/* * Copyright 2016 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #define LOG_TAG "FenceTime" #include // For CC_[UN]LIKELY #include #include #include #include namespace android { // ============================================================================ // FenceTime // ============================================================================ const auto FenceTime::NO_FENCE = std::make_shared(Fence::NO_FENCE); FenceTime::FenceTime(const sp& fence) : mState(((fence.get() != nullptr) && fence->isValid()) ? State::VALID : State::INVALID), mFence(fence), mSignalTime(mState == State::INVALID ? Fence::SIGNAL_TIME_INVALID : Fence::SIGNAL_TIME_PENDING) { } FenceTime::FenceTime(sp&& fence) : mState(((fence.get() != nullptr) && fence->isValid()) ? State::VALID : State::INVALID), mFence(std::move(fence)), mSignalTime(mState == State::INVALID ? Fence::SIGNAL_TIME_INVALID : Fence::SIGNAL_TIME_PENDING) { } FenceTime::FenceTime(nsecs_t signalTime) : mState(Fence::isValidTimestamp(signalTime) ? State::VALID : State::INVALID), mFence(nullptr), mSignalTime(signalTime) { if (CC_UNLIKELY(mSignalTime == Fence::SIGNAL_TIME_PENDING)) { ALOGE("Pending signal time not allowed after signal."); mSignalTime = Fence::SIGNAL_TIME_INVALID; } } void FenceTime::applyTrustedSnapshot(const Snapshot& src) { if (CC_UNLIKELY(src.state != Snapshot::State::SIGNAL_TIME)) { // Applying Snapshot::State::FENCE, could change the valid state of the // FenceTime, which is not allowed. Callers should create a new // FenceTime from the snapshot instead. ALOGE("applyTrustedSnapshot: Unexpected fence."); return; } if (src.state == Snapshot::State::EMPTY) { return; } nsecs_t signalTime = mSignalTime.load(std::memory_order_relaxed); if (signalTime != Fence::SIGNAL_TIME_PENDING) { // We should always get the same signalTime here that we did in // getSignalTime(). This check races with getSignalTime(), but it is // only a sanity check so that's okay. if (CC_UNLIKELY(signalTime != src.signalTime)) { ALOGE("FenceTime::applyTrustedSnapshot: signalTime mismatch. " "(%" PRId64 " (old) != %" PRId64 " (new))", signalTime, src.signalTime); } return; } std::lock_guard lock(mMutex); mFence.clear(); mSignalTime.store(src.signalTime, std::memory_order_relaxed); } bool FenceTime::isValid() const { // We store the valid state in the constructors and return it here. // This lets release code remember the valid state even after the // underlying fence is destroyed. return mState != State::INVALID; } nsecs_t FenceTime::getSignalTime() { // See if we already have a cached value we can return. nsecs_t signalTime = mSignalTime.load(std::memory_order_relaxed); if (signalTime != Fence::SIGNAL_TIME_PENDING) { return signalTime; } // Hold a reference to the fence on the stack in case the class' // reference is removed by another thread. This prevents the // fence from being destroyed until the end of this method, where // we conveniently do not have the lock held. sp fence; { // With the lock acquired this time, see if we have the cached // value or if we need to poll the fence. std::lock_guard lock(mMutex); if (!mFence.get()) { // Another thread set the signal time just before we added the // reference to mFence. return mSignalTime.load(std::memory_order_relaxed); } fence = mFence; } // Make the system call without the lock held. signalTime = fence->getSignalTime(); // Allow tests to override SIGNAL_TIME_INVALID behavior, since tests // use invalid underlying Fences without real file descriptors. if (CC_UNLIKELY(mState == State::FORCED_VALID_FOR_TEST)) { if (signalTime == Fence::SIGNAL_TIME_INVALID) { signalTime = Fence::SIGNAL_TIME_PENDING; } } // Make the signal time visible to everyone if it is no longer pending // and remove the class' reference to the fence. if (signalTime != Fence::SIGNAL_TIME_PENDING) { std::lock_guard lock(mMutex); mFence.clear(); mSignalTime.store(signalTime, std::memory_order_relaxed); } return signalTime; } nsecs_t FenceTime::getCachedSignalTime() const { // memory_order_acquire since we don't have a lock fallback path // that will do an acquire. return mSignalTime.load(std::memory_order_acquire); } FenceTime::Snapshot FenceTime::getSnapshot() const { // Quick check without the lock. nsecs_t signalTime = mSignalTime.load(std::memory_order_relaxed); if (signalTime != Fence::SIGNAL_TIME_PENDING) { return Snapshot(signalTime); } // Do the full check with the lock. std::lock_guard lock(mMutex); signalTime = mSignalTime.load(std::memory_order_relaxed); if (signalTime != Fence::SIGNAL_TIME_PENDING) { return Snapshot(signalTime); } return Snapshot(mFence); } // For tests only. If forceValidForTest is true, then getSignalTime will // never return SIGNAL_TIME_INVALID and isValid will always return true. FenceTime::FenceTime(const sp& fence, bool forceValidForTest) : mState(forceValidForTest ? State::FORCED_VALID_FOR_TEST : State::INVALID), mFence(fence), mSignalTime(mState == State::INVALID ? Fence::SIGNAL_TIME_INVALID : Fence::SIGNAL_TIME_PENDING) { } void FenceTime::signalForTest(nsecs_t signalTime) { // To be realistic, this should really set a hidden value that // gets picked up in the next call to getSignalTime, but this should // be good enough. std::lock_guard lock(mMutex); mFence.clear(); mSignalTime.store(signalTime, std::memory_order_relaxed); } // ============================================================================ // FenceTime::Snapshot // ============================================================================ FenceTime::Snapshot::Snapshot(const sp& srcFence) : state(State::FENCE), fence(srcFence) { } FenceTime::Snapshot::Snapshot(nsecs_t srcSignalTime) : state(State::SIGNAL_TIME), signalTime(srcSignalTime) { } size_t FenceTime::Snapshot::getFlattenedSize() const { constexpr size_t min = sizeof(state); switch (state) { case State::EMPTY: return min; case State::FENCE: return min + fence->getFlattenedSize(); case State::SIGNAL_TIME: return min + sizeof(signalTime); } return 0; } size_t FenceTime::Snapshot::getFdCount() const { return state == State::FENCE ? fence->getFdCount() : 0u; } status_t FenceTime::Snapshot::flatten( void*& buffer, size_t& size, int*& fds, size_t& count) const { if (size < getFlattenedSize()) { return NO_MEMORY; } FlattenableUtils::write(buffer, size, state); switch (state) { case State::EMPTY: return NO_ERROR; case State::FENCE: return fence->flatten(buffer, size, fds, count); case State::SIGNAL_TIME: FlattenableUtils::write(buffer, size, signalTime); return NO_ERROR; } return NO_ERROR; } status_t FenceTime::Snapshot::unflatten( void const*& buffer, size_t& size, int const*& fds, size_t& count) { if (size < sizeof(state)) { return NO_MEMORY; } FlattenableUtils::read(buffer, size, state); switch (state) { case State::EMPTY: return NO_ERROR; case State::FENCE: fence = new Fence; return fence->unflatten(buffer, size, fds, count); case State::SIGNAL_TIME: if (size < sizeof(signalTime)) { return NO_MEMORY; } FlattenableUtils::read(buffer, size, signalTime); return NO_ERROR; } return NO_ERROR; } // ============================================================================ // FenceTimeline // ============================================================================ void FenceTimeline::push(const std::shared_ptr& fence) { std::lock_guard lock(mMutex); while (mQueue.size() >= MAX_ENTRIES) { // This is a sanity check to make sure the queue doesn't grow unbounded. // MAX_ENTRIES should be big enough not to trigger this path. // In case this path is taken though, users of FenceTime must make sure // not to rely solely on FenceTimeline to get the final timestamp and // should eventually call Fence::getSignalTime on their own. std::shared_ptr front = mQueue.front().lock(); if (front) { // Make a last ditch effort to get the signalTime here since // we are removing it from the timeline. front->getSignalTime(); } mQueue.pop(); } mQueue.push(fence); } void FenceTimeline::updateSignalTimes() { std::lock_guard lock(mMutex); while (!mQueue.empty()) { std::shared_ptr fence = mQueue.front().lock(); if (!fence) { // The shared_ptr no longer exists and no one cares about the // timestamp anymore. mQueue.pop(); continue; } else if (fence->getSignalTime() != Fence::SIGNAL_TIME_PENDING) { // The fence has signaled and we've removed the sp ref. mQueue.pop(); continue; } else { // The fence didn't signal yet. Break since the later ones // shouldn't have signaled either. break; } } } // ============================================================================ // FenceToFenceTimeMap // ============================================================================ std::shared_ptr FenceToFenceTimeMap::createFenceTimeForTest( const sp& fence) { std::lock_guard lock(mMutex); // Always garbage collecting isn't efficient, but this is only for testing. garbageCollectLocked(); std::shared_ptr fenceTime(new FenceTime(fence, true)); mMap[fence.get()].push_back(fenceTime); return fenceTime; } void FenceToFenceTimeMap::signalAllForTest( const sp& fence, nsecs_t signalTime) { bool signaled = false; std::lock_guard lock(mMutex); auto it = mMap.find(fence.get()); if (it != mMap.end()) { for (auto& weakFenceTime : it->second) { std::shared_ptr fenceTime = weakFenceTime.lock(); if (!fenceTime) { continue; } ALOGE_IF(!fenceTime->isValid(), "signalAllForTest: Signaling invalid fence."); fenceTime->signalForTest(signalTime); signaled = true; } } ALOGE_IF(!signaled, "signalAllForTest: Nothing to signal."); } void FenceToFenceTimeMap::garbageCollectLocked() { for (auto& it : mMap) { // Erase all expired weak pointers from the vector. auto& vect = it.second; vect.erase( std::remove_if(vect.begin(), vect.end(), [](const std::weak_ptr& ft) { return ft.expired(); }), vect.end()); // Also erase the map entry if the vector is now empty. if (vect.empty()) { mMap.erase(it.first); } } } } // namespace android