/* * Copyright (C) 2010 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _LIBINPUT_INPUT_H #define _LIBINPUT_INPUT_H #pragma GCC system_header /** * Native input event structures. */ #include #ifdef __linux__ #include #endif #include #include #include #include #include #include #include #include #include #include #include /* * Additional private constants not defined in ndk/ui/input.h. */ enum { #ifdef __linux__ /* This event was generated or modified by accessibility service. */ AKEY_EVENT_FLAG_IS_ACCESSIBILITY_EVENT = android::os::IInputConstants::INPUT_EVENT_FLAG_IS_ACCESSIBILITY_EVENT, // 0x800, #else AKEY_EVENT_FLAG_IS_ACCESSIBILITY_EVENT = 0x800, #endif /* Signifies that the key is being predispatched */ AKEY_EVENT_FLAG_PREDISPATCH = 0x20000000, /* Private control to determine when an app is tracking a key sequence. */ AKEY_EVENT_FLAG_START_TRACKING = 0x40000000, /* Key event is inconsistent with previously sent key events. */ AKEY_EVENT_FLAG_TAINTED = 0x80000000, }; enum { /** * This flag indicates that the window that received this motion event is partly * or wholly obscured by another visible window above it. This flag is set to true * even if the event did not directly pass through the obscured area. * A security sensitive application can check this flag to identify situations in which * a malicious application may have covered up part of its content for the purpose * of misleading the user or hijacking touches. An appropriate response might be * to drop the suspect touches or to take additional precautions to confirm the user's * actual intent. */ AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED = 0x2, /** * This flag indicates that the event has been generated by a gesture generator. It * provides a hint to the GestureDetector to not apply any touch slop. */ AMOTION_EVENT_FLAG_IS_GENERATED_GESTURE = 0x8, /** * This flag indicates that the event will not cause a focus change if it is directed to an * unfocused window, even if it an ACTION_DOWN. This is typically used with pointer * gestures to allow the user to direct gestures to an unfocused window without bringing it * into focus. */ AMOTION_EVENT_FLAG_NO_FOCUS_CHANGE = 0x40, #ifdef __linux__ /** * This event was generated or modified by accessibility service. */ AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT = android::os::IInputConstants::INPUT_EVENT_FLAG_IS_ACCESSIBILITY_EVENT, // 0x800, #else AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT = 0x800, #endif /* Motion event is inconsistent with previously sent motion events. */ AMOTION_EVENT_FLAG_TAINTED = 0x80000000, }; /** * Allowed VerifiedKeyEvent flags. All other flags from KeyEvent do not get verified. * These values must be kept in sync with VerifiedKeyEvent.java */ constexpr int32_t VERIFIED_KEY_EVENT_FLAGS = AKEY_EVENT_FLAG_CANCELED | AKEY_EVENT_FLAG_IS_ACCESSIBILITY_EVENT; /** * Allowed VerifiedMotionEventFlags. All other flags from MotionEvent do not get verified. * These values must be kept in sync with VerifiedMotionEvent.java */ constexpr int32_t VERIFIED_MOTION_EVENT_FLAGS = AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED | AMOTION_EVENT_FLAG_WINDOW_IS_PARTIALLY_OBSCURED | AMOTION_EVENT_FLAG_IS_ACCESSIBILITY_EVENT; /** * This flag indicates that the point up event has been canceled. * Typically this is used for palm event when the user has accidental touches. * TODO: Adjust flag to public api */ constexpr int32_t AMOTION_EVENT_FLAG_CANCELED = 0x20; enum { /* * Indicates that an input device has switches. * This input source flag is hidden from the API because switches are only used by the system * and applications have no way to interact with them. */ AINPUT_SOURCE_SWITCH = 0x80000000, }; enum { /** * Constants for LEDs. Hidden from the API since we don't actually expose a way to interact * with LEDs to developers * * NOTE: If you add LEDs here, you must also add them to InputEventLabels.h */ ALED_NUM_LOCK = 0x00, ALED_CAPS_LOCK = 0x01, ALED_SCROLL_LOCK = 0x02, ALED_COMPOSE = 0x03, ALED_KANA = 0x04, ALED_SLEEP = 0x05, ALED_SUSPEND = 0x06, ALED_MUTE = 0x07, ALED_MISC = 0x08, ALED_MAIL = 0x09, ALED_CHARGING = 0x0a, ALED_CONTROLLER_1 = 0x10, ALED_CONTROLLER_2 = 0x11, ALED_CONTROLLER_3 = 0x12, ALED_CONTROLLER_4 = 0x13, }; /* Maximum number of controller LEDs we support */ #define MAX_CONTROLLER_LEDS 4 /* * Maximum number of pointers supported per motion event. * Smallest number of pointers is 1. * (We want at least 10 but some touch controllers obstensibly configured for 10 pointers * will occasionally emit 11. There is not much harm making this constant bigger.) */ #define MAX_POINTERS 16 /* * Maximum number of samples supported per motion event. */ #define MAX_SAMPLES UINT16_MAX /* * Maximum pointer id value supported in a motion event. * Smallest pointer id is 0. * (This is limited by our use of BitSet32 to track pointer assignments.) */ #define MAX_POINTER_ID 31 /* * Declare a concrete type for the NDK's input event forward declaration. */ struct AInputEvent { virtual ~AInputEvent() { } }; /* * Declare a concrete type for the NDK's input device forward declaration. */ struct AInputDevice { virtual ~AInputDevice() { } }; namespace android { #ifdef __linux__ class Parcel; #endif /* * Apply the given transform to the point without applying any translation/offset. */ vec2 transformWithoutTranslation(const ui::Transform& transform, const vec2& xy); const char* inputEventTypeToString(int32_t type); std::string inputEventSourceToString(int32_t source); bool isFromSource(uint32_t source, uint32_t test); /* * Flags that flow alongside events in the input dispatch system to help with certain * policy decisions such as waking from device sleep. * * These flags are also defined in frameworks/base/core/java/android/view/WindowManagerPolicy.java. */ enum { /* These flags originate in RawEvents and are generally set in the key map. * NOTE: If you want a flag to be able to set in a keylayout file, then you must add it to * InputEventLabels.h as well. */ // Indicates that the event should wake the device. POLICY_FLAG_WAKE = 0x00000001, // Indicates that the key is virtual, such as a capacitive button, and should // generate haptic feedback. Virtual keys may be suppressed for some time // after a recent touch to prevent accidental activation of virtual keys adjacent // to the touch screen during an edge swipe. POLICY_FLAG_VIRTUAL = 0x00000002, // Indicates that the key is the special function modifier. POLICY_FLAG_FUNCTION = 0x00000004, // Indicates that the key represents a special gesture that has been detected by // the touch firmware or driver. Causes touch events from the same device to be canceled. POLICY_FLAG_GESTURE = 0x00000008, POLICY_FLAG_RAW_MASK = 0x0000ffff, #ifdef __linux__ POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY = android::os::IInputConstants::POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY, #else POLICY_FLAG_INJECTED_FROM_ACCESSIBILITY = 0x20000, #endif /* These flags are set by the input dispatcher. */ // Indicates that the input event was injected. POLICY_FLAG_INJECTED = 0x01000000, // Indicates that the input event is from a trusted source such as a directly attached // input device or an application with system-wide event injection permission. POLICY_FLAG_TRUSTED = 0x02000000, // Indicates that the input event has passed through an input filter. POLICY_FLAG_FILTERED = 0x04000000, // Disables automatic key repeating behavior. POLICY_FLAG_DISABLE_KEY_REPEAT = 0x08000000, /* These flags are set by the input reader policy as it intercepts each event. */ // Indicates that the device was in an interactive state when the // event was intercepted. POLICY_FLAG_INTERACTIVE = 0x20000000, // Indicates that the event should be dispatched to applications. // The input event should still be sent to the InputDispatcher so that it can see all // input events received include those that it will not deliver. POLICY_FLAG_PASS_TO_USER = 0x40000000, }; /** * Classifications of the current gesture, if available. * * The following values must be kept in sync with MotionEvent.java */ enum class MotionClassification : uint8_t { /** * No classification is available. */ NONE = 0, /** * Too early to classify the current gesture. Need more events. Look for changes in the * upcoming motion events. */ AMBIGUOUS_GESTURE = 1, /** * The current gesture likely represents a user intentionally exerting force on the touchscreen. */ DEEP_PRESS = 2, }; /** * String representation of MotionClassification */ const char* motionClassificationToString(MotionClassification classification); /** * Portion of FrameMetrics timeline of interest to input code. */ enum GraphicsTimeline : size_t { /** Time when the app sent the buffer to SurfaceFlinger. */ GPU_COMPLETED_TIME = 0, /** Time when the frame was presented on the display */ PRESENT_TIME = 1, /** Total size of the 'GraphicsTimeline' array. Must always be last. */ SIZE = 2 }; /** * Generator of unique numbers used to identify input events. * * Layout of ID: * |--------------------------|---------------------------| * | 2 bits for source | 30 bits for random number | * |--------------------------|---------------------------| */ class IdGenerator { private: static constexpr uint32_t SOURCE_SHIFT = 30; public: // Used to divide integer space to ensure no conflict among these sources./ enum class Source : int32_t { INPUT_READER = static_cast(0x0u << SOURCE_SHIFT), INPUT_DISPATCHER = static_cast(0x1u << SOURCE_SHIFT), OTHER = static_cast(0x3u << SOURCE_SHIFT), // E.g. app injected events }; IdGenerator(Source source); int32_t nextId() const; // Extract source from given id. static inline Source getSource(int32_t id) { return static_cast(SOURCE_MASK & id); } private: const Source mSource; static constexpr int32_t SOURCE_MASK = static_cast(0x3u << SOURCE_SHIFT); }; /** * Invalid value for cursor position. Used for non-mouse events, tests and injected events. Don't * use it for direct comparison with any other value, because NaN isn't equal to itself according to * IEEE 754. Use isnan() instead to check if a cursor position is valid. */ constexpr float AMOTION_EVENT_INVALID_CURSOR_POSITION = std::numeric_limits::quiet_NaN(); /* * Pointer coordinate data. */ struct PointerCoords { enum { MAX_AXES = 30 }; // 30 so that sizeof(PointerCoords) == 128 // Bitfield of axes that are present in this structure. uint64_t bits __attribute__((aligned(8))); // Values of axes that are stored in this structure packed in order by axis id // for each axis that is present in the structure according to 'bits'. float values[MAX_AXES]; inline void clear() { BitSet64::clear(bits); } bool isEmpty() const { return BitSet64::isEmpty(bits); } float getAxisValue(int32_t axis) const; status_t setAxisValue(int32_t axis, float value); // Scale the pointer coordinates according to a global scale and a // window scale. The global scale will be applied to TOUCH/TOOL_MAJOR/MINOR // axes, however the window scaling will not. void scale(float globalScale, float windowXScale, float windowYScale); void transform(const ui::Transform& transform); inline float getX() const { return getAxisValue(AMOTION_EVENT_AXIS_X); } inline float getY() const { return getAxisValue(AMOTION_EVENT_AXIS_Y); } vec2 getXYValue() const { return vec2(getX(), getY()); } #ifdef __linux__ status_t readFromParcel(Parcel* parcel); status_t writeToParcel(Parcel* parcel) const; #endif bool operator==(const PointerCoords& other) const; inline bool operator!=(const PointerCoords& other) const { return !(*this == other); } void copyFrom(const PointerCoords& other); private: void tooManyAxes(int axis); }; /* * Pointer property data. */ struct PointerProperties { // The id of the pointer. int32_t id; // The pointer tool type. int32_t toolType; inline void clear() { id = -1; toolType = 0; } bool operator==(const PointerProperties& other) const; inline bool operator!=(const PointerProperties& other) const { return !(*this == other); } void copyFrom(const PointerProperties& other); }; /* * Input events. */ class InputEvent : public AInputEvent { public: virtual ~InputEvent() { } virtual int32_t getType() const = 0; inline int32_t getId() const { return mId; } inline int32_t getDeviceId() const { return mDeviceId; } inline uint32_t getSource() const { return mSource; } inline void setSource(uint32_t source) { mSource = source; } inline int32_t getDisplayId() const { return mDisplayId; } inline void setDisplayId(int32_t displayId) { mDisplayId = displayId; } inline std::array getHmac() const { return mHmac; } static int32_t nextId(); protected: void initialize(int32_t id, int32_t deviceId, uint32_t source, int32_t displayId, std::array hmac); void initialize(const InputEvent& from); int32_t mId; int32_t mDeviceId; uint32_t mSource; int32_t mDisplayId; std::array mHmac; }; /* * Key events. */ class KeyEvent : public InputEvent { public: virtual ~KeyEvent() { } virtual int32_t getType() const { return AINPUT_EVENT_TYPE_KEY; } inline int32_t getAction() const { return mAction; } inline int32_t getFlags() const { return mFlags; } inline void setFlags(int32_t flags) { mFlags = flags; } inline int32_t getKeyCode() const { return mKeyCode; } inline int32_t getScanCode() const { return mScanCode; } inline int32_t getMetaState() const { return mMetaState; } inline int32_t getRepeatCount() const { return mRepeatCount; } inline nsecs_t getDownTime() const { return mDownTime; } inline nsecs_t getEventTime() const { return mEventTime; } static const char* getLabel(int32_t keyCode); static int32_t getKeyCodeFromLabel(const char* label); void initialize(int32_t id, int32_t deviceId, uint32_t source, int32_t displayId, std::array hmac, int32_t action, int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState, int32_t repeatCount, nsecs_t downTime, nsecs_t eventTime); void initialize(const KeyEvent& from); static const char* actionToString(int32_t action); protected: int32_t mAction; int32_t mFlags; int32_t mKeyCode; int32_t mScanCode; int32_t mMetaState; int32_t mRepeatCount; nsecs_t mDownTime; nsecs_t mEventTime; }; /* * Motion events. */ class MotionEvent : public InputEvent { public: virtual ~MotionEvent() { } virtual int32_t getType() const { return AINPUT_EVENT_TYPE_MOTION; } inline int32_t getAction() const { return mAction; } static int32_t getActionMasked(int32_t action) { return action & AMOTION_EVENT_ACTION_MASK; } inline int32_t getActionMasked() const { return getActionMasked(mAction); } static int32_t getActionIndex(int32_t action) { return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; } inline int32_t getActionIndex() const { return getActionIndex(mAction); } inline void setAction(int32_t action) { mAction = action; } inline int32_t getFlags() const { return mFlags; } inline void setFlags(int32_t flags) { mFlags = flags; } inline int32_t getEdgeFlags() const { return mEdgeFlags; } inline void setEdgeFlags(int32_t edgeFlags) { mEdgeFlags = edgeFlags; } inline int32_t getMetaState() const { return mMetaState; } inline void setMetaState(int32_t metaState) { mMetaState = metaState; } inline int32_t getButtonState() const { return mButtonState; } inline void setButtonState(int32_t buttonState) { mButtonState = buttonState; } inline MotionClassification getClassification() const { return mClassification; } inline int32_t getActionButton() const { return mActionButton; } inline void setActionButton(int32_t button) { mActionButton = button; } inline float getXOffset() const { return mTransform.tx(); } inline float getYOffset() const { return mTransform.ty(); } inline const ui::Transform& getTransform() const { return mTransform; } int getSurfaceRotation() const; inline float getXPrecision() const { return mXPrecision; } inline float getYPrecision() const { return mYPrecision; } inline float getRawXCursorPosition() const { return mRawXCursorPosition; } float getXCursorPosition() const; inline float getRawYCursorPosition() const { return mRawYCursorPosition; } float getYCursorPosition() const; void setCursorPosition(float x, float y); inline const ui::Transform& getRawTransform() const { return mRawTransform; } static inline bool isValidCursorPosition(float x, float y) { return !isnan(x) && !isnan(y); } inline nsecs_t getDownTime() const { return mDownTime; } inline void setDownTime(nsecs_t downTime) { mDownTime = downTime; } inline size_t getPointerCount() const { return mPointerProperties.size(); } inline const PointerProperties* getPointerProperties(size_t pointerIndex) const { return &mPointerProperties[pointerIndex]; } inline int32_t getPointerId(size_t pointerIndex) const { return mPointerProperties[pointerIndex].id; } inline int32_t getToolType(size_t pointerIndex) const { return mPointerProperties[pointerIndex].toolType; } inline nsecs_t getEventTime() const { return mSampleEventTimes[getHistorySize()]; } /** * The actual raw pointer coords: whatever comes from the input device without any external * transforms applied. */ const PointerCoords* getRawPointerCoords(size_t pointerIndex) const; /** * This is the raw axis value. However, for X/Y axes, this currently applies a "compat-raw" * transform because many apps (incorrectly) assumed that raw == oriented-screen-space. * "compat raw" is raw coordinates with screen rotation applied. */ float getRawAxisValue(int32_t axis, size_t pointerIndex) const; inline float getRawX(size_t pointerIndex) const { return getRawAxisValue(AMOTION_EVENT_AXIS_X, pointerIndex); } inline float getRawY(size_t pointerIndex) const { return getRawAxisValue(AMOTION_EVENT_AXIS_Y, pointerIndex); } float getAxisValue(int32_t axis, size_t pointerIndex) const; /** * Get the X coordinate of the latest sample in this MotionEvent for pointer 'pointerIndex'. * Identical to calling getHistoricalX(pointerIndex, getHistorySize()). */ inline float getX(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_X, pointerIndex); } /** * Get the Y coordinate of the latest sample in this MotionEvent for pointer 'pointerIndex'. * Identical to calling getHistoricalX(pointerIndex, getHistorySize()). */ inline float getY(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_Y, pointerIndex); } inline float getPressure(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_PRESSURE, pointerIndex); } inline float getSize(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_SIZE, pointerIndex); } inline float getTouchMajor(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR, pointerIndex); } inline float getTouchMinor(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR, pointerIndex); } inline float getToolMajor(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR, pointerIndex); } inline float getToolMinor(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR, pointerIndex); } inline float getOrientation(size_t pointerIndex) const { return getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION, pointerIndex); } inline size_t getHistorySize() const { return mSampleEventTimes.size() - 1; } inline nsecs_t getHistoricalEventTime(size_t historicalIndex) const { return mSampleEventTimes[historicalIndex]; } /** * The actual raw pointer coords: whatever comes from the input device without any external * transforms applied. */ const PointerCoords* getHistoricalRawPointerCoords( size_t pointerIndex, size_t historicalIndex) const; /** * This is the raw axis value. However, for X/Y axes, this currently applies a "compat-raw" * transform because many apps (incorrectly) assumed that raw == oriented-screen-space. * "compat raw" is raw coordinates with screen rotation applied. */ float getHistoricalRawAxisValue(int32_t axis, size_t pointerIndex, size_t historicalIndex) const; inline float getHistoricalRawX(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalRawAxisValue( AMOTION_EVENT_AXIS_X, pointerIndex, historicalIndex); } inline float getHistoricalRawY(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalRawAxisValue( AMOTION_EVENT_AXIS_Y, pointerIndex, historicalIndex); } float getHistoricalAxisValue(int32_t axis, size_t pointerIndex, size_t historicalIndex) const; inline float getHistoricalX(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_X, pointerIndex, historicalIndex); } inline float getHistoricalY(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_Y, pointerIndex, historicalIndex); } inline float getHistoricalPressure(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_PRESSURE, pointerIndex, historicalIndex); } inline float getHistoricalSize(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_SIZE, pointerIndex, historicalIndex); } inline float getHistoricalTouchMajor(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_TOUCH_MAJOR, pointerIndex, historicalIndex); } inline float getHistoricalTouchMinor(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_TOUCH_MINOR, pointerIndex, historicalIndex); } inline float getHistoricalToolMajor(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_TOOL_MAJOR, pointerIndex, historicalIndex); } inline float getHistoricalToolMinor(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_TOOL_MINOR, pointerIndex, historicalIndex); } inline float getHistoricalOrientation(size_t pointerIndex, size_t historicalIndex) const { return getHistoricalAxisValue( AMOTION_EVENT_AXIS_ORIENTATION, pointerIndex, historicalIndex); } ssize_t findPointerIndex(int32_t pointerId) const; void initialize(int32_t id, int32_t deviceId, uint32_t source, int32_t displayId, std::array hmac, int32_t action, int32_t actionButton, int32_t flags, int32_t edgeFlags, int32_t metaState, int32_t buttonState, MotionClassification classification, const ui::Transform& transform, float xPrecision, float yPrecision, float rawXCursorPosition, float rawYCursorPosition, const ui::Transform& rawTransform, nsecs_t downTime, nsecs_t eventTime, size_t pointerCount, const PointerProperties* pointerProperties, const PointerCoords* pointerCoords); void copyFrom(const MotionEvent* other, bool keepHistory); void addSample( nsecs_t eventTime, const PointerCoords* pointerCoords); void offsetLocation(float xOffset, float yOffset); void scale(float globalScaleFactor); // Set 3x3 perspective matrix transformation. // Matrix is in row-major form and compatible with SkMatrix. void transform(const std::array& matrix); // Apply 3x3 perspective matrix transformation only to content (do not modify mTransform). // Matrix is in row-major form and compatible with SkMatrix. void applyTransform(const std::array& matrix); #ifdef __linux__ status_t readFromParcel(Parcel* parcel); status_t writeToParcel(Parcel* parcel) const; #endif static bool isTouchEvent(uint32_t source, int32_t action); inline bool isTouchEvent() const { return isTouchEvent(mSource, mAction); } // Low-level accessors. inline const PointerProperties* getPointerProperties() const { return mPointerProperties.array(); } inline const nsecs_t* getSampleEventTimes() const { return mSampleEventTimes.data(); } inline const PointerCoords* getSamplePointerCoords() const { return mSamplePointerCoords.array(); } static const char* getLabel(int32_t axis); static int32_t getAxisFromLabel(const char* label); static std::string actionToString(int32_t action); // MotionEvent will transform various axes in different ways, based on the source. For // example, the x and y axes will not have any offsets/translations applied if it comes from a // relative mouse device (since SOURCE_RELATIVE_MOUSE is a non-pointer source). These methods // are used to apply these transformations for different axes. static vec2 calculateTransformedXY(uint32_t source, const ui::Transform&, const vec2& xy); static float calculateTransformedAxisValue(int32_t axis, uint32_t source, const ui::Transform&, const PointerCoords&); protected: int32_t mAction; int32_t mActionButton; int32_t mFlags; int32_t mEdgeFlags; int32_t mMetaState; int32_t mButtonState; MotionClassification mClassification; ui::Transform mTransform; float mXPrecision; float mYPrecision; float mRawXCursorPosition; float mRawYCursorPosition; ui::Transform mRawTransform; nsecs_t mDownTime; Vector mPointerProperties; std::vector mSampleEventTimes; Vector mSamplePointerCoords; }; /* * Focus events. */ class FocusEvent : public InputEvent { public: virtual ~FocusEvent() {} virtual int32_t getType() const override { return AINPUT_EVENT_TYPE_FOCUS; } inline bool getHasFocus() const { return mHasFocus; } void initialize(int32_t id, bool hasFocus); void initialize(const FocusEvent& from); protected: bool mHasFocus; }; /* * Capture events. */ class CaptureEvent : public InputEvent { public: virtual ~CaptureEvent() {} virtual int32_t getType() const override { return AINPUT_EVENT_TYPE_CAPTURE; } inline bool getPointerCaptureEnabled() const { return mPointerCaptureEnabled; } void initialize(int32_t id, bool pointerCaptureEnabled); void initialize(const CaptureEvent& from); protected: bool mPointerCaptureEnabled; }; /* * Drag events. */ class DragEvent : public InputEvent { public: virtual ~DragEvent() {} virtual int32_t getType() const override { return AINPUT_EVENT_TYPE_DRAG; } inline bool isExiting() const { return mIsExiting; } inline float getX() const { return mX; } inline float getY() const { return mY; } void initialize(int32_t id, float x, float y, bool isExiting); void initialize(const DragEvent& from); protected: bool mIsExiting; float mX, mY; }; /* * Touch mode events. */ class TouchModeEvent : public InputEvent { public: virtual ~TouchModeEvent() {} virtual int32_t getType() const override { return AINPUT_EVENT_TYPE_TOUCH_MODE; } inline bool isInTouchMode() const { return mIsInTouchMode; } void initialize(int32_t id, bool isInTouchMode); void initialize(const TouchModeEvent& from); protected: bool mIsInTouchMode; }; /** * Base class for verified events. * Do not create a VerifiedInputEvent explicitly. * Use helper functions to create them from InputEvents. */ struct __attribute__((__packed__)) VerifiedInputEvent { enum class Type : int32_t { KEY = AINPUT_EVENT_TYPE_KEY, MOTION = AINPUT_EVENT_TYPE_MOTION, }; Type type; int32_t deviceId; nsecs_t eventTimeNanos; uint32_t source; int32_t displayId; }; /** * Same as KeyEvent, but only contains the data that can be verified. * If you update this class, you must also update VerifiedKeyEvent.java */ struct __attribute__((__packed__)) VerifiedKeyEvent : public VerifiedInputEvent { int32_t action; int32_t flags; nsecs_t downTimeNanos; int32_t keyCode; int32_t scanCode; int32_t metaState; int32_t repeatCount; }; /** * Same as MotionEvent, but only contains the data that can be verified. * If you update this class, you must also update VerifiedMotionEvent.java */ struct __attribute__((__packed__)) VerifiedMotionEvent : public VerifiedInputEvent { float rawX; float rawY; int32_t actionMasked; int32_t flags; nsecs_t downTimeNanos; int32_t metaState; int32_t buttonState; }; VerifiedKeyEvent verifiedKeyEventFromKeyEvent(const KeyEvent& event); VerifiedMotionEvent verifiedMotionEventFromMotionEvent(const MotionEvent& event); /* * Input event factory. */ class InputEventFactoryInterface { protected: virtual ~InputEventFactoryInterface() { } public: InputEventFactoryInterface() { } virtual KeyEvent* createKeyEvent() = 0; virtual MotionEvent* createMotionEvent() = 0; virtual FocusEvent* createFocusEvent() = 0; virtual CaptureEvent* createCaptureEvent() = 0; virtual DragEvent* createDragEvent() = 0; virtual TouchModeEvent* createTouchModeEvent() = 0; }; /* * A simple input event factory implementation that uses a single preallocated instance * of each type of input event that are reused for each request. */ class PreallocatedInputEventFactory : public InputEventFactoryInterface { public: PreallocatedInputEventFactory() { } virtual ~PreallocatedInputEventFactory() { } virtual KeyEvent* createKeyEvent() override { return &mKeyEvent; } virtual MotionEvent* createMotionEvent() override { return &mMotionEvent; } virtual FocusEvent* createFocusEvent() override { return &mFocusEvent; } virtual CaptureEvent* createCaptureEvent() override { return &mCaptureEvent; } virtual DragEvent* createDragEvent() override { return &mDragEvent; } virtual TouchModeEvent* createTouchModeEvent() override { return &mTouchModeEvent; } private: KeyEvent mKeyEvent; MotionEvent mMotionEvent; FocusEvent mFocusEvent; CaptureEvent mCaptureEvent; DragEvent mDragEvent; TouchModeEvent mTouchModeEvent; }; /* * An input event factory implementation that maintains a pool of input events. */ class PooledInputEventFactory : public InputEventFactoryInterface { public: explicit PooledInputEventFactory(size_t maxPoolSize = 20); virtual ~PooledInputEventFactory(); virtual KeyEvent* createKeyEvent() override; virtual MotionEvent* createMotionEvent() override; virtual FocusEvent* createFocusEvent() override; virtual CaptureEvent* createCaptureEvent() override; virtual DragEvent* createDragEvent() override; virtual TouchModeEvent* createTouchModeEvent() override; void recycle(InputEvent* event); private: const size_t mMaxPoolSize; std::queue> mKeyEventPool; std::queue> mMotionEventPool; std::queue> mFocusEventPool; std::queue> mCaptureEventPool; std::queue> mDragEventPool; std::queue> mTouchModeEventPool; }; /* * Describes a unique request to enable or disable Pointer Capture. */ struct PointerCaptureRequest { public: inline PointerCaptureRequest() : enable(false), seq(0) {} inline PointerCaptureRequest(bool enable, uint32_t seq) : enable(enable), seq(seq) {} inline bool operator==(const PointerCaptureRequest& other) const { return enable == other.enable && seq == other.seq; } explicit inline operator bool() const { return enable; } // True iff this is a request to enable Pointer Capture. bool enable; // The sequence number for the request. uint32_t seq; }; } // namespace android #endif // _LIBINPUT_INPUT_H