvent(AINPUT_EVENT_TYPE_MOTION, action, expectedDisplayId, expectedFlags);
}
void consumeMotionUp(int32_t expectedDisplayId = ADISPLAY_ID_DEFAULT,
- int32_t expectedFlags = 0) {
+ int32_t expectedFlags = 0) {
consumeEvent(AINPUT_EVENT_TYPE_MOTION, AMOTION_EVENT_ACTION_UP, expectedDisplayId,
expectedFlags);
}
@@ -902,6 +898,11 @@ public:
const std::string& getName() { return mName; }
+ void setOwnerInfo(int32_t ownerPid, int32_t ownerUid) {
+ mInfo.ownerPid = ownerPid;
+ mInfo.ownerUid = ownerUid;
+ }
+
private:
const std::string mName;
std::unique_ptr<FakeInputReceiver> mInputReceiver;
@@ -1261,17 +1262,18 @@ TEST_F(InputDispatcherTest, TransferTouchFocus_OnePointer) {
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
// Create a couple of windows
- sp<FakeWindowHandle> firstWindow = new FakeWindowHandle(application, mDispatcher,
- "First Window", ADISPLAY_ID_DEFAULT);
- sp<FakeWindowHandle> secondWindow = new FakeWindowHandle(application, mDispatcher,
- "Second Window", ADISPLAY_ID_DEFAULT);
+ sp<FakeWindowHandle> firstWindow =
+ new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT);
+ sp<FakeWindowHandle> secondWindow =
+ new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT);
// Add the windows to the dispatcher
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
// Send down to the first window
- NotifyMotionArgs downMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
- AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT);
+ NotifyMotionArgs downMotionArgs =
+ generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+ ADISPLAY_ID_DEFAULT);
mDispatcher->notifyMotion(&downMotionArgs);
// Only the first window should get the down event
firstWindow->consumeMotionDown();
@@ -1284,8 +1286,9 @@ TEST_F(InputDispatcherTest, TransferTouchFocus_OnePointer) {
secondWindow->consumeMotionDown();
// Send up event to the second window
- NotifyMotionArgs upMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_UP,
- AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT);
+ NotifyMotionArgs upMotionArgs =
+ generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
+ ADISPLAY_ID_DEFAULT);
mDispatcher->notifyMotion(&upMotionArgs);
// The first window gets no events and the second gets up
firstWindow->assertNoEvents();
@@ -1298,26 +1301,29 @@ TEST_F(InputDispatcherTest, TransferTouchFocus_TwoPointerNoSplitTouch) {
PointF touchPoint = {10, 10};
// Create a couple of windows
- sp<FakeWindowHandle> firstWindow = new FakeWindowHandle(application, mDispatcher,
- "First Window", ADISPLAY_ID_DEFAULT);
- sp<FakeWindowHandle> secondWindow = new FakeWindowHandle(application, mDispatcher,
- "Second Window", ADISPLAY_ID_DEFAULT);
+ sp<FakeWindowHandle> firstWindow =
+ new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT);
+ sp<FakeWindowHandle> secondWindow =
+ new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT);
// Add the windows to the dispatcher
mDispatcher->setInputWindows({{ADISPLAY_ID_DEFAULT, {firstWindow, secondWindow}}});
// Send down to the first window
- NotifyMotionArgs downMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
- AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {touchPoint});
+ NotifyMotionArgs downMotionArgs =
+ generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+ ADISPLAY_ID_DEFAULT, {touchPoint});
mDispatcher->notifyMotion(&downMotionArgs);
// Only the first window should get the down event
firstWindow->consumeMotionDown();
secondWindow->assertNoEvents();
// Send pointer down to the first window
- NotifyMotionArgs pointerDownMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN
- | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
- AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {touchPoint, touchPoint});
+ NotifyMotionArgs pointerDownMotionArgs =
+ generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN |
+ (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+ AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ {touchPoint, touchPoint});
mDispatcher->notifyMotion(&pointerDownMotionArgs);
// Only the first window should get the pointer down event
firstWindow->consumeMotionPointerDown(1);
@@ -1331,17 +1337,20 @@ TEST_F(InputDispatcherTest, TransferTouchFocus_TwoPointerNoSplitTouch) {
secondWindow->consumeMotionPointerDown(1);
// Send pointer up to the second window
- NotifyMotionArgs pointerUpMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP
- | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
- AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {touchPoint, touchPoint});
+ NotifyMotionArgs pointerUpMotionArgs =
+ generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP |
+ (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+ AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ {touchPoint, touchPoint});
mDispatcher->notifyMotion(&pointerUpMotionArgs);
// The first window gets nothing and the second gets pointer up
firstWindow->assertNoEvents();
secondWindow->consumeMotionPointerUp(1);
// Send up event to the second window
- NotifyMotionArgs upMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_UP,
- AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT);
+ NotifyMotionArgs upMotionArgs =
+ generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
+ ADISPLAY_ID_DEFAULT);
mDispatcher->notifyMotion(&upMotionArgs);
// The first window gets nothing and the second gets up
firstWindow->assertNoEvents();
@@ -1352,15 +1361,15 @@ TEST_F(InputDispatcherTest, TransferTouchFocus_TwoPointersSplitTouch) {
sp<FakeApplicationHandle> application = new FakeApplicationHandle();
// Create a non touch modal window that supports split touch
- sp<FakeWindowHandle> firstWindow = new FakeWindowHandle(application, mDispatcher,
- "First Window", ADISPLAY_ID_DEFAULT);
+ sp<FakeWindowHandle> firstWindow =
+ new FakeWindowHandle(application, mDispatcher, "First Window", ADISPLAY_ID_DEFAULT);
firstWindow->setFrame(Rect(0, 0, 600, 400));
firstWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL
| InputWindowInfo::FLAG_SPLIT_TOUCH);
// Create a non touch modal window that supports split touch
- sp<FakeWindowHandle> secondWindow = new FakeWindowHandle(application, mDispatcher,
- "Second Window", ADISPLAY_ID_DEFAULT);
+ sp<FakeWindowHandle> secondWindow =
+ new FakeWindowHandle(application, mDispatcher, "Second Window", ADISPLAY_ID_DEFAULT);
secondWindow->setFrame(Rect(0, 400, 600, 800));
secondWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL
| InputWindowInfo::FLAG_SPLIT_TOUCH);
@@ -1372,17 +1381,20 @@ TEST_F(InputDispatcherTest, TransferTouchFocus_TwoPointersSplitTouch) {
PointF pointInSecond = {300, 600};
// Send down to the first window
- NotifyMotionArgs firstDownMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN,
- AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {pointInFirst});
+ NotifyMotionArgs firstDownMotionArgs =
+ generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+ ADISPLAY_ID_DEFAULT, {pointInFirst});
mDispatcher->notifyMotion(&firstDownMotionArgs);
// Only the first window should get the down event
firstWindow->consumeMotionDown();
secondWindow->assertNoEvents();
// Send down to the second window
- NotifyMotionArgs secondDownMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN
- | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
- AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {pointInFirst, pointInSecond});
+ NotifyMotionArgs secondDownMotionArgs =
+ generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_DOWN |
+ (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+ AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ {pointInFirst, pointInSecond});
mDispatcher->notifyMotion(&secondDownMotionArgs);
// The first window gets a move and the second a down
firstWindow->consumeMotionMove();
@@ -1395,17 +1407,20 @@ TEST_F(InputDispatcherTest, TransferTouchFocus_TwoPointersSplitTouch) {
secondWindow->consumeMotionPointerDown(1);
// Send pointer up to the second window
- NotifyMotionArgs pointerUpMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP
- | (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
- AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT, {pointInFirst, pointInSecond});
+ NotifyMotionArgs pointerUpMotionArgs =
+ generateMotionArgs(AMOTION_EVENT_ACTION_POINTER_UP |
+ (1 << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT),
+ AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT,
+ {pointInFirst, pointInSecond});
mDispatcher->notifyMotion(&pointerUpMotionArgs);
// The first window gets nothing and the second gets pointer up
firstWindow->assertNoEvents();
secondWindow->consumeMotionPointerUp(1);
// Send up event to the second window
- NotifyMotionArgs upMotionArgs = generateMotionArgs(AMOTION_EVENT_ACTION_UP,
- AINPUT_SOURCE_TOUCHSCREEN, ADISPLAY_ID_DEFAULT);
+ NotifyMotionArgs upMotionArgs =
+ generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN,
+ ADISPLAY_ID_DEFAULT);
mDispatcher->notifyMotion(&upMotionArgs);
// The first window gets nothing and the second gets up
firstWindow->assertNoEvents();
@@ -1722,6 +1737,72 @@ TEST_F(InputDispatcherTest, VerifyInputEvent_MotionEvent) {
EXPECT_EQ(motionArgs.buttonState, verifiedMotion.buttonState);
}
+/**
+ * Launch two windows, with different owners. One window (slipperyExitWindow) has Flag::SLIPPERY,
+ * and overlaps the other window, slipperyEnterWindow. The window 'slipperyExitWindow' is on top
+ * of the 'slipperyEnterWindow'.
+ *
+ * Inject touch down into the top window. Upon receipt of the DOWN event, move the window in such
+ * a way so that the touched location is no longer covered by the top window.
+ *
+ * Next, inject a MOVE event. Because the top window already moved earlier, this event is now
+ * positioned over the bottom (slipperyEnterWindow) only. And because the top window had
+ * Flag::SLIPPERY, this will cause the top window to lose the touch event (it will receive
+ * ACTION_CANCEL instead), and the bottom window will receive a newly generated gesture (starting
+ * with ACTION_DOWN).
+ * Thus, the touch has been transferred from the top window into the bottom window, because the top
+ * window moved itself away from the touched location and had Flag::SLIPPERY.
+ *
+ * Even though the top window moved away from the touched location, it is still obscuring the bottom
+ * window. It's just not obscuring it at the touched location. That means, FLAG_WINDOW_IS_PARTIALLY_
+ * OBSCURED should be set for the MotionEvent that reaches the bottom window.
+ *
+ * In this test, we ensure that the event received by the bottom window has
+ * FLAG_WINDOW_IS_PARTIALLY_OBSCURED.
+ */
+TEST_F(InputDispatcherTest, SlipperyWindow_SetsFlagPartiallyObscured) {
+ constexpr int32_t SLIPPERY_PID = INJECTOR_PID + 1;
+ constexpr int32_t SLIPPERY_UID = INJECTOR_UID + 1;
+
+ sp<FakeApplicationHandle> application = new FakeApplicationHandle();
+ mDispatcher->setFocusedApplication(ADISPLAY_ID_DEFAULT, application);
+
+ sp<FakeWindowHandle> slipperyExitWindow =
+ new FakeWindowHandle(application, mDispatcher, "Top", ADISPLAY_ID_DEFAULT);
+ slipperyExitWindow->setLayoutParamFlags(InputWindowInfo::FLAG_NOT_TOUCH_MODAL |
+ InputWindowInfo::FLAG_SLIPPERY);
+ // Make sure this one overlaps the bottom window
+ slipperyExitWindow->setFrame(Rect(25, 25, 75, 75));
+ // Change the owner uid/pid of the window so that it is considered to be occluding the bottom
+ // one. Windows with the same owner are not considered to be occluding each other.
+ slipperyExitWindow->setOwnerInfo(SLIPPERY_PID, SLIPPERY_UID);
+
+ sp<FakeWindowHandle> slipperyEnterWindow =
+ new FakeWindowHandle(application, mDispatcher, "Second", ADISPLAY_ID_DEFAULT);
+ slipperyExitWindow->setFrame(Rect(0, 0, 100, 100));
+
+ mDispatcher->setInputWindows(
+ {{ADISPLAY_ID_DEFAULT, {slipperyExitWindow, slipperyEnterWindow}}});
+
+ // Use notifyMotion instead of injecting to avoid dealing with injection permissions
+ NotifyMotionArgs args = generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN,
+ ADISPLAY_ID_DEFAULT, {{50, 50}});
+ mDispatcher->notifyMotion(&args);
+ slipperyExitWindow->consumeMotionDown();
+ slipperyExitWindow->setFrame(Rect(70, 70, 100, 100));
+ mDispatcher->setInputWindows(
+ {{ADISPLAY_ID_DEFAULT, {slipperyExitWindow, slipperyEnterWindow}}});
+
+ args = generateMotionArgs(AMOTION_EVENT_ACTION_MOVE, AINPUT_SOURCE_TOUCHSCREEN,
+ ADISPLAY_ID_DEFAULT, {{51, 51}});
+ mDispatcher->notifyMotion(&args);
+
+ slipperyExitWindow->consumeMotionCancel();
+
+ slipperyEnterWindow->consumeMotionDown(ADISPLAY_ID_DEFAULT,
+ AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED);
+}
+
class InputDispatcherKeyRepeatTest : public InputDispatcherTest {
protected:
static constexpr nsecs_t KEY_REPEAT_TIMEOUT = 40 * 1000000; // 40 ms
@@ -1950,7 +2031,7 @@ TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorMotionEvent_MultiDisplay) {
// Test per-display input monitors for key event.
TEST_F(InputDispatcherFocusOnTwoDisplaysTest, MonitorKeyEvent_MultiDisplay) {
- //Input monitor per display.
+ // Input monitor per display.
FakeMonitorReceiver monitorInPrimary =
FakeMonitorReceiver(mDispatcher, "M_1", ADISPLAY_ID_DEFAULT);
FakeMonitorReceiver monitorInSecondary =
@@ -1972,11 +2053,11 @@ protected:
void testNotifyMotion(int32_t displayId, bool expectToBeFiltered) {
NotifyMotionArgs motionArgs;
- motionArgs = generateMotionArgs(
- AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, displayId);
+ motionArgs =
+ generateMotionArgs(AMOTION_EVENT_ACTION_DOWN, AINPUT_SOURCE_TOUCHSCREEN, displayId);
mDispatcher->notifyMotion(&motionArgs);
- motionArgs = generateMotionArgs(
- AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, displayId);
+ motionArgs =
+ generateMotionArgs(AMOTION_EVENT_ACTION_UP, AINPUT_SOURCE_TOUCHSCREEN, displayId);
mDispatcher->notifyMotion(&motionArgs);
ASSERT_TRUE(mDispatcher->waitForIdle());
if (expectToBeFiltered) {