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authorAlex Sakhartchouk <alexst@google.com>2011-11-15 15:15:21 -0800
committerAlex Sakhartchouk <alexst@google.com>2011-11-15 15:15:21 -0800
commit2d1220c27ae91f0b307f283fe66cb767b63dfe38 (patch)
treeb2a90e5296b22469df9f43d2b0c9097eca90a9ab /rsFont.cpp
parent795e405d18a2523ab81bcad47e3256ad66aefb24 (diff)
downloadrs-2d1220c27ae91f0b307f283fe66cb767b63dfe38.tar.gz
Expand RS vector3 types to vector4.
BUG=5609007 The underlying LLVM implementation for vector3 types does this implicitly. If RS does not adjust its implementation, we will always be misaligned for any subsequent data after a vector3 type. We previously inserted padding into the reflected layers from llvm-rs-cc (hence the skip padding part of this change). We can safely ignore the padding now that the Java/native code is updated to use the expanded size. The compiler will also need modification to ensure that we don't mistakenly skip over any end-of-struct padding. Fixing the 3 component vector padding problem. Change-Id: If68af42287deb8f4b28addcd19a9fa314656be44
Diffstat (limited to 'rsFont.cpp')
-rw-r--r--rsFont.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/rsFont.cpp b/rsFont.cpp
index 7efed9d9..d1b7324f 100644
--- a/rsFont.cpp
+++ b/rsFont.cpp
@@ -651,7 +651,7 @@ void FontState::appendMeshQuad(float x1, float y1, float z1,
float x4, float y4, float z4,
float u4, float v4) {
const uint32_t vertsPerQuad = 4;
- const uint32_t floatsPerVert = 5;
+ const uint32_t floatsPerVert = 6;
float *currentPos = mTextMeshPtr + mCurrentQuadIndex * vertsPerQuad * floatsPerVert;
// Cull things that are off the screen
@@ -670,24 +670,28 @@ void FontState::appendMeshQuad(float x1, float y1, float z1,
(*currentPos++) = x1;
(*currentPos++) = y1;
(*currentPos++) = z1;
+ (*currentPos++) = 0;
(*currentPos++) = u1;
(*currentPos++) = v1;
(*currentPos++) = x2;
(*currentPos++) = y2;
(*currentPos++) = z2;
+ (*currentPos++) = 0;
(*currentPos++) = u2;
(*currentPos++) = v2;
(*currentPos++) = x3;
(*currentPos++) = y3;
(*currentPos++) = z3;
+ (*currentPos++) = 0;
(*currentPos++) = u3;
(*currentPos++) = v3;
(*currentPos++) = x4;
(*currentPos++) = y4;
(*currentPos++) = z4;
+ (*currentPos++) = 0;
(*currentPos++) = u4;
(*currentPos++) = v4;