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author | Alex Sakhartchouk <alexst@google.com> | 2010-08-31 12:02:01 -0700 |
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committer | Alex Sakhartchouk <alexst@google.com> | 2010-08-31 12:02:01 -0700 |
commit | 6e9342199959dc9beb5299fefc9775fe8c32620e (patch) | |
tree | b339052dbc7129a821e7a640a1d6b3c418756f85 /rsProgram.h | |
parent | af83e79895d05ba45c2f8e340f2222dc19e2fffa (diff) | |
download | rs-6e9342199959dc9beb5299fefc9775fe8c32620e.tar.gz |
Fixing uniform binding for fragment shader.
Updating the glsl fragment shader to color the lights.
Change-Id: I6f850d1aa22059a2974e379f652f7e99d6a799fb
Diffstat (limited to 'rsProgram.h')
-rw-r--r-- | rsProgram.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/rsProgram.h b/rsProgram.h index 86f85fb7..ddc5e8a4 100644 --- a/rsProgram.h +++ b/rsProgram.h @@ -72,6 +72,11 @@ protected: uint32_t mConstantCount; bool mIsValid; + // Applies to vertex and fragment shaders only + void appendUserConstants(); + void setupUserConstants(ShaderCache *sc, bool isFragment); + void initAddUserElement(const Element *e, String8 *names, uint32_t *count, const char *prefix); + ObjectBaseRef<Allocation> mConstants[MAX_UNIFORMS]; mutable bool mDirty; |