/* * Copyright 2015 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include #include #include #include #include #include #include #include namespace { struct Options { bool layer_description; bool layer_extensions; bool unsupported_features; bool validate; }; struct GpuInfo { VkPhysicalDeviceProperties properties; VkPhysicalDeviceMemoryProperties memory; VkPhysicalDeviceFeatures features; std::vector queue_families; std::vector extensions; std::vector layers; std::vector> layer_extensions; }; struct VulkanInfo { std::vector extensions; std::vector layers; std::vector> layer_extensions; std::vector gpus; }; // ---------------------------------------------------------------------------- [[noreturn]] void die(const char* proc, VkResult result) { const char* result_str; switch (result) { // clang-format off case VK_SUCCESS: result_str = "VK_SUCCESS"; break; case VK_NOT_READY: result_str = "VK_NOT_READY"; break; case VK_TIMEOUT: result_str = "VK_TIMEOUT"; break; case VK_EVENT_SET: result_str = "VK_EVENT_SET"; break; case VK_EVENT_RESET: result_str = "VK_EVENT_RESET"; break; case VK_INCOMPLETE: result_str = "VK_INCOMPLETE"; break; case VK_ERROR_OUT_OF_HOST_MEMORY: result_str = "VK_ERROR_OUT_OF_HOST_MEMORY"; break; case VK_ERROR_OUT_OF_DEVICE_MEMORY: result_str = "VK_ERROR_OUT_OF_DEVICE_MEMORY"; break; case VK_ERROR_INITIALIZATION_FAILED: result_str = "VK_ERROR_INITIALIZATION_FAILED"; break; case VK_ERROR_DEVICE_LOST: result_str = "VK_ERROR_DEVICE_LOST"; break; case VK_ERROR_MEMORY_MAP_FAILED: result_str = "VK_ERROR_MEMORY_MAP_FAILED"; break; case VK_ERROR_LAYER_NOT_PRESENT: result_str = "VK_ERROR_LAYER_NOT_PRESENT"; break; case VK_ERROR_EXTENSION_NOT_PRESENT: result_str = "VK_ERROR_EXTENSION_NOT_PRESENT"; break; case VK_ERROR_INCOMPATIBLE_DRIVER: result_str = "VK_ERROR_INCOMPATIBLE_DRIVER"; break; default: result_str = ""; break; // clang-format on } fprintf(stderr, "%s failed: %s (%d)\n", proc, result_str, result); exit(1); } bool HasExtension(const std::vector& extensions, const char* name) { return std::find_if(extensions.cbegin(), extensions.cend(), [=](const VkExtensionProperties& prop) { return strcmp(prop.extensionName, name) == 0; }) != extensions.end(); } void EnumerateInstanceExtensions( const char* layer_name, std::vector* extensions) { VkResult result; uint32_t count; result = vkEnumerateInstanceExtensionProperties(layer_name, &count, nullptr); if (result != VK_SUCCESS) die("vkEnumerateInstanceExtensionProperties (count)", result); do { extensions->resize(count); result = vkEnumerateInstanceExtensionProperties(layer_name, &count, extensions->data()); } while (result == VK_INCOMPLETE); if (result != VK_SUCCESS) die("vkEnumerateInstanceExtensionProperties (data)", result); } void EnumerateDeviceExtensions(VkPhysicalDevice gpu, const char* layer_name, std::vector* extensions) { VkResult result; uint32_t count; result = vkEnumerateDeviceExtensionProperties(gpu, layer_name, &count, nullptr); if (result != VK_SUCCESS) die("vkEnumerateDeviceExtensionProperties (count)", result); do { extensions->resize(count); result = vkEnumerateDeviceExtensionProperties(gpu, layer_name, &count, extensions->data()); } while (result == VK_INCOMPLETE); if (result != VK_SUCCESS) die("vkEnumerateDeviceExtensionProperties (data)", result); } void GatherGpuInfo(VkPhysicalDevice gpu, const Options &options, GpuInfo& info) { VkResult result; uint32_t count; vkGetPhysicalDeviceProperties(gpu, &info.properties); vkGetPhysicalDeviceMemoryProperties(gpu, &info.memory); vkGetPhysicalDeviceFeatures(gpu, &info.features); vkGetPhysicalDeviceQueueFamilyProperties(gpu, &count, nullptr); info.queue_families.resize(count); vkGetPhysicalDeviceQueueFamilyProperties(gpu, &count, info.queue_families.data()); result = vkEnumerateDeviceLayerProperties(gpu, &count, nullptr); if (result != VK_SUCCESS) die("vkEnumerateDeviceLayerProperties (count)", result); do { info.layers.resize(count); result = vkEnumerateDeviceLayerProperties(gpu, &count, info.layers.data()); } while (result == VK_INCOMPLETE); if (result != VK_SUCCESS) die("vkEnumerateDeviceLayerProperties (data)", result); info.layer_extensions.resize(info.layers.size()); EnumerateDeviceExtensions(gpu, nullptr, &info.extensions); for (size_t i = 0; i < info.layers.size(); i++) { EnumerateDeviceExtensions(gpu, info.layers[i].layerName, &info.layer_extensions[i]); } const std::array kDesiredExtensions = { {VK_KHR_SWAPCHAIN_EXTENSION_NAME}, }; const char* extensions[kDesiredExtensions.size()]; uint32_t num_extensions = 0; for (const auto& desired_ext : kDesiredExtensions) { bool available = HasExtension(info.extensions, desired_ext); if (options.validate) { for (size_t i = 0; !available && i < info.layer_extensions.size(); i++) available = HasExtension(info.layer_extensions[i], desired_ext); } if (available) extensions[num_extensions++] = desired_ext; } VkDevice device; float queue_priorities[] = {0.0}; const VkDeviceQueueCreateInfo queue_create_info = { .sType = VK_STRUCTURE_TYPE_DEVICE_QUEUE_CREATE_INFO, .queueFamilyIndex = 0, .queueCount = 1, .pQueuePriorities = queue_priorities }; // clang-format off const char *kValidationLayers[] = { "VK_LAYER_GOOGLE_threading", "VK_LAYER_LUNARG_parameter_validation", "VK_LAYER_LUNARG_device_limits", "VK_LAYER_LUNARG_object_tracker", "VK_LAYER_LUNARG_image", "VK_LAYER_LUNARG_core_validation", "VK_LAYER_LUNARG_swapchain", "VK_LAYER_GOOGLE_unique_objects" }; // clang-format on uint32_t num_layers = sizeof(kValidationLayers) / sizeof(char*); const VkDeviceCreateInfo create_info = { .sType = VK_STRUCTURE_TYPE_DEVICE_CREATE_INFO, .queueCreateInfoCount = 1, .pQueueCreateInfos = &queue_create_info, .enabledExtensionCount = num_extensions, .ppEnabledExtensionNames = extensions, .enabledLayerCount = (options.validate) ? num_layers : 0, .ppEnabledLayerNames = kValidationLayers, .pEnabledFeatures = &info.features, }; result = vkCreateDevice(gpu, &create_info, nullptr, &device); if (result != VK_SUCCESS) die("vkCreateDevice", result); vkDestroyDevice(device, nullptr); } void GatherInfo(VulkanInfo* info, const Options& options) { VkResult result; uint32_t count; result = vkEnumerateInstanceLayerProperties(&count, nullptr); if (result != VK_SUCCESS) die("vkEnumerateInstanceLayerProperties (count)", result); do { info->layers.resize(count); result = vkEnumerateInstanceLayerProperties(&count, info->layers.data()); } while (result == VK_INCOMPLETE); if (result != VK_SUCCESS) die("vkEnumerateInstanceLayerProperties (data)", result); info->layer_extensions.resize(info->layers.size()); EnumerateInstanceExtensions(nullptr, &info->extensions); for (size_t i = 0; i < info->layers.size(); i++) { EnumerateInstanceExtensions(info->layers[i].layerName, &info->layer_extensions[i]); } const char* kDesiredExtensions[] = { VK_EXT_DEBUG_REPORT_EXTENSION_NAME, }; const char* extensions[sizeof(kDesiredExtensions) / sizeof(kDesiredExtensions[0])]; uint32_t num_extensions = 0; for (const auto& desired_ext : kDesiredExtensions) { bool available = HasExtension(info->extensions, desired_ext); if (options.validate) { for (size_t i = 0; !available && i < info->layer_extensions.size(); i++) available = HasExtension(info->layer_extensions[i], desired_ext); } if (available) extensions[num_extensions++] = desired_ext; } // clang-format off const char *kValidationLayers[] = { "VK_LAYER_GOOGLE_threading", "VK_LAYER_LUNARG_parameter_validation", "VK_LAYER_LUNARG_device_limits", "VK_LAYER_LUNARG_object_tracker", "VK_LAYER_LUNARG_image", "VK_LAYER_LUNARG_core_validation", "VK_LAYER_LUNARG_swapchain", "VK_LAYER_GOOGLE_unique_objects" }; // clang-format on uint32_t num_layers = sizeof(kValidationLayers) / sizeof(char*); const VkApplicationInfo application_info = { .sType = VK_STRUCTURE_TYPE_APPLICATION_INFO, .pApplicationName = "vkinfo", .applicationVersion = 0, .pEngineName = "vkinfo", .engineVersion = 0, .apiVersion = VK_API_VERSION_1_0, }; const VkInstanceCreateInfo create_info = { .sType = VK_STRUCTURE_TYPE_INSTANCE_CREATE_INFO, .pApplicationInfo = &application_info, .enabledExtensionCount = num_extensions, .ppEnabledExtensionNames = extensions, .enabledLayerCount = (options.validate) ? num_layers : 0, .ppEnabledLayerNames = kValidationLayers, }; VkInstance instance; result = vkCreateInstance(&create_info, nullptr, &instance); if (result != VK_SUCCESS) die("vkCreateInstance", result); uint32_t num_gpus; result = vkEnumeratePhysicalDevices(instance, &num_gpus, nullptr); if (result != VK_SUCCESS) die("vkEnumeratePhysicalDevices (count)", result); std::vector gpus(num_gpus, VK_NULL_HANDLE); do { gpus.resize(num_gpus, VK_NULL_HANDLE); result = vkEnumeratePhysicalDevices(instance, &num_gpus, gpus.data()); } while (result == VK_INCOMPLETE); if (result != VK_SUCCESS) die("vkEnumeratePhysicalDevices (data)", result); info->gpus.resize(num_gpus); for (size_t i = 0; i < gpus.size(); i++) GatherGpuInfo(gpus[i], options, info->gpus.at(i)); vkDestroyInstance(instance, nullptr); } // ---------------------------------------------------------------------------- const size_t kMaxIndent = 8; const size_t kIndentSize = 3; std::array kIndent; const char* Indent(size_t n) { static bool initialized = false; if (!initialized) { kIndent.fill(' '); kIndent.back() = '\0'; initialized = true; } return kIndent.data() + (kIndent.size() - (kIndentSize * std::min(n, kMaxIndent) + 1)); } const char* VkPhysicalDeviceTypeStr(VkPhysicalDeviceType type) { switch (type) { case VK_PHYSICAL_DEVICE_TYPE_OTHER: return "OTHER"; case VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU: return "INTEGRATED_GPU"; case VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU: return "DISCRETE_GPU"; case VK_PHYSICAL_DEVICE_TYPE_VIRTUAL_GPU: return "VIRTUAL_GPU"; case VK_PHYSICAL_DEVICE_TYPE_CPU: return "CPU"; default: return ""; } } void PrintExtensions(const std::vector& extensions, const Options& /*options*/, size_t indent) { for (const auto& e : extensions) printf("%s%s (v%u)\n", Indent(indent), e.extensionName, e.specVersion); } void PrintLayers( const std::vector& layers, const std::vector> extensions, const Options& options, size_t indent) { for (size_t i = 0; i < layers.size(); i++) { printf("%s%s %u.%u.%u/%u\n", Indent(indent), layers[i].layerName, VK_VERSION_MAJOR(layers[i].specVersion), VK_VERSION_MINOR(layers[i].specVersion), VK_VERSION_PATCH(layers[i].specVersion), layers[i].implementationVersion); if (options.layer_description) printf("%s%s\n", Indent(indent + 1), layers[i].description); if (options.layer_extensions && !extensions[i].empty()) { if (!extensions[i].empty()) { printf("%sExtensions [%zu]:\n", Indent(indent + 1), extensions[i].size()); PrintExtensions(extensions[i], options, indent + 2); } } } } void PrintAllFeatures(const char* indent, const VkPhysicalDeviceFeatures& features) { // clang-format off printf("%srobustBufferAccess: %s\n", indent, features.robustBufferAccess ? "YES" : "NO"); printf("%sfullDrawIndexUint32: %s\n", indent, features.fullDrawIndexUint32 ? "YES" : "NO"); printf("%simageCubeArray: %s\n", indent, features.imageCubeArray ? "YES" : "NO"); printf("%sindependentBlend: %s\n", indent, features.independentBlend ? "YES" : "NO"); printf("%sgeometryShader: %s\n", indent, features.geometryShader ? "YES" : "NO"); printf("%stessellationShader: %s\n", indent, features.tessellationShader ? "YES" : "NO"); printf("%ssampleRateShading: %s\n", indent, features.sampleRateShading ? "YES" : "NO"); printf("%sdualSrcBlend: %s\n", indent, features.dualSrcBlend ? "YES" : "NO"); printf("%slogicOp: %s\n", indent, features.logicOp ? "YES" : "NO"); printf("%smultiDrawIndirect: %s\n", indent, features.multiDrawIndirect ? "YES" : "NO"); printf("%sdrawIndirectFirstInstance: %s\n", indent, features.drawIndirectFirstInstance ? "YES" : "NO"); printf("%sdepthClamp: %s\n", indent, features.depthClamp ? "YES" : "NO"); printf("%sdepthBiasClamp: %s\n", indent, features.depthBiasClamp ? "YES" : "NO"); printf("%sfillModeNonSolid: %s\n", indent, features.fillModeNonSolid ? "YES" : "NO"); printf("%sdepthBounds: %s\n", indent, features.depthBounds ? "YES" : "NO"); printf("%swideLines: %s\n", indent, features.wideLines ? "YES" : "NO"); printf("%slargePoints: %s\n", indent, features.largePoints ? "YES" : "NO"); printf("%salphaToOne: %s\n", indent, features.alphaToOne ? "YES" : "NO"); printf("%smultiViewport: %s\n", indent, features.multiViewport ? "YES" : "NO"); printf("%ssamplerAnisotropy: %s\n", indent, features.samplerAnisotropy ? "YES" : "NO"); printf("%stextureCompressionETC2: %s\n", indent, features.textureCompressionETC2 ? "YES" : "NO"); printf("%stextureCompressionASTC_LDR: %s\n", indent, features.textureCompressionASTC_LDR ? "YES" : "NO"); printf("%stextureCompressionBC: %s\n", indent, features.textureCompressionBC ? "YES" : "NO"); printf("%socclusionQueryPrecise: %s\n", indent, features.occlusionQueryPrecise ? "YES" : "NO"); printf("%spipelineStatisticsQuery: %s\n", indent, features.pipelineStatisticsQuery ? "YES" : "NO"); printf("%svertexPipelineStoresAndAtomics: %s\n", indent, features.vertexPipelineStoresAndAtomics ? "YES" : "NO"); printf("%sfragmentStoresAndAtomics: %s\n", indent, features.fragmentStoresAndAtomics ? "YES" : "NO"); printf("%sshaderTessellationAndGeometryPointSize: %s\n", indent, features.shaderTessellationAndGeometryPointSize ? "YES" : "NO"); printf("%sshaderImageGatherExtended: %s\n", indent, features.shaderImageGatherExtended ? "YES" : "NO"); printf("%sshaderStorageImageExtendedFormats: %s\n", indent, features.shaderStorageImageExtendedFormats ? "YES" : "NO"); printf("%sshaderStorageImageMultisample: %s\n", indent, features.shaderStorageImageMultisample ? "YES" : "NO"); printf("%sshaderStorageImageReadWithoutFormat: %s\n", indent, features.shaderStorageImageReadWithoutFormat ? "YES" : "NO"); printf("%sshaderStorageImageWriteWithoutFormat: %s\n", indent, features.shaderStorageImageWriteWithoutFormat ? "YES" : "NO"); printf("%sshaderUniformBufferArrayDynamicIndexing: %s\n", indent, features.shaderUniformBufferArrayDynamicIndexing ? "YES" : "NO"); printf("%sshaderSampledImageArrayDynamicIndexing: %s\n", indent, features.shaderSampledImageArrayDynamicIndexing ? "YES" : "NO"); printf("%sshaderStorageBufferArrayDynamicIndexing: %s\n", indent, features.shaderStorageBufferArrayDynamicIndexing ? "YES" : "NO"); printf("%sshaderStorageImageArrayDynamicIndexing: %s\n", indent, features.shaderStorageImageArrayDynamicIndexing ? "YES" : "NO"); printf("%sshaderClipDistance: %s\n", indent, features.shaderClipDistance ? "YES" : "NO"); printf("%sshaderCullDistance: %s\n", indent, features.shaderCullDistance ? "YES" : "NO"); printf("%sshaderFloat64: %s\n", indent, features.shaderFloat64 ? "YES" : "NO"); printf("%sshaderInt64: %s\n", indent, features.shaderInt64 ? "YES" : "NO"); printf("%sshaderInt16: %s\n", indent, features.shaderInt16 ? "YES" : "NO"); printf("%sshaderResourceResidency: %s\n", indent, features.shaderResourceResidency ? "YES" : "NO"); printf("%sshaderResourceMinLod: %s\n", indent, features.shaderResourceMinLod ? "YES" : "NO"); printf("%ssparseBinding: %s\n", indent, features.sparseBinding ? "YES" : "NO"); printf("%ssparseResidencyBuffer: %s\n", indent, features.sparseResidencyBuffer ? "YES" : "NO"); printf("%ssparseResidencyImage2D: %s\n", indent, features.sparseResidencyImage2D ? "YES" : "NO"); printf("%ssparseResidencyImage3D: %s\n", indent, features.sparseResidencyImage3D ? "YES" : "NO"); printf("%ssparseResidency2Samples: %s\n", indent, features.sparseResidency2Samples ? "YES" : "NO"); printf("%ssparseResidency4Samples: %s\n", indent, features.sparseResidency4Samples ? "YES" : "NO"); printf("%ssparseResidency8Samples: %s\n", indent, features.sparseResidency8Samples ? "YES" : "NO"); printf("%ssparseResidency16Samples: %s\n", indent, features.sparseResidency16Samples ? "YES" : "NO"); printf("%ssparseResidencyAliased: %s\n", indent, features.sparseResidencyAliased ? "YES" : "NO"); printf("%svariableMultisampleRate: %s\n", indent, features.variableMultisampleRate ? "YES" : "NO"); printf("%sinheritedQueries: %s\n", indent, features.inheritedQueries ? "YES" : "NO"); // clang-format on } void PrintSupportedFeatures(const char* indent, const VkPhysicalDeviceFeatures& features) { // clang-format off if (features.robustBufferAccess) printf("%srobustBufferAccess\n", indent); if (features.fullDrawIndexUint32) printf("%sfullDrawIndexUint32\n", indent); if (features.imageCubeArray) printf("%simageCubeArray\n", indent); if (features.independentBlend) printf("%sindependentBlend\n", indent); if (features.geometryShader) printf("%sgeometryShader\n", indent); if (features.tessellationShader) printf("%stessellationShader\n", indent); if (features.sampleRateShading) printf("%ssampleRateShading\n", indent); if (features.dualSrcBlend) printf("%sdualSrcBlend\n", indent); if (features.logicOp) printf("%slogicOp\n", indent); if (features.multiDrawIndirect) printf("%smultiDrawIndirect\n", indent); if (features.drawIndirectFirstInstance) printf("%sdrawIndirectFirstInstance\n", indent); if (features.depthClamp) printf("%sdepthClamp\n", indent); if (features.depthBiasClamp) printf("%sdepthBiasClamp\n", indent); if (features.fillModeNonSolid) printf("%sfillModeNonSolid\n", indent); if (features.depthBounds) printf("%sdepthBounds\n", indent); if (features.wideLines) printf("%swideLines\n", indent); if (features.largePoints) printf("%slargePoints\n", indent); if (features.alphaToOne) printf("%salphaToOne\n", indent); if (features.multiViewport) printf("%smultiViewport\n", indent); if (features.samplerAnisotropy) printf("%ssamplerAnisotropy\n", indent); if (features.textureCompressionETC2) printf("%stextureCompressionETC2\n", indent); if (features.textureCompressionASTC_LDR) printf("%stextureCompressionASTC_LDR\n", indent); if (features.textureCompressionBC) printf("%stextureCompressionBC\n", indent); if (features.occlusionQueryPrecise) printf("%socclusionQueryPrecise\n", indent); if (features.pipelineStatisticsQuery) printf("%spipelineStatisticsQuery\n", indent); if (features.vertexPipelineStoresAndAtomics) printf("%svertexPipelineStoresAndAtomics\n", indent); if (features.fragmentStoresAndAtomics) printf("%sfragmentStoresAndAtomics\n", indent); if (features.shaderTessellationAndGeometryPointSize) printf("%sshaderTessellationAndGeometryPointSize\n", indent); if (features.shaderImageGatherExtended) printf("%sshaderImageGatherExtended\n", indent); if (features.shaderStorageImageExtendedFormats) printf("%sshaderStorageImageExtendedFormats\n", indent); if (features.shaderStorageImageMultisample) printf("%sshaderStorageImageMultisample\n", indent); if (features.shaderStorageImageReadWithoutFormat) printf("%sshaderStorageImageReadWithoutFormat\n", indent); if (features.shaderStorageImageWriteWithoutFormat) printf("%sshaderStorageImageWriteWithoutFormat\n", indent); if (features.shaderUniformBufferArrayDynamicIndexing) printf("%sshaderUniformBufferArrayDynamicIndexing\n", indent); if (features.shaderSampledImageArrayDynamicIndexing) printf("%sshaderSampledImageArrayDynamicIndexing\n", indent); if (features.shaderStorageBufferArrayDynamicIndexing) printf("%sshaderStorageBufferArrayDynamicIndexing\n", indent); if (features.shaderStorageImageArrayDynamicIndexing) printf("%sshaderStorageImageArrayDynamicIndexing\n", indent); if (features.shaderClipDistance) printf("%sshaderClipDistance\n", indent); if (features.shaderCullDistance) printf("%sshaderCullDistance\n", indent); if (features.shaderFloat64) printf("%sshaderFloat64\n", indent); if (features.shaderInt64) printf("%sshaderInt64\n", indent); if (features.shaderInt16) printf("%sshaderInt16\n", indent); if (features.shaderResourceResidency) printf("%sshaderResourceResidency\n", indent); if (features.shaderResourceMinLod) printf("%sshaderResourceMinLod\n", indent); if (features.sparseBinding) printf("%ssparseBinding\n", indent); if (features.sparseResidencyBuffer) printf("%ssparseResidencyBuffer\n", indent); if (features.sparseResidencyImage2D) printf("%ssparseResidencyImage2D\n", indent); if (features.sparseResidencyImage3D) printf("%ssparseResidencyImage3D\n", indent); if (features.sparseResidency2Samples) printf("%ssparseResidency2Samples\n", indent); if (features.sparseResidency4Samples) printf("%ssparseResidency4Samples\n", indent); if (features.sparseResidency8Samples) printf("%ssparseResidency8Samples\n", indent); if (features.sparseResidency16Samples) printf("%ssparseResidency16Samples\n", indent); if (features.sparseResidencyAliased) printf("%ssparseResidencyAliased\n", indent); if (features.variableMultisampleRate) printf("%svariableMultisampleRate\n", indent); if (features.inheritedQueries) printf("%sinheritedQueries\n", indent); // clang-format on } void PrintGpuInfo(const GpuInfo& info, const Options& options, size_t indent) { VkResult result; std::ostringstream strbuf; printf("%s\"%s\" (%s) %u.%u.%u/%#x [%04x:%04x]\n", Indent(indent), info.properties.deviceName, VkPhysicalDeviceTypeStr(info.properties.deviceType), VK_VERSION_MAJOR(info.properties.apiVersion), VK_VERSION_MINOR(info.properties.apiVersion), VK_VERSION_PATCH(info.properties.apiVersion), info.properties.driverVersion, info.properties.vendorID, info.properties.deviceID); for (uint32_t heap = 0; heap < info.memory.memoryHeapCount; heap++) { if ((info.memory.memoryHeaps[heap].flags & VK_MEMORY_HEAP_DEVICE_LOCAL_BIT) != 0) strbuf << "DEVICE_LOCAL"; printf("%sHeap %u: %" PRIu64 " MiB (0x%" PRIx64 " B) %s\n", Indent(indent + 1), heap, info.memory.memoryHeaps[heap].size / 0x100000, info.memory.memoryHeaps[heap].size, strbuf.str().c_str()); strbuf.str(std::string()); for (uint32_t type = 0; type < info.memory.memoryTypeCount; type++) { if (info.memory.memoryTypes[type].heapIndex != heap) continue; VkMemoryPropertyFlags flags = info.memory.memoryTypes[type].propertyFlags; if ((flags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0) strbuf << " DEVICE_LOCAL"; if ((flags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0) strbuf << " HOST_VISIBLE"; if ((flags & VK_MEMORY_PROPERTY_HOST_COHERENT_BIT) != 0) strbuf << " COHERENT"; if ((flags & VK_MEMORY_PROPERTY_HOST_CACHED_BIT) != 0) strbuf << " CACHED"; if ((flags & VK_MEMORY_PROPERTY_LAZILY_ALLOCATED_BIT) != 0) strbuf << " LAZILY_ALLOCATED"; printf("%sType %u:%s\n", Indent(indent + 2), type, strbuf.str().c_str()); strbuf.str(std::string()); } } for (uint32_t family = 0; family < info.queue_families.size(); family++) { const VkQueueFamilyProperties& qprops = info.queue_families[family]; VkQueueFlags flags = qprops.queueFlags; char flags_str[5]; flags_str[0] = (flags & VK_QUEUE_GRAPHICS_BIT) ? 'G' : '_'; flags_str[1] = (flags & VK_QUEUE_COMPUTE_BIT) ? 'C' : '_'; flags_str[2] = (flags & VK_QUEUE_TRANSFER_BIT) ? 'T' : '_'; flags_str[3] = (flags & VK_QUEUE_SPARSE_BINDING_BIT) ? 'S' : '_'; flags_str[4] = '\0'; printf( "%sQueue Family %u: %ux %s\n" "%stimestampValidBits: %ub\n" "%sminImageTransferGranularity: (%u,%u,%u)\n", Indent(indent + 1), family, qprops.queueCount, flags_str, Indent(indent + 2), qprops.timestampValidBits, Indent(indent + 2), qprops.minImageTransferGranularity.width, qprops.minImageTransferGranularity.height, qprops.minImageTransferGranularity.depth); } printf("%sFeatures:\n", Indent(indent + 1)); if (options.unsupported_features) { PrintAllFeatures(Indent(indent + 2), info.features); } else { PrintSupportedFeatures(Indent(indent + 2), info.features); } printf("%sExtensions [%zu]:\n", Indent(indent + 1), info.extensions.size()); if (!info.extensions.empty()) PrintExtensions(info.extensions, options, indent + 2); printf("%sLayers [%zu]:\n", Indent(indent + 1), info.layers.size()); if (!info.layers.empty()) PrintLayers(info.layers, info.layer_extensions, options, indent + 2); } void PrintInfo(const VulkanInfo& info, const Options& options) { std::ostringstream strbuf; size_t indent = 0; printf("%sInstance Extensions [%zu]:\n", Indent(indent), info.extensions.size()); PrintExtensions(info.extensions, options, indent + 1); printf("%sInstance Layers [%zu]:\n", Indent(indent), info.layers.size()); if (!info.layers.empty()) PrintLayers(info.layers, info.layer_extensions, options, indent + 1); printf("%sPhysicalDevices [%zu]:\n", Indent(indent), info.gpus.size()); for (const auto& gpu : info.gpus) PrintGpuInfo(gpu, options, indent + 1); } const char kUsageString[] = "usage: vkinfo [options]\n" " -v enable all the following verbose options\n" " -layer_description print layer description strings\n" " -layer_extensions print extensions supported by each layer\n" " -unsupported_features print all physical device features\n" " -validate enable validation layers if present\n" " -debug_pause pause at start until resumed via debugger\n"; } // namespace // ---------------------------------------------------------------------------- int main(int argc, char const* argv[]) { static volatile bool startup_pause = false; Options options = { .layer_description = false, .layer_extensions = false, .unsupported_features = false, .validate = false, }; for (int argi = 1; argi < argc; argi++) { if (strcmp(argv[argi], "-h") == 0) { fputs(kUsageString, stdout); return 0; } if (strcmp(argv[argi], "-v") == 0) { options.layer_description = true; options.layer_extensions = true; options.unsupported_features = true; } else if (strcmp(argv[argi], "-layer_description") == 0) { options.layer_description = true; } else if (strcmp(argv[argi], "-layer_extensions") == 0) { options.layer_extensions = true; } else if (strcmp(argv[argi], "-unsupported_features") == 0) { options.unsupported_features = true; } else if (strcmp(argv[argi], "-validate") == 0) { options.validate = true; } else if (strcmp(argv[argi], "-debug_pause") == 0) { startup_pause = true; } } while (startup_pause) { sleep(0); } VulkanInfo info; GatherInfo(&info, options); PrintInfo(info, options); return 0; }