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authorJason Sams <rjsams@android.com>2010-01-06 11:57:52 -0800
committerJason Sams <rjsams@android.com>2010-01-06 12:01:51 -0800
commit433eca30b2efe0cf84bbda33f2dfdfd6dcafaf59 (patch)
tree9840a641c7663c925678184ad687181554ed9da4
parent2d4445ba2c29342bee37612da1ea3db56553af2b (diff)
downloadrs-433eca30b2efe0cf84bbda33f2dfdfd6dcafaf59.tar.gz
More complete support for named attribs. Adds user typed attribs as available to programVertex. Non user attribs are not treated like user for GL2 for simplicity.
-rw-r--r--RenderScript.h1
-rw-r--r--rsContext.cpp4
-rw-r--r--rsProgram.h2
-rw-r--r--rsProgramFragment.cpp4
-rw-r--r--rsProgramVertex.cpp50
-rw-r--r--rsProgramVertex.h3
-rw-r--r--rsScriptC_Lib.cpp4
-rw-r--r--rsShaderCache.cpp19
-rw-r--r--rsSimpleMesh.cpp17
-rw-r--r--rsType.cpp62
-rw-r--r--rsType.h19
-rw-r--r--rsVertexArray.cpp98
-rw-r--r--rsVertexArray.h23
13 files changed, 203 insertions, 103 deletions
diff --git a/RenderScript.h b/RenderScript.h
index bb2c06a1..6662333d 100644
--- a/RenderScript.h
+++ b/RenderScript.h
@@ -64,6 +64,7 @@ void rsContextInitToClient(RsContext);
void rsContextDeinitToClient(RsContext);
#define RS_MAX_TEXTURE 2
+#define RS_MAX_ATTRIBS 16
enum RsDataType {
RS_TYPE_NONE,
diff --git a/rsContext.cpp b/rsContext.cpp
index 181902bf..261b8271 100644
--- a/rsContext.cpp
+++ b/rsContext.cpp
@@ -274,8 +274,8 @@ void * Context::threadProc(void *vrsc)
rsc->props.mLogTimes = getProp("debug.rs.profile");
rsc->props.mLogScripts = getProp("debug.rs.script");
- rsc->props.mLogObjects = getProp("debug.rs.objects");
- rsc->props.mLogShaders = getProp("debug.rs.shaders");
+ rsc->props.mLogObjects = getProp("debug.rs.object");
+ rsc->props.mLogShaders = getProp("debug.rs.shader");
ScriptTLSStruct *tlsStruct = new ScriptTLSStruct;
if (!tlsStruct) {
diff --git a/rsProgram.h b/rsProgram.h
index dc3a57c3..4bb7802f 100644
--- a/rsProgram.h
+++ b/rsProgram.h
@@ -42,6 +42,8 @@ public:
void bindAllocation(Allocation *);
virtual void createShader();
+ bool isUserProgram() const {return mUserShader.size() > 0;}
+
void bindTexture(uint32_t slot, Allocation *);
void bindSampler(uint32_t slot, Sampler *);
diff --git a/rsProgramFragment.cpp b/rsProgramFragment.cpp
index f7394a61..00f19ae8 100644
--- a/rsProgramFragment.cpp
+++ b/rsProgramFragment.cpp
@@ -136,6 +136,7 @@ void ProgramFragment::setupGL(const Context *rsc, ProgramFragmentState *state)
}
glActiveTexture(GL_TEXTURE0);
mDirty = false;
+ rsc->checkError("ProgramFragment::setupGL");
}
void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state, ShaderCache *sc)
@@ -170,8 +171,7 @@ void ProgramFragment::setupGL2(const Context *rsc, ProgramFragmentState *state,
glActiveTexture(GL_TEXTURE0);
mDirty = false;
-
- //LOGE("sgl2 frag2 %x", glGetError());
+ rsc->checkError("ProgramFragment::setupGL2");
}
void ProgramFragment::loadShader(Context *rsc) {
diff --git a/rsProgramVertex.cpp b/rsProgramVertex.cpp
index b207558e..2be6a7d6 100644
--- a/rsProgramVertex.cpp
+++ b/rsProgramVertex.cpp
@@ -148,21 +148,21 @@ void ProgramVertex::createShader()
}
mShader.append(mUserShader);
} else {
- for (uint32_t ct=0; ct < mAttribCount; ct++) {
+ for (uint32_t ct=VertexArray::POSITION; ct < mAttribCount; ct++) {
mShader.append("attribute vec4 ");
mShader.append(mAttribNames[ct]);
mShader.append(";\n");
}
mShader.append("void main() {\n");
- mShader.append(" gl_Position = uni_MVP * attrib_Position;\n");
- mShader.append(" gl_PointSize = attrib_PointSize.x;\n");
+ mShader.append(" gl_Position = uni_MVP * ATTRIB_Position;\n");
+ mShader.append(" gl_PointSize = ATTRIB_PointSize.x;\n");
- mShader.append(" varColor = attrib_Color;\n");
+ mShader.append(" varColor = ATTRIB_Color;\n");
if (mTextureMatrixEnable) {
- mShader.append(" varTex0 = uni_TexMatrix * attrib_T0;\n");
+ mShader.append(" varTex0 = uni_TexMatrix * ATTRIB_Texture;\n");
} else {
- mShader.append(" varTex0 = attrib_T0;\n");
+ mShader.append(" varTex0 = ATTRIB_Texture;\n");
}
//mShader.append(" pos.x = pos.x / 480.0;\n");
//mShader.append(" pos.y = pos.y / 800.0;\n");
@@ -195,7 +195,7 @@ void ProgramVertex::setupGL2(const Context *rsc, ProgramVertexState *state, Shad
}
state->mLast.set(this);
- //LOGE("sgl2 vtx2 %x", glGetError());
+ rsc->checkError("ProgramVertex::setupGL2");
}
void ProgramVertex::addLight(const Light *l)
@@ -236,15 +236,37 @@ void ProgramVertex::transformToScreen(const Context *rsc, float *v4out, const fl
mvp.vectorMultiply(v4out, v3in);
}
+void ProgramVertex::initAddUserAttrib(const Element *e)
+{
+ rsAssert(e->getFieldCount());
+ for (uint32_t ct=0; ct < e->getFieldCount(); ct++) {
+ const Element *ce = e->getField(ct);
+ if (ce->getFieldCount()) {
+ initAddUserAttrib(ce);
+ } else {
+ String8 tmp("ATTRIB_");
+ tmp.append(e->getFieldName(ct));
+ mAttribNames[mAttribCount].setTo(tmp.string());
+ mAttribCount++;
+ }
+ }
+}
+
void ProgramVertex::init(Context *rsc)
{
- mAttribCount = 6;
- mAttribNames[VertexArray::POSITION].setTo("attrib_Position");
- mAttribNames[VertexArray::COLOR].setTo("attrib_Color");
- mAttribNames[VertexArray::NORMAL].setTo("attrib_Normal");
- mAttribNames[VertexArray::POINT_SIZE].setTo("attrib_PointSize");
- mAttribNames[VertexArray::TEXTURE_0].setTo("attrib_T0");
- mAttribNames[VertexArray::TEXTURE_1].setTo("attrib_T1");
+ if (mUserShader.size() > 0) {
+ mAttribCount = 0;
+ for (uint32_t ct=0; ct < mInputCount; ct++) {
+ initAddUserAttrib(mInputElements[ct].get());
+ }
+ } else {
+ mAttribCount = 5;
+ mAttribNames[0].setTo("ATTRIB_Position");
+ mAttribNames[1].setTo("ATTRIB_Color");
+ mAttribNames[2].setTo("ATTRIB_Normal");
+ mAttribNames[3].setTo("ATTRIB_PointSize");
+ mAttribNames[4].setTo("ATTRIB_Texture");
+ }
mUniformCount = 2;
mUniformNames[0].setTo("uni_MVP");
diff --git a/rsProgramVertex.h b/rsProgramVertex.h
index 8c63d826..dcb988c1 100644
--- a/rsProgramVertex.h
+++ b/rsProgramVertex.h
@@ -59,6 +59,9 @@ protected:
// Hacks to create a program for now
bool mTextureMatrixEnable;
+
+private:
+ void initAddUserAttrib(const Element *e);
};
diff --git a/rsScriptC_Lib.cpp b/rsScriptC_Lib.cpp
index 917f294c..8a0ab710 100644
--- a/rsScriptC_Lib.cpp
+++ b/rsScriptC_Lib.cpp
@@ -738,9 +738,7 @@ static void SC_drawQuadTexCoords(float x1, float y1, float z1,
VertexArray va;
va.setPosition(3, GL_FLOAT, 12, (uint32_t)&vtx);
- va.setTexture(2, GL_FLOAT, 8, (uint32_t)&tex, 0);
- //va.setTexture(2, GL_FLOAT, 8, (uint32_t)&tex, 1);
- //
+ va.setTexture(2, GL_FLOAT, 8, (uint32_t)&tex);
if (rsc->checkVersion2_0()) {
va.setupGL2(rsc, &rsc->mStateVertexArray, &rsc->mShaderCache);
} else {
diff --git a/rsShaderCache.cpp b/rsShaderCache.cpp
index 311e3f5f..0d9863de 100644
--- a/rsShaderCache.cpp
+++ b/rsShaderCache.cpp
@@ -59,6 +59,7 @@ bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag
glUseProgram(mEntries[ct].program);
mCurrent = &mEntries[ct];
//LOGV("ShaderCache hit, using %i", ct);
+ rsc->checkError("ShaderCache::lookup (hit)");
return true;
}
}
@@ -91,12 +92,15 @@ bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag
//LOGE("e1 %x", glGetError());
glAttachShader(pgm, frag->getShaderID());
- glBindAttribLocation(pgm, VertexArray::POSITION, "attrib_Position");
- glBindAttribLocation(pgm, VertexArray::COLOR, "attrib_Color");
- //glBindAttribLocation(pgm, VertexArray::NORMAL, "attrib_Normal");
- //glBindAttribLocation(pgm, VertexArray::POINT_SIZE, "attrib_PointSize");
- //glBindAttribLocation(pgm, VertexArray::TEXTURE_0, "attrib_T0");
- //glBindAttribLocation(pgm, VertexArray::TEXTURE_1, "attrib_T1");
+ if (!vtx->isUserProgram()) {
+ glBindAttribLocation(pgm, VertexArray::POSITION, "ATTRIB_Position");
+ glBindAttribLocation(pgm, VertexArray::COLOR, "ATTRIB_Color");
+ glBindAttribLocation(pgm, VertexArray::NORMAL, "ATTRIB_Normal");
+ glBindAttribLocation(pgm, VertexArray::POINT_SIZE, "ATTRIB_PointSize");
+ glBindAttribLocation(pgm, VertexArray::TEXTURE, "ATTRIB_T0");
+ } else {
+
+ }
//LOGE("e2 %x", glGetError());
glLinkProgram(pgm);
@@ -119,7 +123,7 @@ bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag
for (uint32_t ct=0; ct < vtx->getAttribCount(); ct++) {
e->mVtxAttribSlots[ct] = glGetAttribLocation(pgm, vtx->getAttribName(ct));
if (rsc->props.mLogShaders) {
- LOGV("vtx A, %s = %d\n", vtx->getAttribName(ct).string(), e->mVtxAttribSlots[ct]);
+ LOGV("vtx A %i, %s = %d\n", ct, vtx->getAttribName(ct).string(), e->mVtxAttribSlots[ct]);
}
}
for (uint32_t ct=0; ct < vtx->getUniformCount(); ct++) {
@@ -139,6 +143,7 @@ bool ShaderCache::lookup(Context *rsc, ProgramVertex *vtx, ProgramFragment *frag
//LOGV("SC made program %i", e->program);
glUseProgram(e->program);
mEntryCount++;
+ rsc->checkError("ShaderCache::lookup (miss)");
return true;
}
diff --git a/rsSimpleMesh.cpp b/rsSimpleMesh.cpp
index 5f5622d5..a819c07c 100644
--- a/rsSimpleMesh.cpp
+++ b/rsSimpleMesh.cpp
@@ -55,18 +55,25 @@ void SimpleMesh::renderRange(Context *rsc, uint32_t start, uint32_t len) const
return;
}
+ rsc->checkError("SimpleMesh::renderRange 1");
VertexArray va;
- for (uint32_t ct=0; ct < mVertexTypeCount; ct++) {
- mVertexBuffers[ct]->uploadCheck(rsc);
- va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
- mVertexTypes[ct]->enableGLVertexBuffer(&va);
- }
if (rsc->checkVersion2_0()) {
+ for (uint32_t ct=0; ct < mVertexTypeCount; ct++) {
+ mVertexBuffers[ct]->uploadCheck(rsc);
+ va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
+ mVertexTypes[ct]->enableGLVertexBuffer2(&va);
+ }
va.setupGL2(rsc, 0, &rsc->mShaderCache);
} else {
+ for (uint32_t ct=0; ct < mVertexTypeCount; ct++) {
+ mVertexBuffers[ct]->uploadCheck(rsc);
+ va.setActiveBuffer(mVertexBuffers[ct]->getBufferObjectID());
+ mVertexTypes[ct]->enableGLVertexBuffer(&va);
+ }
va.setupGL(rsc, 0);
}
+ rsc->checkError("SimpleMesh::renderRange 2");
if (mIndexType.get()) {
mIndexBuffer->uploadCheck(rsc);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mIndexBuffer->getBufferObjectID());
diff --git a/rsType.cpp b/rsType.cpp
index e7bcb082..d3b53d6f 100644
--- a/rsType.cpp
+++ b/rsType.cpp
@@ -26,7 +26,6 @@ Type::Type(Context *rsc) : ObjectBase(rsc)
mAllocLine = __LINE__;
mLODs = 0;
mLODCount = 0;
- memset(&mGL, 0, sizeof(mGL));
clear();
}
@@ -133,18 +132,28 @@ uint32_t Type::getLODOffset(uint32_t lod, uint32_t x, uint32_t y, uint32_t z) co
void Type::makeGLComponents()
{
- uint32_t texNum = 0;
- memset(&mGL, 0, sizeof(mGL));
+ uint32_t userNum = 0;
for (uint32_t ct=0; ct < getElement()->getFieldCount(); ct++) {
const Component &c = getElement()->getField(ct)->getComponent();
switch(c.getKind()) {
+ case RS_KIND_USER:
+ mGL.mUser[userNum].size = c.getVectorSize();
+ mGL.mUser[userNum].offset = mElement->getFieldOffsetBytes(ct);
+ mGL.mUser[userNum].type = c.getGLType();
+ mGL.mUser[userNum].normalized = c.getType() != RS_TYPE_FLOAT_32;//c.getIsNormalized();
+ mGL.mUser[userNum].name.setTo(getElement()->getFieldName(ct));
+ userNum ++;
+ break;
+
case RS_KIND_POSITION:
rsAssert(mGL.mVtx.size == 0);
mGL.mVtx.size = c.getVectorSize();
mGL.mVtx.offset = mElement->getFieldOffsetBytes(ct);
mGL.mVtx.type = c.getGLType();
+ mGL.mVtx.normalized = false;
+ mGL.mVtx.name.setTo("Position");
break;
case RS_KIND_COLOR:
@@ -152,6 +161,8 @@ void Type::makeGLComponents()
mGL.mColor.size = c.getVectorSize();
mGL.mColor.offset = mElement->getFieldOffsetBytes(ct);
mGL.mColor.type = c.getGLType();
+ mGL.mColor.normalized = c.getType() != RS_TYPE_FLOAT_32;
+ mGL.mColor.name.setTo("Color");
break;
case RS_KIND_NORMAL:
@@ -159,15 +170,17 @@ void Type::makeGLComponents()
mGL.mNorm.size = c.getVectorSize();
mGL.mNorm.offset = mElement->getFieldOffsetBytes(ct);
mGL.mNorm.type = c.getGLType();
+ mGL.mNorm.normalized = false;
+ mGL.mNorm.name.setTo("Normal");
break;
case RS_KIND_TEXTURE:
- if (mGL.mTex[texNum].size) {
- texNum++;
- }
- mGL.mTex[texNum].size = c.getVectorSize();
- mGL.mTex[texNum].offset = mElement->getFieldOffsetBytes(ct);
- mGL.mTex[texNum].type = c.getGLType();
+ rsAssert(mGL.mTex.size == 0);
+ mGL.mTex.size = c.getVectorSize();
+ mGL.mTex.offset = mElement->getFieldOffsetBytes(ct);
+ mGL.mTex.type = c.getGLType();
+ mGL.mTex.normalized = false;
+ mGL.mTex.name.setTo("Texture");
break;
case RS_KIND_POINT_SIZE:
@@ -175,6 +188,8 @@ void Type::makeGLComponents()
mGL.mPointSize.size = c.getVectorSize();
mGL.mPointSize.offset = mElement->getFieldOffsetBytes(ct);
mGL.mPointSize.type = c.getGLType();
+ mGL.mPointSize.normalized = false;
+ mGL.mPointSize.name.setTo("PointSize");
break;
default:
@@ -186,7 +201,7 @@ void Type::makeGLComponents()
void Type::enableGLVertexBuffer(VertexArray *va) const
{
// Note: We are only going to enable buffers and never disable them
- // here. The reasonis more than one Allocation may be used as a vertex
+ // here. The reason is more than one Allocation may be used as a vertex
// source. So we cannot disable arrays that may have been in use by
// another allocation.
@@ -211,14 +226,11 @@ void Type::enableGLVertexBuffer(VertexArray *va) const
mGL.mColor.offset);
}
- for (uint32_t ct=0; ct < RS_MAX_TEXTURE; ct++) {
- if (mGL.mTex[ct].size) {
- va->setTexture(mGL.mTex[ct].size,
- mGL.mTex[ct].type,
- stride,
- mGL.mTex[ct].offset,
- ct);
- }
+ if (mGL.mTex.size) {
+ va->setTexture(mGL.mTex.size,
+ mGL.mTex.type,
+ stride,
+ mGL.mTex.offset);
}
if (mGL.mPointSize.size) {
@@ -229,6 +241,20 @@ void Type::enableGLVertexBuffer(VertexArray *va) const
}
+void Type::enableGLVertexBuffer2(VertexArray *va) const
+{
+ // Do legacy buffers
+ enableGLVertexBuffer(va);
+
+ uint32_t stride = mElement->getSizeBytes();
+ for (uint32_t ct=0; ct < RS_MAX_ATTRIBS; ct++) {
+ if (mGL.mUser[ct].size) {
+ va->setUser(mGL.mUser[ct], stride);
+ }
+ }
+}
+
+
void Type::dumpLOGV(const char *prefix) const
{
diff --git a/rsType.h b/rsType.h
index d261d58e..4fa49335 100644
--- a/rsType.h
+++ b/rsType.h
@@ -18,6 +18,7 @@
#define ANDROID_STRUCTURED_TYPE_H
#include "rsElement.h"
+#include "rsVertexArray.h"
// ---------------------------------------------------------------------------
namespace android {
@@ -68,6 +69,7 @@ public:
void compute();
void enableGLVertexBuffer(class VertexArray *) const;
+ void enableGLVertexBuffer2(class VertexArray *) const;
void dumpLOGV(const char *prefix) const;
@@ -108,18 +110,13 @@ protected:
LOD *mLODs;
uint32_t mLODCount;
- struct VertexComponent_t {
- uint32_t offset;
- uint32_t type;
- uint32_t size;
- uint32_t stride;
- };
struct GLState_t {
- VertexComponent_t mVtx;
- VertexComponent_t mNorm;
- VertexComponent_t mColor;
- VertexComponent_t mTex[RS_MAX_TEXTURE];
- VertexComponent_t mPointSize;
+ VertexArray::Attrib mUser[RS_MAX_ATTRIBS];
+ VertexArray::Attrib mVtx;
+ VertexArray::Attrib mNorm;
+ VertexArray::Attrib mColor;
+ VertexArray::Attrib mTex;
+ VertexArray::Attrib mPointSize;
};
GLState_t mGL;
void makeGLComponents();
diff --git a/rsVertexArray.cpp b/rsVertexArray.cpp
index 2ba0ef96..7a8e054a 100644
--- a/rsVertexArray.cpp
+++ b/rsVertexArray.cpp
@@ -25,8 +25,8 @@ using namespace android::renderscript;
VertexArray::VertexArray()
{
- memset(mAttribs, 0, sizeof(mAttribs));
mActiveBuffer = 0;
+ mUserCount = 0;
}
VertexArray::~VertexArray()
@@ -36,13 +36,43 @@ VertexArray::~VertexArray()
void VertexArray::clearAll()
{
- memset(mAttribs, 0, sizeof(mAttribs));
+ for (uint32_t ct=0; ct < RS_MAX_ATTRIBS; ct++) {
+ mAttribs[ct].clear();
+ }
mActiveBuffer = 0;
+ mUserCount = 0;
+}
+
+VertexArray::Attrib::Attrib()
+{
+ clear();
+}
+
+void VertexArray::Attrib::set(const Attrib &a)
+{
+ buffer = a.buffer;
+ offset = a.offset;
+ type = a.type;
+ size = a.size;
+ stride = a.stride;
+ normalized = a.normalized;
+ name.setTo(a.name);
+}
+
+void VertexArray::Attrib::clear()
+{
+ buffer = 0;
+ offset = 0;
+ type = 0;
+ size = 0;
+ stride = 0;
+ normalized = false;
+ name.setTo("");
}
void VertexArray::clear(AttribName n)
{
- mAttribs[n].size = 0;
+ mAttribs[n].clear();
}
void VertexArray::setPosition(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset)
@@ -85,18 +115,27 @@ void VertexArray::setPointSize(uint32_t type, uint32_t stride, uint32_t offset)
mAttribs[POINT_SIZE].normalized = false;
}
-void VertexArray::setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset, uint32_t num)
+void VertexArray::setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset)
+{
+ mAttribs[TEXTURE].buffer = mActiveBuffer;
+ mAttribs[TEXTURE].type = type;
+ mAttribs[TEXTURE].size = size;
+ mAttribs[TEXTURE].offset = offset;
+ mAttribs[TEXTURE].stride = stride;
+ mAttribs[TEXTURE].normalized = false;
+}
+
+void VertexArray::setUser(const Attrib &a, uint32_t stride)
{
- mAttribs[TEXTURE_0 + num].buffer = mActiveBuffer;
- mAttribs[TEXTURE_0 + num].type = type;
- mAttribs[TEXTURE_0 + num].size = size;
- mAttribs[TEXTURE_0 + num].offset = offset;
- mAttribs[TEXTURE_0 + num].stride = stride;
- mAttribs[TEXTURE_0 + num].normalized = false;
+ mAttribs[mUserCount].set(a);
+ mAttribs[mUserCount].buffer = mActiveBuffer;
+ mAttribs[mUserCount].stride = stride;
+ mUserCount ++;
}
-void VertexArray::logAttrib(uint32_t idx) const {
- LOGE("va %i: buf=%i size=%i type=0x%x stride=0x%x norm=%i offset=0x%x", idx,
+void VertexArray::logAttrib(uint32_t idx, uint32_t slot) const {
+ LOGE("va %i: slot=%i name=%s buf=%i size=%i type=0x%x stride=0x%x norm=%i offset=0x%x", idx, slot,
+ mAttribs[idx].name.string(),
mAttribs[idx].buffer,
mAttribs[idx].size,
mAttribs[idx].type,
@@ -143,21 +182,18 @@ void VertexArray::setupGL(const Context *rsc, class VertexArrayState *state) con
glDisableClientState(GL_COLOR_ARRAY);
}
- for (uint32_t ct=0; ct < RS_MAX_TEXTURE; ct++) {
- glClientActiveTexture(GL_TEXTURE0 + ct);
- if (mAttribs[TEXTURE_0 + ct].size) {
- //logAttrib(TEXTURE_0 + ct);
- glEnableClientState(GL_TEXTURE_COORD_ARRAY);
- glBindBuffer(GL_ARRAY_BUFFER, mAttribs[TEXTURE_0 + ct].buffer);
- glTexCoordPointer(mAttribs[TEXTURE_0 + ct].size,
- mAttribs[TEXTURE_0 + ct].type,
- mAttribs[TEXTURE_0 + ct].stride,
- (void *)mAttribs[TEXTURE_0 + ct].offset);
- } else {
- glDisableClientState(GL_TEXTURE_COORD_ARRAY);
- }
- }
glClientActiveTexture(GL_TEXTURE0);
+ if (mAttribs[TEXTURE].size) {
+ //logAttrib(TEXTURE);
+ glEnableClientState(GL_TEXTURE_COORD_ARRAY);
+ glBindBuffer(GL_ARRAY_BUFFER, mAttribs[TEXTURE].buffer);
+ glTexCoordPointer(mAttribs[TEXTURE].size,
+ mAttribs[TEXTURE].type,
+ mAttribs[TEXTURE].stride,
+ (void *)mAttribs[TEXTURE].offset);
+ } else {
+ glDisableClientState(GL_TEXTURE_COORD_ARRAY);
+ }
if (mAttribs[POINT_SIZE].size) {
//logAttrib(POINT_SIZE);
@@ -178,12 +214,12 @@ void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, Sh
glDisableVertexAttribArray(ct);
}
- for (int ct=0; ct < _LAST; ct++) {
+ for (uint32_t ct=0; ct < RS_MAX_ATTRIBS; ct++) {
if (mAttribs[ct].size) {
- //logAttrib(ct);
+ //logAttrib(ct, sc->vtxAttribSlot(ct));
+ rsAssert(sc->vtxAttribSlot(ct) >= 0);
glEnableVertexAttribArray(sc->vtxAttribSlot(ct));
glBindBuffer(GL_ARRAY_BUFFER, mAttribs[ct].buffer);
- //LOGV("attp %i %i", ct, sc->vtxAttribSlot(ct));
glVertexAttribPointer(sc->vtxAttribSlot(ct),
mAttribs[ct].size,
@@ -191,9 +227,6 @@ void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, Sh
mAttribs[ct].normalized,
mAttribs[ct].stride,
(void *)mAttribs[ct].offset);
- } else {
- //glDisableVertexAttribArray(ct);
- rsAssert(ct);
}
}
rsc->checkError("VertexArray::setupGL2");
@@ -201,6 +234,5 @@ void VertexArray::setupGL2(const Context *rsc, class VertexArrayState *state, Sh
////////////////////////////////////////////
void VertexArrayState::init(Context *) {
- memset(this, 0, sizeof(this));
}
diff --git a/rsVertexArray.h b/rsVertexArray.h
index f97813f3..998e9ad8 100644
--- a/rsVertexArray.h
+++ b/rsVertexArray.h
@@ -38,19 +38,24 @@ public:
COLOR,
NORMAL,
POINT_SIZE,
- TEXTURE_0,
- TEXTURE_1,
+ TEXTURE,
_LAST
};
- typedef struct {
+ class Attrib {
+ public:
uint32_t buffer;
uint32_t offset;
uint32_t type;
uint32_t size;
uint32_t stride;
bool normalized;
- } Attrib;
+ String8 name;
+
+ Attrib();
+ void set(const Attrib &);
+ void clear();
+ };
void clearAll();
@@ -58,19 +63,21 @@ public:
void setActiveBuffer(uint32_t id) {mActiveBuffer = id;}
+ void setUser(const Attrib &, uint32_t stride);
void setPosition(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset);
void setColor(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset);
void setNormal(uint32_t type, uint32_t stride, uint32_t offset);
void setPointSize(uint32_t type, uint32_t stride, uint32_t offset);
- void setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset, uint32_t num);
+ void setTexture(uint32_t size, uint32_t type, uint32_t stride, uint32_t offset);
void setupGL(const Context *rsc, class VertexArrayState *) const;
void setupGL2(const Context *rsc, class VertexArrayState *, ShaderCache *) const;
- void logAttrib(uint32_t idx) const;
+ void logAttrib(uint32_t idx, uint32_t slot) const;
protected:
uint32_t mActiveBuffer;
- Attrib mAttribs[_LAST];
+ uint32_t mUserCount;
+ Attrib mAttribs[RS_MAX_ATTRIBS];
};
@@ -78,7 +85,7 @@ class VertexArrayState {
public:
void init(Context *);
- VertexArray::Attrib mAttribs[VertexArray::_LAST];
+ //VertexArray::Attrib mAttribs[VertexArray::_LAST];
};