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authorJason Sams <rjsams@android.com>2009-12-23 14:35:29 -0800
committerJason Sams <rjsams@android.com>2009-12-23 14:35:29 -0800
commitd01d970cf5973aa5186cc02c80fb2c143a69b0b1 (patch)
tree11bd70da878edadb4ab3166006a7de5c83e661c1 /rsComponent.h
parent7dad9c30a59c99b57269e1b498807b6f034d56e9 (diff)
downloadrs-d01d970cf5973aa5186cc02c80fb2c143a69b0b1.tar.gz
Element restructuring. Add support for new basic Element types including the RS objects and vectors(2-4). In theory this paves the way for maintaining type info for RS objects, passing elements for GLSL uiforms/attribs/varyings, and supporting nested structures.
This will break some apps, checkings for other projects will follow to unbreak them.
Diffstat (limited to 'rsComponent.h')
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1 files changed, 68 insertions, 0 deletions
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+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef ANDROID_COMPONENT_H
+#define ANDROID_COMPONENT_H
+
+#include "rsUtils.h"
+
+// ---------------------------------------------------------------------------
+namespace android {
+namespace renderscript {
+
+
+// An element is a group of Components that occupies one cell in a structure.
+class Component
+{
+public:
+ Component();
+ ~Component();
+
+ void set(RsDataType dt, RsDataKind dk, bool norm, uint32_t vecSize=1);
+
+ uint32_t getGLType() const;
+ uint32_t getGLFormat() const;
+ String8 getCType() const;
+ void dumpLOGV(const char *prefix) const;
+
+
+ RsDataType getType() const {return mType;}
+ RsDataKind getKind() const {return mKind;}
+ bool getIsNormalized() const {return mNormalized;}
+ uint32_t getVectorSize() const {return mVectorSize;}
+ bool getIsFloat() const {return mIsFloat;}
+ bool getIsSigned() const {return mIsSigned;}
+ uint32_t getBits() const {return mBits;}
+
+protected:
+ RsDataType mType;
+ RsDataKind mKind;
+ bool mNormalized;
+ uint32_t mVectorSize;
+
+ // derived
+ uint32_t mBits;
+ uint32_t mTypeBits;
+ bool mIsFloat;
+ bool mIsSigned;
+ bool mIsPixel;
+};
+
+}
+}
+
+#endif
+