/* * Copyright 2021 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #undef LOG_TAG #define LOG_TAG "LibSurfaceFlingerUnittests" #include #include #include #include #include #include #include #include "TestableSurfaceFlinger.h" #include "mock/DisplayHardware/MockComposer.h" #include "mock/MockEventThread.h" #include "mock/MockVsyncController.h" namespace android { using testing::_; using testing::Mock; using testing::Return; using FakeHwcDisplayInjector = TestableSurfaceFlinger::FakeHwcDisplayInjector; using PresentState = frametimeline::SurfaceFrame::PresentState; class TransactionSurfaceFrameTest : public testing::Test { public: TransactionSurfaceFrameTest() { const ::testing::TestInfo* const test_info = ::testing::UnitTest::GetInstance()->current_test_info(); ALOGD("**** Setting up for %s.%s\n", test_info->test_case_name(), test_info->name()); setupScheduler(); mFlinger.setupComposer(std::make_unique()); } ~TransactionSurfaceFrameTest() { const ::testing::TestInfo* const test_info = ::testing::UnitTest::GetInstance()->current_test_info(); ALOGD("**** Tearing down after %s.%s\n", test_info->test_case_name(), test_info->name()); } sp createBufferStateLayer() { sp client; LayerCreationArgs args(mFlinger.flinger(), client, "buffer-state-layer", 100, 100, 0, LayerMetadata()); return new BufferStateLayer(args); } void commitTransaction(Layer* layer) { auto c = layer->getDrawingState(); layer->commitTransaction(c); } void setupScheduler() { auto eventThread = std::make_unique(); auto sfEventThread = std::make_unique(); EXPECT_CALL(*eventThread, registerDisplayEventConnection(_)); EXPECT_CALL(*eventThread, createEventConnection(_, _)) .WillOnce(Return(new EventThreadConnection(eventThread.get(), /*callingUid=*/0, ResyncCallback()))); EXPECT_CALL(*sfEventThread, registerDisplayEventConnection(_)); EXPECT_CALL(*sfEventThread, createEventConnection(_, _)) .WillOnce(Return(new EventThreadConnection(sfEventThread.get(), /*callingUid=*/0, ResyncCallback()))); auto vsyncController = std::make_unique(); auto vsyncTracker = std::make_unique(); EXPECT_CALL(*vsyncTracker, nextAnticipatedVSyncTimeFrom(_)).WillRepeatedly(Return(0)); EXPECT_CALL(*vsyncTracker, currentPeriod()) .WillRepeatedly(Return(FakeHwcDisplayInjector::DEFAULT_VSYNC_PERIOD)); EXPECT_CALL(*vsyncTracker, nextAnticipatedVSyncTimeFrom(_)).WillRepeatedly(Return(0)); mFlinger.setupScheduler(std::move(vsyncController), std::move(vsyncTracker), std::move(eventThread), std::move(sfEventThread)); } TestableSurfaceFlinger mFlinger; renderengine::mock::RenderEngine mRenderEngine; FenceToFenceTimeMap fenceFactory; client_cache_t mClientCache; void PresentedSurfaceFrameForBufferlessTransaction() { sp layer = createBufferStateLayer(); layer->setFrameTimelineVsyncForBufferlessTransaction({/*vsyncId*/ 1, /*inputEventId*/ 0}, 10); EXPECT_EQ(1u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); ASSERT_TRUE(layer->mDrawingState.bufferSurfaceFrameTX == nullptr); const auto surfaceFrame = layer->mDrawingState.bufferlessSurfaceFramesTX.at(/*token*/ 1); commitTransaction(layer.get()); EXPECT_EQ(1, surfaceFrame->getToken()); EXPECT_EQ(false, surfaceFrame->getIsBuffer()); EXPECT_EQ(PresentState::Presented, surfaceFrame->getPresentState()); } void PresentedSurfaceFrameForBufferTransaction() { sp layer = createBufferStateLayer(); sp fence(new Fence()); auto acquireFence = fenceFactory.createFenceTimeForTest(fence); const auto buffer = std::make_shared< renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0), mRenderEngine, false); layer->setBuffer(buffer, fence, 10, 20, false, mClientCache, 1, std::nullopt, {/*vsyncId*/ 1, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */); acquireFence->signalForTest(12); commitTransaction(layer.get()); EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); const auto surfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX; // Buffers are presented only at latch time. EXPECT_EQ(PresentState::Unknown, surfaceFrame->getPresentState()); bool computeVisisbleRegions; layer->updateTexImage(computeVisisbleRegions, 15, 0); EXPECT_EQ(1, surfaceFrame->getToken()); EXPECT_EQ(true, surfaceFrame->getIsBuffer()); EXPECT_EQ(PresentState::Presented, surfaceFrame->getPresentState()); } void DroppedSurfaceFrameForBufferTransaction() { sp layer = createBufferStateLayer(); sp fence1(new Fence()); auto acquireFence1 = fenceFactory.createFenceTimeForTest(fence1); const auto buffer1 = std::make_shared< renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0), mRenderEngine, false); layer->setBuffer(buffer1, fence1, 10, 20, false, mClientCache, 1, std::nullopt, {/*vsyncId*/ 1, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */); EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); const auto droppedSurfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX; sp fence2(new Fence()); auto acquireFence2 = fenceFactory.createFenceTimeForTest(fence2); const auto buffer2 = std::make_shared< renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0), mRenderEngine, false); nsecs_t start = systemTime(); layer->setBuffer(buffer2, fence2, 10, 20, false, mClientCache, 1, std::nullopt, {/*vsyncId*/ 1, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */); nsecs_t end = systemTime(); acquireFence2->signalForTest(12); EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); const auto presentedSurfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX; commitTransaction(layer.get()); bool computeVisisbleRegions; layer->updateTexImage(computeVisisbleRegions, 15, 0); EXPECT_EQ(1, droppedSurfaceFrame->getToken()); EXPECT_EQ(true, droppedSurfaceFrame->getIsBuffer()); EXPECT_EQ(PresentState::Dropped, droppedSurfaceFrame->getPresentState()); EXPECT_EQ(0u, droppedSurfaceFrame->getActuals().endTime); auto dropTime = droppedSurfaceFrame->getDropTime(); EXPECT_TRUE(dropTime > start && dropTime < end); EXPECT_EQ(1, presentedSurfaceFrame->getToken()); EXPECT_EQ(true, presentedSurfaceFrame->getIsBuffer()); EXPECT_EQ(PresentState::Presented, presentedSurfaceFrame->getPresentState()); } void BufferlessSurfaceFramePromotedToBufferSurfaceFrame() { sp layer = createBufferStateLayer(); layer->setFrameTimelineVsyncForBufferlessTransaction({/*vsyncId*/ 1, /*inputEventId*/ 0}, 10); EXPECT_EQ(1u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); ASSERT_EQ(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); sp fence(new Fence()); auto acquireFence = fenceFactory.createFenceTimeForTest(fence); const auto buffer = std::make_shared< renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0), mRenderEngine, false); layer->setBuffer(buffer, fence, 10, 20, false, mClientCache, 1, std::nullopt, {/*vsyncId*/ 1, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */); acquireFence->signalForTest(12); EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); const auto surfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX; commitTransaction(layer.get()); EXPECT_EQ(1, surfaceFrame->getToken()); EXPECT_EQ(true, surfaceFrame->getIsBuffer()); // Buffers are presented only at latch time. EXPECT_EQ(PresentState::Unknown, surfaceFrame->getPresentState()); bool computeVisisbleRegions; layer->updateTexImage(computeVisisbleRegions, 15, 0); EXPECT_EQ(PresentState::Presented, surfaceFrame->getPresentState()); } void BufferlessSurfaceFrameNotCreatedIfBufferSufaceFrameExists() { sp layer = createBufferStateLayer(); sp fence(new Fence()); auto acquireFence = fenceFactory.createFenceTimeForTest(fence); const auto buffer = std::make_shared< renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0), mRenderEngine, false); layer->setBuffer(buffer, fence, 10, 20, false, mClientCache, 1, std::nullopt, {/*vsyncId*/ 1, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */); EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); layer->setFrameTimelineVsyncForBufferlessTransaction({/*vsyncId*/ 1, /*inputEventId*/ 0}, 10); EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); } void MultipleSurfaceFramesPresentedTogether() { sp layer = createBufferStateLayer(); layer->setFrameTimelineVsyncForBufferlessTransaction({/*vsyncId*/ 1, /*inputEventId*/ 0}, 10); EXPECT_EQ(1u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); ASSERT_EQ(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); const auto bufferlessSurfaceFrame1 = layer->mDrawingState.bufferlessSurfaceFramesTX.at(/*token*/ 1); layer->setFrameTimelineVsyncForBufferlessTransaction({/*vsyncId*/ 4, /*inputEventId*/ 0}, 10); EXPECT_EQ(2u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); ASSERT_EQ(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); const auto bufferlessSurfaceFrame2 = layer->mDrawingState.bufferlessSurfaceFramesTX[4]; sp fence(new Fence()); auto acquireFence = fenceFactory.createFenceTimeForTest(fence); const auto buffer = std::make_shared< renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0), mRenderEngine, false); layer->setBuffer(buffer, fence, 10, 20, false, mClientCache, 1, std::nullopt, {/*vsyncId*/ 3, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */); EXPECT_EQ(2u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); const auto bufferSurfaceFrameTX = layer->mDrawingState.bufferSurfaceFrameTX; acquireFence->signalForTest(12); commitTransaction(layer.get()); EXPECT_EQ(1, bufferlessSurfaceFrame1->getToken()); EXPECT_EQ(false, bufferlessSurfaceFrame1->getIsBuffer()); EXPECT_EQ(PresentState::Presented, bufferlessSurfaceFrame1->getPresentState()); EXPECT_EQ(4, bufferlessSurfaceFrame2->getToken()); EXPECT_EQ(false, bufferlessSurfaceFrame2->getIsBuffer()); EXPECT_EQ(PresentState::Presented, bufferlessSurfaceFrame2->getPresentState()); EXPECT_EQ(3, bufferSurfaceFrameTX->getToken()); EXPECT_EQ(true, bufferSurfaceFrameTX->getIsBuffer()); // Buffers are presented only at latch time. EXPECT_EQ(PresentState::Unknown, bufferSurfaceFrameTX->getPresentState()); bool computeVisisbleRegions; layer->updateTexImage(computeVisisbleRegions, 15, 0); EXPECT_EQ(PresentState::Presented, bufferSurfaceFrameTX->getPresentState()); } void PendingSurfaceFramesRemovedAfterClassification() { sp layer = createBufferStateLayer(); sp fence1(new Fence()); auto acquireFence1 = fenceFactory.createFenceTimeForTest(fence1); const auto buffer1 = std::make_shared< renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0), mRenderEngine, false); layer->setBuffer(buffer1, fence1, 10, 20, false, mClientCache, 1, std::nullopt, {/*vsyncId*/ 1, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */); ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); const auto droppedSurfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX; sp fence2(new Fence()); auto acquireFence2 = fenceFactory.createFenceTimeForTest(fence2); const auto buffer2 = std::make_shared< renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0), mRenderEngine, false); layer->setBuffer(buffer2, fence2, 10, 20, false, mClientCache, 1, std::nullopt, {/*vsyncId*/ 1, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */); acquireFence2->signalForTest(12); ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); auto presentedSurfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX; commitTransaction(layer.get()); bool computeVisisbleRegions; layer->updateTexImage(computeVisisbleRegions, 15, 0); // Both the droppedSurfaceFrame and presentedSurfaceFrame should be in // pendingJankClassifications. EXPECT_EQ(2u, layer->mPendingJankClassifications.size()); presentedSurfaceFrame->onPresent(20, JankType::None, Fps::fromPeriodNsecs(11), /*displayDeadlineDelta*/ 0, /*displayPresentDelta*/ 0); layer->releasePendingBuffer(25); EXPECT_EQ(0u, layer->mPendingJankClassifications.size()); } void BufferSurfaceFrame_ReplaceValidTokenBufferWithInvalidTokenBuffer() { sp layer = createBufferStateLayer(); sp fence1(new Fence()); auto acquireFence1 = fenceFactory.createFenceTimeForTest(fence1); const auto buffer1 = std::make_shared< renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0), mRenderEngine, false); layer->setBuffer(buffer1, fence1, 10, 20, false, mClientCache, 1, std::nullopt, {/*vsyncId*/ 1, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */); EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); const auto droppedSurfaceFrame1 = layer->mDrawingState.bufferSurfaceFrameTX; sp fence2(new Fence()); auto acquireFence2 = fenceFactory.createFenceTimeForTest(fence2); const auto buffer2 = std::make_shared< renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0), mRenderEngine, false); auto dropStartTime1 = systemTime(); layer->setBuffer(buffer2, fence2, 10, 20, false, mClientCache, 1, std::nullopt, {/*vsyncId*/ FrameTimelineInfo::INVALID_VSYNC_ID, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */); auto dropEndTime1 = systemTime(); EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); const auto droppedSurfaceFrame2 = layer->mDrawingState.bufferSurfaceFrameTX; sp fence3(new Fence()); auto acquireFence3 = fenceFactory.createFenceTimeForTest(fence3); const auto buffer3 = std::make_shared< renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0), mRenderEngine, false); auto dropStartTime2 = systemTime(); layer->setBuffer(buffer3, fence3, 10, 20, false, mClientCache, 1, std::nullopt, {/*vsyncId*/ 2, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */); auto dropEndTime2 = systemTime(); acquireFence3->signalForTest(12); EXPECT_EQ(0u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); const auto presentedSurfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX; commitTransaction(layer.get()); bool computeVisisbleRegions; layer->updateTexImage(computeVisisbleRegions, 15, 0); EXPECT_EQ(1, droppedSurfaceFrame1->getToken()); EXPECT_EQ(true, droppedSurfaceFrame1->getIsBuffer()); EXPECT_EQ(PresentState::Dropped, droppedSurfaceFrame1->getPresentState()); EXPECT_EQ(0u, droppedSurfaceFrame1->getActuals().endTime); auto dropTime1 = droppedSurfaceFrame1->getDropTime(); EXPECT_TRUE(dropTime1 > dropStartTime1 && dropTime1 < dropEndTime1); EXPECT_EQ(FrameTimelineInfo::INVALID_VSYNC_ID, droppedSurfaceFrame2->getToken()); EXPECT_EQ(true, droppedSurfaceFrame2->getIsBuffer()); EXPECT_EQ(PresentState::Dropped, droppedSurfaceFrame2->getPresentState()); EXPECT_EQ(0u, droppedSurfaceFrame2->getActuals().endTime); auto dropTime2 = droppedSurfaceFrame2->getDropTime(); EXPECT_TRUE(dropTime2 > dropStartTime2 && dropTime2 < dropEndTime2); EXPECT_EQ(2, presentedSurfaceFrame->getToken()); EXPECT_EQ(true, presentedSurfaceFrame->getIsBuffer()); EXPECT_EQ(PresentState::Presented, presentedSurfaceFrame->getPresentState()); } void MultipleCommitsBeforeLatch() { sp layer = createBufferStateLayer(); uint32_t surfaceFramesPendingClassification = 0; std::vector> bufferlessSurfaceFrames; for (int i = 0; i < 10; i += 2) { sp fence1(new Fence()); const auto buffer1 = std::make_shared< renderengine::ExternalTexture>(new GraphicBuffer(1, 1, HAL_PIXEL_FORMAT_RGBA_8888, 1, 0), mRenderEngine, false); layer->setBuffer(buffer1, fence1, 10, 20, false, mClientCache, 1, std::nullopt, {/*vsyncId*/ 1, /*inputEventId*/ 0}, nullptr /* releaseBufferCallback */); layer->setFrameTimelineVsyncForBufferlessTransaction({/*vsyncId*/ 2, /*inputEventId*/ 0}, 10); ASSERT_NE(nullptr, layer->mDrawingState.bufferSurfaceFrameTX); EXPECT_EQ(1u, layer->mDrawingState.bufferlessSurfaceFramesTX.size()); auto& bufferlessSurfaceFrame = layer->mDrawingState.bufferlessSurfaceFramesTX.at(/*vsyncId*/ 2); bufferlessSurfaceFrames.push_back(bufferlessSurfaceFrame); commitTransaction(layer.get()); surfaceFramesPendingClassification += 2; EXPECT_EQ(surfaceFramesPendingClassification, layer->mPendingJankClassifications.size()); } auto presentedBufferSurfaceFrame = layer->mDrawingState.bufferSurfaceFrameTX; bool computeVisisbleRegions; layer->updateTexImage(computeVisisbleRegions, 15, 0); // BufferlessSurfaceFrames are immediately set to presented and added to the DisplayFrame. // Since we don't have access to DisplayFrame here, trigger an onPresent directly. for (auto& surfaceFrame : bufferlessSurfaceFrames) { surfaceFrame->onPresent(20, JankType::None, Fps::fromPeriodNsecs(11), /*displayDeadlineDelta*/ 0, /*displayPresentDelta*/ 0); } presentedBufferSurfaceFrame->onPresent(20, JankType::None, Fps::fromPeriodNsecs(11), /*displayDeadlineDelta*/ 0, /*displayPresentDelta*/ 0); // There should be 10 bufferlessSurfaceFrames and 1 bufferSurfaceFrame ASSERT_EQ(10u, surfaceFramesPendingClassification); ASSERT_EQ(surfaceFramesPendingClassification, layer->mPendingJankClassifications.size()); // For the frames upto 8, the bufferSurfaceFrame should have been dropped while the // bufferlessSurfaceFrame presented for (uint32_t i = 0; i < 8; i += 2) { auto& bufferSurfaceFrame = layer->mPendingJankClassifications[i]; auto& bufferlessSurfaceFrame = layer->mPendingJankClassifications[i + 1]; EXPECT_EQ(bufferSurfaceFrame->getPresentState(), PresentState::Dropped); EXPECT_EQ(bufferlessSurfaceFrame->getPresentState(), PresentState::Presented); } { auto& bufferSurfaceFrame = layer->mPendingJankClassifications[8u]; auto& bufferlessSurfaceFrame = layer->mPendingJankClassifications[9u]; EXPECT_EQ(bufferSurfaceFrame->getPresentState(), PresentState::Presented); EXPECT_EQ(bufferlessSurfaceFrame->getPresentState(), PresentState::Presented); } layer->releasePendingBuffer(25); // There shouldn't be any pending classifications. Everything should have been cleared. EXPECT_EQ(0u, layer->mPendingJankClassifications.size()); } }; TEST_F(TransactionSurfaceFrameTest, PresentedBufferlessSurfaceFrame) { PresentedSurfaceFrameForBufferlessTransaction(); } TEST_F(TransactionSurfaceFrameTest, PresentedBufferSurfaceFrame) { PresentedSurfaceFrameForBufferTransaction(); } TEST_F(TransactionSurfaceFrameTest, DroppedBufferSurfaceFrame) { DroppedSurfaceFrameForBufferTransaction(); } TEST_F(TransactionSurfaceFrameTest, BufferlessSurfaceFramePromotedToBufferSurfaceFrame) { BufferlessSurfaceFramePromotedToBufferSurfaceFrame(); } TEST_F(TransactionSurfaceFrameTest, BufferlessSurfaceFrameNotCreatedIfBufferSufaceFrameExists) { BufferlessSurfaceFrameNotCreatedIfBufferSufaceFrameExists(); } TEST_F(TransactionSurfaceFrameTest, MultipleSurfaceFramesPresentedTogether) { MultipleSurfaceFramesPresentedTogether(); } TEST_F(TransactionSurfaceFrameTest, PendingSurfaceFramesRemovedAfterClassification) { PendingSurfaceFramesRemovedAfterClassification(); } TEST_F(TransactionSurfaceFrameTest, BufferSurfaceFrame_ReplaceValidTokenBufferWithInvalidTokenBuffer) { BufferSurfaceFrame_ReplaceValidTokenBufferWithInvalidTokenBuffer(); } TEST_F(TransactionSurfaceFrameTest, MultipleCommitsBeforeLatch) { MultipleCommitsBeforeLatch(); } } // namespace android