/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #define LOG_TAG "LayerState" #include #include #include #include #include #include #include #include #include #include namespace android { layer_state_t::layer_state_t() : what(0), x(0), y(0), z(0), w(0), h(0), layerStack(0), alpha(0), flags(0), mask(0), reserved(0), cornerRadius(0.0f), backgroundBlurRadius(0), transform(0), transformToDisplayInverse(false), crop(Rect::INVALID_RECT), orientedDisplaySpaceRect(Rect::INVALID_RECT), dataspace(ui::Dataspace::UNKNOWN), surfaceDamageRegion(), api(-1), colorTransform(mat4()), bgColorAlpha(0), bgColorDataspace(ui::Dataspace::UNKNOWN), colorSpaceAgnostic(false), shadowRadius(0.0f), frameRateSelectionPriority(-1), frameRate(0.0f), frameRateCompatibility(ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT), changeFrameRateStrategy(ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS), fixedTransformHint(ui::Transform::ROT_INVALID), frameNumber(0), autoRefresh(false), releaseBufferListener(nullptr) { matrix.dsdx = matrix.dtdy = 1.0f; matrix.dsdy = matrix.dtdx = 0.0f; hdrMetadata.validTypes = 0; } status_t layer_state_t::write(Parcel& output) const { SAFE_PARCEL(output.writeStrongBinder, surface); SAFE_PARCEL(output.writeInt32, layerId); SAFE_PARCEL(output.writeUint64, what); SAFE_PARCEL(output.writeFloat, x); SAFE_PARCEL(output.writeFloat, y); SAFE_PARCEL(output.writeInt32, z); SAFE_PARCEL(output.writeUint32, w); SAFE_PARCEL(output.writeUint32, h); SAFE_PARCEL(output.writeUint32, layerStack); SAFE_PARCEL(output.writeFloat, alpha); SAFE_PARCEL(output.writeUint32, flags); SAFE_PARCEL(output.writeUint32, mask); SAFE_PARCEL(matrix.write, output); SAFE_PARCEL(output.write, crop); SAFE_PARCEL(SurfaceControl::writeNullableToParcel, output, reparentSurfaceControl); SAFE_PARCEL(SurfaceControl::writeNullableToParcel, output, relativeLayerSurfaceControl); SAFE_PARCEL(SurfaceControl::writeNullableToParcel, output, parentSurfaceControlForChild); SAFE_PARCEL(output.writeFloat, color.r); SAFE_PARCEL(output.writeFloat, color.g); SAFE_PARCEL(output.writeFloat, color.b); #ifndef NO_INPUT SAFE_PARCEL(inputHandle->writeToParcel, &output); #endif SAFE_PARCEL(output.write, transparentRegion); SAFE_PARCEL(output.writeUint32, transform); SAFE_PARCEL(output.writeBool, transformToDisplayInverse); SAFE_PARCEL(output.write, crop); SAFE_PARCEL(output.write, orientedDisplaySpaceRect); if (buffer) { SAFE_PARCEL(output.writeBool, true); SAFE_PARCEL(output.write, *buffer); } else { SAFE_PARCEL(output.writeBool, false); } if (acquireFence) { SAFE_PARCEL(output.writeBool, true); SAFE_PARCEL(output.write, *acquireFence); } else { SAFE_PARCEL(output.writeBool, false); } SAFE_PARCEL(output.writeUint32, static_cast(dataspace)); SAFE_PARCEL(output.write, hdrMetadata); SAFE_PARCEL(output.write, surfaceDamageRegion); SAFE_PARCEL(output.writeInt32, api); if (sidebandStream) { SAFE_PARCEL(output.writeBool, true); SAFE_PARCEL(output.writeNativeHandle, sidebandStream->handle()); } else { SAFE_PARCEL(output.writeBool, false); } SAFE_PARCEL(output.write, colorTransform.asArray(), 16 * sizeof(float)); SAFE_PARCEL(output.writeFloat, cornerRadius); SAFE_PARCEL(output.writeUint32, backgroundBlurRadius); SAFE_PARCEL(output.writeStrongBinder, cachedBuffer.token.promote()); SAFE_PARCEL(output.writeUint64, cachedBuffer.id); SAFE_PARCEL(output.writeParcelable, metadata); SAFE_PARCEL(output.writeFloat, bgColorAlpha); SAFE_PARCEL(output.writeUint32, static_cast(bgColorDataspace)); SAFE_PARCEL(output.writeBool, colorSpaceAgnostic); SAFE_PARCEL(output.writeVectorSize, listeners); for (auto listener : listeners) { SAFE_PARCEL(output.writeStrongBinder, listener.transactionCompletedListener); SAFE_PARCEL(output.writeParcelableVector, listener.callbackIds); } SAFE_PARCEL(output.writeFloat, shadowRadius); SAFE_PARCEL(output.writeInt32, frameRateSelectionPriority); SAFE_PARCEL(output.writeFloat, frameRate); SAFE_PARCEL(output.writeByte, frameRateCompatibility); SAFE_PARCEL(output.writeByte, changeFrameRateStrategy); SAFE_PARCEL(output.writeUint32, fixedTransformHint); SAFE_PARCEL(output.writeUint64, frameNumber); SAFE_PARCEL(output.writeBool, autoRefresh); SAFE_PARCEL(output.writeStrongBinder, IInterface::asBinder(releaseBufferListener)); SAFE_PARCEL(output.writeUint32, blurRegions.size()); for (auto region : blurRegions) { SAFE_PARCEL(output.writeUint32, region.blurRadius); SAFE_PARCEL(output.writeFloat, region.cornerRadiusTL); SAFE_PARCEL(output.writeFloat, region.cornerRadiusTR); SAFE_PARCEL(output.writeFloat, region.cornerRadiusBL); SAFE_PARCEL(output.writeFloat, region.cornerRadiusBR); SAFE_PARCEL(output.writeFloat, region.alpha); SAFE_PARCEL(output.writeInt32, region.left); SAFE_PARCEL(output.writeInt32, region.top); SAFE_PARCEL(output.writeInt32, region.right); SAFE_PARCEL(output.writeInt32, region.bottom); } SAFE_PARCEL(output.write, stretchEffect); return NO_ERROR; } status_t layer_state_t::read(const Parcel& input) { SAFE_PARCEL(input.readNullableStrongBinder, &surface); SAFE_PARCEL(input.readInt32, &layerId); SAFE_PARCEL(input.readUint64, &what); SAFE_PARCEL(input.readFloat, &x); SAFE_PARCEL(input.readFloat, &y); SAFE_PARCEL(input.readInt32, &z); SAFE_PARCEL(input.readUint32, &w); SAFE_PARCEL(input.readUint32, &h); SAFE_PARCEL(input.readUint32, &layerStack); SAFE_PARCEL(input.readFloat, &alpha); SAFE_PARCEL(input.readUint32, &flags); SAFE_PARCEL(input.readUint32, &mask); SAFE_PARCEL(matrix.read, input); SAFE_PARCEL(input.read, crop); SAFE_PARCEL(SurfaceControl::readNullableFromParcel, input, &reparentSurfaceControl); SAFE_PARCEL(SurfaceControl::readNullableFromParcel, input, &relativeLayerSurfaceControl); SAFE_PARCEL(SurfaceControl::readNullableFromParcel, input, &parentSurfaceControlForChild); float tmpFloat = 0; SAFE_PARCEL(input.readFloat, &tmpFloat); color.r = tmpFloat; SAFE_PARCEL(input.readFloat, &tmpFloat); color.g = tmpFloat; SAFE_PARCEL(input.readFloat, &tmpFloat); color.b = tmpFloat; #ifndef NO_INPUT SAFE_PARCEL(inputHandle->readFromParcel, &input); #endif SAFE_PARCEL(input.read, transparentRegion); SAFE_PARCEL(input.readUint32, &transform); SAFE_PARCEL(input.readBool, &transformToDisplayInverse); SAFE_PARCEL(input.read, crop); SAFE_PARCEL(input.read, orientedDisplaySpaceRect); bool tmpBool = false; SAFE_PARCEL(input.readBool, &tmpBool); if (tmpBool) { buffer = new GraphicBuffer(); SAFE_PARCEL(input.read, *buffer); } SAFE_PARCEL(input.readBool, &tmpBool); if (tmpBool) { acquireFence = new Fence(); SAFE_PARCEL(input.read, *acquireFence); } uint32_t tmpUint32 = 0; SAFE_PARCEL(input.readUint32, &tmpUint32); dataspace = static_cast(tmpUint32); SAFE_PARCEL(input.read, hdrMetadata); SAFE_PARCEL(input.read, surfaceDamageRegion); SAFE_PARCEL(input.readInt32, &api); SAFE_PARCEL(input.readBool, &tmpBool); if (tmpBool) { sidebandStream = NativeHandle::create(input.readNativeHandle(), true); } SAFE_PARCEL(input.read, &colorTransform, 16 * sizeof(float)); SAFE_PARCEL(input.readFloat, &cornerRadius); SAFE_PARCEL(input.readUint32, &backgroundBlurRadius); sp tmpBinder; SAFE_PARCEL(input.readNullableStrongBinder, &tmpBinder); cachedBuffer.token = tmpBinder; SAFE_PARCEL(input.readUint64, &cachedBuffer.id); SAFE_PARCEL(input.readParcelable, &metadata); SAFE_PARCEL(input.readFloat, &bgColorAlpha); SAFE_PARCEL(input.readUint32, &tmpUint32); bgColorDataspace = static_cast(tmpUint32); SAFE_PARCEL(input.readBool, &colorSpaceAgnostic); int32_t numListeners = 0; SAFE_PARCEL_READ_SIZE(input.readInt32, &numListeners, input.dataSize()); listeners.clear(); for (int i = 0; i < numListeners; i++) { sp listener; std::vector callbackIds; SAFE_PARCEL(input.readNullableStrongBinder, &listener); SAFE_PARCEL(input.readParcelableVector, &callbackIds); listeners.emplace_back(listener, callbackIds); } SAFE_PARCEL(input.readFloat, &shadowRadius); SAFE_PARCEL(input.readInt32, &frameRateSelectionPriority); SAFE_PARCEL(input.readFloat, &frameRate); SAFE_PARCEL(input.readByte, &frameRateCompatibility); SAFE_PARCEL(input.readByte, &changeFrameRateStrategy); SAFE_PARCEL(input.readUint32, &tmpUint32); fixedTransformHint = static_cast(tmpUint32); SAFE_PARCEL(input.readUint64, &frameNumber); SAFE_PARCEL(input.readBool, &autoRefresh); tmpBinder = nullptr; SAFE_PARCEL(input.readNullableStrongBinder, &tmpBinder); if (tmpBinder) { releaseBufferListener = checked_interface_cast(tmpBinder); } uint32_t numRegions = 0; SAFE_PARCEL(input.readUint32, &numRegions); blurRegions.clear(); for (uint32_t i = 0; i < numRegions; i++) { BlurRegion region; SAFE_PARCEL(input.readUint32, ®ion.blurRadius); SAFE_PARCEL(input.readFloat, ®ion.cornerRadiusTL); SAFE_PARCEL(input.readFloat, ®ion.cornerRadiusTR); SAFE_PARCEL(input.readFloat, ®ion.cornerRadiusBL); SAFE_PARCEL(input.readFloat, ®ion.cornerRadiusBR); SAFE_PARCEL(input.readFloat, ®ion.alpha); SAFE_PARCEL(input.readInt32, ®ion.left); SAFE_PARCEL(input.readInt32, ®ion.top); SAFE_PARCEL(input.readInt32, ®ion.right); SAFE_PARCEL(input.readInt32, ®ion.bottom); blurRegions.push_back(region); } SAFE_PARCEL(input.read, stretchEffect); return NO_ERROR; } status_t ComposerState::write(Parcel& output) const { return state.write(output); } status_t ComposerState::read(const Parcel& input) { return state.read(input); } DisplayState::DisplayState() : what(0), layerStack(0), layerStackSpaceRect(Rect::EMPTY_RECT), orientedDisplaySpaceRect(Rect::EMPTY_RECT), width(0), height(0) {} status_t DisplayState::write(Parcel& output) const { SAFE_PARCEL(output.writeStrongBinder, token); SAFE_PARCEL(output.writeStrongBinder, IInterface::asBinder(surface)); SAFE_PARCEL(output.writeUint32, what); SAFE_PARCEL(output.writeUint32, layerStack); SAFE_PARCEL(output.writeUint32, toRotationInt(orientation)); SAFE_PARCEL(output.write, layerStackSpaceRect); SAFE_PARCEL(output.write, orientedDisplaySpaceRect); SAFE_PARCEL(output.writeUint32, width); SAFE_PARCEL(output.writeUint32, height); return NO_ERROR; } status_t DisplayState::read(const Parcel& input) { SAFE_PARCEL(input.readStrongBinder, &token); sp tmpBinder; SAFE_PARCEL(input.readNullableStrongBinder, &tmpBinder); surface = interface_cast(tmpBinder); SAFE_PARCEL(input.readUint32, &what); SAFE_PARCEL(input.readUint32, &layerStack); uint32_t tmpUint = 0; SAFE_PARCEL(input.readUint32, &tmpUint); orientation = ui::toRotation(tmpUint); SAFE_PARCEL(input.read, layerStackSpaceRect); SAFE_PARCEL(input.read, orientedDisplaySpaceRect); SAFE_PARCEL(input.readUint32, &width); SAFE_PARCEL(input.readUint32, &height); return NO_ERROR; } void DisplayState::merge(const DisplayState& other) { if (other.what & eSurfaceChanged) { what |= eSurfaceChanged; surface = other.surface; } if (other.what & eLayerStackChanged) { what |= eLayerStackChanged; layerStack = other.layerStack; } if (other.what & eDisplayProjectionChanged) { what |= eDisplayProjectionChanged; orientation = other.orientation; layerStackSpaceRect = other.layerStackSpaceRect; orientedDisplaySpaceRect = other.orientedDisplaySpaceRect; } if (other.what & eDisplaySizeChanged) { what |= eDisplaySizeChanged; width = other.width; height = other.height; } } void layer_state_t::merge(const layer_state_t& other) { if (other.what & ePositionChanged) { what |= ePositionChanged; x = other.x; y = other.y; } if (other.what & eLayerChanged) { what |= eLayerChanged; what &= ~eRelativeLayerChanged; z = other.z; } if (other.what & eSizeChanged) { what |= eSizeChanged; w = other.w; h = other.h; } if (other.what & eAlphaChanged) { what |= eAlphaChanged; alpha = other.alpha; } if (other.what & eMatrixChanged) { what |= eMatrixChanged; matrix = other.matrix; } if (other.what & eTransparentRegionChanged) { what |= eTransparentRegionChanged; transparentRegion = other.transparentRegion; } if (other.what & eFlagsChanged) { what |= eFlagsChanged; flags &= ~other.mask; flags |= (other.flags & other.mask); mask |= other.mask; } if (other.what & eLayerStackChanged) { what |= eLayerStackChanged; layerStack = other.layerStack; } if (other.what & eCornerRadiusChanged) { what |= eCornerRadiusChanged; cornerRadius = other.cornerRadius; } if (other.what & eBackgroundBlurRadiusChanged) { what |= eBackgroundBlurRadiusChanged; backgroundBlurRadius = other.backgroundBlurRadius; } if (other.what & eBlurRegionsChanged) { what |= eBlurRegionsChanged; blurRegions = other.blurRegions; } if (other.what & eRelativeLayerChanged) { what |= eRelativeLayerChanged; what &= ~eLayerChanged; z = other.z; relativeLayerSurfaceControl = other.relativeLayerSurfaceControl; } if (other.what & eReparent) { what |= eReparent; parentSurfaceControlForChild = other.parentSurfaceControlForChild; } if (other.what & eDestroySurface) { what |= eDestroySurface; } if (other.what & eTransformChanged) { what |= eTransformChanged; transform = other.transform; } if (other.what & eTransformToDisplayInverseChanged) { what |= eTransformToDisplayInverseChanged; transformToDisplayInverse = other.transformToDisplayInverse; } if (other.what & eCropChanged) { what |= eCropChanged; crop = other.crop; } if (other.what & eBufferChanged) { what |= eBufferChanged; buffer = other.buffer; } if (other.what & eAcquireFenceChanged) { what |= eAcquireFenceChanged; acquireFence = other.acquireFence; } if (other.what & eDataspaceChanged) { what |= eDataspaceChanged; dataspace = other.dataspace; } if (other.what & eHdrMetadataChanged) { what |= eHdrMetadataChanged; hdrMetadata = other.hdrMetadata; } if (other.what & eSurfaceDamageRegionChanged) { what |= eSurfaceDamageRegionChanged; surfaceDamageRegion = other.surfaceDamageRegion; } if (other.what & eApiChanged) { what |= eApiChanged; api = other.api; } if (other.what & eSidebandStreamChanged) { what |= eSidebandStreamChanged; sidebandStream = other.sidebandStream; } if (other.what & eColorTransformChanged) { what |= eColorTransformChanged; colorTransform = other.colorTransform; } if (other.what & eHasListenerCallbacksChanged) { what |= eHasListenerCallbacksChanged; } #ifndef NO_INPUT if (other.what & eInputInfoChanged) { what |= eInputInfoChanged; inputHandle = new InputWindowHandle(*other.inputHandle); } #endif if (other.what & eCachedBufferChanged) { what |= eCachedBufferChanged; cachedBuffer = other.cachedBuffer; } if (other.what & eBackgroundColorChanged) { what |= eBackgroundColorChanged; color = other.color; bgColorAlpha = other.bgColorAlpha; bgColorDataspace = other.bgColorDataspace; } if (other.what & eMetadataChanged) { what |= eMetadataChanged; metadata.merge(other.metadata); } if (other.what & eShadowRadiusChanged) { what |= eShadowRadiusChanged; shadowRadius = other.shadowRadius; } if (other.what & eFrameRateSelectionPriority) { what |= eFrameRateSelectionPriority; frameRateSelectionPriority = other.frameRateSelectionPriority; } if (other.what & eFrameRateChanged) { what |= eFrameRateChanged; frameRate = other.frameRate; frameRateCompatibility = other.frameRateCompatibility; changeFrameRateStrategy = other.changeFrameRateStrategy; } if (other.what & eFixedTransformHintChanged) { what |= eFixedTransformHintChanged; fixedTransformHint = other.fixedTransformHint; } if (other.what & eFrameNumberChanged) { what |= eFrameNumberChanged; frameNumber = other.frameNumber; } if (other.what & eAutoRefreshChanged) { what |= eAutoRefreshChanged; autoRefresh = other.autoRefresh; } if (other.what & eReleaseBufferListenerChanged) { if (releaseBufferListener) { ALOGW("Overriding releaseBufferListener"); } what |= eReleaseBufferListenerChanged; releaseBufferListener = other.releaseBufferListener; } if (other.what & eStretchChanged) { what |= eStretchChanged; stretchEffect = other.stretchEffect; } if ((other.what & what) != other.what) { ALOGE("Unmerged SurfaceComposer Transaction properties. LayerState::merge needs updating? " "other.what=0x%" PRIu64 " what=0x%" PRIu64, other.what, what); } } bool layer_state_t::hasBufferChanges() const { return (what & layer_state_t::eBufferChanged) || (what & layer_state_t::eCachedBufferChanged); } status_t layer_state_t::matrix22_t::write(Parcel& output) const { SAFE_PARCEL(output.writeFloat, dsdx); SAFE_PARCEL(output.writeFloat, dtdx); SAFE_PARCEL(output.writeFloat, dtdy); SAFE_PARCEL(output.writeFloat, dsdy); return NO_ERROR; } status_t layer_state_t::matrix22_t::read(const Parcel& input) { SAFE_PARCEL(input.readFloat, &dsdx); SAFE_PARCEL(input.readFloat, &dtdx); SAFE_PARCEL(input.readFloat, &dtdy); SAFE_PARCEL(input.readFloat, &dsdy); return NO_ERROR; } // ------------------------------- InputWindowCommands ---------------------------------------- bool InputWindowCommands::merge(const InputWindowCommands& other) { bool changes = false; #ifndef NO_INPUT changes |= !other.focusRequests.empty(); focusRequests.insert(focusRequests.end(), std::make_move_iterator(other.focusRequests.begin()), std::make_move_iterator(other.focusRequests.end())); #endif changes |= other.syncInputWindows && !syncInputWindows; syncInputWindows |= other.syncInputWindows; return changes; } bool InputWindowCommands::empty() const { bool empty = true; #ifndef NO_INPUT empty = focusRequests.empty() && !syncInputWindows; #endif return empty; } void InputWindowCommands::clear() { #ifndef NO_INPUT focusRequests.clear(); #endif syncInputWindows = false; } status_t InputWindowCommands::write(Parcel& output) const { #ifndef NO_INPUT SAFE_PARCEL(output.writeParcelableVector, focusRequests); #endif SAFE_PARCEL(output.writeBool, syncInputWindows); return NO_ERROR; } status_t InputWindowCommands::read(const Parcel& input) { #ifndef NO_INPUT SAFE_PARCEL(input.readParcelableVector, &focusRequests); #endif SAFE_PARCEL(input.readBool, &syncInputWindows); return NO_ERROR; } bool ValidateFrameRate(float frameRate, int8_t compatibility, int8_t changeFrameRateStrategy, const char* inFunctionName, bool privileged) { const char* functionName = inFunctionName != nullptr ? inFunctionName : "call"; int floatClassification = std::fpclassify(frameRate); if (frameRate < 0 || floatClassification == FP_INFINITE || floatClassification == FP_NAN) { ALOGE("%s failed - invalid frame rate %f", functionName, frameRate); return false; } if (compatibility != ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_DEFAULT && compatibility != ANATIVEWINDOW_FRAME_RATE_COMPATIBILITY_FIXED_SOURCE && (!privileged || compatibility != ANATIVEWINDOW_FRAME_RATE_EXACT)) { ALOGE("%s failed - invalid compatibility value %d privileged: %s", functionName, compatibility, privileged ? "yes" : "no"); return false; } if (changeFrameRateStrategy != ANATIVEWINDOW_CHANGE_FRAME_RATE_ONLY_IF_SEAMLESS && changeFrameRateStrategy != ANATIVEWINDOW_CHANGE_FRAME_RATE_ALWAYS) { ALOGE("%s failed - invalid change frame rate strategy value %d", functionName, changeFrameRateStrategy); } return true; } // ---------------------------------------------------------------------------- status_t CaptureArgs::write(Parcel& output) const { SAFE_PARCEL(output.writeInt32, static_cast(pixelFormat)); SAFE_PARCEL(output.write, sourceCrop); SAFE_PARCEL(output.writeFloat, frameScaleX); SAFE_PARCEL(output.writeFloat, frameScaleY); SAFE_PARCEL(output.writeBool, captureSecureLayers); SAFE_PARCEL(output.writeInt32, uid); SAFE_PARCEL(output.writeInt32, static_cast(dataspace)); SAFE_PARCEL(output.writeBool, allowProtected); SAFE_PARCEL(output.writeBool, grayscale); return NO_ERROR; } status_t CaptureArgs::read(const Parcel& input) { int32_t value = 0; SAFE_PARCEL(input.readInt32, &value); pixelFormat = static_cast(value); SAFE_PARCEL(input.read, sourceCrop); SAFE_PARCEL(input.readFloat, &frameScaleX); SAFE_PARCEL(input.readFloat, &frameScaleY); SAFE_PARCEL(input.readBool, &captureSecureLayers); SAFE_PARCEL(input.readInt32, &uid); SAFE_PARCEL(input.readInt32, &value); dataspace = static_cast(value); SAFE_PARCEL(input.readBool, &allowProtected); SAFE_PARCEL(input.readBool, &grayscale); return NO_ERROR; } status_t DisplayCaptureArgs::write(Parcel& output) const { SAFE_PARCEL(CaptureArgs::write, output); SAFE_PARCEL(output.writeStrongBinder, displayToken); SAFE_PARCEL(output.writeUint32, width); SAFE_PARCEL(output.writeUint32, height); SAFE_PARCEL(output.writeBool, useIdentityTransform); return NO_ERROR; } status_t DisplayCaptureArgs::read(const Parcel& input) { SAFE_PARCEL(CaptureArgs::read, input); SAFE_PARCEL(input.readStrongBinder, &displayToken); SAFE_PARCEL(input.readUint32, &width); SAFE_PARCEL(input.readUint32, &height); SAFE_PARCEL(input.readBool, &useIdentityTransform); return NO_ERROR; } status_t LayerCaptureArgs::write(Parcel& output) const { SAFE_PARCEL(CaptureArgs::write, output); SAFE_PARCEL(output.writeStrongBinder, layerHandle); SAFE_PARCEL(output.writeInt32, excludeHandles.size()); for (auto el : excludeHandles) { SAFE_PARCEL(output.writeStrongBinder, el); } SAFE_PARCEL(output.writeBool, childrenOnly); return NO_ERROR; } status_t LayerCaptureArgs::read(const Parcel& input) { SAFE_PARCEL(CaptureArgs::read, input); SAFE_PARCEL(input.readStrongBinder, &layerHandle); int32_t numExcludeHandles = 0; SAFE_PARCEL_READ_SIZE(input.readInt32, &numExcludeHandles, input.dataSize()); excludeHandles.reserve(numExcludeHandles); for (int i = 0; i < numExcludeHandles; i++) { sp binder; SAFE_PARCEL(input.readStrongBinder, &binder); excludeHandles.emplace(binder); } SAFE_PARCEL(input.readBool, &childrenOnly); return NO_ERROR; } }; // namespace android