summaryrefslogtreecommitdiff
path: root/services/surfaceflinger/Scheduler/DispSync.h
blob: 832f08e07bd7c045975dfe2f1111be4e2b0649e7 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
/*
 * Copyright (C) 2012 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

#pragma once

#include <stddef.h>

#include <utils/Mutex.h>
#include <utils/RefBase.h>
#include <utils/Timers.h>

#include <ui/FenceTime.h>

#include <memory>

namespace android {

class FenceTime;

class DispSync {
public:
    class Callback {
    public:
        Callback() = default;
        virtual ~Callback();
        virtual void onDispSyncEvent(nsecs_t when, nsecs_t expectedVSyncTimestamp) = 0;

    protected:
        Callback(Callback const&) = delete;
        Callback& operator=(Callback const&) = delete;
    };

    DispSync() = default;
    virtual ~DispSync();

    virtual void reset() = 0;
    virtual bool addPresentFence(const std::shared_ptr<FenceTime>&) = 0;
    virtual void beginResync() = 0;
    virtual bool addResyncSample(nsecs_t timestamp, std::optional<nsecs_t> hwcVsyncPeriod,
                                 bool* periodFlushed) = 0;
    virtual void endResync() = 0;
    virtual void setPeriod(nsecs_t period) = 0;
    virtual nsecs_t getPeriod() = 0;
    virtual status_t addEventListener(const char* name, nsecs_t phase, Callback* callback,
                                      nsecs_t lastCallbackTime) = 0;
    virtual status_t removeEventListener(Callback* callback, nsecs_t* outLastCallback) = 0;
    virtual status_t changePhaseOffset(Callback* callback, nsecs_t phase) = 0;
    virtual nsecs_t computeNextRefresh(int periodOffset, nsecs_t now) const = 0;
    virtual void setIgnorePresentFences(bool ignore) = 0;
    virtual nsecs_t expectedPresentTime(nsecs_t now) = 0;

    virtual void dump(std::string& result) const = 0;

protected:
    DispSync(DispSync const&) = delete;
    DispSync& operator=(DispSync const&) = delete;
};

namespace impl {

class DispSyncThread;

// DispSync maintains a model of the periodic hardware-based vsync events of a
// display and uses that model to execute period callbacks at specific phase
// offsets from the hardware vsync events.  The model is constructed by
// feeding consecutive hardware event timestamps to the DispSync object via
// the addResyncSample method.
//
// The model is validated using timestamps from Fence objects that are passed
// to the DispSync object via the addPresentFence method.  These fence
// timestamps should correspond to a hardware vsync event, but they need not
// be consecutive hardware vsync times.  If this method determines that the
// current model accurately represents the hardware event times it will return
// false to indicate that a resynchronization (via addResyncSample) is not
// needed.
class DispSync : public android::DispSync {
public:
    // hasSyncFramework specifies whether the platform supports present fences.
    DispSync(const char* name, bool hasSyncFramework);
    ~DispSync() override;

    // reset clears the resync samples and error value.
    void reset() override;

    // addPresentFence adds a fence for use in validating the current vsync
    // event model.  The fence need not be signaled at the time
    // addPresentFence is called.  When the fence does signal, its timestamp
    // should correspond to a hardware vsync event.  Unlike the
    // addResyncSample method, the timestamps of consecutive fences need not
    // correspond to consecutive hardware vsync events.
    //
    // This method should be called with the retire fence from each HWComposer
    // set call that affects the display.
    bool addPresentFence(const std::shared_ptr<FenceTime>& fenceTime) override;

    // The beginResync, addResyncSample, and endResync methods are used to re-
    // synchronize the DispSync's model to the hardware vsync events.  The re-
    // synchronization process involves first calling beginResync, then
    // calling addResyncSample with a sequence of consecutive hardware vsync
    // event timestamps, and finally calling endResync when addResyncSample
    // indicates that no more samples are needed by returning false.
    //
    // This resynchronization process should be performed whenever the display
    // is turned on (i.e. once immediately after it's turned on) and whenever
    // addPresentFence returns true indicating that the model has drifted away
    // from the hardware vsync events.
    void beginResync() override;
    // Adds a vsync sample to the dispsync model. The timestamp is the time
    // of the vsync event that fired. periodFlushed will return true if the
    // vsync period was detected to have changed to mPendingPeriod.
    //
    // This method will return true if more vsync samples are needed to lock
    // down the DispSync model, and false otherwise.
    // periodFlushed will be set to true if mPendingPeriod is flushed to
    // mIntendedPeriod, and false otherwise.
    bool addResyncSample(nsecs_t timestamp, std::optional<nsecs_t> hwcVsyncPeriod,
                         bool* periodFlushed) override;
    void endResync() override;

    // The setPeriod method sets the vsync event model's period to a specific
    // value. This should be used to prime the model when a display is first
    // turned on, or when a refresh rate change is requested.
    void setPeriod(nsecs_t period) override;

    // The getPeriod method returns the current vsync period.
    nsecs_t getPeriod() override;

    // addEventListener registers a callback to be called repeatedly at the
    // given phase offset from the hardware vsync events.  The callback is
    // called from a separate thread and it should return reasonably quickly
    // (i.e. within a few hundred microseconds).
    // If the callback was previously registered, and the last clock time the
    // callback was invoked was known to the caller (e.g. via removeEventListener),
    // then the caller may pass that through to lastCallbackTime, so that
    // callbacks do not accidentally double-fire if they are unregistered and
    // reregistered in rapid succession.
    status_t addEventListener(const char* name, nsecs_t phase, Callback* callback,
                              nsecs_t lastCallbackTime) override;

    // removeEventListener removes an already-registered event callback.  Once
    // this method returns that callback will no longer be called by the
    // DispSync object.
    // outLastCallbackTime will contain the last time that the callback was invoked.
    // If the caller wishes to reregister the same callback, they should pass the
    // callback time back into lastCallbackTime (see addEventListener).
    status_t removeEventListener(Callback* callback, nsecs_t* outLastCallbackTime) override;

    // changePhaseOffset changes the phase offset of an already-registered event callback. The
    // method will make sure that there is no skipping or double-firing on the listener per frame,
    // even when changing the offsets multiple times.
    status_t changePhaseOffset(Callback* callback, nsecs_t phase) override;

    // computeNextRefresh computes when the next refresh is expected to begin.
    // The periodOffset value can be used to move forward or backward; an
    // offset of zero is the next refresh, -1 is the previous refresh, 1 is
    // the refresh after next. etc.
    nsecs_t computeNextRefresh(int periodOffset, nsecs_t now) const override;

    // In certain situations the present fences aren't a good indicator of vsync
    // time, e.g. when vr flinger is active, or simply aren't available,
    // e.g. when the sync framework isn't present. Use this method to toggle
    // whether or not DispSync ignores present fences. If present fences are
    // ignored, DispSync will always ask for hardware vsync events by returning
    // true from addPresentFence() and addResyncSample().
    void setIgnorePresentFences(bool ignore) override;

    // Determine the expected present time when a buffer acquired now will be displayed.
    nsecs_t expectedPresentTime(nsecs_t now);

    // dump appends human-readable debug info to the result string.
    void dump(std::string& result) const override;

private:
    void updateModelLocked();
    void updateErrorLocked();
    void resetLocked();
    void resetErrorLocked();

    enum { MAX_RESYNC_SAMPLES = 32 };
    enum { MIN_RESYNC_SAMPLES_FOR_UPDATE = 6 };
    enum { NUM_PRESENT_SAMPLES = 8 };
    enum { MAX_RESYNC_SAMPLES_WITHOUT_PRESENT = 4 };
    enum { ACCEPTABLE_ZERO_ERR_SAMPLES_COUNT = 64 };

    const char* const mName;

    // mPeriod is the computed period of the modeled vsync events in
    // nanoseconds.
    nsecs_t mPeriod;

    // mIntendedPeriod is the intended period of the modeled vsync events in
    // nanoseconds. Under ideal conditions this should be similar if not the
    // same as mPeriod, plus or minus an observed error.
    nsecs_t mIntendedPeriod = 0;

    // mPendingPeriod is the proposed period change in nanoseconds.
    // If mPendingPeriod differs from mPeriod and is nonzero, it will
    // be flushed to mPeriod when we detect that the hardware switched
    // vsync frequency.
    nsecs_t mPendingPeriod = 0;

    // mPhase is the phase offset of the modeled vsync events.  It is the
    // number of nanoseconds from time 0 to the first vsync event.
    nsecs_t mPhase;

    // mReferenceTime is the reference time of the modeled vsync events.
    // It is the nanosecond timestamp of the first vsync event after a resync.
    nsecs_t mReferenceTime;

    // mError is the computed model error.  It is based on the difference
    // between the estimated vsync event times and those observed in the
    // mPresentFences array.
    nsecs_t mError;

    // mZeroErrSamplesCount keeps track of how many times in a row there were
    // zero timestamps available in the mPresentFences array.
    // Used to sanity check that we are able to calculate the model error.
    size_t mZeroErrSamplesCount;

    // Whether we have updated the vsync event model since the last resync.
    bool mModelUpdated;

    // These member variables are the state used during the resynchronization
    // process to store information about the hardware vsync event times used
    // to compute the model.
    nsecs_t mResyncSamples[MAX_RESYNC_SAMPLES] = {0};
    size_t mFirstResyncSample = 0;
    size_t mNumResyncSamples = 0;
    int mNumResyncSamplesSincePresent;

    // These member variables store information about the present fences used
    // to validate the currently computed model.
    std::shared_ptr<FenceTime> mPresentFences[NUM_PRESENT_SAMPLES]{FenceTime::NO_FENCE};
    size_t mPresentSampleOffset;

    // mThread is the thread from which all the callbacks are called.
    sp<DispSyncThread> mThread;

    // mMutex is used to protect access to all member variables.
    mutable Mutex mMutex;

    // Ignore present (retire) fences if the device doesn't have support for the
    // sync framework
    bool mIgnorePresentFences;

    std::unique_ptr<Callback> mZeroPhaseTracer;

    // Flag to turn on logging in systrace.
    bool mTraceDetailedInfo = false;
};

} // namespace impl

} // namespace android