summaryrefslogtreecommitdiff
path: root/libs/input/VelocityTracker.cpp
blob: c6cc4fc374893e0d635804e9293c2ea867f8c9f7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
/*
 * Copyright (C) 2012 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#define LOG_TAG "VelocityTracker"
//#define LOG_NDEBUG 0

// Log debug messages about velocity tracking.
#define DEBUG_VELOCITY 0

// Log debug messages about the progress of the algorithm itself.
#define DEBUG_STRATEGY 0

#include <array>
#include <inttypes.h>
#include <limits.h>
#include <math.h>
#include <optional>

#include <android-base/stringprintf.h>
#include <cutils/properties.h>
#include <input/VelocityTracker.h>
#include <utils/BitSet.h>
#include <utils/Timers.h>

namespace android {

// Nanoseconds per milliseconds.
static const nsecs_t NANOS_PER_MS = 1000000;

// Threshold for determining that a pointer has stopped moving.
// Some input devices do not send ACTION_MOVE events in the case where a pointer has
// stopped.  We need to detect this case so that we can accurately predict the
// velocity after the pointer starts moving again.
static const nsecs_t ASSUME_POINTER_STOPPED_TIME = 40 * NANOS_PER_MS;


static float vectorDot(const float* a, const float* b, uint32_t m) {
    float r = 0;
    for (size_t i = 0; i < m; i++) {
        r += *(a++) * *(b++);
    }
    return r;
}

static float vectorNorm(const float* a, uint32_t m) {
    float r = 0;
    for (size_t i = 0; i < m; i++) {
        float t = *(a++);
        r += t * t;
    }
    return sqrtf(r);
}

#if DEBUG_STRATEGY || DEBUG_VELOCITY
static std::string vectorToString(const float* a, uint32_t m) {
    std::string str;
    str += "[";
    for (size_t i = 0; i < m; i++) {
        if (i) {
            str += ",";
        }
        str += android::base::StringPrintf(" %f", *(a++));
    }
    str += " ]";
    return str;
}
#endif

#if DEBUG_STRATEGY
static std::string matrixToString(const float* a, uint32_t m, uint32_t n, bool rowMajor) {
    std::string str;
    str = "[";
    for (size_t i = 0; i < m; i++) {
        if (i) {
            str += ",";
        }
        str += " [";
        for (size_t j = 0; j < n; j++) {
            if (j) {
                str += ",";
            }
            str += android::base::StringPrintf(" %f", a[rowMajor ? i * n + j : j * m + i]);
        }
        str += " ]";
    }
    str += " ]";
    return str;
}
#endif


// --- VelocityTracker ---

// The default velocity tracker strategy.
// Although other strategies are available for testing and comparison purposes,
// this is the strategy that applications will actually use.  Be very careful
// when adjusting the default strategy because it can dramatically affect
// (often in a bad way) the user experience.
const char* VelocityTracker::DEFAULT_STRATEGY = "lsq2";

VelocityTracker::VelocityTracker(const char* strategy) :
        mLastEventTime(0), mCurrentPointerIdBits(0), mActivePointerId(-1) {
    char value[PROPERTY_VALUE_MAX];

    // Allow the default strategy to be overridden using a system property for debugging.
    if (!strategy) {
        int length = property_get("persist.input.velocitytracker.strategy", value, nullptr);
        if (length > 0) {
            strategy = value;
        } else {
            strategy = DEFAULT_STRATEGY;
        }
    }

    // Configure the strategy.
    if (!configureStrategy(strategy)) {
        ALOGD("Unrecognized velocity tracker strategy name '%s'.", strategy);
        if (!configureStrategy(DEFAULT_STRATEGY)) {
            LOG_ALWAYS_FATAL("Could not create the default velocity tracker strategy '%s'!",
                    strategy);
        }
    }
}

VelocityTracker::~VelocityTracker() {
    delete mStrategy;
}

bool VelocityTracker::configureStrategy(const char* strategy) {
    mStrategy = createStrategy(strategy);
    return mStrategy != nullptr;
}

VelocityTrackerStrategy* VelocityTracker::createStrategy(const char* strategy) {
    if (!strcmp("impulse", strategy)) {
        // Physical model of pushing an object.  Quality: VERY GOOD.
        // Works with duplicate coordinates, unclean finger liftoff.
        return new ImpulseVelocityTrackerStrategy();
    }
    if (!strcmp("lsq1", strategy)) {
        // 1st order least squares.  Quality: POOR.
        // Frequently underfits the touch data especially when the finger accelerates
        // or changes direction.  Often underestimates velocity.  The direction
        // is overly influenced by historical touch points.
        return new LeastSquaresVelocityTrackerStrategy(1);
    }
    if (!strcmp("lsq2", strategy)) {
        // 2nd order least squares.  Quality: VERY GOOD.
        // Pretty much ideal, but can be confused by certain kinds of touch data,
        // particularly if the panel has a tendency to generate delayed,
        // duplicate or jittery touch coordinates when the finger is released.
        return new LeastSquaresVelocityTrackerStrategy(2);
    }
    if (!strcmp("lsq3", strategy)) {
        // 3rd order least squares.  Quality: UNUSABLE.
        // Frequently overfits the touch data yielding wildly divergent estimates
        // of the velocity when the finger is released.
        return new LeastSquaresVelocityTrackerStrategy(3);
    }
    if (!strcmp("wlsq2-delta", strategy)) {
        // 2nd order weighted least squares, delta weighting.  Quality: EXPERIMENTAL
        return new LeastSquaresVelocityTrackerStrategy(2,
                LeastSquaresVelocityTrackerStrategy::WEIGHTING_DELTA);
    }
    if (!strcmp("wlsq2-central", strategy)) {
        // 2nd order weighted least squares, central weighting.  Quality: EXPERIMENTAL
        return new LeastSquaresVelocityTrackerStrategy(2,
                LeastSquaresVelocityTrackerStrategy::WEIGHTING_CENTRAL);
    }
    if (!strcmp("wlsq2-recent", strategy)) {
        // 2nd order weighted least squares, recent weighting.  Quality: EXPERIMENTAL
        return new LeastSquaresVelocityTrackerStrategy(2,
                LeastSquaresVelocityTrackerStrategy::WEIGHTING_RECENT);
    }
    if (!strcmp("int1", strategy)) {
        // 1st order integrating filter.  Quality: GOOD.
        // Not as good as 'lsq2' because it cannot estimate acceleration but it is
        // more tolerant of errors.  Like 'lsq1', this strategy tends to underestimate
        // the velocity of a fling but this strategy tends to respond to changes in
        // direction more quickly and accurately.
        return new IntegratingVelocityTrackerStrategy(1);
    }
    if (!strcmp("int2", strategy)) {
        // 2nd order integrating filter.  Quality: EXPERIMENTAL.
        // For comparison purposes only.  Unlike 'int1' this strategy can compensate
        // for acceleration but it typically overestimates the effect.
        return new IntegratingVelocityTrackerStrategy(2);
    }
    if (!strcmp("legacy", strategy)) {
        // Legacy velocity tracker algorithm.  Quality: POOR.
        // For comparison purposes only.  This algorithm is strongly influenced by
        // old data points, consistently underestimates velocity and takes a very long
        // time to adjust to changes in direction.
        return new LegacyVelocityTrackerStrategy();
    }
    return nullptr;
}

void VelocityTracker::clear() {
    mCurrentPointerIdBits.clear();
    mActivePointerId = -1;

    mStrategy->clear();
}

void VelocityTracker::clearPointers(BitSet32 idBits) {
    BitSet32 remainingIdBits(mCurrentPointerIdBits.value & ~idBits.value);
    mCurrentPointerIdBits = remainingIdBits;

    if (mActivePointerId >= 0 && idBits.hasBit(mActivePointerId)) {
        mActivePointerId = !remainingIdBits.isEmpty() ? remainingIdBits.firstMarkedBit() : -1;
    }

    mStrategy->clearPointers(idBits);
}

void VelocityTracker::addMovement(nsecs_t eventTime, BitSet32 idBits, const Position* positions) {
    while (idBits.count() > MAX_POINTERS) {
        idBits.clearLastMarkedBit();
    }

    if ((mCurrentPointerIdBits.value & idBits.value)
            && eventTime >= mLastEventTime + ASSUME_POINTER_STOPPED_TIME) {
#if DEBUG_VELOCITY
        ALOGD("VelocityTracker: stopped for %0.3f ms, clearing state.",
                (eventTime - mLastEventTime) * 0.000001f);
#endif
        // We have not received any movements for too long.  Assume that all pointers
        // have stopped.
        mStrategy->clear();
    }
    mLastEventTime = eventTime;

    mCurrentPointerIdBits = idBits;
    if (mActivePointerId < 0 || !idBits.hasBit(mActivePointerId)) {
        mActivePointerId = idBits.isEmpty() ? -1 : idBits.firstMarkedBit();
    }

    mStrategy->addMovement(eventTime, idBits, positions);

#if DEBUG_VELOCITY
    ALOGD("VelocityTracker: addMovement eventTime=%" PRId64 ", idBits=0x%08x, activePointerId=%d",
            eventTime, idBits.value, mActivePointerId);
    for (BitSet32 iterBits(idBits); !iterBits.isEmpty(); ) {
        uint32_t id = iterBits.firstMarkedBit();
        uint32_t index = idBits.getIndexOfBit(id);
        iterBits.clearBit(id);
        Estimator estimator;
        getEstimator(id, &estimator);
        ALOGD("  %d: position (%0.3f, %0.3f), "
                "estimator (degree=%d, xCoeff=%s, yCoeff=%s, confidence=%f)",
                id, positions[index].x, positions[index].y,
                int(estimator.degree),
                vectorToString(estimator.xCoeff, estimator.degree + 1).c_str(),
                vectorToString(estimator.yCoeff, estimator.degree + 1).c_str(),
                estimator.confidence);
    }
#endif
}

void VelocityTracker::addMovement(const MotionEvent* event) {
    int32_t actionMasked = event->getActionMasked();

    switch (actionMasked) {
    case AMOTION_EVENT_ACTION_DOWN:
    case AMOTION_EVENT_ACTION_HOVER_ENTER:
        // Clear all pointers on down before adding the new movement.
        clear();
        break;
    case AMOTION_EVENT_ACTION_POINTER_DOWN: {
        // Start a new movement trace for a pointer that just went down.
        // We do this on down instead of on up because the client may want to query the
        // final velocity for a pointer that just went up.
        BitSet32 downIdBits;
        downIdBits.markBit(event->getPointerId(event->getActionIndex()));
        clearPointers(downIdBits);
        break;
    }
    case AMOTION_EVENT_ACTION_MOVE:
    case AMOTION_EVENT_ACTION_HOVER_MOVE:
        break;
    default:
        // Ignore all other actions because they do not convey any new information about
        // pointer movement.  We also want to preserve the last known velocity of the pointers.
        // Note that ACTION_UP and ACTION_POINTER_UP always report the last known position
        // of the pointers that went up.  ACTION_POINTER_UP does include the new position of
        // pointers that remained down but we will also receive an ACTION_MOVE with this
        // information if any of them actually moved.  Since we don't know how many pointers
        // will be going up at once it makes sense to just wait for the following ACTION_MOVE
        // before adding the movement.
        return;
    }

    size_t pointerCount = event->getPointerCount();
    if (pointerCount > MAX_POINTERS) {
        pointerCount = MAX_POINTERS;
    }

    BitSet32 idBits;
    for (size_t i = 0; i < pointerCount; i++) {
        idBits.markBit(event->getPointerId(i));
    }

    uint32_t pointerIndex[MAX_POINTERS];
    for (size_t i = 0; i < pointerCount; i++) {
        pointerIndex[i] = idBits.getIndexOfBit(event->getPointerId(i));
    }

    nsecs_t eventTime;
    Position positions[pointerCount];

    size_t historySize = event->getHistorySize();
    for (size_t h = 0; h < historySize; h++) {
        eventTime = event->getHistoricalEventTime(h);
        for (size_t i = 0; i < pointerCount; i++) {
            uint32_t index = pointerIndex[i];
            positions[index].x = event->getHistoricalX(i, h);
            positions[index].y = event->getHistoricalY(i, h);
        }
        addMovement(eventTime, idBits, positions);
    }

    eventTime = event->getEventTime();
    for (size_t i = 0; i < pointerCount; i++) {
        uint32_t index = pointerIndex[i];
        positions[index].x = event->getX(i);
        positions[index].y = event->getY(i);
    }
    addMovement(eventTime, idBits, positions);
}

bool VelocityTracker::getVelocity(uint32_t id, float* outVx, float* outVy) const {
    Estimator estimator;
    if (getEstimator(id, &estimator) && estimator.degree >= 1) {
        *outVx = estimator.xCoeff[1];
        *outVy = estimator.yCoeff[1];
        return true;
    }
    *outVx = 0;
    *outVy = 0;
    return false;
}

bool VelocityTracker::getEstimator(uint32_t id, Estimator* outEstimator) const {
    return mStrategy->getEstimator(id, outEstimator);
}


// --- LeastSquaresVelocityTrackerStrategy ---

LeastSquaresVelocityTrackerStrategy::LeastSquaresVelocityTrackerStrategy(
        uint32_t degree, Weighting weighting) :
        mDegree(degree), mWeighting(weighting) {
    clear();
}

LeastSquaresVelocityTrackerStrategy::~LeastSquaresVelocityTrackerStrategy() {
}

void LeastSquaresVelocityTrackerStrategy::clear() {
    mIndex = 0;
    mMovements[0].idBits.clear();
}

void LeastSquaresVelocityTrackerStrategy::clearPointers(BitSet32 idBits) {
    BitSet32 remainingIdBits(mMovements[mIndex].idBits.value & ~idBits.value);
    mMovements[mIndex].idBits = remainingIdBits;
}

void LeastSquaresVelocityTrackerStrategy::addMovement(nsecs_t eventTime, BitSet32 idBits,
        const VelocityTracker::Position* positions) {
    if (mMovements[mIndex].eventTime != eventTime) {
        // When ACTION_POINTER_DOWN happens, we will first receive ACTION_MOVE with the coordinates
        // of the existing pointers, and then ACTION_POINTER_DOWN with the coordinates that include
        // the new pointer. If the eventtimes for both events are identical, just update the data
        // for this time.
        // We only compare against the last value, as it is likely that addMovement is called
        // in chronological order as events occur.
        mIndex++;
    }
    if (mIndex == HISTORY_SIZE) {
        mIndex = 0;
    }

    Movement& movement = mMovements[mIndex];
    movement.eventTime = eventTime;
    movement.idBits = idBits;
    uint32_t count = idBits.count();
    for (uint32_t i = 0; i < count; i++) {
        movement.positions[i] = positions[i];
    }
}

/**
 * Solves a linear least squares problem to obtain a N degree polynomial that fits
 * the specified input data as nearly as possible.
 *
 * Returns true if a solution is found, false otherwise.
 *
 * The input consists of two vectors of data points X and Y with indices 0..m-1
 * along with a weight vector W of the same size.
 *
 * The output is a vector B with indices 0..n that describes a polynomial
 * that fits the data, such the sum of W[i] * W[i] * abs(Y[i] - (B[0] + B[1] X[i]
 * + B[2] X[i]^2 ... B[n] X[i]^n)) for all i between 0 and m-1 is minimized.
 *
 * Accordingly, the weight vector W should be initialized by the caller with the
 * reciprocal square root of the variance of the error in each input data point.
 * In other words, an ideal choice for W would be W[i] = 1 / var(Y[i]) = 1 / stddev(Y[i]).
 * The weights express the relative importance of each data point.  If the weights are
 * all 1, then the data points are considered to be of equal importance when fitting
 * the polynomial.  It is a good idea to choose weights that diminish the importance
 * of data points that may have higher than usual error margins.
 *
 * Errors among data points are assumed to be independent.  W is represented here
 * as a vector although in the literature it is typically taken to be a diagonal matrix.
 *
 * That is to say, the function that generated the input data can be approximated
 * by y(x) ~= B[0] + B[1] x + B[2] x^2 + ... + B[n] x^n.
 *
 * The coefficient of determination (R^2) is also returned to describe the goodness
 * of fit of the model for the given data.  It is a value between 0 and 1, where 1
 * indicates perfect correspondence.
 *
 * This function first expands the X vector to a m by n matrix A such that
 * A[i][0] = 1, A[i][1] = X[i], A[i][2] = X[i]^2, ..., A[i][n] = X[i]^n, then
 * multiplies it by w[i]./
 *
 * Then it calculates the QR decomposition of A yielding an m by m orthonormal matrix Q
 * and an m by n upper triangular matrix R.  Because R is upper triangular (lower
 * part is all zeroes), we can simplify the decomposition into an m by n matrix
 * Q1 and a n by n matrix R1 such that A = Q1 R1.
 *
 * Finally we solve the system of linear equations given by R1 B = (Qtranspose W Y)
 * to find B.
 *
 * For efficiency, we lay out A and Q column-wise in memory because we frequently
 * operate on the column vectors.  Conversely, we lay out R row-wise.
 *
 * http://en.wikipedia.org/wiki/Numerical_methods_for_linear_least_squares
 * http://en.wikipedia.org/wiki/Gram-Schmidt
 */
static bool solveLeastSquares(const float* x, const float* y,
        const float* w, uint32_t m, uint32_t n, float* outB, float* outDet) {
#if DEBUG_STRATEGY
    ALOGD("solveLeastSquares: m=%d, n=%d, x=%s, y=%s, w=%s", int(m), int(n),
            vectorToString(x, m).c_str(), vectorToString(y, m).c_str(),
            vectorToString(w, m).c_str());
#endif

    // Expand the X vector to a matrix A, pre-multiplied by the weights.
    float a[n][m]; // column-major order
    for (uint32_t h = 0; h < m; h++) {
        a[0][h] = w[h];
        for (uint32_t i = 1; i < n; i++) {
            a[i][h] = a[i - 1][h] * x[h];
        }
    }
#if DEBUG_STRATEGY
    ALOGD("  - a=%s", matrixToString(&a[0][0], m, n, false /*rowMajor*/).c_str());
#endif

    // Apply the Gram-Schmidt process to A to obtain its QR decomposition.
    float q[n][m]; // orthonormal basis, column-major order
    float r[n][n]; // upper triangular matrix, row-major order
    for (uint32_t j = 0; j < n; j++) {
        for (uint32_t h = 0; h < m; h++) {
            q[j][h] = a[j][h];
        }
        for (uint32_t i = 0; i < j; i++) {
            float dot = vectorDot(&q[j][0], &q[i][0], m);
            for (uint32_t h = 0; h < m; h++) {
                q[j][h] -= dot * q[i][h];
            }
        }

        float norm = vectorNorm(&q[j][0], m);
        if (norm < 0.000001f) {
            // vectors are linearly dependent or zero so no solution
#if DEBUG_STRATEGY
            ALOGD("  - no solution, norm=%f", norm);
#endif
            return false;
        }

        float invNorm = 1.0f / norm;
        for (uint32_t h = 0; h < m; h++) {
            q[j][h] *= invNorm;
        }
        for (uint32_t i = 0; i < n; i++) {
            r[j][i] = i < j ? 0 : vectorDot(&q[j][0], &a[i][0], m);
        }
    }
#if DEBUG_STRATEGY
    ALOGD("  - q=%s", matrixToString(&q[0][0], m, n, false /*rowMajor*/).c_str());
    ALOGD("  - r=%s", matrixToString(&r[0][0], n, n, true /*rowMajor*/).c_str());

    // calculate QR, if we factored A correctly then QR should equal A
    float qr[n][m];
    for (uint32_t h = 0; h < m; h++) {
        for (uint32_t i = 0; i < n; i++) {
            qr[i][h] = 0;
            for (uint32_t j = 0; j < n; j++) {
                qr[i][h] += q[j][h] * r[j][i];
            }
        }
    }
    ALOGD("  - qr=%s", matrixToString(&qr[0][0], m, n, false /*rowMajor*/).c_str());
#endif

    // Solve R B = Qt W Y to find B.  This is easy because R is upper triangular.
    // We just work from bottom-right to top-left calculating B's coefficients.
    float wy[m];
    for (uint32_t h = 0; h < m; h++) {
        wy[h] = y[h] * w[h];
    }
    for (uint32_t i = n; i != 0; ) {
        i--;
        outB[i] = vectorDot(&q[i][0], wy, m);
        for (uint32_t j = n - 1; j > i; j--) {
            outB[i] -= r[i][j] * outB[j];
        }
        outB[i] /= r[i][i];
    }
#if DEBUG_STRATEGY
    ALOGD("  - b=%s", vectorToString(outB, n).c_str());
#endif

    // Calculate the coefficient of determination as 1 - (SSerr / SStot) where
    // SSerr is the residual sum of squares (variance of the error),
    // and SStot is the total sum of squares (variance of the data) where each
    // has been weighted.
    float ymean = 0;
    for (uint32_t h = 0; h < m; h++) {
        ymean += y[h];
    }
    ymean /= m;

    float sserr = 0;
    float sstot = 0;
    for (uint32_t h = 0; h < m; h++) {
        float err = y[h] - outB[0];
        float term = 1;
        for (uint32_t i = 1; i < n; i++) {
            term *= x[h];
            err -= term * outB[i];
        }
        sserr += w[h] * w[h] * err * err;
        float var = y[h] - ymean;
        sstot += w[h] * w[h] * var * var;
    }
    *outDet = sstot > 0.000001f ? 1.0f - (sserr / sstot) : 1;
#if DEBUG_STRATEGY
    ALOGD("  - sserr=%f", sserr);
    ALOGD("  - sstot=%f", sstot);
    ALOGD("  - det=%f", *outDet);
#endif
    return true;
}

/*
 * Optimized unweighted second-order least squares fit. About 2x speed improvement compared to
 * the default implementation
 */
static std::optional<std::array<float, 3>> solveUnweightedLeastSquaresDeg2(
        const float* x, const float* y, size_t count) {
    // Solving y = a*x^2 + b*x + c
    float sxi = 0, sxiyi = 0, syi = 0, sxi2 = 0, sxi3 = 0, sxi2yi = 0, sxi4 = 0;

    for (size_t i = 0; i < count; i++) {
        float xi = x[i];
        float yi = y[i];
        float xi2 = xi*xi;
        float xi3 = xi2*xi;
        float xi4 = xi3*xi;
        float xiyi = xi*yi;
        float xi2yi = xi2*yi;

        sxi += xi;
        sxi2 += xi2;
        sxiyi += xiyi;
        sxi2yi += xi2yi;
        syi += yi;
        sxi3 += xi3;
        sxi4 += xi4;
    }

    float Sxx = sxi2 - sxi*sxi / count;
    float Sxy = sxiyi - sxi*syi / count;
    float Sxx2 = sxi3 - sxi*sxi2 / count;
    float Sx2y = sxi2yi - sxi2*syi / count;
    float Sx2x2 = sxi4 - sxi2*sxi2 / count;

    float denominator = Sxx*Sx2x2 - Sxx2*Sxx2;
    if (denominator == 0) {
        ALOGW("division by 0 when computing velocity, Sxx=%f, Sx2x2=%f, Sxx2=%f", Sxx, Sx2x2, Sxx2);
        return std::nullopt;
    }
    // Compute a
    float numerator = Sx2y*Sxx - Sxy*Sxx2;
    float a = numerator / denominator;

    // Compute b
    numerator = Sxy*Sx2x2 - Sx2y*Sxx2;
    float b = numerator / denominator;

    // Compute c
    float c = syi/count - b * sxi/count - a * sxi2/count;

    return std::make_optional(std::array<float, 3>({c, b, a}));
}

bool LeastSquaresVelocityTrackerStrategy::getEstimator(uint32_t id,
        VelocityTracker::Estimator* outEstimator) const {
    outEstimator->clear();

    // Iterate over movement samples in reverse time order and collect samples.
    float x[HISTORY_SIZE];
    float y[HISTORY_SIZE];
    float w[HISTORY_SIZE];
    float time[HISTORY_SIZE];
    uint32_t m = 0;
    uint32_t index = mIndex;
    const Movement& newestMovement = mMovements[mIndex];
    do {
        const Movement& movement = mMovements[index];
        if (!movement.idBits.hasBit(id)) {
            break;
        }

        nsecs_t age = newestMovement.eventTime - movement.eventTime;
        if (age > HORIZON) {
            break;
        }

        const VelocityTracker::Position& position = movement.getPosition(id);
        x[m] = position.x;
        y[m] = position.y;
        w[m] = chooseWeight(index);
        time[m] = -age * 0.000000001f;
        index = (index == 0 ? HISTORY_SIZE : index) - 1;
    } while (++m < HISTORY_SIZE);

    if (m == 0) {
        return false; // no data
    }

    // Calculate a least squares polynomial fit.
    uint32_t degree = mDegree;
    if (degree > m - 1) {
        degree = m - 1;
    }

    if (degree == 2 && mWeighting == WEIGHTING_NONE) {
        // Optimize unweighted, quadratic polynomial fit
        std::optional<std::array<float, 3>> xCoeff = solveUnweightedLeastSquaresDeg2(time, x, m);
        std::optional<std::array<float, 3>> yCoeff = solveUnweightedLeastSquaresDeg2(time, y, m);
        if (xCoeff && yCoeff) {
            outEstimator->time = newestMovement.eventTime;
            outEstimator->degree = 2;
            outEstimator->confidence = 1;
            for (size_t i = 0; i <= outEstimator->degree; i++) {
                outEstimator->xCoeff[i] = (*xCoeff)[i];
                outEstimator->yCoeff[i] = (*yCoeff)[i];
            }
            return true;
        }
    } else if (degree >= 1) {
        // General case for an Nth degree polynomial fit
        float xdet, ydet;
        uint32_t n = degree + 1;
        if (solveLeastSquares(time, x, w, m, n, outEstimator->xCoeff, &xdet)
                && solveLeastSquares(time, y, w, m, n, outEstimator->yCoeff, &ydet)) {
            outEstimator->time = newestMovement.eventTime;
            outEstimator->degree = degree;
            outEstimator->confidence = xdet * ydet;
#if DEBUG_STRATEGY
            ALOGD("estimate: degree=%d, xCoeff=%s, yCoeff=%s, confidence=%f",
                    int(outEstimator->degree),
                    vectorToString(outEstimator->xCoeff, n).c_str(),
                    vectorToString(outEstimator->yCoeff, n).c_str(),
                    outEstimator->confidence);
#endif
            return true;
        }
    }

    // No velocity data available for this pointer, but we do have its current position.
    outEstimator->xCoeff[0] = x[0];
    outEstimator->yCoeff[0] = y[0];
    outEstimator->time = newestMovement.eventTime;
    outEstimator->degree = 0;
    outEstimator->confidence = 1;
    return true;
}

float LeastSquaresVelocityTrackerStrategy::chooseWeight(uint32_t index) const {
    switch (mWeighting) {
    case WEIGHTING_DELTA: {
        // Weight points based on how much time elapsed between them and the next
        // point so that points that "cover" a shorter time span are weighed less.
        //   delta  0ms: 0.5
        //   delta 10ms: 1.0
        if (index == mIndex) {
            return 1.0f;
        }
        uint32_t nextIndex = (index + 1) % HISTORY_SIZE;
        float deltaMillis = (mMovements[nextIndex].eventTime- mMovements[index].eventTime)
                * 0.000001f;
        if (deltaMillis < 0) {
            return 0.5f;
        }
        if (deltaMillis < 10) {
            return 0.5f + deltaMillis * 0.05;
        }
        return 1.0f;
    }

    case WEIGHTING_CENTRAL: {
        // Weight points based on their age, weighing very recent and very old points less.
        //   age  0ms: 0.5
        //   age 10ms: 1.0
        //   age 50ms: 1.0
        //   age 60ms: 0.5
        float ageMillis = (mMovements[mIndex].eventTime - mMovements[index].eventTime)
                * 0.000001f;
        if (ageMillis < 0) {
            return 0.5f;
        }
        if (ageMillis < 10) {
            return 0.5f + ageMillis * 0.05;
        }
        if (ageMillis < 50) {
            return 1.0f;
        }
        if (ageMillis < 60) {
            return 0.5f + (60 - ageMillis) * 0.05;
        }
        return 0.5f;
    }

    case WEIGHTING_RECENT: {
        // Weight points based on their age, weighing older points less.
        //   age   0ms: 1.0
        //   age  50ms: 1.0
        //   age 100ms: 0.5
        float ageMillis = (mMovements[mIndex].eventTime - mMovements[index].eventTime)
                * 0.000001f;
        if (ageMillis < 50) {
            return 1.0f;
        }
        if (ageMillis < 100) {
            return 0.5f + (100 - ageMillis) * 0.01f;
        }
        return 0.5f;
    }

    case WEIGHTING_NONE:
    default:
        return 1.0f;
    }
}


// --- IntegratingVelocityTrackerStrategy ---

IntegratingVelocityTrackerStrategy::IntegratingVelocityTrackerStrategy(uint32_t degree) :
        mDegree(degree) {
}

IntegratingVelocityTrackerStrategy::~IntegratingVelocityTrackerStrategy() {
}

void IntegratingVelocityTrackerStrategy::clear() {
    mPointerIdBits.clear();
}

void IntegratingVelocityTrackerStrategy::clearPointers(BitSet32 idBits) {
    mPointerIdBits.value &= ~idBits.value;
}

void IntegratingVelocityTrackerStrategy::addMovement(nsecs_t eventTime, BitSet32 idBits,
        const VelocityTracker::Position* positions) {
    uint32_t index = 0;
    for (BitSet32 iterIdBits(idBits); !iterIdBits.isEmpty();) {
        uint32_t id = iterIdBits.clearFirstMarkedBit();
        State& state = mPointerState[id];
        const VelocityTracker::Position& position = positions[index++];
        if (mPointerIdBits.hasBit(id)) {
            updateState(state, eventTime, position.x, position.y);
        } else {
            initState(state, eventTime, position.x, position.y);
        }
    }

    mPointerIdBits = idBits;
}

bool IntegratingVelocityTrackerStrategy::getEstimator(uint32_t id,
        VelocityTracker::Estimator* outEstimator) const {
    outEstimator->clear();

    if (mPointerIdBits.hasBit(id)) {
        const State& state = mPointerState[id];
        populateEstimator(state, outEstimator);
        return true;
    }

    return false;
}

void IntegratingVelocityTrackerStrategy::initState(State& state,
        nsecs_t eventTime, float xpos, float ypos) const {
    state.updateTime = eventTime;
    state.degree = 0;

    state.xpos = xpos;
    state.xvel = 0;
    state.xaccel = 0;
    state.ypos = ypos;
    state.yvel = 0;
    state.yaccel = 0;
}

void IntegratingVelocityTrackerStrategy::updateState(State& state,
        nsecs_t eventTime, float xpos, float ypos) const {
    const nsecs_t MIN_TIME_DELTA = 2 * NANOS_PER_MS;
    const float FILTER_TIME_CONSTANT = 0.010f; // 10 milliseconds

    if (eventTime <= state.updateTime + MIN_TIME_DELTA) {
        return;
    }

    float dt = (eventTime - state.updateTime) * 0.000000001f;
    state.updateTime = eventTime;

    float xvel = (xpos - state.xpos) / dt;
    float yvel = (ypos - state.ypos) / dt;
    if (state.degree == 0) {
        state.xvel = xvel;
        state.yvel = yvel;
        state.degree = 1;
    } else {
        float alpha = dt / (FILTER_TIME_CONSTANT + dt);
        if (mDegree == 1) {
            state.xvel += (xvel - state.xvel) * alpha;
            state.yvel += (yvel - state.yvel) * alpha;
        } else {
            float xaccel = (xvel - state.xvel) / dt;
            float yaccel = (yvel - state.yvel) / dt;
            if (state.degree == 1) {
                state.xaccel = xaccel;
                state.yaccel = yaccel;
                state.degree = 2;
            } else {
                state.xaccel += (xaccel - state.xaccel) * alpha;
                state.yaccel += (yaccel - state.yaccel) * alpha;
            }
            state.xvel += (state.xaccel * dt) * alpha;
            state.yvel += (state.yaccel * dt) * alpha;
        }
    }
    state.xpos = xpos;
    state.ypos = ypos;
}

void IntegratingVelocityTrackerStrategy::populateEstimator(const State& state,
        VelocityTracker::Estimator* outEstimator) const {
    outEstimator->time = state.updateTime;
    outEstimator->confidence = 1.0f;
    outEstimator->degree = state.degree;
    outEstimator->xCoeff[0] = state.xpos;
    outEstimator->xCoeff[1] = state.xvel;
    outEstimator->xCoeff[2] = state.xaccel / 2;
    outEstimator->yCoeff[0] = state.ypos;
    outEstimator->yCoeff[1] = state.yvel;
    outEstimator->yCoeff[2] = state.yaccel / 2;
}


// --- LegacyVelocityTrackerStrategy ---

LegacyVelocityTrackerStrategy::LegacyVelocityTrackerStrategy() {
    clear();
}

LegacyVelocityTrackerStrategy::~LegacyVelocityTrackerStrategy() {
}

void LegacyVelocityTrackerStrategy::clear() {
    mIndex = 0;
    mMovements[0].idBits.clear();
}

void LegacyVelocityTrackerStrategy::clearPointers(BitSet32 idBits) {
    BitSet32 remainingIdBits(mMovements[mIndex].idBits.value & ~idBits.value);
    mMovements[mIndex].idBits = remainingIdBits;
}

void LegacyVelocityTrackerStrategy::addMovement(nsecs_t eventTime, BitSet32 idBits,
        const VelocityTracker::Position* positions) {
    if (++mIndex == HISTORY_SIZE) {
        mIndex = 0;
    }

    Movement& movement = mMovements[mIndex];
    movement.eventTime = eventTime;
    movement.idBits = idBits;
    uint32_t count = idBits.count();
    for (uint32_t i = 0; i < count; i++) {
        movement.positions[i] = positions[i];
    }
}

bool LegacyVelocityTrackerStrategy::getEstimator(uint32_t id,
        VelocityTracker::Estimator* outEstimator) const {
    outEstimator->clear();

    const Movement& newestMovement = mMovements[mIndex];
    if (!newestMovement.idBits.hasBit(id)) {
        return false; // no data
    }

    // Find the oldest sample that contains the pointer and that is not older than HORIZON.
    nsecs_t minTime = newestMovement.eventTime - HORIZON;
    uint32_t oldestIndex = mIndex;
    uint32_t numTouches = 1;
    do {
        uint32_t nextOldestIndex = (oldestIndex == 0 ? HISTORY_SIZE : oldestIndex) - 1;
        const Movement& nextOldestMovement = mMovements[nextOldestIndex];
        if (!nextOldestMovement.idBits.hasBit(id)
                || nextOldestMovement.eventTime < minTime) {
            break;
        }
        oldestIndex = nextOldestIndex;
    } while (++numTouches < HISTORY_SIZE);

    // Calculate an exponentially weighted moving average of the velocity estimate
    // at different points in time measured relative to the oldest sample.
    // This is essentially an IIR filter.  Newer samples are weighted more heavily
    // than older samples.  Samples at equal time points are weighted more or less
    // equally.
    //
    // One tricky problem is that the sample data may be poorly conditioned.
    // Sometimes samples arrive very close together in time which can cause us to
    // overestimate the velocity at that time point.  Most samples might be measured
    // 16ms apart but some consecutive samples could be only 0.5sm apart because
    // the hardware or driver reports them irregularly or in bursts.
    float accumVx = 0;
    float accumVy = 0;
    uint32_t index = oldestIndex;
    uint32_t samplesUsed = 0;
    const Movement& oldestMovement = mMovements[oldestIndex];
    const VelocityTracker::Position& oldestPosition = oldestMovement.getPosition(id);
    nsecs_t lastDuration = 0;

    while (numTouches-- > 1) {
        if (++index == HISTORY_SIZE) {
            index = 0;
        }
        const Movement& movement = mMovements[index];
        nsecs_t duration = movement.eventTime - oldestMovement.eventTime;

        // If the duration between samples is small, we may significantly overestimate
        // the velocity.  Consequently, we impose a minimum duration constraint on the
        // samples that we include in the calculation.
        if (duration >= MIN_DURATION) {
            const VelocityTracker::Position& position = movement.getPosition(id);
            float scale = 1000000000.0f / duration; // one over time delta in seconds
            float vx = (position.x - oldestPosition.x) * scale;
            float vy = (position.y - oldestPosition.y) * scale;
            accumVx = (accumVx * lastDuration + vx * duration) / (duration + lastDuration);
            accumVy = (accumVy * lastDuration + vy * duration) / (duration + lastDuration);
            lastDuration = duration;
            samplesUsed += 1;
        }
    }

    // Report velocity.
    const VelocityTracker::Position& newestPosition = newestMovement.getPosition(id);
    outEstimator->time = newestMovement.eventTime;
    outEstimator->confidence = 1;
    outEstimator->xCoeff[0] = newestPosition.x;
    outEstimator->yCoeff[0] = newestPosition.y;
    if (samplesUsed) {
        outEstimator->xCoeff[1] = accumVx;
        outEstimator->yCoeff[1] = accumVy;
        outEstimator->degree = 1;
    } else {
        outEstimator->degree = 0;
    }
    return true;
}

// --- ImpulseVelocityTrackerStrategy ---

ImpulseVelocityTrackerStrategy::ImpulseVelocityTrackerStrategy() {
    clear();
}

ImpulseVelocityTrackerStrategy::~ImpulseVelocityTrackerStrategy() {
}

void ImpulseVelocityTrackerStrategy::clear() {
    mIndex = 0;
    mMovements[0].idBits.clear();
}

void ImpulseVelocityTrackerStrategy::clearPointers(BitSet32 idBits) {
    BitSet32 remainingIdBits(mMovements[mIndex].idBits.value & ~idBits.value);
    mMovements[mIndex].idBits = remainingIdBits;
}

void ImpulseVelocityTrackerStrategy::addMovement(nsecs_t eventTime, BitSet32 idBits,
        const VelocityTracker::Position* positions) {
    if (mMovements[mIndex].eventTime != eventTime) {
        // When ACTION_POINTER_DOWN happens, we will first receive ACTION_MOVE with the coordinates
        // of the existing pointers, and then ACTION_POINTER_DOWN with the coordinates that include
        // the new pointer. If the eventtimes for both events are identical, just update the data
        // for this time.
        // We only compare against the last value, as it is likely that addMovement is called
        // in chronological order as events occur.
        mIndex++;
    }
    if (mIndex == HISTORY_SIZE) {
        mIndex = 0;
    }

    Movement& movement = mMovements[mIndex];
    movement.eventTime = eventTime;
    movement.idBits = idBits;
    uint32_t count = idBits.count();
    for (uint32_t i = 0; i < count; i++) {
        movement.positions[i] = positions[i];
    }
}

/**
 * Calculate the total impulse provided to the screen and the resulting velocity.
 *
 * The touchscreen is modeled as a physical object.
 * Initial condition is discussed below, but for now suppose that v(t=0) = 0
 *
 * The kinetic energy of the object at the release is E=0.5*m*v^2
 * Then vfinal = sqrt(2E/m). The goal is to calculate E.
 *
 * The kinetic energy at the release is equal to the total work done on the object by the finger.
 * The total work W is the sum of all dW along the path.
 *
 * dW = F*dx, where dx is the piece of path traveled.
 * Force is change of momentum over time, F = dp/dt = m dv/dt.
 * Then substituting:
 * dW = m (dv/dt) * dx = m * v * dv
 *
 * Summing along the path, we get:
 * W = sum(dW) = sum(m * v * dv) = m * sum(v * dv)
 * Since the mass stays constant, the equation for final velocity is:
 * vfinal = sqrt(2*sum(v * dv))
 *
 * Here,
 * dv : change of velocity = (v[i+1]-v[i])
 * dx : change of distance = (x[i+1]-x[i])
 * dt : change of time = (t[i+1]-t[i])
 * v : instantaneous velocity = dx/dt
 *
 * The final formula is:
 * vfinal = sqrt(2) * sqrt(sum((v[i]-v[i-1])*|v[i]|)) for all i
 * The absolute value is needed to properly account for the sign. If the velocity over a
 * particular segment descreases, then this indicates braking, which means that negative
 * work was done. So for two positive, but decreasing, velocities, this contribution would be
 * negative and will cause a smaller final velocity.
 *
 * Initial condition
 * There are two ways to deal with initial condition:
 * 1) Assume that v(0) = 0, which would mean that the screen is initially at rest.
 * This is not entirely accurate. We are only taking the past X ms of touch data, where X is
 * currently equal to 100. However, a touch event that created a fling probably lasted for longer
 * than that, which would mean that the user has already been interacting with the touchscreen
 * and it has probably already been moving.
 * 2) Assume that the touchscreen has already been moving at a certain velocity, calculate this
 * initial velocity and the equivalent energy, and start with this initial energy.
 * Consider an example where we have the following data, consisting of 3 points:
 *                 time: t0, t1, t2
 *                 x   : x0, x1, x2
 *                 v   : 0 , v1, v2
 * Here is what will happen in each of these scenarios:
 * 1) By directly applying the formula above with the v(0) = 0 boundary condition, we will get
 * vfinal = sqrt(2*(|v1|*(v1-v0) + |v2|*(v2-v1))). This can be simplified since v0=0
 * vfinal = sqrt(2*(|v1|*v1 + |v2|*(v2-v1))) = sqrt(2*(v1^2 + |v2|*(v2 - v1)))
 * since velocity is a real number
 * 2) If we treat the screen as already moving, then it must already have an energy (per mass)
 * equal to 1/2*v1^2. Then the initial energy should be 1/2*v1*2, and only the second segment
 * will contribute to the total kinetic energy (since we can effectively consider that v0=v1).
 * This will give the following expression for the final velocity:
 * vfinal = sqrt(2*(1/2*v1^2 + |v2|*(v2-v1)))
 * This analysis can be generalized to an arbitrary number of samples.
 *
 *
 * Comparing the two equations above, we see that the only mathematical difference
 * is the factor of 1/2 in front of the first velocity term.
 * This boundary condition would allow for the "proper" calculation of the case when all of the
 * samples are equally spaced in time and distance, which should suggest a constant velocity.
 *
 * Note that approach 2) is sensitive to the proper ordering of the data in time, since
 * the boundary condition must be applied to the oldest sample to be accurate.
 */
static float kineticEnergyToVelocity(float work) {
    static constexpr float sqrt2 = 1.41421356237;
    return (work < 0 ? -1.0 : 1.0) * sqrtf(fabsf(work)) * sqrt2;
}

static float calculateImpulseVelocity(const nsecs_t* t, const float* x, size_t count) {
    // The input should be in reversed time order (most recent sample at index i=0)
    // t[i] is in nanoseconds, but due to FP arithmetic, convert to seconds inside this function
    static constexpr float SECONDS_PER_NANO = 1E-9;

    if (count < 2) {
        return 0; // if 0 or 1 points, velocity is zero
    }
    if (t[1] > t[0]) { // Algorithm will still work, but not perfectly
        ALOGE("Samples provided to calculateImpulseVelocity in the wrong order");
    }
    if (count == 2) { // if 2 points, basic linear calculation
        if (t[1] == t[0]) {
            ALOGE("Events have identical time stamps t=%" PRId64 ", setting velocity = 0", t[0]);
            return 0;
        }
        return (x[1] - x[0]) / (SECONDS_PER_NANO * (t[1] - t[0]));
    }
    // Guaranteed to have at least 3 points here
    float work = 0;
    for (size_t i = count - 1; i > 0 ; i--) { // start with the oldest sample and go forward in time
        if (t[i] == t[i-1]) {
            ALOGE("Events have identical time stamps t=%" PRId64 ", skipping sample", t[i]);
            continue;
        }
        float vprev = kineticEnergyToVelocity(work); // v[i-1]
        float vcurr = (x[i] - x[i-1]) / (SECONDS_PER_NANO * (t[i] - t[i-1])); // v[i]
        work += (vcurr - vprev) * fabsf(vcurr);
        if (i == count - 1) {
            work *= 0.5; // initial condition, case 2) above
        }
    }
    return kineticEnergyToVelocity(work);
}

bool ImpulseVelocityTrackerStrategy::getEstimator(uint32_t id,
        VelocityTracker::Estimator* outEstimator) const {
    outEstimator->clear();

    // Iterate over movement samples in reverse time order and collect samples.
    float x[HISTORY_SIZE];
    float y[HISTORY_SIZE];
    nsecs_t time[HISTORY_SIZE];
    size_t m = 0; // number of points that will be used for fitting
    size_t index = mIndex;
    const Movement& newestMovement = mMovements[mIndex];
    do {
        const Movement& movement = mMovements[index];
        if (!movement.idBits.hasBit(id)) {
            break;
        }

        nsecs_t age = newestMovement.eventTime - movement.eventTime;
        if (age > HORIZON) {
            break;
        }

        const VelocityTracker::Position& position = movement.getPosition(id);
        x[m] = position.x;
        y[m] = position.y;
        time[m] = movement.eventTime;
        index = (index == 0 ? HISTORY_SIZE : index) - 1;
    } while (++m < HISTORY_SIZE);

    if (m == 0) {
        return false; // no data
    }
    outEstimator->xCoeff[0] = 0;
    outEstimator->yCoeff[0] = 0;
    outEstimator->xCoeff[1] = calculateImpulseVelocity(time, x, m);
    outEstimator->yCoeff[1] = calculateImpulseVelocity(time, y, m);
    outEstimator->xCoeff[2] = 0;
    outEstimator->yCoeff[2] = 0;
    outEstimator->time = newestMovement.eventTime;
    outEstimator->degree = 2; // similar results to 2nd degree fit
    outEstimator->confidence = 1;
#if DEBUG_STRATEGY
    ALOGD("velocity: (%f, %f)", outEstimator->xCoeff[1], outEstimator->yCoeff[1]);
#endif
    return true;
}

} // namespace android