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author | Jason Sams <rjsams@android.com> | 2009-09-25 14:51:22 -0700 |
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committer | Jason Sams <rjsams@android.com> | 2009-09-25 14:51:22 -0700 |
commit | e514b45de8561fbc6ef6770845102ca10b0a69d7 (patch) | |
tree | 572fdc8b1dbc14b53c61f9c81f90fbc642024b45 /rsFileA3D.cpp | |
parent | 86f1b23aaaf9b8822a009d8c3e585e46768abb6a (diff) | |
download | rs-e514b45de8561fbc6ef6770845102ca10b0a69d7.tar.gz |
Improve renderscript context teardown. Track object in the system and then force their cleanup by releasing all user references once destroy context is called. Java layer will no longer send destroy notifications for objects garbage collected once a context is destroyed.
Diffstat (limited to 'rsFileA3D.cpp')
-rw-r--r-- | rsFileA3D.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/rsFileA3D.cpp b/rsFileA3D.cpp index 347ef232..c566665a 100644 --- a/rsFileA3D.cpp +++ b/rsFileA3D.cpp @@ -242,7 +242,7 @@ void FileA3D::IO::loadString(String8 *s) void FileA3D::processChunk_Mesh(Context *rsc, IO *io, A3DIndexEntry *ie) { - Mesh * m = new Mesh; + Mesh * m = new Mesh(rsc); m->mPrimitivesCount = io->loadU32(); m->mPrimitives = new Mesh::Primitive_t *[m->mPrimitivesCount]; |